“Celestia is honestly a blast. It's like your very first time playing Skyrim or any other big open game, where the world is a sandbox and you want to try every quest and get every item, but the wonder doesn't fade and you get to share that with others. Sure, sometimes the others are pricks tryn'a kill you, but sometimes they are not. It's a part of my life that I put a lot of time into, now, not out of obligation but a genuine sense of wonder and enjoyment that comes with that level of freedom and brilliant world-building.” – Vulpes
About The GM
Hey. My name is James Cfer, but you can just call me James.
I have been playing D&D for just over 10 years now, and I have been Dungeon Mastering for just over 6.
The Game-Mastering style has been described as a lot of things.
For Celestia, you can expect a style that's "Open for everything, yet clearly heading somewhere". Unlike the many official adventures where players are guided across a set path, Celestia is entirely guided by player actions. The plot will not hold your hand as you cross the vast lands before you. There are hundreds of set NPCs set across a huge expanse of land, hundreds of towns that form around and because of the players, hundreds of magic items and hundreds of individual plot-lines. Celestia is as much a living world as it is a campaign, where the players can do whatever they desire and feel confident in knowing that there's a dozen different things in whatever direction they choose.
A world-map where every last hex was hand-made and has a set timeline, and where every plotline is a direct response to player behavior. You’re never forced anywhere. The choices are all yours.
There's been hundreds of hours poured into this world, with three current groups of PCs, and six groups in total, interacting with and existing within the larger world for years. Seasons have come and gone, plots have been born and resolved, and all of that was a direct result of Player Interaction. For these groups, it'll be no different; expect to have an impact on the world that's big enough to be felt for hundreds of years, if you decide to do so. Expect to feel that of others, as well.
Celestia is, at it's core, a true Open-World Campaign. And you are free to explore it.
About the Setting
Celestia, a Dungeons & Dragons’ realm like no other.
We're not talking about Mount Celestia, the plane here, nor are we speaking of the realm of angels in the plane of Heaven.
Instead, you are welcomed to the world of Celestia, which is shaped by strange beings known as Celestials that descend to this material plane from a realm poorly known. A land where familiar faces you may know of take vastly different shapes, where people live as well as they can. A land shaped by powerful magic, yes, but also by insightful minds. In Celestia, a keen mind can shape the world as well as any mighty sword, and there are no legends immune to the release of death. Celestia is not a world kind to illusions of grandeur.
There are no heroes or villains here, only people, powerful or not.
The current world map.
The Campaign of Celestia is streamed weekly, allowing the players to look back and review old information. There are rules for crafting, for traveling, dungeon diving, constructing a town, and just about everything else. Spell-crafting, research, mad science, swordsmanship... Whatever path you want to follow has been defined and can be explored as you see fit.
I developed a Celestia system file to fix some of 5th edition's shortcomings. I’ve also been developing a 21-50 level system for players to use as part of it. There are currently 4 games occurring in this world, with a total of 15 players currently exploring and learning about the world. However, as a result of real life stuff, two players had to leave our latest Group - leaving it with open spots.
If you’re interested in learning more about it, feel free to message me on Discord to ask questions.
Any questions posted here will also be answered.
About the Submissions
Game: D&D 5e
Level Range: 1-50. (You will be starting at level 1)
Group type: Online (roll20)
Group 1 (FULL)
Group 2 (FULL)
Group 3 (FULL)
Group 4 Time Slot: 11 am Sunday EST, ends at 3-4pm EST. (OPEN)
The party has somewhat established itself, but is still very early in its story. We’re looking to fill the empty slots in the party. You’d be joining a group of adventurers tasked with retrieving a series of artifacts before they fall into the wrong hands - artifacts that are enshrouded in mystery.
Duration: 4-5 hours (4 hours most weeks). (Be ready for the game to last longer than a year.)
Price: $5 USD an hour per person ($10-25 USD for a standard session per person). Paid through Paypal. The First Session is entirely free, however, and you’ve the liberty to spectate other groups as well before ever being called upon.
Group size: 4-5 people.
Contact: JamesCfer#0001 on Discord.
Method of communication: Discord Voice Chat.
Game style: The vast majority of my rolls are public, (I do not fudge rolls).
If you’re interested in learning more about it, feel free to message me in Discord to ask questions.
Celestia is a campaign where the players decide the direction.
(Discord: JamesCfer#0001 )
Notes from a Player
Yo! This is Vulpes speaking.
At the GM's behest, I'm helping spread the word so that we get some more groups into the game. With his permission, I'm finishing this post with a few personal notes, as to give everyone my own thoughts on the game from a PC's perspective. I'm a part of the original Group 3 - Which was the sixth group introduced into Celestia, and the third concurrent group at the moment.
With four campaigns running simultaneously, one may expect things to get messy... but the truth is that it rarely comes up directly. A lot of the fun of having so many people playing at the same time is that you're constantly, and I do mean constantly, experiencing a changing world second-hand. Hearing about another Group's new town, or about their exploits, or visiting a village and hearing about different adventurers, all of them out there - Celestia feels as alive as any open-world rpg you've ever played, if not considerably more.
Every last hex on the above map is an entry that may have stuff in it, and I still don't know how he did that, but I digress.
The main perk of having such an open group is that the narrative is shaped by you in real-time. Every plot point will feel related to your character or their story or tastes or distastes because they are, and because everything that you do is a direct result of a player's choice to explore a particular plot point. Any singular plot can and may be abandoned at any moment if the players will it, because this isn't a Book Adventure with a limited story progression. Every PC, NPC and villain in this game are people acting as according to their sheets. The world's view on magic is a realistic perspective on magic. The cities are built by people with their own interests at heart.
Enemies fight smart.
A result of this is that people get hurt,
A lot.
Don't expect to lose your character every other game or anything - there haven't been too many permanent deaths thus far, and I myself am still playing my very first Celestial character. But your enemies aren't going to sit there and let you kill them - you're expected to outpower, outwit or outskill them, or you won't win.
Celestia gave me a first-person viewpoint of what it's really like to live in a Fantasy World. It can be thrilling, in ways I can scarcely describe. It can be horrible, because people die, and surviving is hard, and sometimes bad things happen to good people. And it manages all that without ever feeling edgy, or nihilistic, or unfair. It's a living, breathing, dynamic world.
And I truly hope you take the step to come and see it.
This has been Vulpes, and I'll see you on the other side.
“Celestia is honestly a blast. It's like your very first time playing Skyrim or any other big open game, where the world is a sandbox and you want to try every quest and get every item, but the wonder doesn't fade and you get to share that with others. Sure, sometimes the others are pricks tryn'a kill you, but sometimes they are not. It's a part of my life that I put a lot of time into, now, not out of obligation but a genuine sense of wonder and enjoyment that comes with that level of freedom and brilliant world-building.” – Vulpes
About The GM
Hey. My name is James Cfer, but you can just call me James.
I have been playing D&D for just over 10 years now, and I have been Dungeon Mastering for just over 6.
The Game-Mastering style has been described as a lot of things.
For Celestia, you can expect a style that's "Open for everything, yet clearly heading somewhere". Unlike the many official adventures where players are guided across a set path, Celestia is entirely guided by player actions. The plot will not hold your hand as you cross the vast lands before you. There are hundreds of set NPCs set across a huge expanse of land, hundreds of towns that form around and because of the players, hundreds of magic items and hundreds of individual plot-lines. Celestia is as much a living world as it is a campaign, where the players can do whatever they desire and feel confident in knowing that there's a dozen different things in whatever direction they choose.
A world-map where every last hex was hand-made and has a set timeline, and where every plotline is a direct response to player behavior. You’re never forced anywhere. The choices are all yours.
There's been hundreds of hours poured into this world, with three current groups of PCs, and six groups in total, interacting with and existing within the larger world for years. Seasons have come and gone, plots have been born and resolved, and all of that was a direct result of Player Interaction. For these groups, it'll be no different; expect to have an impact on the world that's big enough to be felt for hundreds of years, if you decide to do so. Expect to feel that of others, as well.
Celestia is, at it's core, a true Open-World Campaign. And you are free to explore it.
About the Setting
Celestia, a Dungeons & Dragons’ realm like no other.
We're not talking about Mount Celestia, the plane here, nor are we speaking of the realm of angels in the plane of Heaven.
Instead, you are welcomed to the world of Celestia, which is shaped by strange beings known as Celestials that descend to this material plane from a realm poorly known. A land where familiar faces you may know of take vastly different shapes, where people live as well as they can. A land shaped by powerful magic, yes, but also by insightful minds. In Celestia, a keen mind can shape the world as well as any mighty sword, and there are no legends immune to the release of death. Celestia is not a world kind to illusions of grandeur.
There are no heroes or villains here, only people, powerful or not.
The current world map.
The Campaign of Celestia is streamed weekly, allowing the players to look back and review old information. There are rules for crafting, for traveling, dungeon diving, constructing a town, and just about everything else. Spell-crafting, research, mad science, swordsmanship... Whatever path you want to follow has been defined and can be explored as you see fit.
I developed a Celestia system file to fix some of 5th edition's shortcomings. I’ve also been developing a 21-50 level system for players to use as part of it. There are currently 4 games occurring in this world, with a total of 15 players currently exploring and learning about the world. However, as a result of real life stuff, two players had to leave our latest Group - leaving it with open spots.
If you’re interested in learning more about it, feel free to message me on Discord to ask questions.
Any questions posted here will also be answered.
About the Submissions
Game: D&D 5e
Level Range: 1-50. (You will be starting at level 1)
Group type: Online (roll20)
Group 1 (FULL)
Group 2 (FULL)
Group 3 (FULL)
Group 4 Time Slot: 11 am Sunday EST, ends at 3-4pm EST. (OPEN)
Duration: 4-5 hours (4 hours most weeks). (Be ready for the game to last longer than a year.)
Price: $5 USD an hour per person ($10-25 USD for a standard session per person). Paid through Paypal. The First Session is entirely free, however, and you’ve the liberty to spectate other groups as well before ever being called upon.
Group size: 4-5 people.
Contact: JamesCfer#0001 on Discord.
Method of communication: Discord Voice Chat.
Game style: The vast majority of my rolls are public, (I do not fudge rolls).
If you’re interested in learning more about it, feel free to message me in Discord to ask questions.
Celestia is a campaign where the players decide the direction.
(Discord: JamesCfer#0001 )
Notes from a Player
Yo! This is Vulpes speaking.
At the GM's behest, I'm helping spread the word so that we get some more groups into the game. With his permission, I'm finishing this post with a few personal notes, as to give everyone my own thoughts on the game from a PC's perspective. I'm a part of the original Group 3 - Which was the sixth group introduced into Celestia, and the third concurrent group at the moment.
With four campaigns running simultaneously, one may expect things to get messy... but the truth is that it rarely comes up directly. A lot of the fun of having so many people playing at the same time is that you're constantly, and I do mean constantly, experiencing a changing world second-hand. Hearing about another Group's new town, or about their exploits, or visiting a village and hearing about different adventurers, all of them out there - Celestia feels as alive as any open-world rpg you've ever played, if not considerably more.
Every last hex on the above map is an entry that may have stuff in it, and I still don't know how he did that, but I digress.
The main perk of having such an open group is that the narrative is shaped by you in real-time. Every plot point will feel related to your character or their story or tastes or distastes because they are, and because everything that you do is a direct result of a player's choice to explore a particular plot point. Any singular plot can and may be abandoned at any moment if the players will it, because this isn't a Book Adventure with a limited story progression. Every PC, NPC and villain in this game are people acting as according to their sheets. The world's view on magic is a realistic perspective on magic. The cities are built by people with their own interests at heart.
Enemies fight smart.
A result of this is that people get hurt,
A lot.
Don't expect to lose your character every other game or anything - there haven't been too many permanent deaths thus far, and I myself am still playing my very first Celestial character. But your enemies aren't going to sit there and let you kill them - you're expected to outpower, outwit or outskill them, or you won't win.
Celestia gave me a first-person viewpoint of what it's really like to live in a Fantasy World. It can be thrilling, in ways I can scarcely describe. It can be horrible, because people die, and surviving is hard, and sometimes bad things happen to good people. And it manages all that without ever feeling edgy, or nihilistic, or unfair. It's a living, breathing, dynamic world.
And I truly hope you take the step to come and see it.
This has been Vulpes, and I'll see you on the other side.
Oh hey, Celestia.