Any character with Sunlight Sensitivity is eventually going to try to mitigate the disadvantage. There aren't any official ways to do this specifically that I know of (though using Control Weather to make it overcast would work), but there are spells that could be modified. The Light cantrip could be modified to shed dim light instead of bright light, but overcoming a racial trait with a cantrip seems OP. Making it a similarly modified version of the 2nd level Darkness would seem more fair (unless you are a warlock that can see in magical darkness, in which case you have no need to modify it). Another way of looking it however is that it's not the light that's the problem, but your perception of it, so the reverse of the Darkvision spell would solve the problem, with a longer range and longer duration.
A primary caster can cast 2nd level spells at 3rd level. Is this too early to completely negate a racial penalty? Does the character need to just deal with the penalty when it comes up as a consequence of choosing that race? Would magic sunglasses be a better solution?
Simple they chose that race they have to take the good and the bad. I have a player who is a Darkelf but grew up on one of the main coast cities. He still has disadvantage in daylight because of his race but trys to work around that by staying out of the sun, tell them they are stuck with it and the only way around it is to play smart and try not to cast in Bright daylight, have them duck in a building and cast out the door or window.
It would be logical(from a lore perspective) if you take for consideration that races like Kobolds and Drow (of Eilistraee) are sometimes living on the surface and somehow have to deal with their light sensitivity. I doubt that Kobold or Drow that somehow became artificer would never try to fix their problem with sunlight
Simple they chose that race they have to take the good and the bad. I have a player who is a Darkelf but grew up on one of the main coast cities. He still has disadvantage in daylight because of his race but trys to work around that by staying out of the sun, tell them they are stuck with it and the only way around it is to play smart and try not to cast in Bright daylight, have them duck in a building and cast out the door or window.
Let the player become proficient in glass blowing and make sunglasses. Glasses can brake, fall off, all sorts of stuff. But why limit a players creativity when it comes to solving a problem? That is part of the fun of this game, finding solutions to problems. To just say you're stuck with it, deal, really limits the player's agency to be creative.
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Any character with Sunlight Sensitivity is eventually going to try to mitigate the disadvantage. There aren't any official ways to do this specifically that I know of (though using Control Weather to make it overcast would work), but there are spells that could be modified. The Light cantrip could be modified to shed dim light instead of bright light, but overcoming a racial trait with a cantrip seems OP. Making it a similarly modified version of the 2nd level Darkness would seem more fair (unless you are a warlock that can see in magical darkness, in which case you have no need to modify it). Another way of looking it however is that it's not the light that's the problem, but your perception of it, so the reverse of the Darkvision spell would solve the problem, with a longer range and longer duration.
A primary caster can cast 2nd level spells at 3rd level. Is this too early to completely negate a racial penalty? Does the character need to just deal with the penalty when it comes up as a consequence of choosing that race? Would magic sunglasses be a better solution?
Simple they chose that race they have to take the good and the bad. I have a player who is a Darkelf but grew up on one of the main coast cities. He still has disadvantage in daylight because of his race but trys to work around that by staying out of the sun, tell them they are stuck with it and the only way around it is to play smart and try not to cast in Bright daylight, have them duck in a building and cast out the door or window.
It would be logical(from a lore perspective) if you take for consideration that races like Kobolds and Drow (of Eilistraee) are sometimes living on the surface and somehow have to deal with their light sensitivity. I doubt that Kobold or Drow that somehow became artificer would never try to fix their problem with sunlight
Let the player become proficient in glass blowing and make sunglasses. Glasses can brake, fall off, all sorts of stuff. But why limit a players creativity when it comes to solving a problem? That is part of the fun of this game, finding solutions to problems. To just say you're stuck with it, deal, really limits the player's agency to be creative.