One of my campaigns has just finished and I have been looking at setting up a group to start a new one. Of course, in order to do that we first need a DM. I have written up some things we would be looking for.
DM Requirements:
Unhindered Character Creation:
If it’s not game-breaking, players should be free to make characters they feel comfortable with. This means they should have free reign in designing every aspect of their character within reason.
It is understandable that some rules may be needed, but they should be implemented with as much freedom for the players as possible. Obviously there are circumstances which may necessitate some constrictions- for instance if a player is uncomfortable with a particular race or if there are specific issues that make them difficult to play in this context. Such issues should be disclosed and clearly established between the players and DM before the game starts. Refusing a bizarre homebrew that gives someone the ability to one-hit-kill the Tarrasque at level 1 is understandable. Demanding characters be the same gender as the player is not.
Flexible Source Material
It is inevitable that different Dungeon Masters are going to have different preferences when it comes to which sourcebooks are used. However, they should still be flexible when it comes to player decisions. While some restrictions may be needed or some books may be considered more important sources, I don’t want to see any DMs making rules like “you can only use the Players’ Handbook and nothing else.”
WE ARE NOT LOOKING FOR A PAID DM! PLEASE DO NOT APPLY IF YOU EXPECT TO CHARGE US!
Preferences
Homebrew Vs. official content We’re reasonably open to either direction. I do have some questions about it but that is mainly so we have a clear idea of what we’re getting into.
Preferred Game Style A good story is preferred, with a decent balance between roleplay and combat as well as good opportunities for character development. Being able to incorporate backstories into the main story is also a bonus.
Platforms A platform like Roll20 or something similar that can be used to visualize the game is preferred, especially for combat.
Scheduling Sessions should be around 2-3 hours at most, preferably in the range of 1:00PM EST. I am available most days of the week but we'll have to see what works with the players.
Application Form for DM:
Name: How much experience do you have as a DM? Time Zone Would you like to run a module or an original story? I’m open to both options. This is mainly to get an idea of what to expect if I choose you. Will the game be based on official or original content? Some DM’s like to draw on the official content, others like to make their own lore, and some like to use a bit of both. What do you prefer to do? For example, what Pantheon are you using? Are you using the official gods of Dungeons and Dragons lore, mythology (i.e. Greek, Egyptian, Norse, Celtic), a completely original one, or some combination thereof? Outline of your DM’ing style: Nothing too fancy, just an idea what kind of game you like to run. What are your preferred sources for DND? Can you provide a short outline of the game’s Premise? What is your preferred platform? Do you like to use theater of the mind or would you rather use Roll20 to visualize the game?
Suggestions: Obviously I can't be super picky about what type of game you run, but there have been a few ideas that I thought would be worth writing down. At the very least, maybe you'll get some ideas out of this.
DO NOT TAKE THIS AS A REQUIREMENT! This is only a few of us expressing opinions. You will not be rejected simply for failing to meet these.
One of my potential players has expressed interest in a game that can incorporate Egyptian mythology. I admit this is a pretty cool idea and I'd be down for it, though I understand many DMs may favor homebrew pantheons.
I also have a request for unearthed arcana subclasses to be allowed.
Personally, I'd be intrigued by any ideas for games outside of the more conventional settings. A lot of DND campaigns like to use a medieval aesthetic, so it would be cool to see a concept that invoked a different era. Like maybe a Greco-Roman-inspired game or a Renaissance or Georgian aesthetic. A stone age campaign might be interesting too. Or if you're feeling really ambitious, DND... IN SPAAAACE!
Looking for at least 2 additional players. We play Saturdays, 11am to 3pm PDT. We are currently adventuring in Eberron at 10-12th level. We use Zoom for visuals and sound and screen of the mind for combat. I allow any source book that is 5e compliant.
Please send me your E-mail address for Zoom invite if interested. I have trained many new players in my day, including 2-3 in current group.
DM with 20+ years experience.
Your application is quite lengthy, but very interesting. How is best to fill it out? I meet every single criteria.
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One of my campaigns has just finished and I have been looking at setting up a group to start a new one. Of course, in order to do that we first need a DM. I have written up some things we would be looking for.
DM Requirements:
Unhindered Character Creation:
If it’s not game-breaking, players should be free to make characters they feel comfortable with. This means they should have free reign in designing every aspect of their character within reason.
It is understandable that some rules may be needed, but they should be implemented with as much freedom for the players as possible. Obviously there are circumstances which may necessitate some constrictions- for instance if a player is uncomfortable with a particular race or if there are specific issues that make them difficult to play in this context. Such issues should be disclosed and clearly established between the players and DM before the game starts.
Refusing a bizarre homebrew that gives someone the ability to one-hit-kill the Tarrasque at level 1 is understandable. Demanding characters be the same gender as the player is not.
Flexible Source Material
It is inevitable that different Dungeon Masters are going to have different preferences when it comes to which sourcebooks are used. However, they should still be flexible when it comes to player decisions. While some restrictions may be needed or some books may be considered more important sources, I don’t want to see any DMs making rules like “you can only use the Players’ Handbook and nothing else.”
WE ARE NOT LOOKING FOR A PAID DM! PLEASE DO NOT APPLY IF YOU EXPECT TO CHARGE US!
Preferences
Homebrew Vs. official content
We’re reasonably open to either direction. I do have some questions about it but that is mainly so we have a clear idea of what we’re getting into.
Preferred Game Style
A good story is preferred, with a decent balance between roleplay and combat as well as good opportunities for character development. Being able to incorporate backstories into the main story is also a bonus.
Platforms
A platform like Roll20 or something similar that can be used to visualize the game is preferred, especially for combat.
Scheduling
Sessions should be around 2-3 hours at most, preferably in the range of 1:00PM EST. I am available most days of the week but we'll have to see what works with the players.
Application Form for DM:
Name:
How much experience do you have as a DM?
Time Zone
Would you like to run a module or an original story?
I’m open to both options. This is mainly to get an idea of what to expect if I choose you.
Will the game be based on official or original content?
Some DM’s like to draw on the official content, others like to make their own lore, and some like to use a bit of both. What do you prefer to do? For example, what Pantheon are you using? Are you using the official gods of Dungeons and Dragons lore, mythology (i.e. Greek, Egyptian, Norse, Celtic), a completely original one, or some combination thereof?
Outline of your DM’ing style:
Nothing too fancy, just an idea what kind of game you like to run.
What are your preferred sources for DND?
Can you provide a short outline of the game’s Premise?
What is your preferred platform? Do you like to use theater of the mind or would you rather use Roll20 to visualize the game?
Suggestions:
Obviously I can't be super picky about what type of game you run, but there have been a few ideas that I thought would be worth writing down. At the very least, maybe you'll get some ideas out of this.
DO NOT TAKE THIS AS A REQUIREMENT! This is only a few of us expressing opinions. You will not be rejected simply for failing to meet these.
One of my potential players has expressed interest in a game that can incorporate Egyptian mythology. I admit this is a pretty cool idea and I'd be down for it, though I understand many DMs may favor homebrew pantheons.
I also have a request for unearthed arcana subclasses to be allowed.
Personally, I'd be intrigued by any ideas for games outside of the more conventional settings. A lot of DND campaigns like to use a medieval aesthetic, so it would be cool to see a concept that invoked a different era. Like maybe a Greco-Roman-inspired game or a Renaissance or Georgian aesthetic. A stone age campaign might be interesting too. Or if you're feeling really ambitious, DND... IN SPAAAACE!
Application for Players
Player Information
Name:
Time Zone:
DND Experience:
What you’re looking for in a game:
Character Concept
Name:
Gender:
Race:
Class:
Rough Description:
Looking for at least 2 additional players. We play Saturdays, 11am to 3pm PDT. We are currently adventuring in Eberron at 10-12th level. We use Zoom for visuals and sound and screen of the mind for combat. I allow any source book that is 5e compliant.
Please send me your E-mail address for Zoom invite if interested. I have trained many new players in my day, including 2-3 in current group.
DM with 20+ years experience.
Your application is quite lengthy, but very interesting. How is best to fill it out? I meet every single criteria.