If you'd like some experienced people to teach you the ropes, reach out to me on (Discord: Thanatos#2175) and I can share info on a great beginner server that teaches everything there is to teach about D&D
Hello! I'm a long time viewer, fairly new player, and first time DM about to start a 2- to 3-session mini designed for new players to learn combat. For this purpose, it is a linear story designed to take players from one encounter to the next with long rests in between. I'm looking to foster a respectful, fun, and supportive environment for learning the basics of combat (and to help me learn as a DM, too.)
If you're interested in a linear hack and slash from levels 3-6 to try your hand at combat, shoot me a DM :) I'm looking to run the session starting Thursday, September 9 around 11:00 GMT+3, then weekly until we finish (2-3 weeks total, I think).
Here's the general info on the game for you to consider:
What You Need
As this is a hack and slash style game, you don’t need to worry about having a super in depth story. We are not playing in a fleshed out world - just the humble beginnings of a very rough idea I have for a homebrew world that I am looking to gradually explore through a series of one shots. Therefore, all you really need your character to have is a reason why you would have been hired for the cause stated in the story description. Maybe you were born into a family of explorers and this is simply your next mission, or perhaps you are an orphan who has become a sellsword, accepting various tasks to earn the coin to survive.
General Table Rules
Players must be 18+.
Character sheets are on D&D Beyond.
VTT used is AboveVTT extention for Google Chrome (links through D&D Beyond, very easy to use).
Voice only will be used in Discord. All players must use push-to-talk to eliminate background noise, which can be very distracting for others. Please ensure you know how to use Discord and have your equipment set up correctly ahead of time out of respect for others' time.
Absolutely no hate speech or bullying of any kind (racism, sexism, homophobia, transphobia, ableism, et cetera).
I will check in with all players before we begin about any sensitive topics for them (certain types of violence, graphic language, etc). All players will be made aware of any off-limit topics prior to gameplay. If at any point in game a player is uncomfortable, they can DM me on Discord and I will immediately let the players know we need to move on (keeping the name and reason confidential).
Show respect to everybody, DM and players. If you really don't mesh with somebody, the game will be over soon. Let's be adults.
RAW (Rules as Written), but if conflict occurs, we will address on a case-by-case basis. If a solution cannot be agreed upon in a timely manner, the DM will make a ruling, but we can discuss further after the session if necessary.
The Story
The year is 32 P.N.C. (post-new interplanar cataclysm) in a world called Nelir (NELL-eer). About seventy years ago, there was a great interplanar cataclysm which released dangerous creatures onto the prime material plane. Demons, fiends, aberrations, and worse rolled through Tyfilyr (TIE-fill-eer), the largest kingdom on the biggest and most central continent in Nelir. They entered from the west and worked their way east toward the center, killing, destroying, and stealing what they could along their path. After a four-decade-long battle, the intruders were finally fought back to the planes from which they came, although some still remain in hiding, attacking from time to time. Much was stolen and destroyed, so the survivors have since been rebuilding the world and trying to understand what was lost by searching for ancient relics and ruins.
Our journey takes place 32 years after the attackers’ retreat. You, the adventurers, are the hired hands being sent to explore Ondilith (ON-dill-ith) Isle, a crescent-shaped, rocky island four months away from mainland Tyfilyr by ship. You were contracted by Atican Pearlman, the head of The King’s Watchers, an underground explorers guild whose primary cause is to counter Tyfilyr’s current ruler, King Pelared, and his council. The King is widely believed to be corrupt, perhaps even having a hand in the cataclysm in order to maintain and extend his own power. Atican and his crew have caught wind that the portal may have opened to the west as a distraction from the east, where the Enelial Elite School of Arcana lies beneath the mountains on Ondilith Isle. Hidden somewhere inside the school’s private library is said to be a powerful arcane relic - exactly the sort of item that could be dangerously misused by King Pelared and his council if you do not beat them to it.
You have been hired by Atican to scout the island, killing any foes left lingering there before finding the hidden entrance to the school, a tunnel concealed within an opening between the long mountain range taking up the majority of the central isle. You should then enter the school, find the library and the relic, and extract it to bring to Atican. There should be an exit to the east taking you to the other side of the island, where the ship that drops you off will retrieve you in seven days. They will wait three additional days if you are not yet there, but if you do not surface by then, they will be forced to depart before King Palared’s crew arrives, assuming you were lost during your mission.
Quick note: GMT +3 is the timezone, meaning it is 3 hours ahead of GMT (which is the same as UCT). As a refference, depending on wether you are in daylight saving, EST is 4 to 5 hours behind GMT (So GMT -4 or GMT -5)
It is easier for international coordination to have timezones that are universal rather than country specific, that's why most countries use the UCT/GMT system
For a quick example: If you are in EST at the time I am writting this message, it should be 00:22 and in GMT+3 it would be 07:22 (both am just to be clear)
I'm a new player trying to learn the game. I usually learn best by doing, so I figured I'd try to find a game to join.
If you'd like some experienced people to teach you the ropes, reach out to me on (Discord: Thanatos#2175) and I can share info on a great beginner server that teaches everything there is to teach about D&D
Hello! I'm a long time viewer, fairly new player, and first time DM about to start a 2- to 3-session mini designed for new players to learn combat. For this purpose, it is a linear story designed to take players from one encounter to the next with long rests in between. I'm looking to foster a respectful, fun, and supportive environment for learning the basics of combat (and to help me learn as a DM, too.)
If you're interested in a linear hack and slash from levels 3-6 to try your hand at combat, shoot me a DM :) I'm looking to run the session starting Thursday, September 9 around 11:00 GMT+3, then weekly until we finish (2-3 weeks total, I think).
Here's the general info on the game for you to consider:
What You Need
As this is a hack and slash style game, you don’t need to worry about having a super in depth story. We are not playing in a fleshed out world - just the humble beginnings of a very rough idea I have for a homebrew world that I am looking to gradually explore through a series of one shots. Therefore, all you really need your character to have is a reason why you would have been hired for the cause stated in the story description. Maybe you were born into a family of explorers and this is simply your next mission, or perhaps you are an orphan who has become a sellsword, accepting various tasks to earn the coin to survive.
General Table Rules
The Story
The year is 32 P.N.C. (post-new interplanar cataclysm) in a world called Nelir (NELL-eer). About seventy years ago, there was a great interplanar cataclysm which released dangerous creatures onto the prime material plane. Demons, fiends, aberrations, and worse rolled through Tyfilyr (TIE-fill-eer), the largest kingdom on the biggest and most central continent in Nelir. They entered from the west and worked their way east toward the center, killing, destroying, and stealing what they could along their path. After a four-decade-long battle, the intruders were finally fought back to the planes from which they came, although some still remain in hiding, attacking from time to time. Much was stolen and destroyed, so the survivors have since been rebuilding the world and trying to understand what was lost by searching for ancient relics and ruins.
Our journey takes place 32 years after the attackers’ retreat. You, the adventurers, are the hired hands being sent to explore Ondilith (ON-dill-ith) Isle, a crescent-shaped, rocky island four months away from mainland Tyfilyr by ship. You were contracted by Atican Pearlman, the head of The King’s Watchers, an underground explorers guild whose primary cause is to counter Tyfilyr’s current ruler, King Pelared, and his council. The King is widely believed to be corrupt, perhaps even having a hand in the cataclysm in order to maintain and extend his own power. Atican and his crew have caught wind that the portal may have opened to the west as a distraction from the east, where the Enelial Elite School of Arcana lies beneath the mountains on Ondilith Isle. Hidden somewhere inside the school’s private library is said to be a powerful arcane relic - exactly the sort of item that could be dangerously misused by King Pelared and his council if you do not beat them to it.
You have been hired by Atican to scout the island, killing any foes left lingering there before finding the hidden entrance to the school, a tunnel concealed within an opening between the long mountain range taking up the majority of the central isle. You should then enter the school, find the library and the relic, and extract it to bring to Atican. There should be an exit to the east taking you to the other side of the island, where the ship that drops you off will retrieve you in seven days. They will wait three additional days if you are not yet there, but if you do not surface by then, they will be forced to depart before King Palared’s crew arrives, assuming you were lost during your mission.
Thanks. So when you say 11:00 GMT +3, does that mean it will be 2:00 for you or what? Also, are we talking am or pm?
Quick note: GMT +3 is the timezone, meaning it is 3 hours ahead of GMT (which is the same as UCT). As a refference, depending on wether you are in daylight saving, EST is 4 to 5 hours behind GMT (So GMT -4 or GMT -5)
It is easier for international coordination to have timezones that are universal rather than country specific, that's why most countries use the UCT/GMT system
For a quick example: If you are in EST at the time I am writting this message, it should be 00:22 and in GMT+3 it would be 07:22 (both am just to be clear)
Thanks, Cabasho!
Motorbreth, 11am GMT+3 makes it 11am for me in Finland because we're in daylight savings time right now (normally we're GMT+2.)
You can always Google "time zone converter" to check if you aren't sure, or to check your own GMT time and calculate the difference.
11am GMT+3 would currently be 9am UK time, for example (because they are currently GMT+1).
Thanks.