Curious if anyone else has imported the race into the Realms setting and how they did so narratively.
The last Campaign I was running was an Eberron Campaign and there were some things from that world which I thought was pretty cool as a storyteller, one of which were Warforged. That campaign ended a tad abruptly due to some real life circumstances, and there were some narrative ideas I never really got to explore.
The next campaign I am looking to run is going to be set back in the Forgotten Realms and I am working on sorta mashing Princes of Apocalypse, Lost Mines and Icespire all together to create a ‘sandboxy’ type setting which presently is being referred to as ‘Tales of the Triboar Trail.” As a DM I wouldn’t mind including Warforged as a race option but if I do, I want them to fit the Realms lore. While reading the Sword Coast sourcebook I was looking at the lore for Dragonborn in the Realms and was thinking that something along the same lines might be the way to go. That the Warforged arrived in Faerun as part of the Second Sundering, and rather than being from Eberron, that they are a ‘Species’ who were originally native to Mechanus and arrived in Faerun as agents of Primus sent originally to ‘repair’ the damages wrought by the melding of Abeir and Faerun. However the ending of the Sundering affected them in such a way that separated those who remained and allowed for unexpected changes to their core being, which would narratively allow the Warforged to be alignments other than LN and make them ‘independent agents’ no longer tethered to Primus or Mechanus. I was hoping to go with something other than “They were made in Lantan by Gond worshipers!”
Explaining the Warforged in the realms this way would allow for the race to be available as pcs and npcs, while at the same time allowing me as DM to limit somewhat how many there are and have a narrative reason as to why there ‘shouldn’t’ be new ones popping up left and right. I could use Modrons as servants of Mechanus who have been sent to track down and ‘bring home’ Warforged for some narrative specific adversaries as well.
Anyways, this was my initial idea of how to do this.. I am not planning to start this new campaign setting for a few weeks so I have plenty of time to clean up this idea or scrap it entirely. I welcome any feedback others might have about the idea.
It makes sense and is definitely better then “They were made in Lantan by Gond worshipers!”
You could even write in a whole war between the Modrons and the Warforged. Perhaps there were only 50 Warforged at the beginning. They formed a tribe of peaceful Warforged traveling the lands in search of a purpose, when their leader was abducted by Modrons trying to bring the leader of the Warforged back home. The leader fought back and died. Then the Warforged declared war and started building a army.
This is just a example that you can use if you want. Ignore it if you don't like it. Still a war between the Modrons and the Warforged would be cool. Especially if the Modrons have no idea it's a war and they are just trying to bring them home.
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When players get creative.
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Curious if anyone else has imported the race into the Realms setting and how they did so narratively.
The last Campaign I was running was an Eberron Campaign and there were some things from that world which I thought was pretty cool as a storyteller, one of which were Warforged. That campaign ended a tad abruptly due to some real life circumstances, and there were some narrative ideas I never really got to explore.
The next campaign I am looking to run is going to be set back in the Forgotten Realms and I am working on sorta mashing Princes of Apocalypse, Lost Mines and Icespire all together to create a ‘sandboxy’ type setting which presently is being referred to as ‘Tales of the Triboar Trail.” As a DM I wouldn’t mind including Warforged as a race option but if I do, I want them to fit the Realms lore. While reading the Sword Coast sourcebook I was looking at the lore for Dragonborn in the Realms and was thinking that something along the same lines might be the way to go. That the Warforged arrived in Faerun as part of the Second Sundering, and rather than being from Eberron, that they are a ‘Species’ who were originally native to Mechanus and arrived in Faerun as agents of Primus sent originally to ‘repair’ the damages wrought by the melding of Abeir and Faerun. However the ending of the Sundering affected them in such a way that separated those who remained and allowed for unexpected changes to their core being, which would narratively allow the Warforged to be alignments other than LN and make them ‘independent agents’ no longer tethered to Primus or Mechanus. I was hoping to go with something other than “They were made in Lantan by Gond worshipers!”
Explaining the Warforged in the realms this way would allow for the race to be available as pcs and npcs, while at the same time allowing me as DM to limit somewhat how many there are and have a narrative reason as to why there ‘shouldn’t’ be new ones popping up left and right. I could use Modrons as servants of Mechanus who have been sent to track down and ‘bring home’ Warforged for some narrative specific adversaries as well.
Anyways, this was my initial idea of how to do this.. I am not planning to start this new campaign setting for a few weeks so I have plenty of time to clean up this idea or scrap it entirely. I welcome any feedback others might have about the idea.
It makes sense and is definitely better then “They were made in Lantan by Gond worshipers!”
You could even write in a whole war between the Modrons and the Warforged. Perhaps there were only 50 Warforged at the beginning. They formed a tribe of peaceful Warforged traveling the lands in search of a purpose, when their leader was abducted by Modrons trying to bring the leader of the Warforged back home. The leader fought back and died. Then the Warforged declared war and started building a army.
This is just a example that you can use if you want. Ignore it if you don't like it. Still a war between the Modrons and the Warforged would be cool. Especially if the Modrons have no idea it's a war and they are just trying to bring them home.
When players get creative.