Hi, everyone. As the title says, I am looking for 6-8 players to start a D&D stream. I ran a campaign on Twitch for over a year that unfortunately had to end due to scheduling issues. Now, I am back and looking to get it going again. Hoping to find a diverse group of players, preferably with an online presence. The games would be during very late hours, likely as late as 12AM (Pacific/PDT) Friday mornings and go on for approximately 3 hours. It is very important that anyone interested be willing to commit to the schedule. Games would be online using a combination of theater of the mind and Roll20. Players will need a decent mic, camera, and a nice playing environment. All players must be age 18+. There’s plenty more to cover but I don’t want this to run on forever and would rather go over it directly with anyone interested.
Now, I do want to go over how I DM a bit, so you know what to expect before expressing your interest. If after reading the below information you are still interested, please drop me a line, be it directly or through the comments. I am hoping to get the game going as soon as it is possible, so I will respond quickly if I feel you’re a good fit. From there we will schedule a video interview.
DM Info:
XP: I reward XP for completing various encounters and objectives. This may include defeating an enemy in combat (which means they are killed or they retreat), overcoming an obstacle through role-playing, exploration, and anything that furthers the plot. Bonus XP may also be given for a number of reasons.
Dice Rolls: I am always looking for alternative ways to roll when playing online, but until some other good option presents itself, dice will be rolled digitally. DM rolls are the exception. I may roll some things digital, but reserve the ability to roll them privately myself.
Unannounced Dice Rolls: Don’t make rolls that aren’t asked for. They won’t be counted, and you’ll have to reroll when asked.
Dice Rolls Against Each Other: Interacting with player characters is not the same as NPCs. Unless a spell is used that allows you to dictate a player’s actions, one player cannot roll to persuade, intimidate, or do anything to influence another player’s decision. In those instances, it is up to those players to roleplay the scenarios out using their best judgement.
PVP: Instances may arise where some PVP is understandable, but I prefer players not constantly be ready to kill one another. If a situation arises organically that makes confrontation between player characters reasonable, then I will allow it. If not, then I will interfere, possibly in some creative ways).
Player Comfort: I run a mature game and that is reflected in the world but I prefer certain things be implied rather than stated outright.
Player Agency: You have full control of your character actions. I will not dictate what you do. I may advise something is impossible or may advise against actions and caution some unforeseen consequences, but I will not interfere with your agency. I have more than enough to control; your characters are yours.
Game Balance and Fairness: I balance based on the party and create the campaign as the game moves along but I do strive to mix it up so there may be instances where you encounter something beyond your current capabilities and requires you to return to, though you’ll usually get some hint of the difficulty prior to the encounter.
Rules Debates: I am very open and willing to discuss rules but at the table when the game is in session, I prefer to keep things moving along so if something is unclear then I will make a quick judgement call and work on a better answer later. I do expect the ruling to be respected and players not hold the game arguing a ruling. Please remember that this is meant to be streamed and I will not accept any eye-rolling, muttering, etc. I hate even having to say it like that, but I have had this issue with players in the past. Just please remember that when I make judgement calls, I always work to make sure the ruling is fair or if someone is going to get some advantage from it then it will be the players.
Spotlight Sharing: Don’t step on other player’s toes. There will be plenty of chances for your character to shine, trust me, but if someone else is having a powerful moment then please let them have their moment.
Metaknowledge: I am rather lax here, but not completely. Character knowledge is kept in mind and I won’t let characters act on knowledge they would not know (i.e., a party member is attacked in a different area, you could not just know there is combat and run to their aid), but depending on the circumstances you could use that meta knowledge to do a perception check to see if something would clue you in to the action.
Min/Maxing: If this is your preferred way to play then have at it, but please give them a personality. Also keep in mind that I’m going to balance encounters based on the party.
Character Party Fit: Make what you want. It is up to the group to work together and see how to best collaborate.
Murder Hobos: Again, I won’t interfere with what players want to do, but remember that I am a player too and running the game I build for you is how I get my enjoyment. If you want the game to go on for an extended time like I do, then doing more than just burning it down would benefit everyone.
DM Style: I am kind of a mixed bag. I do my prep as necessary, but also improv a lot. I pretty much only run homebrews but may take elements from published materials. I like to add sensory elements to the game like music, sound effects, and sometimes voice mods when possible. My worlds are large, but players still have a large role in it and can affect the world directly.
Player Absences: Things come up and I get that. All I ask is for some notification. I don’t require a big group to run so even if only a few players are available then we can still run a side quest or something.
Player Narrative Authority: I welcome input and suggestions and will find fun and interesting ways to bring your character backgrounds into the world, but as DM I do retain final say on the narrative outside of your character’s actions.
Pet Peeves: As I said, I am pretty laid back. All I ask is that everyone be considerate of each other.
Ethics: This goes back to comfort and like I said there, I prefer using suggestion over narrating grotesque scenes. Not to say that there won’t be scenes with graphic things happening, but I don’t care to have things being too morbid and I often times imply the worst of it rather than state it outright.
Creation Questions Character creation will be done on DnD Beyond. I will share my content with the group (DMG, XGE, and TCoE,), but any content outside of that will require you to own it. Characters can have as basic or as detailed (within reason) a background as you would like. I do ask that you not include some huge adventure they have already been through. Their adventures start here, everything prior was simply leading them to it. Also, don’t be afraid to create connections to other player characters.
Creation Stats: Stat method is up to the player. Keep in mind, I use an altered version of the rolling for stats rule in which the player rolls 4d6 7 times instead of the usual 6. The player then drops the lowest of the 7 rolls.
Alignment: I see alignments as a combination of your characters preferred view of themselves and their actual actions. I do not bind players action choices to their alignments, but if your actions differ dramatically from your chosen alignment then I reserve the right to change your characters alignment and you would have to deal with whatever consequences that may have on your character.
Other Creation Rules: I am willing to negotiate variations on stats if it makes sense. Example (just an example and not a rule) if you play an elderly character then I might be willing to do something like +2 Wisdom with -1 Dexterity and -1 Constitution.
Races: Any race you want. I am going to create the game around the group, so you can play any race.
Classes: No limit. I am open to homebrews, but I need to approve the class first and you must be able to use it through DnD Beyond.
Tweaking/Flavoring Races/Classes: Flavor away! So long as it is simply cosmetic then I have no real restrictions.
Type of Game: Open world/Sandbox/
Campaign Length: I generally write campaigns in archs, with one arch lasting anywhere from 5-10 levels, and I will continue to add archs until everyone seems ready to move on to a new campaign, and a satisfying end presents itself. That said, it is perfectly possible for a campaign to run through levels 1-20 and beyond.
In-game Adventurers: Adventurers fit many categories that the group can fit into, be they classic heroes, or members of an adventuring guild, or maybe their blades for hire that sail from port to port seeking riches and adventure. We’ll decide what we want to play together.
Politics and Factions: These things are going on in the background everywhere to some capacity. There are guilds, factions, and politics the players can get involved with if they choose, and it’s up to players how much they engage there.
Start/Standing: Game will start at level 1.
Character Context: Players can always ask if their character has any information or knowledge on something they see or hear of in the world, at which point I will advised either they have no knowledge of the thing of interest, or allow the player to roll to see if they can recall the information.
Backgrounds: Backgrounds will play into the world. No limit on what background players may choose.
Feats: I allow feats. Be as creative with your character as you’d like.
Mounts: I allow mounts, with basic mounts widely available if characters can afford them, and players may ask about finding more exotic mounts if they would like, though that will likely come with a challenge to obtain said mount. In my experience, mounts don’t come up too much in a lot of campaigns, but if it became integral to a character or the group then it will get more focus to make sure it is not wasted.
General Mechanic Rules and Clarifications Most of the rules follow the Players Handbook with some exceptions.
Critical Hits: On a critical hit, damage is maximum possible damage + rolled damage +modifiers (i.e., an attack with a longsword is 1d8 + STR modifier + 8).
Healing Potions: Potions do maximum possible healing (Potion of Healing= 10, Greater Healing= 20, Superior Healing= 40, Supreme Healing= 60)
Downtime: Downtime sessions will occur anytime it fits in the story, usually following some big milestone but not always. I will let everyone know beforehand when we will be having a downtime-session so everyone has time to think about what they want to do with the in-game time they have available. Normal downtime activities are available, but players can always suggest new options.
Ability Checks: Players can try to do anything, but I prefer you describe the action you are attempted as opposed to asking for an ability check to complete a task (example: “I try to leap across the gap” instead of “can I do an athletic check to get across?”). In the event that something more specific is required, like solving a riddle or puzzle, or if the task is impossible, such as trying to jump to the moon, I will simply advise you a check cannot be made to complete the task. I only ask for checks if the goal is achievable.
Stealth: Characters can attempt to sneak so long as they are not visible. If the enemy can see you then you cannot sneak. If you are sneaking, attack an enemy, and then try to hide then you may be able to get out of sight, but the enemy will be generally aware of where you are hiding.
Traps: I add a bit of an extra layer to traps where if a trap is set off, I will narrate some kind of trigger (i.e., “you hear a sudden CLICK”) and players will be asked for a quick response. How each player reacts will determine how the trap effects them, if at all.
Player Expectations
Be prepared: Players are expected to be ready for the session and to be attentive and ready for their turn. If you are a spell caster, you should know what your spells do and which one you are using when your turn comes. There are of course exceptions, such as a player’s turn prior to yours changing things so you need to adjust, and there is nothing wrong with needing to clarify some aspect of a spell with the DM, but the game should not be held up as you look through your slowly spell list.
Be Stream Ready: No one is expected to get all dressed up or anything like that, but this will be streamed and presentation matters to me. I only ask that everyone make sure they are well-groomed and presentable. That includes making sure your background is clean. I also ask that players make sure they are on time for sessions. Preferably, players will join the chat 10-15 minutes prior to session start so everything with the stream can be checked to avoid any technical issues.
Equipment: Players will need to have a reliable PC with internet, of course. A decent microphone, camera*, and lighting** are also needed. They do not need to be anything fancy or pricey, but I should be able to hear and see you clearly without your mic sounding choppy or your image lagging. *Please keep something nearby, a cloth or something, that you can cover your cam with, if necessary, as opposed to turning off your cam as it throws off the stream layout. **If you’re crafty and need lighting, I can share a video that includes step by step instructions on how to make a decent key light for very cheap.
Join the Community: I already have something of a community and hope to see further growth. I want players that want to be part of something bigger and who care to get involved in making it so. I don’t expect players to post daily or any nonsense like that, but some interaction, sharing of content, and participating in community challenges would be great. I am also open to any ideas players have for the community.
Teamwork: If you dream of the ultimate lone wolf character that always steps up to save the day, then this might not be the game for you. I am looking for players that see the groups success as their own so they put the good of the group before their own personal ambitions. Greedy, spotlight hogging, “main hero” type players need not apply.
Tolerance: I will only say this once, I will not accept any hate speech. Now I am not thin skinned by any means and I know the difference between talking trash and being hateful, I like to think we all do. So, while joking is not only fine but encouraged, I expect everyone to adults and know what is and isn’t okay to say or do. I don’t feel like it is my job to babysit anyone or explain common decency.
Role-playing: Players are expected to commit to their characters and to interact with the game through them. I am looking for players that get into the game and state their action through second-person statements and speaking as their characters. You don’t have to be a voice actor but please have a consistent voice and try to make it distinct and clear.
If you made it this far and are still interested,then you are almost done, and I thank you for your patience. Please complete the questionnaire below. If you are not able to answer everything then that is fine. It is just meant to give me a good idea of who you are and what you are looking for in a D&D campaign.
Are you available from 12AM to 3AM Friday (basically Thursday night)?
My favorite ways to play is:
-To acquire, use, and optimize new spells/powers, abilities, and other resources to make me and the party successful.
-To think cleverly, strategically, or creatively to overcome obstacles or make obstacles easier to defeat.
-Me bash!
-To play the same kind of character I usually play in most campaigns.
-To have a character participate in a fun story and hopefully to be successful.
-To stay in character even when it might hurt me. To get and revel in the spotlight.
-Hey, I’m just here for friends and snacks. So, if I laugh hard and make others laugh, that is a good session.
If you have one, give an example of an event you enjoyed in a previous session you’ve played:
Please give an example of a campaign events that you did not enjoy from a previous campaign and help me understand why you didn’t like them:
Give a summary of what kind of DM you prefer (i.e., laid back and focused on player enjoyment over all else, strict and focused on enforcing the rules over all else, somewhere in between):
If you can’t attend a session, please indicate what you like to have happen to your character:
-my character should be present and the DM should control them should combat occur
-I prefer my character be considered absent from the events of that session
Please indicate any of the following responses that match your expectation for missions:
-I’m okay with failing a mission related to the overall campaign goals.
-I’m okay with failing a campaign mission (e.g., prevent a gate from forming to an evil plane) so long as we get new related goals (e.g., fight what comes through the gate and then close the gate).
-I’m okay with failing a mission related to the overall campaign goals as long as we get new goals and those goals may be unrelated (e.g., survive the demon horde pouring through the gate; save/protect the McGuffin from the demon horde).
-I’m only okay with failing side missions that are tangentially or only loosely related to main goals. Beyond that, I like a GM to keep us moving closer to a successful completion of the overall goal.
-I’m okay with failing. Period. Even the whole campaign.
-Though I know the party won’t be perfect, I really need every mission to end with at least a modicum of success.
-I prefer the party to set its own goals and don’t want a given goal in the GM’s mind before we create characters or before we start a mission.
I like roleplaying where:
-Everyone focuses on the group goals
-There are group goals, individual goals, and those goals may be different.
-I like individual goals to converge with group goals.
When has it been okay or even fun for your character to die in a game? (Check all that apply.)
-Never. How could that even be fun?
-When the character can be resurrected and eventually catch up to other characters in power level.
-When it forwarded a plot overall or made a very dramatic enjoyable scene.
-When the GM thought we made serious mistakes and the dice dictating it.
-When I got an awesome death monologue.
-When I had something else to do at the table afterward.
-The acceptability of character death is inversely proportional to the amount of time it takes to create a new character.
-Character death is more acceptable the longer and more successful my character has been.
-Character death is less acceptable the longer and more successful my character has been.
-Character death appropriateness is based on my character. If I play a cautious, careful, combat avoid, and combat savvy character, I expect those traits to help the character live longer. If I play a reckless foolish character, I expect death to catch up to the character eventually.
-It is okay to me if other characters die for character/story reasons but not if it affects my character too much.
By the time we finish a campaign, I want my character to be able to:
-Influence a small group of people known to him or her
-Influence events in a small group
-Influence events on a local level (neighborhood or small town)
-Influence a large city
-Influence a state or region
-Influence a country
-Influence a world
-Influence a plane
-Influence the fabric of reality
-Something else (explain)
What kind of overarching campaign goals interest you:
-Stop a danger to a home town
-Fight a war of defense
-Be loyal to an organization (get orders, fulfill missions)
-Stop an evil organization/evil overlord
-Save the world/universe
-Stop the internal power grab within my organization/country
-Build up the power/wealth/status of my loyal patron
-See the world
-Explore different cultures
-Get the McGuffin
-Build a menagerie
-Avenge the wronged
-Protect the weak
-Build my power and the power of my friends
How do you feel about GM Improvisation:
-I like a DM to improvise so I can be free to decide what I want to do. I’m willing to accept some gaffes from the DM as sometimes happens when improvising.
-I like a well-planned, well-balanced adventure and am willing to accept some railroading so the DM can meet that need.
-I like a well-balanced seamless but improvised adventure and get frustrated by GM mistakes
The next questions are asking about engagement and participation in a campaign.
In previous campaigns, I have enjoyed (please check all that apply):
-Writing character background
-Writing character journals
-Writing session notes
-Finding/making/painting markers for my and other characters
-Helping others and the DM remember the rules
-Tracking NPC contacts
-Helping players/the DM in other ways. Describe:
In this campaign, I would be willing to and would enjoy (please check all that apply; don’t worry though, I’m not asking for a commitment, and I’m not expecting you will do all of the ones you check or that you will do any of them all of the time):
-Writing character background
-Writing character journals
-Writing session notes
-Finding/making/painting markers for my and other characters
-Helping others and the DM remember the rules
-Tracking NPC contacts
-Helping players/the DM in other ways. Describe
As in any D&D game, there is always the likelihood of violence. Not everyone is comfortable with every style. I don’t want any players to be disturbed by the scenes/acts described by the DM or other players. Please let me know what kinds of dramatic events you don’t feel have a place in a game that would be fun for you:
Descriptions of graphic violence/gore
Violence against
innocents
women
children
animals
men
Torture
Dismemberment
Insults
Kidnapping
Threats
Other
Well, that’s about it. It’s a lot, I know, but I want this game to be fun and long running and the most important thing to making that happen is finding the right players. I will acknowledge anyone who shows interest, and then arrange a video chat with everyone to make sure the fit is right. Thank you and I look forward to hearing from you.
Just want to let you know I DMed you. Very interested!
Rollback Post to RevisionRollBack
Heyo! Stay safe and sane out here. I've been playing for the past 3 years or so. I'm laid back and into acting so I will be involved with my characters heavily, and I enjoy having a reflection of what can happen in real life (basically I won't shy away from more mature themes).
I've also been DMing for the better part of almost 2 years and will accept tips and tricks. I've been DMing in the world of Exandria!
Hi, everyone. As the title says, I am looking for 6-8 players to start a D&D stream. I ran a campaign on Twitch for over a year that unfortunately had to end due to scheduling issues. Now, I am back and looking to get it going again. Hoping to find a diverse group of players, preferably with an online presence. The games would be during very late hours, likely as late as 12AM (Pacific/PDT) Friday mornings and go on for approximately 3 hours. It is very important that anyone interested be willing to commit to the schedule. Games would be online using a combination of theater of the mind and Roll20. Players will need a decent mic, camera, and a nice playing environment. All players must be age 18+. There’s plenty more to cover but I don’t want this to run on forever and would rather go over it directly with anyone interested.
Now, I do want to go over how I DM a bit, so you know what to expect before expressing your interest. If after reading the below information you are still interested, please drop me a line, be it directly or through the comments. I am hoping to get the game going as soon as it is possible, so I will respond quickly if I feel you’re a good fit. From there we will schedule a video interview.
DM Info:
XP: I reward XP for completing various encounters and objectives. This may include defeating an enemy in combat (which means they are killed or they retreat), overcoming an obstacle through role-playing, exploration, and anything that furthers the plot. Bonus XP may also be given for a number of reasons.
Dice Rolls: I am always looking for alternative ways to roll when playing online, but until some other good option presents itself, dice will be rolled digitally. DM rolls are the exception. I may roll some things digital, but reserve the ability to roll them privately myself.
Unannounced Dice Rolls: Don’t make rolls that aren’t asked for. They won’t be counted, and you’ll have to reroll when asked.
Dice Rolls Against Each Other: Interacting with player characters is not the same as NPCs. Unless a spell is used that allows you to dictate a player’s actions, one player cannot roll to persuade, intimidate, or do anything to influence another player’s decision. In those instances, it is up to those players to roleplay the scenarios out using their best judgement.
PVP: Instances may arise where some PVP is understandable, but I prefer players not constantly be ready to kill one another. If a situation arises organically that makes confrontation between player characters reasonable, then I will allow it. If not, then I will interfere, possibly in some creative ways).
Player Comfort: I run a mature game and that is reflected in the world but I prefer certain things be implied rather than stated outright.
Player Agency: You have full control of your character actions. I will not dictate what you do. I may advise something is impossible or may advise against actions and caution some unforeseen consequences, but I will not interfere with your agency. I have more than enough to control; your characters are yours.
Game Balance and Fairness: I balance based on the party and create the campaign as the game moves along but I do strive to mix it up so there may be instances where you encounter something beyond your current capabilities and requires you to return to, though you’ll usually get some hint of the difficulty prior to the encounter.
Rules Debates: I am very open and willing to discuss rules but at the table when the game is in session, I prefer to keep things moving along so if something is unclear then I will make a quick judgement call and work on a better answer later. I do expect the ruling to be respected and players not hold the game arguing a ruling. Please remember that this is meant to be streamed and I will not accept any eye-rolling, muttering, etc. I hate even having to say it like that, but I have had this issue with players in the past. Just please remember that when I make judgement calls, I always work to make sure the ruling is fair or if someone is going to get some advantage from it then it will be the players.
Spotlight Sharing: Don’t step on other player’s toes. There will be plenty of chances for your character to shine, trust me, but if someone else is having a powerful moment then please let them have their moment.
Metaknowledge: I am rather lax here, but not completely. Character knowledge is kept in mind and I won’t let characters act on knowledge they would not know (i.e., a party member is attacked in a different area, you could not just know there is combat and run to their aid), but depending on the circumstances you could use that meta knowledge to do a perception check to see if something would clue you in to the action.
Min/Maxing: If this is your preferred way to play then have at it, but please give them a personality. Also keep in mind that I’m going to balance encounters based on the party.
Character Party Fit: Make what you want. It is up to the group to work together and see how to best collaborate.
Murder Hobos: Again, I won’t interfere with what players want to do, but remember that I am a player too and running the game I build for you is how I get my enjoyment. If you want the game to go on for an extended time like I do, then doing more than just burning it down would benefit everyone.
DM Style: I am kind of a mixed bag. I do my prep as necessary, but also improv a lot. I pretty much only run homebrews but may take elements from published materials. I like to add sensory elements to the game like music, sound effects, and sometimes voice mods when possible. My worlds are large, but players still have a large role in it and can affect the world directly.
Player Absences: Things come up and I get that. All I ask is for some notification. I don’t require a big group to run so even if only a few players are available then we can still run a side quest or something.
Player Narrative Authority: I welcome input and suggestions and will find fun and interesting ways to bring your character backgrounds into the world, but as DM I do retain final say on the narrative outside of your character’s actions.
Pet Peeves: As I said, I am pretty laid back. All I ask is that everyone be considerate of each other.
Ethics: This goes back to comfort and like I said there, I prefer using suggestion over narrating grotesque scenes. Not to say that there won’t be scenes with graphic things happening, but I don’t care to have things being too morbid and I often times imply the worst of it rather than state it outright.
Creation Questions
Character creation will be done on DnD Beyond. I will share my content with the group (DMG, XGE, and TCoE,), but any content outside of that will require you to own it. Characters can have as basic or as detailed (within reason) a background as you would like. I do ask that you not include some huge adventure they have already been through. Their adventures start here, everything prior was simply leading them to it. Also, don’t be afraid to create connections to other player characters.
Creation Stats: Stat method is up to the player. Keep in mind, I use an altered version of the rolling for stats rule in which the player rolls 4d6 7 times instead of the usual 6. The player then drops the lowest of the 7 rolls.
Alignment: I see alignments as a combination of your characters preferred view of themselves and their actual actions. I do not bind players action choices to their alignments, but if your actions differ dramatically from your chosen alignment then I reserve the right to change your characters alignment and you would have to deal with whatever consequences that may have on your character.
Other Creation Rules: I am willing to negotiate variations on stats if it makes sense. Example (just an example and not a rule) if you play an elderly character then I might be willing to do something like +2 Wisdom with -1 Dexterity and -1 Constitution.
Races: Any race you want. I am going to create the game around the group, so you can play any race.
Classes: No limit. I am open to homebrews, but I need to approve the class first and you must be able to use it through DnD Beyond.
Tweaking/Flavoring Races/Classes: Flavor away! So long as it is simply cosmetic then I have no real restrictions.
Type of Game: Open world/Sandbox/
Campaign Length: I generally write campaigns in archs, with one arch lasting anywhere from 5-10 levels, and I will continue to add archs until everyone seems ready to move on to a new campaign, and a satisfying end presents itself. That said, it is perfectly possible for a campaign to run through levels 1-20 and beyond.
In-game Adventurers: Adventurers fit many categories that the group can fit into, be they classic heroes, or members of an adventuring guild, or maybe their blades for hire that sail from port to port seeking riches and adventure. We’ll decide what we want to play together.
Politics and Factions: These things are going on in the background everywhere to some capacity. There are guilds, factions, and politics the players can get involved with if they choose, and it’s up to players how much they engage there.
Start/Standing: Game will start at level 1.
Character Context: Players can always ask if their character has any information or knowledge on something they see or hear of in the world, at which point I will advised either they have no knowledge of the thing of interest, or allow the player to roll to see if they can recall the information.
Backgrounds: Backgrounds will play into the world. No limit on what background players may choose.
Feats: I allow feats. Be as creative with your character as you’d like.
Mounts: I allow mounts, with basic mounts widely available if characters can afford them, and players may ask about finding more exotic mounts if they would like, though that will likely come with a challenge to obtain said mount. In my experience, mounts don’t come up too much in a lot of campaigns, but if it became integral to a character or the group then it will get more focus to make sure it is not wasted.
General Mechanic Rules and Clarifications
Most of the rules follow the Players Handbook with some exceptions.
Critical Hits: On a critical hit, damage is maximum possible damage + rolled damage +modifiers (i.e., an attack with a longsword is 1d8 + STR modifier + 8).
Healing Potions: Potions do maximum possible healing (Potion of Healing= 10, Greater Healing= 20, Superior Healing= 40, Supreme Healing= 60)
Downtime: Downtime sessions will occur anytime it fits in the story, usually following some big milestone but not always. I will let everyone know beforehand when we will be having a downtime-session so everyone has time to think about what they want to do with the in-game time they have available. Normal downtime activities are available, but players can always suggest new options.
Ability Checks: Players can try to do anything, but I prefer you describe the action you are attempted as opposed to asking for an ability check to complete a task (example: “I try to leap across the gap” instead of “can I do an athletic check to get across?”). In the event that something more specific is required, like solving a riddle or puzzle, or if the task is impossible, such as trying to jump to the moon, I will simply advise you a check cannot be made to complete the task. I only ask for checks if the goal is achievable.
Stealth: Characters can attempt to sneak so long as they are not visible. If the enemy can see you then you cannot sneak. If you are sneaking, attack an enemy, and then try to hide then you may be able to get out of sight, but the enemy will be generally aware of where you are hiding.
Traps: I add a bit of an extra layer to traps where if a trap is set off, I will narrate some kind of trigger (i.e., “you hear a sudden CLICK”) and players will be asked for a quick response. How each player reacts will determine how the trap effects them, if at all.
Player Expectations
Be prepared: Players are expected to be ready for the session and to be attentive and ready for their turn. If you are a spell caster, you should know what your spells do and which one you are using when your turn comes. There are of course exceptions, such as a player’s turn prior to yours changing things so you need to adjust, and there is nothing wrong with needing to clarify some aspect of a spell with the DM, but the game should not be held up as you look through your slowly spell list.
Be Stream Ready: No one is expected to get all dressed up or anything like that, but this will be streamed and presentation matters to me. I only ask that everyone make sure they are well-groomed and presentable. That includes making sure your background is clean. I also ask that players make sure they are on time for sessions. Preferably, players will join the chat 10-15 minutes prior to session start so everything with the stream can be checked to avoid any technical issues.
Equipment: Players will need to have a reliable PC with internet, of course. A decent microphone, camera*, and lighting** are also needed. They do not need to be anything fancy or pricey, but I should be able to hear and see you clearly without your mic sounding choppy or your image lagging.
*Please keep something nearby, a cloth or something, that you can cover your cam with, if necessary, as opposed to turning off your cam as it throws off the stream layout.
**If you’re crafty and need lighting, I can share a video that includes step by step instructions on how to make a decent key light for very cheap.
Join the Community: I already have something of a community and hope to see further growth. I want players that want to be part of something bigger and who care to get involved in making it so. I don’t expect players to post daily or any nonsense like that, but some interaction, sharing of content, and participating in community challenges would be great. I am also open to any ideas players have for the community.
Teamwork: If you dream of the ultimate lone wolf character that always steps up to save the day, then this might not be the game for you. I am looking for players that see the groups success as their own so they put the good of the group before their own personal ambitions. Greedy, spotlight hogging, “main hero” type players need not apply.
Tolerance: I will only say this once, I will not accept any hate speech. Now I am not thin skinned by any means and I know the difference between talking trash and being hateful, I like to think we all do. So, while joking is not only fine but encouraged, I expect everyone to adults and know what is and isn’t okay to say or do. I don’t feel like it is my job to babysit anyone or explain common decency.
Role-playing: Players are expected to commit to their characters and to interact with the game through them. I am looking for players that get into the game and state their action through second-person statements and speaking as their characters. You don’t have to be a voice actor but please have a consistent voice and try to make it distinct and clear.
If you made it this far and are still interested, then you are almost done, and I thank you for your patience. Please complete the questionnaire below. If you are not able to answer everything then that is fine. It is just meant to give me a good idea of who you are and what you are looking for in a D&D campaign.
-To acquire, use, and optimize new spells/powers, abilities, and other resources to make me and the party successful.
-To think cleverly, strategically, or creatively to overcome obstacles or make obstacles easier to defeat.
-Me bash!
-To play the same kind of character I usually play in most campaigns.
-To have a character participate in a fun story and hopefully to be successful.
-To stay in character even when it might hurt me. To get and revel in the spotlight.
-Hey, I’m just here for friends and snacks. So, if I laugh hard and make others laugh, that is a good session.
-my character should be present and the DM should control them should combat occur
-I prefer my character be considered absent from the events of that session
-I’m okay with failing a mission related to the overall campaign goals.
-I’m okay with failing a campaign mission (e.g., prevent a gate from forming to an evil plane) so long as we get new related goals (e.g., fight what comes through the gate and then close the gate).
-I’m okay with failing a mission related to the overall campaign goals as long as we get new goals and those goals may be unrelated (e.g., survive the demon horde pouring through the gate; save/protect the McGuffin from the demon horde).
-I’m only okay with failing side missions that are tangentially or only loosely related to main goals. Beyond that, I like a GM to keep us moving closer to a successful completion of the overall goal.
-I’m okay with failing. Period. Even the whole campaign.
-Though I know the party won’t be perfect, I really need every mission to end with at least a modicum of success.
-I prefer the party to set its own goals and don’t want a given goal in the GM’s mind before we create characters or before we start a mission.
-Everyone focuses on the group goals
-There are group goals, individual goals, and those goals may be different.
-I like individual goals to converge with group goals.
-Never. How could that even be fun?
-When the character can be resurrected and eventually catch up to other characters in power level.
-When it forwarded a plot overall or made a very dramatic enjoyable scene.
-When the GM thought we made serious mistakes and the dice dictating it.
-When I got an awesome death monologue.
-When I had something else to do at the table afterward.
-The acceptability of character death is inversely proportional to the amount of time it takes to create a new character.
-Character death is more acceptable the longer and more successful my character has been.
-Character death is less acceptable the longer and more successful my character has been.
-Character death appropriateness is based on my character. If I play a cautious, careful, combat avoid, and combat savvy character, I expect those traits to help the character live longer. If I play a reckless foolish character, I expect death to catch up to the character eventually.
-It is okay to me if other characters die for character/story reasons but not if it affects my character too much.
-Influence a small group of people known to him or her
-Influence events in a small group
-Influence events on a local level (neighborhood or small town)
-Influence a large city
-Influence a state or region
-Influence a country
-Influence a world
-Influence a plane
-Influence the fabric of reality
-Something else (explain)
-Stop a danger to a home town
-Fight a war of defense
-Be loyal to an organization (get orders, fulfill missions)
-Stop an evil organization/evil overlord
-Save the world/universe
-Stop the internal power grab within my organization/country
-Build up the power/wealth/status of my loyal patron
-See the world
-Explore different cultures
-Get the McGuffin
-Build a menagerie
-Avenge the wronged
-Protect the weak
-Build my power and the power of my friends
-I like a DM to improvise so I can be free to decide what I want to do. I’m willing to accept some gaffes from the DM as sometimes happens when improvising.
-I like a well-planned, well-balanced adventure and am willing to accept some railroading so the DM can meet that need.
-I like a well-balanced seamless but improvised adventure and get frustrated by GM mistakes
The next questions are asking about engagement and participation in a campaign.
-Writing character background
-Writing character journals
-Writing session notes
-Finding/making/painting markers for my and other characters
-Helping others and the DM remember the rules
-Tracking NPC contacts
-Helping players/the DM in other ways. Describe:
-Writing character background
-Writing character journals
-Writing session notes
-Finding/making/painting markers for my and other characters
-Helping others and the DM remember the rules
-Tracking NPC contacts
-Helping players/the DM in other ways. Describe
Descriptions of graphic violence/gore
Violence against
innocents
women
children
animals
men
Torture
Dismemberment
Insults
Kidnapping
Threats
Other
Well, that’s about it. It’s a lot, I know, but I want this game to be fun and long running and the most important thing to making that happen is finding the right players. I will acknowledge anyone who shows interest, and then arrange a video chat with everyone to make sure the fit is right. Thank you and I look forward to hearing from you.
Just want to let you know I DMed you. Very interested!
Heyo! Stay safe and sane out here. I've been playing for the past 3 years or so. I'm laid back and into acting so I will be involved with my characters heavily, and I enjoy having a reflection of what can happen in real life (basically I won't shy away from more mature themes).
I've also been DMing for the better part of almost 2 years and will accept tips and tricks. I've been DMing in the world of Exandria!
I Sent you a private message with my questionnaire in it
Thank you to everyone that's applied so far. Still waiting for more people and then we'll start scheduling video interviews.