Game: D&D 5e Group type: Online (Video & Audio) Experience: All experience levels (except for anyone who is playing for the first time Location/Timezone: GMT 0 (London) Schedule: Wednesdays 19.00 weekly Roles sought: Up to 6 Players Game style: roleplay, exploration, combat, puzzles (in order of priority)
Hello everyone!
I know I haven’t posted for a new game in over a year but that was because the schedule was full! But, now, I am back with a special, event-campaign that will only run for 8-12 sessions, and we are doing… SPELLJAMMER!
You can skip to the details of the event-campaign below, or you can first take a look at testimonials from past and current players:
'Clearly puts a lot of effort into making a game everyone will have fun playing taking suggestions and including players backstory into the game and always happy to help'- AJ - Half-Orc Monk
'... very engaging npcs with many different and unique personalities. The world itself is very interesting and has a lot of potential for exploration and development with time. The dm style is very risk and reward oriented where your consequences are more or less what you make them. By taking challenging risks you are given solid payoffs and rewards. And one doesn't feel forced into following a specific plot which gives a great sense of freedom to the groups choices if they so choose to venture out more...' - Ryan - Tiefling Bard
‘I am currently in a campaign with Orcun as my DM and there is never a dull moment. Orcun's way of describing the atmosphere, scenario, npc's, etc make the adventure feel very immersive. The lore and storytelling is top notch. Orcun is a very fair and patient DM and will let players know if something can be done or not with good reasoning. I am looking forward to my Tuesday campaigns with Orcun. Cheers!’ - Jay - Human Cleric
‘His dedication to his game, the world, the plot, is par to none. As an avid reader and hobby writer, this is one of the better stories I've had the pleasure of coming across and I cant wait to see what's next!’ - Baz - Halfling Rogue
'Very lively and sometimes hilarious NPCs and a very Alive world that changes and evolves in consequence to our actions as the player...' - Arthur - Human Wizard
'He killed my familiar twice...' - Also Arthur - Human Wizard
So, without further ado, I present to you my new Spelljammer event-campaign. THE SENDING OF SIGNAL: A Wildspace Odyssey!
The Stargazer (pictured above) may not be the biggest or fastest spelljamming ship in the mutiverse… and perhaps its crew and their business are questionable at times, but one thing is for sure… No ship spends as much time traversing the wildspace…
That means no ship gets to encounter as many different, weird and often scary discoveries as the crew of The Stargazer does…
The adventure starts with one such encounter… As a distress signal in the form of a spell somehow makes its way to the ship…
Will the adventurers answer the call? There is only one way to find out!
Whether you are a wizard learning the intricacies of spelljamming, or a wildspace pirate, there is a place for you.
Sending of Signal: A Wildspace Odyssey is a 8-12 session event-campaign, designed to give players a unique experience with the new 5e edition of Spelljammer setting. The campaign is filled with spelljamming ships, space encounters, exploration, puzzles…
Whether you only picked up the game a few weeks ago or a veteran, if you want a fresh, custom-made Spelljammer campaign that you can immerse yourself in, this is the game for you!
THE GAME
Wednesdays: 19.00 GMT+0
I am in London, so I can accommodate most regions. Session 0 is planned for the last week of September 2022.
Number of Players: 6 max
The maximum number of players for this campaign is 6, but we will start playing if we have 5. ALTERNATIVELY, if you already have a party of 4+ people, we can play without additional players (as long as the party already knows each other).
Sessions:
We will run WEEKLY sessions. Each session should last 3-4 hours with 1 or 2 breaks.
This is an event-campaign, meaning it has an intended end around 8-12 sessions.
We will use audio AND video communication. Roll20 will be used for battlemaps and combat, to see movement, positioning etc. but the whole campaign WILL NOT run on roll20. We will use DnDBeyond for character sheets (no charge on your side) and Discord for communication. In case the internet connection is not optimal for Discord for everyone, we can use Skype or Hangouts instead.
There will be a Session 0 that will last around 2 hours.
This game is intended to provide a safe space for all backgrounds and walks of life. Sensitive content will be kept to a minimum and I encourage players to voice their discomfort if anything triggers them. I apply the “I’m not comfortable with…” rule; if a player at any point says this sentence, we stop, reconfigure and carry on, no questions asked.
Payment:
This game will require payment to the Game Master at a rate of £20 per session per person, paid through Paypal before each session. DnDBeyond and Roll20 are not responsible for any payment transactions and cannot enforce any private arrangements.
Session 0 is free of charge. Session 1 is 100% refundable.
Any session cancelled at least 4 hours in advance can be refunded 100% or the pay can be carried over to the next session. This price is set until the end of the event-campaign.
THE DM
I am Orcun. A 32-year-old professional dungeon master from London.
I am a published writer, filmmaker and lecturer. My PhD research focuses on narrative and storytelling in Netflix Originals and I also teach courses in Creative Industries and narratives. It is safe to say that stories, telling stories and thinking about telling stories is my life.
I have been playing D&D since 3.0 and 3.5 and have gotten into professional DMing with 5e in the last few years. I run custom-made campaigns and am running two groups right now, both adventuring in my main setting of the World of Mar.
One of these campaigns is a 2nd campaign with the same pay-to-play players, who finished their first campaign after 60 sessions.
WHAT TO EXPECT FROM THIS GAME?
This is more Star Trek then Star Wars. It is DnD in space, but it is very much DnD. Expect high fantasy and space opera. Mustery. Mystery. Plot twists. Roleplay, exploration, combat and the occasional puzzles.
I will try to act out scenes, I will do voices. They won't be the best, but I have very low self-respect, so hopefully you will be comfortable with it and have fun.
We start from Level 5, and use milestone levelling. At the end of 8-12 sessions, you should expect to level up 2-4 times.
If you want to hack and slash your way through dungeons and/or murder anything in your path, this is not the game for you. If you want to create a half aasimar half tabaxi multiclassing as barbarian warlock cleric with your homebrew subclass, this is not the game for you. If you want to have a lightsaber, laser canon, faster-than-light-travel with an arc reactor of sorts… this is not the game for you. If this is the very first time you will be playing DnD, this is unfortunately not the game for you.
WHY PAY FOR THIS GAME?
Payment ensures that all parties (including the DM) are invested in the game. Having played as a DM and as a player in both free and paid games, the difference is crystal clear.
All maps and battlemaps are custom-made. There are many items, spells, monsters etc. that have been custom-made for your campaign by me. Have you seen that ship? That’s custom made for this campaign.
I use a lot of tools for the game that require subscription fees. A portion of the fee goes to making sure all my games are maintained.
I make a living from storytelling and this is a form of my craft. Having a fee gets me closer to a career of storytelling (and not doing other things just to pay rent).
WHAT DO I EXPECT FROM THE PLAYERS?
Respect each other. We are all here to have a good time and nobody is more important/smarter/cooler than the other.
Don’t be a rules lawyer. I run games in a very RAW (rules-as-written) way but I have a couple of specific table rules and I tend to ignore/alter some rules occasionally (rule of cool) if I think it fits the story better.
Try to be punctual. I understand that some people can’t make it some weeks, that is fine. But when players are consistently 15-20 minutes late to a session, that sucks for everyone else.
Don’t sabotage the game. Everyone gets a loner character, but if your character does not agree with anything the party decides, tries to leave the party constantly or picks fights, you don’t really understand the nature of ‘playing together’.
GAME SPECIFIC RULES
No homebrew content from players except for backgrounds (only with the DM’s approval). I only allow races, classes and subclasses from Player’s Handbook, Spelljammer: Adventures in Space, Xanathar’s Guide to Everything and Tasha's Cauldron of Everything . Other races from Volo's Guide to Monsters and Mordenkainen's Tome of Foes may be allowed if the DM approves it. The reason for that is, it is very difficult to balance homebrew content, and I can’t guarantee balancing your Half-banshee fallen oathbreaker hexblade-warlock-paladin-monk without breaking the game for others. MORE IMPORTANTLY, I have seen it again and again that usually a player gets too excited about their homebrew on paper, but gets bored of it very quickly after a few sessions.
18+ only. You are paying money for this roleplaying experience and it is safer for me legally, if all of this takes place between consenting adults. If you do have a party that has under 18s, talk to me and we can arrange a game.
We use DnDBeyond for character sheets. Your free subscription to DnDBeyond is enough for this game. Any paid content you will need is provided by me.
Ideally, all players should have access to Player’s Handbook (and preferably Xanathar’s Guide to Everything) but we can accommodate.
We will discuss ideas for your characters etc. but the actual character creation will be done together during Session 0.
We roll dice on Roll20. After a while, once the party gets to know each other you might be allowed physical dice privileges.
TO APPLY:
You can reply to this post with:
Name:
Age (over 18 or not):
Roleplaying or D&D experience:
You do not need to provide details about the character you want to play. We can discuss it later.
I will contact you to arrange a short interview to make sure everyone's expectations are reasonable.
If you have any questions, please don’t hesitate to ask below.
Game: D&D 5e
Group type: Online (Video & Audio)
Experience: All experience levels (except for anyone who is playing for the first time
Location/Timezone: GMT 0 (London)
Schedule: Wednesdays 19.00 weekly
Roles sought: Up to 6 Players
Game style: roleplay, exploration, combat, puzzles (in order of priority)
Hello everyone!
I know I haven’t posted for a new game in over a year but that was because the schedule was full! But, now, I am back with a special, event-campaign that will only run for 8-12 sessions, and we are doing… SPELLJAMMER!
You can skip to the details of the event-campaign below, or you can first take a look at testimonials from past and current players:
So, without further ado, I present to you my new Spelljammer event-campaign. THE SENDING OF SIGNAL: A Wildspace Odyssey!
Whether you are a wizard learning the intricacies of spelljamming, or a wildspace pirate, there is a place for you.
Sending of Signal: A Wildspace Odyssey is a 8-12 session event-campaign, designed to give players a unique experience with the new 5e edition of Spelljammer setting. The campaign is filled with spelljamming ships, space encounters, exploration, puzzles…
Whether you only picked up the game a few weeks ago or a veteran, if you want a fresh, custom-made Spelljammer campaign that you can immerse yourself in, this is the game for you!
THE GAME
Wednesdays: 19.00 GMT+0
I am in London, so I can accommodate most regions. Session 0 is planned for the last week of September 2022.
Number of Players: 6 max
The maximum number of players for this campaign is 6, but we will start playing if we have 5. ALTERNATIVELY, if you already have a party of 4+ people, we can play without additional players (as long as the party already knows each other).
Sessions:
This game is intended to provide a safe space for all backgrounds and walks of life. Sensitive content will be kept to a minimum and I encourage players to voice their discomfort if anything triggers them. I apply the “I’m not comfortable with…” rule; if a player at any point says this sentence, we stop, reconfigure and carry on, no questions asked.
Payment:
This game will require payment to the Game Master at a rate of £20 per session per person, paid through Paypal before each session. DnDBeyond and Roll20 are not responsible for any payment transactions and cannot enforce any private arrangements.
Session 0 is free of charge. Session 1 is 100% refundable.
Any session cancelled at least 4 hours in advance can be refunded 100% or the pay can be carried over to the next session. This price is set until the end of the event-campaign.
THE DM
I am Orcun. A 32-year-old professional dungeon master from London.
I am a published writer, filmmaker and lecturer. My PhD research focuses on narrative and storytelling in Netflix Originals and I also teach courses in Creative Industries and narratives. It is safe to say that stories, telling stories and thinking about telling stories is my life.
I have been playing D&D since 3.0 and 3.5 and have gotten into professional DMing with 5e in the last few years. I run custom-made campaigns and am running two groups right now, both adventuring in my main setting of the World of Mar.
One of these campaigns is a 2nd campaign with the same pay-to-play players, who finished their first campaign after 60 sessions.
WHAT TO EXPECT FROM THIS GAME?
This is more Star Trek then Star Wars. It is DnD in space, but it is very much DnD. Expect high fantasy and space opera. Mustery. Mystery. Plot twists. Roleplay, exploration, combat and the occasional puzzles.
I will try to act out scenes, I will do voices. They won't be the best, but I have very low self-respect, so hopefully you will be comfortable with it and have fun.
We start from Level 5, and use milestone levelling. At the end of 8-12 sessions, you should expect to level up 2-4 times.
If you want to hack and slash your way through dungeons and/or murder anything in your path, this is not the game for you. If you want to create a half aasimar half tabaxi multiclassing as barbarian warlock cleric with your homebrew subclass, this is not the game for you. If you want to have a lightsaber, laser canon, faster-than-light-travel with an arc reactor of sorts… this is not the game for you. If this is the very first time you will be playing DnD, this is unfortunately not the game for you.
WHY PAY FOR THIS GAME?
WHAT DO I EXPECT FROM THE PLAYERS?
GAME SPECIFIC RULES
TO APPLY:
You can reply to this post with:
Name:
Age (over 18 or not):
Roleplaying or D&D experience:
You do not need to provide details about the character you want to play. We can discuss it later.
I will contact you to arrange a short interview to make sure everyone's expectations are reasonable.
If you have any questions, please don’t hesitate to ask below.
Looking forward to seeing you all.
Your DM,
Orcun.
We have 2 players already in for the campaign. Looking for 2-4 more!
We have one more seat filled. Halfway to go. Get in touch if you want a seat!
Ashley, Grammaton Ghost or the name of the character I am playing in your campaign
Age 32
Experience: 8 months into a campaign that has been put on hold and I was a DM for a Oneshot campaign
Sent you a DM with Discord info Ashley.
We still have limited spaces available for anyone interested.
Half of the seats are filled. 3 more to go. Get in touch if you want in.
10 days to go. We still have a couple of slots available for anyone interested!
We now have only 3 spots left for this mini-campaign. Reply here or DM me if interested.
Last couple of slots left. 5 days to go for Session 0. Book your place now!