Looking for feedback on if this barbarian subclass is balanced. Wanting it to be an A or S tier subclass, but not game breaking.
Path of the Heroic Spirit
A barbarian with a heroic spirit, motivating others through a rage filled endevor of glorious combat in both life and death. The Path of the Heroic Spirit is one of epic myths and legends, with an adventure to be had that is larger than life.
Enraged Might
Starting when you choose this path at 3rd level, your weapon is an extension of yourself and embodies your rage. While you’re raging, add your proficiency bonus to the damage rolls of your melee weapon attacks using Strength, or ranged weapon attacks with the thrown property using Strength.
Invigorating Anger
At 3rd level, the anger flowing through your veins continues to make you stronger. Your Reckless Attack feature also gives you advantage on ranged weapon attacks with the thrown property using Strength.
Dying Fury
At 6th level, your heroic spirit emits a rage-filled aura around you while at the brink of death. While you’re raging, having 0 hit points doesn’t end your rage and instead maintains your rage even if your turn ends and you haven't attacked a creature, or weren't attacked by a creature. You make your death saving throws with advantage while you are raging. If you would die due to failing death saving throws while raging, you lose your rage instead. (If you have 3 failures, you are now considered to have only 2 failures instead.)
Reckless Spirit
At 10th level, your rage-filled presence inspires others into a reckless attempt of glory. While you are raging and within melee attack range of another target creature, you can use your reaction to give another creature of your choice within 30 feet of you that can hear or see, a bonus on melee weapon damage rolls until the end of their next turn against the targeted creature equal to your Rage Damage.
Once you use this feature a number of times equal to your proficiency bonus, you can’t use it again until you finish a long rest.
Heroic Rage
Beginning at 14th level, your rage has become so extremely focused in your heroic presence that your enemies can palpably experience it with every blow you make against them. You have advantage on damage rolls made with melee weapon attacks using Strength, or ranged weapon attacks with the thrown property using Strength.
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Looking for feedback on if this barbarian subclass is balanced. Wanting it to be an A or S tier subclass, but not game breaking.
Path of the Heroic Spirit
A barbarian with a heroic spirit, motivating others through a rage filled endevor of glorious combat in both life and death. The Path of the Heroic Spirit is one of epic myths and legends, with an adventure to be had that is larger than life.
Enraged Might
Starting when you choose this path at 3rd level, your weapon is an extension of yourself and embodies your rage. While you’re raging, add your proficiency bonus to the damage rolls of your melee weapon attacks using Strength, or ranged weapon attacks with the thrown property using Strength.
Invigorating Anger
At 3rd level, the anger flowing through your veins continues to make you stronger. Your Reckless Attack feature also gives you advantage on ranged weapon attacks with the thrown property using Strength.
Dying Fury
At 6th level, your heroic spirit emits a rage-filled aura around you while at the brink of death. While you’re raging, having 0 hit points doesn’t end your rage and instead maintains your rage even if your turn ends and you haven't attacked a creature, or weren't attacked by a creature. You make your death saving throws with advantage while you are raging. If you would die due to failing death saving throws while raging, you lose your rage instead. (If you have 3 failures, you are now considered to have only 2 failures instead.)
Reckless Spirit
At 10th level, your rage-filled presence inspires others into a reckless attempt of glory. While you are raging and within melee attack range of another target creature, you can use your reaction to give another creature of your choice within 30 feet of you that can hear or see, a bonus on melee weapon damage rolls until the end of their next turn against the targeted creature equal to your Rage Damage.
Once you use this feature a number of times equal to your proficiency bonus, you can’t use it again until you finish a long rest.
Heroic Rage
Beginning at 14th level, your rage has become so extremely focused in your heroic presence that your enemies can palpably experience it with every blow you make against them. You have advantage on damage rolls made with melee weapon attacks using Strength, or ranged weapon attacks with the thrown property using Strength.