I am trying to make an item for my campaign and I am not sure how to best get stats accurately reflected on my player's sheet. I made a Kitsune race and as a part of it I made it an automatic that their tails effectively are an attuned item that is personalized and grows with them on their journey. The player that chose to play as a Kitsune is a warlock, so I am generally tying his tails to his mastery of his magic and a personal quest he has to learn the true names of various spirits. Because of this the general bonus I am giving him is to learn more spells, but I still want him to be using his class spell slots to cast them with his own personal save DC and spell attack modifiers. Is there any way to do this?
I ain't entirely sure I understood what you intended to do with the kitsune tail, my understanding so far is that it is related to the warlock magic in one way or another, count as an attuned magic item, but shouldn't provide other spell slots basically?
having a racial feature that evolves with the character is rather rare, I can only think of two examples, the Simic hybrid, which get additional transformation at 5th level, and the verdan who grow to medium at 3rd or 5th level, I don't remember exactly. The point is, from what we can see with official races, if you want to make something that fits more with official races, you may want to have a single 'upgrade' to the tail, that is tied to the character level, like level 3 or 5. this way also allow you for your specific warlock to have it tied to his knowledge and mastery of the weave, as leveling up, he'll learn more spell.
As to what exactly the tail could grow to do when leveling up, it's up to you, as it seems like you still want the player to use its class spell slot, I would suggest either inventing some sort of bonus or feature or maybe giving an additional cantrip, as cantrip doesn't use spell slot anyway.
Magic item seems like a strange way to implement this, or are you purposefully trying to block off an attunement slot as a cost for each tail? Otherwise a feat might be more appropriate; once added to the group's homebrew collection, players can add feats at any time under Features & Traits -> Feats -> Manage Feats.
With a feat you can add entries under the Spells section, and as long as you don't set a specific spell it will become a choice so that they can fill in whatever spell they want, you can however set limits such as spell level, spell class (Warlock, Wizard and such), don't set any of the number of uses options and they should then just know the spell. Check that that works as you expect, and if so, add identical spell entries until you have the desired number (e.g- if you want to give them three extra spells, you need three spell entries).
A magic item can also add spells, but not as choices, you have to choose specific spells to add, which is why you might find a feat more useful.
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Hey all,
I am trying to make an item for my campaign and I am not sure how to best get stats accurately reflected on my player's sheet. I made a Kitsune race and as a part of it I made it an automatic that their tails effectively are an attuned item that is personalized and grows with them on their journey. The player that chose to play as a Kitsune is a warlock, so I am generally tying his tails to his mastery of his magic and a personal quest he has to learn the true names of various spirits. Because of this the general bonus I am giving him is to learn more spells, but I still want him to be using his class spell slots to cast them with his own personal save DC and spell attack modifiers. Is there any way to do this?
I ain't entirely sure I understood what you intended to do with the kitsune tail, my understanding so far is that it is related to the warlock magic in one way or another, count as an attuned magic item, but shouldn't provide other spell slots basically?
having a racial feature that evolves with the character is rather rare, I can only think of two examples, the Simic hybrid, which get additional transformation at 5th level, and the verdan who grow to medium at 3rd or 5th level, I don't remember exactly. The point is, from what we can see with official races, if you want to make something that fits more with official races, you may want to have a single 'upgrade' to the tail, that is tied to the character level, like level 3 or 5. this way also allow you for your specific warlock to have it tied to his knowledge and mastery of the weave, as leveling up, he'll learn more spell.
As to what exactly the tail could grow to do when leveling up, it's up to you, as it seems like you still want the player to use its class spell slot, I would suggest either inventing some sort of bonus or feature or maybe giving an additional cantrip, as cantrip doesn't use spell slot anyway.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
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Why would you make a tail an item? Just make it a class feature.
TAIL
The Kirsune's tail is a way to channel the arcane...
Something like that
If you want the tail to grow powerful like level add level-scaled effects
Magic item seems like a strange way to implement this, or are you purposefully trying to block off an attunement slot as a cost for each tail? Otherwise a feat might be more appropriate; once added to the group's homebrew collection, players can add feats at any time under Features & Traits -> Feats -> Manage Feats.
With a feat you can add entries under the Spells section, and as long as you don't set a specific spell it will become a choice so that they can fill in whatever spell they want, you can however set limits such as spell level, spell class (Warlock, Wizard and such), don't set any of the number of uses options and they should then just know the spell. Check that that works as you expect, and if so, add identical spell entries until you have the desired number (e.g- if you want to give them three extra spells, you need three spell entries).
A magic item can also add spells, but not as choices, you have to choose specific spells to add, which is why you might find a feat more useful.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.