Game: D&D 5e Group preferred: Online / Face-to-face / either Experience: New / a few years / veteran (all levels accepted) Location/Timezone: Whatever your group's current timezone Availability: Jobs are available now Preferred role: DMs and/or Players (we'll match you up if needed) Game style: Westmarches meets 4x empire management
The world of Amalgum has 5 continents, 40+ nations, and 26 players who are each running their own realm in a massive sandbox game at the 4x empire-level. Realm rulers post job requests that include suggested level, goals, and rewards for D&D groups. Whatever you do during the campaign, adventure, or one-shot to complete (or fail) that job becomes a part of our world's lore. Or, if you prefer, simply explore the open world and your exploits still affect everything else.
For example, the leader of the kenku monasteries has asked a party to investigate a raided trade caravan headed toward dwarven lands. Your DM runs the session (with background on the area, but with plenty of room to run it they way they prefer) and your group discovers a rift in the astral plane where horrific beasts are spilling out. You save some of the merchants, one of your party dies, but the kenku realm leader pays for their resurrection, and your group gets paid.
Game: D&D 5e
Group preferred: Online / Face-to-face / either
Experience: New / a few years / veteran (all levels accepted)
Location/Timezone: Whatever your group's current timezone
Availability: Jobs are available now
Preferred role: DMs and/or Players (we'll match you up if needed)
Game style: Westmarches meets 4x empire management
The world of Amalgum has 5 continents, 40+ nations, and 26 players who are each running their own realm in a massive sandbox game at the 4x empire-level.
Realm rulers post job requests that include suggested level, goals, and rewards for D&D groups. Whatever you do during the campaign, adventure, or one-shot to complete (or fail) that job becomes a part of our world's lore. Or, if you prefer, simply explore the open world and your exploits still affect everything else.
For example, the leader of the kenku monasteries has asked a party to investigate a raided trade caravan headed toward dwarven lands. Your DM runs the session (with background on the area, but with plenty of room to run it they way they prefer) and your group discovers a rift in the astral plane where horrific beasts are spilling out. You save some of the merchants, one of your party dies, but the kenku realm leader pays for their resurrection, and your group gets paid.
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