I am an experienced player (3 years) and a somewhat experienced DM (one year) looking for a game as a player preferably mid day Monday or Tuesday eastern standard time.
I enjoy roleplay, combat and puzzles (spread evenly preferably) I love thinking outside the box when it comes to character design/mechanics and also love to collaborate with the DM to possibly make new items or abilities that can be used efficiently and not go too overboard. I also love good teamwork and comradery with anyone interested in the same.
I will always prefer a session zero with the group to see if I'm a good match for the table and to make sure that everyone is comfortable. I am almost always available on Discord.
I also have a large assortment of source books on DnD beyond, pdf and hardcover.
I play primarily in person and Foundry but I know bit of roll20.
Azer traits [for DMs]
Ability Score Increase. Your Constitution score increases by 2, and your Strength by 1
Age. Azer do not age, however their bodies will eventually degrade if not properly cared for.
Size. Azer stand between 4 and 5 feet tall and average about 250 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Tool Proficiency. You are proficient with Smithing tools, and Tinker's tools
Forgeborn. Whenever you make an Intelligence (History) check related to the origin of metalwork, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages. You can speak, read, and write Common and Ignan.
Azer Racial traits: • Inner Flame: as a being of metal and fire, you are immune to fire damage, but weak to cold. Being away from a viable heat source for too long can cause damage. You also shed bright light up to 10ft and dim light up to 20ft
• Living Construct. Even though you were constructed, you are a living creature. You are immune to diseases. You do not need to eat, drink or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as usual.
• Body of Brass. You cannot swim, instead you sink to the bottom. you take 5d6 force damage for every minute spent under water.
and his personal weapon.
Heart of the Forge: Very Rare Warhammer Versatile. 1d8 or 1d10. Superheated: This hammer is imbued with the heart of a fire elemental. The heat in the core of this hammer is hot enough to heat nearly any metal and radiates heat outwards of 200 degrees. it also sheds bright light up to 20ft and dim light up to 40ft.
Ignite: as a bonus action, you can change this weapons damage between fire and bludgeoning. Calamity's heart: once per day you can cast the fireball spell centered on yourself while holding Heart of the Forge without expending a spell slot. the hammer loses the Superheated quality until you have taken a short rest. (must have enough material to start a fire)
Hello, if you're looking for either a Eberron esque or Spelljammer setting I have DM's on my server looking to start those. I'm starting up a Cyberpunk setting, but it may be 2021 instead of 2077. We also do one shots, and pick up game nights where other players can get a chance to DM if they want the practice. As for your homebrew, it's fine, and the experienced GM's are pretty open and cool with homebrew. We start players with 2 feats at creation for free typically, so everything from power gaming through mid-maxing is fine as long as no one is toxic about it during RP. If that sounds cool, my discord is Artificer Bard#4844.
I am an experienced player (3 years) and a somewhat experienced DM (one year) looking for a game as a player preferably mid day Monday or Tuesday eastern standard time.
I enjoy roleplay, combat and puzzles (spread evenly preferably) I love thinking outside the box when it comes to character design/mechanics and also love to collaborate with the DM to possibly make new items or abilities that can be used efficiently and not go too overboard. I also love good teamwork and comradery with anyone interested in the same.
I will always prefer a session zero with the group to see if I'm a good match for the table and to make sure that everyone is comfortable.
I am almost always available on Discord.
I also have a large assortment of source books on DnD beyond, pdf and hardcover.
I play primarily in person and Foundry but I know bit of roll20.
Azer traits [for DMs]
Azer Racial traits:
• Inner Flame: as a being of metal and fire, you are immune to fire damage, but weak to cold. Being away from a viable heat source for too long can cause damage.
You also shed bright light up to 10ft and dim light up to 20ft
• Living Construct. Even though you were constructed, you are a living creature. You are immune to diseases. You do not need to eat, drink or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as usual.
• Body of Brass. You cannot swim, instead you sink to the bottom. you take 5d6 force damage for every minute spent under water.
and his personal weapon.
Heart of the Forge: Very Rare Warhammer Versatile. 1d8 or 1d10.
Superheated: This hammer is imbued with the heart of a fire elemental. The heat in the core of this hammer is hot enough to heat nearly any metal and radiates heat outwards of 200 degrees. it also sheds bright light up to 20ft and dim light up to 40ft.
Ignite: as a bonus action, you can change this weapons damage between fire and bludgeoning. Calamity's heart: once per day you can cast the fireball spell centered on yourself while holding Heart of the Forge without expending a spell slot. the hammer loses the Superheated quality until you have taken a short rest. (must have enough material to start a fire)
Hello, if you're looking for either a Eberron esque or Spelljammer setting I have DM's on my server looking to start those. I'm starting up a Cyberpunk setting, but it may be 2021 instead of 2077. We also do one shots, and pick up game nights where other players can get a chance to DM if they want the practice. As for your homebrew, it's fine, and the experienced GM's are pretty open and cool with homebrew. We start players with 2 feats at creation for free typically, so everything from power gaming through mid-maxing is fine as long as no one is toxic about it during RP. If that sounds cool, my discord is Artificer Bard#4844.
I am absolutely interested, tried to send you a message but its not going through. My discord is Phyrexia #6166
Added you back