Game: D&D 5e Group type: Online Experience: Any Location/Timezone: EST Schedule: Saturdays 12pm EST Roles sought: 1 player (the party already has 4) Game style: I try to offer a mix of 1/3 combat, 1/3 exploration, 1/3 social. Gritty but not graphic. Choices matter. Promises matter.
This game makes use of the fabulous, free fan made supplement Technomancer's Textbook!
Cyberpunk! Dungeons and Dragons! Witness civilization buckling under its own weight of concrete, drugs and neon. Take part in the story of Castelo, the private megacity in Brazil of the magical future! The promise of a generation, now broken by economic recession, crime, and the endless greed of the powerful.
The Castle is a cauldron of corporations, crime syndicates, magical brotherhoods, warrior orders and, of course, threats from man and monster alike. Pollution and poverty have created sprawling slums where new societal bonds emerge. Adventurers represent people fighting to make the most of this hard existence, or defend their homes, or promote a revolution, or just strike it big and get rich!
We have recently begun a weekly campaign centered around the party's community and the external forces threatening to rip it into pieces. I like to center on character relationships and development, emerging crises, tough choices, and tougher consequences. I play gritty but I avoid being deadly, graphic, or unpleasant. Respect and courtesy at all times.
Each class has a pregen, aiming for the Technomancer's Textbook class paths.
Who am I? Hi, I'm Kuzco. I'm 35. Been playing for 20 years, GMing for 10. Succesfully finished several mid-length campaigns. I'm not very good at talking about myself, so I'll keep this short. I'm a major in history and a published fiction writer, now studying abroad. I love running games.
Game: D&D 5e
Group type: Online
Experience: Any
Location/Timezone: EST
Schedule: Saturdays 12pm EST
Roles sought: 1 player (the party already has 4)
Game style: I try to offer a mix of 1/3 combat, 1/3 exploration, 1/3 social. Gritty but not graphic. Choices matter. Promises matter.
This game makes use of the fabulous, free fan made supplement Technomancer's Textbook!
Cyberpunk! Dungeons and Dragons! Witness civilization buckling under its own weight of concrete, drugs and neon. Take part in the story of Castelo, the private megacity in Brazil of the magical future! The promise of a generation, now broken by economic recession, crime, and the endless greed of the powerful.
The Castle is a cauldron of corporations, crime syndicates, magical brotherhoods, warrior orders and, of course, threats from man and monster alike. Pollution and poverty have created sprawling slums where new societal bonds emerge. Adventurers represent people fighting to make the most of this hard existence, or defend their homes, or promote a revolution, or just strike it big and get rich!
We have recently begun a weekly campaign centered around the party's community and the external forces threatening to rip it into pieces. I like to center on character relationships and development, emerging crises, tough choices, and tougher consequences. I play gritty but I avoid being deadly, graphic, or unpleasant. Respect and courtesy at all times.
Each class has a pregen, aiming for the Technomancer's Textbook class paths.
Who am I?
Hi, I'm Kuzco. I'm 35. Been playing for 20 years, GMing for 10. Succesfully finished several mid-length campaigns. I'm not very good at talking about myself, so I'll keep this short. I'm a major in history and a published fiction writer, now studying abroad. I love running games.
Come see me here:
https://startplaying.games/adventure/cl7ga0myk000009kz6tslh0jp