I'm in the middle of homebrewing a world, and one of my deities' provinces are art, song, and knowledge. I've got Arcana and Knowledge as suggested domains, but the god is such a proponent of mortals using the power of words that only having those two doesn't feel right (I've never felt like the cleric domain list was "complete" but that's a different topic), so I'd like to homebrew a Voice Domain or some such thing, but I've actually never played a game of D&D, let alone being a cleric; I've only ever been the DM, which is fine. I've read way more than is reasonable, watched and listened to other people playing the game, and ran enough of my own games to know very well how D&D works, but I'm worried I won't be able to balance a subclass very well. Writing a world is easy-- I'm a writer before a D&D player, so I'm no stranger to making an interesting world from scratch. It's the semantics of the game I don't want to screw up.
Tl;dr, this is the question I'm asking: would it be too powerful to have a cleric domain that can choose from the bard spell list and give bardic inspiration? If not, do you have any ideas how I can fix it, or is this a lost cause?
please be gentle. I come from reddit, which is a land of "um, actually"
Honestly, if you made a cleric subclass that could cast Vicious Mockery, I would totally play it. For subclasses, you really only have to come up with a couple different traits, as the rest is taken care of by the subclass's parent.
One thing that comes to me is to give them an expanded spell list, give them proficiency in performance at level 1. A channel divinity option at level two could be to bestow a certain number of allies advantage on their next attack, saving throw, etc., whoever is in range to hear their voice.
You know, it doesn't necessarily have to be similar to a bard, either. What is a voice good for? Maybe if someone sings well, they can help fight fear, or rally their allies against some other effect. If they talk smoothly, they can confuse people (which admittedly might turn into something similar to a bard of Eloquence, but that's okay). Stuff like break a fear or charm effect are possibilities.
I definitely don't think it's a lost cause. Just need to put some thought into it. If you finish it, let me know how it works out.
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yo
I'm in the middle of homebrewing a world, and one of my deities' provinces are art, song, and knowledge. I've got Arcana and Knowledge as suggested domains, but the god is such a proponent of mortals using the power of words that only having those two doesn't feel right (I've never felt like the cleric domain list was "complete" but that's a different topic), so I'd like to homebrew a Voice Domain or some such thing, but I've actually never played a game of D&D, let alone being a cleric; I've only ever been the DM, which is fine. I've read way more than is reasonable, watched and listened to other people playing the game, and ran enough of my own games to know very well how D&D works, but I'm worried I won't be able to balance a subclass very well. Writing a world is easy-- I'm a writer before a D&D player, so I'm no stranger to making an interesting world from scratch. It's the semantics of the game I don't want to screw up.
Tl;dr, this is the question I'm asking: would it be too powerful to have a cleric domain that can choose from the bard spell list and give bardic inspiration? If not, do you have any ideas how I can fix it, or is this a lost cause?
please be gentle. I come from reddit, which is a land of "um, actually"
Honestly, if you made a cleric subclass that could cast Vicious Mockery, I would totally play it. For subclasses, you really only have to come up with a couple different traits, as the rest is taken care of by the subclass's parent.
One thing that comes to me is to give them an expanded spell list, give them proficiency in performance at level 1. A channel divinity option at level two could be to bestow a certain number of allies advantage on their next attack, saving throw, etc., whoever is in range to hear their voice.
You know, it doesn't necessarily have to be similar to a bard, either. What is a voice good for? Maybe if someone sings well, they can help fight fear, or rally their allies against some other effect. If they talk smoothly, they can confuse people (which admittedly might turn into something similar to a bard of Eloquence, but that's okay). Stuff like break a fear or charm effect are possibilities.
I definitely don't think it's a lost cause. Just need to put some thought into it. If you finish it, let me know how it works out.