Game: D&D 5e Group type: Online (Foundry VTT) Experience: New or Old, just be willing to work together. Location/Timezone: Central Standard Time (UTC -5) Schedule: Tuesday Afternoons (12PM - 5PM) Roles sought: Between 3-4 players. Game style: Dark Fantasy, Horror, Heavy Role-Play, Homebrew World, Co-operative, Players make the Story, OneD&D Rules, Low Magic
Important Note: This game WILL be recorded and uploaded to YouTube for the sake of archiving the adventure. Act appropriately.
When making characters, we'll be using an advanced Standard Array. You're allowed to use official races and classes, though I will prefer that you use the OneD&D version of the Race or Class. No mythics.
World Lore: For the past 300 years the land has been in turmoil. The awakening of an ancient vampire severely tipped the balance of power of the land of Fuer. The vapire lord has quickly taken control and forced the living forces back before claiming the land for his own. Since then, the land has been splintered into four primary factions. The Veiled (Vampires), the Remnants (Living), The Wilds (Fey/Lycanthropes), and the False Life (Undead). You, the players, are average mercenaries, nobles, worked, or otherwise citizens on these factions gathered in the only place that peace lives, the village of Coldmoor. For whatever reasons you find yourselves working together and prepare to build your name in this cruel and unforgiving world.
Leveling: As this campaign focuses mainly on roleplaying, the players set the pace. You level up whenever you complete a job, then at level 7 you gain the choice to align yourselves with one of the factions. The focus is for your characters to be able to live life how you wish. You get as much downtime as you want to craft, study, train, work, or whatever you wish.
Difficulty: I plan on the fights to be hard, with random encounters being difficult while story related fights to be near deadly. I want to dissuade the "Murder-Hobo" mentality, as such the average CR of the guards of the land is 5. Break laws, there are consequences, and fighting your way out of them are not ideal.
Character Creation: As said above, I plan on using the OneD&D rules in this game. Don't let that push you away from druids and the guidance cantrip as I will modify rules to make the playstyle you desire possible. For example, I allow guidance to be used unlimited number of times instead of once per long rest, and I want to give Wildshape some buff to it, so I allow the shapeshifted form to gain temp HP equal to a fourth of your total HP, half of your HP for moon druids. Use this Standard Array for character creation, (17, 15, 13, 12, 10, 8), and then you gain either the Tough or Skilled feat at level 1. Note that we will not be using the D&DBeyond character sheet as your primary sheet, instead using it as a reference sheet to update the Foundry VTT sheet whenever needed.
Sidekicks: You can hire mercenaries, NPC's you run into on the road, and personal friends into the party. The person who hires the sidekick will control them in combat.
Leave your character name, race, class, and basic lore below and I will message people that seem to have interesting and appropriate backstories.
Class: druid (will like to play a homebrew subclass- circle of undeath
Story:
Balric, or The Undertaker as he was known as in his clan, came from a clan of firbolgs that celebrated death as much as they did life. Firbolgs live very long lives and thus his clan had special rituals associated with the passing of one of their own, considering death a special sort of occasion that called for mourning and celebration. The rituals varied based on cause of death and the person in question, but Balric was in charge of it all. He prepared the dead for their return to earth and he sent them on their way, giving great speeches and songs to guide them into the afterlife. In addition, as the one who dealt with death and guided the spirits home, Balric was a source of wisdom for the clan, the man many younger firbolgs came to for advice on a vast matter of subjects. Occasionally, the chieftain even sought him out for personal advice. Though he may have come across as a little strange even to his fellow firbolgs, Balric had a lovely mate and a son, both of whom he loved from the bottom of his heart. His mate, while smaller and more delicate than he, was a hunter and a bit on the feisty side compared to his calm demeanor. She met an untimely demise in an ambush while out hunting, and Balric held the most astounding of rituals for her. While it wasn't his mate's death that got him interested in necromancy, her death did cause him to pursue it more seriously, as he wondered if bringing someone back from the dead was something he was capable of doing, though it's not something he would have tried on her--she deserved to be returned to the earth so that she may be reborn from it again. However, after years of studying the art of necromancy, a small hunting party was yet again slaughtered and Balric decided to put his newfound skills to use, calling upon Myrkul to raise the dead firbolgs so that they may avenge themselves. This was, unfortunately, not met with the reaction he had expected from the chieftain and was exiled from the clan for debasing the bodies of the dead and preventing them from passing on as was necessary and deserved. 1 year later, Balric, learned that an orc warband massacred his old village. his son was among them. now Balric decided to fully embrace his dark powers to find and destroy these orcs that have butchered his clan.
At birth Everest's parents abandoned her in a large, hollowed out tree. After a few days of starvation some benevolant wolves came and took care of her until she could fend for herself (Which took like 2 weeks) after the wolves left Everest left the tree to hone herself against the dangers of the wild, and she grew up for 5 years in these woods she was proficent in many skill needed for her survival, she decided that she needs to hone herself for survival, against the dangers that she has not discovered. That day she decided to leave the forest, not knowing of what might happen to her, because of her appearance which was like a wolf cub, there was a lot of discrimination against her, and also, no one wanted to fight her because of her appearance. She learned that to survive in this outside world, she needs a disguise, so, she stole an oversized black cloak, and a black gaiter (Which is kinda like a mask). She then became an assasin and that's how she survived for 11 more years, killing, torturing, she listend to cries of pain, begs of mercy everyday and everyday she lost a little emotion, till' she was just a 16 year old emotionless killing machine, destroying life, to preserve hers.
Game: D&D 5e
Group type: Online (Foundry VTT)
Experience: New or Old, just be willing to work together.
Location/Timezone: Central Standard Time (UTC -5)
Schedule: Tuesday Afternoons (12PM - 5PM)
Roles sought: Between 3-4 players.
Game style: Dark Fantasy, Horror, Heavy Role-Play, Homebrew World, Co-operative, Players make the Story, OneD&D Rules, Low Magic
Important Note: This game WILL be recorded and uploaded to YouTube for the sake of archiving the adventure. Act appropriately.
When making characters, we'll be using an advanced Standard Array. You're allowed to use official races and classes, though I will prefer that you use the OneD&D version of the Race or Class. No mythics.
World Lore: For the past 300 years the land has been in turmoil. The awakening of an ancient vampire severely tipped the balance of power of the land of Fuer. The vapire lord has quickly taken control and forced the living forces back before claiming the land for his own. Since then, the land has been splintered into four primary factions. The Veiled (Vampires), the Remnants (Living), The Wilds (Fey/Lycanthropes), and the False Life (Undead).
You, the players, are average mercenaries, nobles, worked, or otherwise citizens on these factions gathered in the only place that peace lives, the village of Coldmoor. For whatever reasons you find yourselves working together and prepare to build your name in this cruel and unforgiving world.
Leveling: As this campaign focuses mainly on roleplaying, the players set the pace. You level up whenever you complete a job, then at level 7 you gain the choice to align yourselves with one of the factions. The focus is for your characters to be able to live life how you wish. You get as much downtime as you want to craft, study, train, work, or whatever you wish.
Difficulty: I plan on the fights to be hard, with random encounters being difficult while story related fights to be near deadly. I want to dissuade the "Murder-Hobo" mentality, as such the average CR of the guards of the land is 5. Break laws, there are consequences, and fighting your way out of them are not ideal.
Character Creation: As said above, I plan on using the OneD&D rules in this game. Don't let that push you away from druids and the guidance cantrip as I will modify rules to make the playstyle you desire possible. For example, I allow guidance to be used unlimited number of times instead of once per long rest, and I want to give Wildshape some buff to it, so I allow the shapeshifted form to gain temp HP equal to a fourth of your total HP, half of your HP for moon druids.
Use this Standard Array for character creation, (17, 15, 13, 12, 10, 8), and then you gain either the Tough or Skilled feat at level 1.
Note that we will not be using the D&DBeyond character sheet as your primary sheet, instead using it as a reference sheet to update the Foundry VTT sheet whenever needed.
Sidekicks: You can hire mercenaries, NPC's you run into on the road, and personal friends into the party. The person who hires the sidekick will control them in combat.
Leave your character name, race, class, and basic lore below and I will message people that seem to have interesting and appropriate backstories.
Name: Balric, aka The Undertaker
Race: firbolg
Class: druid (will like to play a homebrew subclass- circle of undeath
Story:
Balric, or The Undertaker as he was known as in his clan, came from a clan of firbolgs that celebrated death as much as they did life. Firbolgs live very long lives and thus his clan had special rituals associated with the passing of one of their own, considering death a special sort of occasion that called for mourning and celebration. The rituals varied based on cause of death and the person in question, but Balric was in charge of it all. He prepared the dead for their return to earth and he sent them on their way, giving great speeches and songs to guide them into the afterlife. In addition, as the one who dealt with death and guided the spirits home, Balric was a source of wisdom for the clan, the man many younger firbolgs came to for advice on a vast matter of subjects. Occasionally, the chieftain even sought him out for personal advice. Though he may have come across as a little strange even to his fellow firbolgs, Balric had a lovely mate and a son, both of whom he loved from the bottom of his heart. His mate, while smaller and more delicate than he, was a hunter and a bit on the feisty side compared to his calm demeanor. She met an untimely demise in an ambush while out hunting, and Balric held the most astounding of rituals for her. While it wasn't his mate's death that got him interested in necromancy, her death did cause him to pursue it more seriously, as he wondered if bringing someone back from the dead was something he was capable of doing, though it's not something he would have tried on her--she deserved to be returned to the earth so that she may be reborn from it again. However, after years of studying the art of necromancy, a small hunting party was yet again slaughtered and Balric decided to put his newfound skills to use, calling upon Myrkul to raise the dead firbolgs so that they may avenge themselves. This was, unfortunately, not met with the reaction he had expected from the chieftain and was exiled from the clan for debasing the bodies of the dead and preventing them from passing on as was necessary and deserved. 1 year later, Balric, learned that an orc warband massacred his old village. his son was among them. now Balric decided to fully embrace his dark powers to find and destroy these orcs that have butchered his clan.
Name: Everest, aka Phantom
Race: Varient Human
Class: Rouge
Backstory:
At birth Everest's parents abandoned her in a large, hollowed out tree. After a few days of starvation some benevolant wolves came and took care of her until she could fend for herself (Which took like 2 weeks) after the wolves left Everest left the tree to hone herself against the dangers of the wild, and she grew up for 5 years in these woods she was proficent in many skill needed for her survival, she decided that she needs to hone herself for survival, against the dangers that she has not discovered. That day she decided to leave the forest, not knowing of what might happen to her, because of her appearance which was like a wolf cub, there was a lot of discrimination against her, and also, no one wanted to fight her because of her appearance. She learned that to survive in this outside world, she needs a disguise, so, she stole an oversized black cloak, and a black gaiter (Which is kinda like a mask). She then became an assasin and that's how she survived for 11 more years, killing, torturing, she listend to cries of pain, begs of mercy everyday and everyday she lost a little emotion, till' she was just a 16 year old emotionless killing machine, destroying life, to preserve hers.