When I say Experienced players what I mean is people who understand the game, are willing to learn parts of the game they do not understand & have their turns ready on their initiative count and summarize their turn in less than 1 minute.
I do not care if you are a min/maxer, I care that you are considerate to others time & understand your class.
Game: D&D 5e
Group type: Online, D&D Beyond Sheets & Roll20 Maps. Experience: 2 years. Location/Timezone: EST Schedule: Mon - Fri (3 Game Maximum for individuals per week) I will generally take 1 day off per week to keep things fresh. Roles sought: Experienced Players Game style: Westmarch
Venture forth to the undiscovered peninsula risen from the sea, Calecor.
Starting from humble beginnings in 'Hearth Home', you will explore the surrounding areas and push the limits of adventure further for the rest of the settlers, treasure hunters & heroes
A Westmarch-style game is very player-driven, You will arrange play times with other players that work with the GM's schedule (I'm very open) and partake in a persistent world with interchangeable party members.
Westmarch is a persistent world with 14-24 other players that play on alternating days, times & party members to give you a feeling of being a true adventurer and sharing discoveries!
Major Themes
⚫ Tools have a purpose. Gather resources & Recipes, Craft items, Use them yourself, or sell them to others for a profit.
⚫ The world itself will challenge your tactical wit in combat & exploration, As you push out further from Hearth Home monsters become more difficult & rewarding.
⚫ I roll out in the open for combat & for most rolls. I do not hold punches ( not vindictive but if that's the roll that's the risk)
Rules -
All Rules will be found within the Discord Server from there you can see if it's a good fit for you or if you have any questions.
CHARACTER CREATION
Innate flying races are banned (Fairy, Arrakokra, Owlkin, ect.) Races that use a racial ability such as (Gem Dragon, Aasimir, ect) are allowed
A player is allowed to have up to 3 characters at any given time
A player must decide which character they will play at the beginning of each session
Character Creation All new characters begin at Level 1
If a character reaches certain levels and then dies or retires the player will be allowed to make a new character starting at a level higher than level 1
A Level 5 character may be replaced by a new Level 3 character
A Level 8 character may be replaced by a new Level 5
character A Level 11 character may be replaced by a new Level 8
character A Level 14 character may be replaced by a new Level 11
character A Level 17 character may be replaced by a new Level 14
character A Level 20 character may be replaced by a new Level 17
Character Ability Scores are determined by the 27 point Point-Buy system OR you can roll your stats OR use Standard Array Rules for Point-Buy can be found on page 13 of The Player’s Handbook Maximum buy 15, minimum buy 8
COMBAT
Non-lethal damage can only be attained by bludgeoning weapons or using the hilt of a bladed weapon at disadvantage.
Silvery Barbs is banned
Hypnotic Pattern is banned
A 1 Minute Timer is enabled during combat, Certain exceptions can be made for disabilities & non-native English speakers.
Flanking rules applied.
Normal D&D 5e Combat Rules applied.
You may use your bonus action to use a skill or drink a potion in combat
Players must negotiate with each other while dividing treasure amongst themselves and are not allowed to “call dibs” on specific items
Any Background, Race, or Class/Subclass from a 5th Edition rulebook is usable unless it has innate flying like Fairy, Arrakokra, Owling. Creatures with Flight similar to an Aasimar or Gem Dragonborn are able to use their flight ability as written.
The 5th Edition rulebooks are Player’s Handbook, Monster Manual, Dungeon Master’s Guide, Elemental Evil Player’s Companion, Sword Coast Adventurer’s Guide, Volo’s Guide to Monsters, Tasha's Cauldron of Everything, Fizban’s Treasury of Dragons & almost every other published 5e DnD books by WotC. (some exceptions apply, ask before creating the character)
Other unofficial sources such as Unearthed Arcana and Homebrew will not be usable ( unless deemed appropriate by the GM )
GENERAL HOUSE RULES
You can play in 3 sessions per week, only one can be an event you created. the aim of this rule is to prevent speed leveling and even out progress that the rest of the campaign requires to be viable
Creating a session specifically to grind monsters is no longer allowed. if you venture out far enough you will most likely find combat eventually. ( I enjoy telling stories & don't mind combat at all in fact it's my favorite part of the game, but combat without a narrative reason to do so is boring, to be honest)
Currently, the campaign has around 25 players with around 12 being the majority active. I'm looking to recruit a few more active participants to bring in more dynamics to the table.
I myself love D&D and GMing so for myself it's no worries as long as it works within my schedule.
All rules can be found on the discord server.
Add me on Discord Zula #6108 and we'll talk about anything if you have questions.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
When I say Experienced players what I mean is people who understand the game, are willing to learn parts of the game they do not understand & have their turns ready on their initiative count and summarize their turn in less than 1 minute.
I do not care if you are a min/maxer, I care that you are considerate to others time & understand your class.
Game: D&D 5e
Group type: Online, D&D Beyond Sheets & Roll20 Maps.
Experience: 2 years.
Location/Timezone: EST
Schedule: Mon - Fri (3 Game Maximum for individuals per week) I will generally take 1 day off per week to keep things fresh.
Roles sought: Experienced Players
Game style: Westmarch
Venture forth to the undiscovered peninsula risen from the sea, Calecor.
Starting from humble beginnings in 'Hearth Home', you will explore the surrounding areas and push the limits of adventure further for the rest of the settlers, treasure hunters & heroes
A Westmarch-style game is very player-driven, You will arrange play times with other players that work with the GM's schedule (I'm very open) and partake in a persistent world with interchangeable party members.
Westmarch is a persistent world with 14-24 other players that play on alternating days, times & party members to give you a feeling of being a true adventurer and sharing discoveries!
Major Themes
⚫ Tools have a purpose. Gather resources & Recipes, Craft items, Use them yourself, or sell them to others for a profit.
⚫ The world itself will challenge your tactical wit in combat & exploration, As you push out further from Hearth Home monsters become more difficult & rewarding.
⚫ I roll out in the open for combat & for most rolls. I do not hold punches ( not vindictive but if that's the roll that's the risk)
Rules -
All Rules will be found within the Discord Server from there you can see if it's a good fit for you or if you have any questions.
CHARACTER CREATION
Innate flying races are banned (Fairy, Arrakokra, Owlkin, ect.) Races that use a racial ability such as (Gem Dragon, Aasimir, ect) are allowed
A player is allowed to have up to 3 characters at any given time
A player must decide which character they will play at the beginning of each session
Character Creation All new characters begin at Level 1
If a character reaches certain levels and then dies or retires the player will be allowed to make a new character starting at a level higher than level 1
A Level 5 character may be replaced by a new Level 3 character
A Level 8 character may be replaced by a new Level 5
character A Level 11 character may be replaced by a new Level 8
character A Level 14 character may be replaced by a new Level 11
character A Level 17 character may be replaced by a new Level 14
character A Level 20 character may be replaced by a new Level 17
Character Ability Scores are determined by the 27 point Point-Buy system OR you can roll your stats OR use Standard Array Rules for Point-Buy can be found on page 13 of The Player’s Handbook Maximum buy 15, minimum buy 8
COMBAT
Non-lethal damage can only be attained by bludgeoning weapons or using the hilt of a bladed weapon at disadvantage.
Silvery Barbs is banned
Hypnotic Pattern is banned
A 1 Minute Timer is enabled during combat, Certain exceptions can be made for disabilities & non-native English speakers.
Flanking rules applied.
Normal D&D 5e Combat Rules applied.
You may use your bonus action to use a skill or drink a potion in combat
Players must negotiate with each other while dividing treasure amongst themselves and are not allowed to “call dibs” on specific items
Any Background, Race, or Class/Subclass from a 5th Edition rulebook is usable unless it has innate flying like Fairy, Arrakokra, Owling. Creatures with Flight similar to an Aasimar or Gem Dragonborn are able to use their flight ability as written.
The 5th Edition rulebooks are Player’s Handbook, Monster Manual, Dungeon Master’s Guide, Elemental Evil Player’s Companion, Sword Coast Adventurer’s Guide, Volo’s Guide to Monsters, Tasha's Cauldron of Everything, Fizban’s Treasury of Dragons & almost every other published 5e DnD books by WotC. (some exceptions apply, ask before creating the character)
Other unofficial sources such as Unearthed Arcana and Homebrew will not be usable ( unless deemed appropriate by the GM )
GENERAL HOUSE RULES
You can play in 3 sessions per week, only one can be an event you created. the aim of this rule is to prevent speed leveling and even out progress that the rest of the campaign requires to be viable
Creating a session specifically to grind monsters is no longer allowed. if you venture out far enough you will most likely find combat eventually. ( I enjoy telling stories & don't mind combat at all in fact it's my favorite part of the game, but combat without a narrative reason to do so is boring, to be honest)
Currently, the campaign has around 25 players with around 12 being the majority active. I'm looking to recruit a few more active participants to bring in more dynamics to the table.
I myself love D&D and GMing so for myself it's no worries as long as it works within my schedule.
All rules can be found on the discord server.
Add me on Discord Zula #6108 and we'll talk about anything if you have questions.