I've been thinking about how to up the flavor for certain damage types. More specifically bludgeoning, piercing, and slashing.
So far all i came up with to add the these damage types are:
Piercing - if you are proficient with the weapon and you make an attack roll vs an armoured creature: gain your proficiency bonus to the attack roll
Slashing - if you are proficient with the weapon and you land a hit vs an unarmoured creature: the creature makes a CON save (DC 10+ slashing damage dealt) on a failed save the creature takes your proficiency bonus as damage.
Bludgeoning - I'm not sure how to change this in a way thats fair and easy to use.
What are you thoughts on this? Is too OP? Any suggestions on what could be changed or added? should this include other damage types?
It's overcomplicated. Just keep it normal. The non-elemental damage types are supposed to be bland, since they are just essentially normal, basic attacks. Plus, all these rules would most likely be forgotten, and people would constantly forget what to do when dealing that damage type, and would have to look it up, slowing combat down.
I've been thinking about how to up the flavor for certain damage types. More specifically bludgeoning, piercing, and slashing.
So far all i came up with to add the these damage types are:
Piercing - if you are proficient with the weapon and you make an attack roll vs an armoured creature: gain your proficiency bonus to the attack roll
Slashing - if you are proficient with the weapon and you land a hit vs an unarmoured creature: the creature makes a CON save (DC 10+ slashing damage dealt) on a failed save the creature takes your proficiency bonus as damage.
Bludgeoning - if you are proficient with the weapon and you land a hit vs a creature: roll a percentile die (DC 5 to 5+proficiency bonus) on a failed save the creature is stunned until the end of its turn.
What are you thoughts on this? Is too OP? Any suggestions on what could be changed or added? should this include other damage types?
it is op for all but piercing because that already happens
I've been thinking about how to up the flavor for certain damage types. More specifically bludgeoning, piercing, and slashing.
So far all i came up with to add the these damage types are:
Piercing - if you are proficient with the weapon and you make an attack roll vs an armoured creature: gain your proficiency bonus to the attack roll
Slashing - if you are proficient with the weapon and you land a hit vs an unarmoured creature: the creature makes a CON save (DC 10+ slashing damage dealt) on a failed save the creature takes your proficiency bonus as damage.
Bludgeoning - I'm not sure how to change this in a way thats fair and easy to use.
What are you thoughts on this? Is too OP? Any suggestions on what could be changed or added? should this include other damage types?
It's overcomplicated. Just keep it normal. The non-elemental damage types are supposed to be bland, since they are just essentially normal, basic attacks. Plus, all these rules would most likely be forgotten, and people would constantly forget what to do when dealing that damage type, and would have to look it up, slowing combat down.
it is op for all but piercing because that already happens
I am leader of the yep cult:https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/82135-yep-cult Pronouns are she/her
If you haven't seen them already, you should check out the following feats:
Piercer (UA)
Crusher (UA)
Slasher (UA)
Feats are an expensive use of resources, but ultimately achieve the flavor you're looking for.
How do i delete these posts?
For the record this would apply to monsters to, but in what how exactly is it too op? Just looking for constructive criticism.
I had no idea these feats even existed. Thanks for the input.