Game: D&D 5e Group type: Online Experience: New Players and Veterans both welcome Timezone: EST Schedule: Sunday's at 12pm (noon), average session will last 3 hours but no more than 4. Roles sought: Looking for one more player, currently have four already. (Could be convinced to have add a sixth player if a duo wants to join.) Game style: Homebrew survival campaign with both roleplay and heavy combat.
Hey everyone, hope you all had a great new year. I am starting up a new campaign that will likely be long running. This campaign has some unique rules and challenges and is also a slight modification on a campaign I’ve run in the past. Survival and escape are the goals and there will be a high likelihood of character death. It’s pretty much guaranteed, actually.
In this campaign, players do not get to make their own characters. I have made 50 commoners, all of whom are individuals with pre-setup personalities and skills. Players will choose which of the 50 characters they want to play at the start of the session and roleplay as that character. They’ll all be common folk and there is a wide variety of races and backgrounds, so lots of potential for everyone to work with. As the characters grow in level, players can build them as they see fit. It’s just the start of the character that’s already set in stone.
Style of Play: Lots of combat, but the ability to roleplay different characters is expected so bring your acting hat.
Difficulty: High level of difficulty with a focus on survival, this could easily turn into a meat grinder as resources for healing and resurrection will be nearly non-existent until higher levels so once a character is dead, they are gone. There are 50 characters for a reason.
For those still interested after reading all this, please reply to this thread and I will reach back out to you promptly.
Also, here is a prologue blurb for the campaign setting. Hope you enjoy.
In the year 3556, the fifth age of the expanded galactic calendar, travel between the stars is a regular occurrence. Hundreds of planets are now populated, dozens of different races intermingling in a swirl of disparate and unique cultures as even those of relatively modest income can afford to pay for a ticket on an aether ship. The magic powered technologies of the modern age have made life unrecognizable to generations born a thousand years ago. Jumping through the aether streams was once a dangerous prospect only the bravest of sailors and most skilled of wizards attempted. Now, however, with ley line beacons set up, aether ships can fly between the stars without fear of going of course.
The A.S Bastillone set sail from the planet Falcinor Prime with the intention of arriving at the resort planet Eos after a week of travelling the aether streams that link the stars. With a crew of more than a thousand and a passenger count triple those numbers, the Bastillone is one of the largest, and safest, transport vessels in the Galactic Empire. When the people bought their tickets and boarded the marvel of advanced magics, they did so with the confidence that they would arrive at their destination in safety and comfort.
But that is not what happened.
On the last of three planned aether stream jumps, as it came out of the blindness of the aether, the Bastillone was suddenly put on emergency evacuation status. Passengers were sent to safety pods, told to keep strapped into their seats, and very little else. In the panic of the moment, those travelers who managed to make it onto Escape Pod 4 thought they could hear explosions coming from somewhere distant on the ship. Seconds later, the pod doors were shut and the pod was launched, not into the cold, gentle embrace of deep space, but into the burning freefall of a planet’s atmosphere.
Escape Pod 4 landed hard, its structure bent and twisted from impact with the surface, but the fifty passengers on board came out of the crash landing relatively unscathed. As the men and women, most strangers to each other, crawled out from the wreckage to stare about at the burning ship debris that surrounded them, it became obvious to all that the dry, desert, barren world around them was not the tropical planet Eos. As they looked to the sky and saw more or the burning debris that had been their ship rain down, they knew that there was no chance of the Bastillone ever flying them back up to the stars again.
As the howling wind of an unknown planet swept around them, all had the same thought pass through their minds.
Game: D&D 5e
Group type: Online
Experience: New Players and Veterans both welcome
Timezone: EST
Schedule: Sunday's at 12pm (noon), average session will last 3 hours but no more than 4.
Roles sought: Looking for one more player, currently have four already. (Could be convinced to have add a sixth player if a duo wants to join.)
Game style: Homebrew survival campaign with both roleplay and heavy combat.
Hey everyone, hope you all had a great new year. I am starting up a new campaign that will likely be long running. This campaign has some unique rules and challenges and is also a slight modification on a campaign I’ve run in the past. Survival and escape are the goals and there will be a high likelihood of character death. It’s pretty much guaranteed, actually.
In this campaign, players do not get to make their own characters. I have made 50 commoners, all of whom are individuals with pre-setup personalities and skills. Players will choose which of the 50 characters they want to play at the start of the session and roleplay as that character. They’ll all be common folk and there is a wide variety of races and backgrounds, so lots of potential for everyone to work with. As the characters grow in level, players can build them as they see fit. It’s just the start of the character that’s already set in stone.
Here are some more nitty-gritty details.
Number of players: 5
System: D&D 5e.
Content: All officially published source books, the only homebrew being used is a modification of this Commoner Class: https://drive.google.com/file/d/0B9fwgwF-ROH-STM0czd6Sml1TjA/view?resourcekey=0-KnOIqZEfviG_0H2HrpamBA
Leveling: Experience Points
Style of Play: Lots of combat, but the ability to roleplay different characters is expected so bring your acting hat.
Difficulty: High level of difficulty with a focus on survival, this could easily turn into a meat grinder as resources for healing and resurrection will be nearly non-existent until higher levels so once a character is dead, they are gone. There are 50 characters for a reason.
For those still interested after reading all this, please reply to this thread and I will reach back out to you promptly.
Also, here is a prologue blurb for the campaign setting. Hope you enjoy.
In the year 3556, the fifth age of the expanded galactic calendar, travel between the stars is a regular occurrence. Hundreds of planets are now populated, dozens of different races intermingling in a swirl of disparate and unique cultures as even those of relatively modest income can afford to pay for a ticket on an aether ship. The magic powered technologies of the modern age have made life unrecognizable to generations born a thousand years ago. Jumping through the aether streams was once a dangerous prospect only the bravest of sailors and most skilled of wizards attempted. Now, however, with ley line beacons set up, aether ships can fly between the stars without fear of going of course.
The A.S Bastillone set sail from the planet Falcinor Prime with the intention of arriving at the resort planet Eos after a week of travelling the aether streams that link the stars. With a crew of more than a thousand and a passenger count triple those numbers, the Bastillone is one of the largest, and safest, transport vessels in the Galactic Empire. When the people bought their tickets and boarded the marvel of advanced magics, they did so with the confidence that they would arrive at their destination in safety and comfort.
But that is not what happened.
On the last of three planned aether stream jumps, as it came out of the blindness of the aether, the Bastillone was suddenly put on emergency evacuation status. Passengers were sent to safety pods, told to keep strapped into their seats, and very little else. In the panic of the moment, those travelers who managed to make it onto Escape Pod 4 thought they could hear explosions coming from somewhere distant on the ship. Seconds later, the pod doors were shut and the pod was launched, not into the cold, gentle embrace of deep space, but into the burning freefall of a planet’s atmosphere.
Escape Pod 4 landed hard, its structure bent and twisted from impact with the surface, but the fifty passengers on board came out of the crash landing relatively unscathed. As the men and women, most strangers to each other, crawled out from the wreckage to stare about at the burning ship debris that surrounded them, it became obvious to all that the dry, desert, barren world around them was not the tropical planet Eos. As they looked to the sky and saw more or the burning debris that had been their ship rain down, they knew that there was no chance of the Bastillone ever flying them back up to the stars again.
As the howling wind of an unknown planet swept around them, all had the same thought pass through their minds.
“We are alone.”
Hi I am interested in joining, my discord is Eagle#6308