Campaign overview: Hopefully what will be a level 3 to level 20 long term campaign, Undark uses elements from the Space D&D book, Dark Matter for its sci fi elements such as blaster and (not) Light sabers, they also features a good amount of sci fi homebrew subclasses
Story: It has been nearly five centuries since the cataclysmic event of a failed chemical weapon, causing Undark's atmosphere toxic to the point that civilization had to fled underground for survival. Deep underground lies an ancient planet spanning railway system, where Undark's surviving population now call home to. City states begin to form around railway station. You are invited to the upper-rail to witness the brand new upper-rail train, as a conspiracy begin to unfold around you.
Available times: In EST timezone, I'm quite flexible on Friday and Saturday, as long as the players can reach an agreement when to play.
What you can expect: Sci fi with magic, elements from Underrail, crawling in underground dungeons a lot, story will be linear but you should have a moderate amount of freedom to do what you want. Note: Because this is set underground in a apocalyptic setting, some spells and magic items will not be in this setting.
Combat/Roleplay: 60/40, I don't like to kill off my players, so expect to be challenged with very low chance of character death. In terms of roleplay.
What the DM expect: Since this is using homebrews, it is recommended that you already have some experience with D&D 5e vanilla before joining games like these.
Total slots: 4-5 people, you must be an adult.
Expected hours per session: Two hours for a normal session, three if there is a big encounter.
Tools: Game is entirely online by using Discord, and we use owlbear.app for map, we can use dndbeyond for character sheet
Campaign overview: Hopefully what will be a level 3 to level 20 long term campaign, Undark uses elements from the Space D&D book, Dark Matter for its sci fi elements such as blaster and (not) Light sabers, they also features a good amount of sci fi homebrew subclasses
Story: It has been nearly five centuries since the cataclysmic event of a failed chemical weapon, causing Undark's atmosphere toxic to the point that civilization had to fled underground for survival. Deep underground lies an ancient planet spanning railway system, where Undark's surviving population now call home to. City states begin to form around railway station. You are invited to the upper-rail to witness the brand new upper-rail train, as a conspiracy begin to unfold around you.
Available times: In EST timezone, I'm quite flexible on Friday and Saturday, as long as the players can reach an agreement when to play.
What you can expect: Sci fi with magic, elements from Underrail, crawling in underground dungeons a lot, story will be linear but you should have a moderate amount of freedom to do what you want. Note: Because this is set underground in a apocalyptic setting, some spells and magic items will not be in this setting.
Combat/Roleplay: 60/40, I don't like to kill off my players, so expect to be challenged with very low chance of character death. In terms of roleplay.
What the DM expect: Since this is using homebrews, it is recommended that you already have some experience with D&D 5e vanilla before joining games like these.
Total slots: 4-5 people, you must be an adult.
Expected hours per session: Two hours for a normal session, three if there is a big encounter.
Tools: Game is entirely online by using Discord, and we use owlbear.app for map, we can use dndbeyond for character sheet