My name is Avery Guyer, also known as the Feathered Tabaxi! I am a DM who’s been playing D&D since 2016 and has been honing their DM craft for the past 2 years. I have finally gotten to a point where I am proud of the skills and tools I possess in order to run online campaigns! I am LGBTQIA+ friendly and I play with experienced and new players alike! Though I am anti-AI art. Let me share with you some of the details of my craft!
Price & Deals
My price sits at $20 per person, per session. I know this can be a lot but I have some amazing tools that I use in games to achieve a fun sense of immersion! I will also do live streamed or recorded content as well for an extra $10 per session, as it requires me to do a bit more work on the back end of things. Your session 0, which includes a consent sheet via google forms, will be half price. No one wants to pay full price to build a character! Lastly, if you happen to have 6 players total, I throw in an extra deal on top! With 6 player groups, every 5th session is free!
What do you get for that Price?
I use the Forge browser based vtt, which means you won't have to pay anything extra for access to a visual and interactive board. It also has D&D Beyond integration so we can easily port over characters without the hassle of manually filling out character sheets. Speaking of D&D Beyond, I sport a Master Tier subscription, so all of the content I own is yours to use! You also have the option for me to include you in my own Feathered Tabaxi discord server or I can create an entirely private one for your group to play in! On discord, I also utilize a music bot that is hosted over my computer, so as long as I have a stable connection, so too should the music! Lastly, you will likely see that I have access to many homebrew items during the course of our game, this would be because of my subscription to Griffon’s Saddlebag on Patreon.
Here’s what a campaign with me looks like!
I am not usually a fan of pre-built modules. I prefer long term character/narrative focused games. That means I am in it for the long haul! I stop when the story feels right or upon request by the players. My current game has been going on for about a year now and the characters are level 6. I also prefer to use my homebrew setting of Wrelira, which I will leave a summary for at the end of this post. I am no stranger though, to creating a world custom tailored to your group's preferences! Most homebrew will have to go through me but if you want something new created, I would love to accommodate that request. Since my biggest inspirations for DMing are Critical Role and Worlds Beyond Number, their homebrew content is pretty much guaranteed to be allowed!
Undecided? Here’s what other players have said!
“My character is miserable, but I’m having a blast!” -The Water Genasi Wizard from my Adventures in Acane Group
“Avery has been a fantastic DM! As a DM myself I am picky. Avery has done a great job in creating a world that feels like the characters live and have value in it. I look forward to every session, and love the results of things good Or bad because they keep it fun. 10/10 would recommend.” -The Dhampir Bloodhunter/Paladin from my Adventures in Acane Group
As Promised, My Homebrew Lore!
Wrelira is a plane that rides the line of magic and technology by mixing the two. While much of its technology is reminiscent of Victorian/Reconstruction Era science, its creation is owed to that of magic instead. Long passed are the gods of this world, so much so that no one recalls entirely who they were and the things they did. Instead, Eidolons have taken residence as the worshiped class of Wrelira. The spirits are alive and well in this world and the civilized people attempt to work in tandem with these forces of nature. Those of this extraplanar persuasion that become widely revered enough transcend their ties to their home planes and become the spirit, the essence, of their chosen domain. They shed their previous forms to become something bigger, something celestial. Due to the world's progression passed it's original divine creators, no one truly remembers its origin or even the myth that was retold countless times after this event.
In fact, the history that most of academic study goes to is an event known as the Felling. For you see, long ago Wrelira was dominated by Elves, far more so than human-folk and the shorter lived. It was during this age that certain clans of land elves and triton struck an accord to build a society together in order to declare their splendor and magnificence to the world at large. It was said that their time was one of abundance and discovery. They found that with enough of one's concentration and understanding of much older runic languages they could magically enchant items, though they had no word at the time to describe what power they drew upon. Hearing word of these great feats, many clans of Dwarves and Gnomes began to make their way to these great cities and take up the pursuit of this Elvish enchantment, thus Artificers were born.
It is this union between the world's first magic and the finest craftsmen of the era that lead to what we now call The Nation of Artifice. Eventually these practices became so potent that these ancient peoples were able to accomplish feats never before thought possible. Towers could be erected in a day, forests cleared in hours, but most importantly they were able to remove earth from the surface and make their cities fly. With this detachment from the land, these nations became arrogant. This part of the Nations' history is where many historians begin to see the first use of terms such as "High Elves" and "Cloudtop Dwarves." They began to reap from lands they no longer sowed and harmed the world they had forgotten was a living thing itself.
Much of Wrelira tried to get them to rejoin its surface. In the continent now known as Euhnoria, skyscraper thick roots and vines tried to reach out for the cities and reclaim its lost soil. The Eidolons of the age saw the planet they loved being hurt and decided they could no longer stand idly by and watch these self proclaimed gods lord their new abilities over the world that birthed them. The Eidolons beseeched Wrelira's brother, Wrokkolon, and sister, Wriosia, planes for their help in dealing with this matter. It was only Wriosia, what we now call the Feywild, that answered the call. We know not what deal was struck or what was given in trade for their assistance but it is felt on the world to this day as many areas of the planar veils between Wrelira and Wriosia are thin and inspire much of Wrelira's flora and fauna to adapt in a convergent way to Wriosia's own denizens. What we do know is that after a great period of time, every city within the Nations of Artifice fell in the same night, many of them into the reaching arms of Euhnoria.
What remained of this generation of High Elves and the newly enkindled Sea Elves saw what they brought upon themselves and decided to isolate themselves until their shame could be forgiven by the rest of Wrelira. The Cloudtop Dwarves scattered to the winds and traveled far and wide. It would take a long time for new civilizations to take root but they inevitably would. The biggest catalyst of this happened upon an artifact hunt on the surface beneath the roots and vines of Euhnoria's new Ether Islands. A minstrel known as Marowar Din would accompany the Ether Baron of Aelloth on this historic expedition. Over the course of their journey, the Baron would point out the runes of various artifacts and their translations, at first none of this would interest Din but after a time she began to use the runic words in song, eventually finding that all they needed was structure to manifest little miracles. With a chord she could now instantaneously clean her clothes or burn away overgrowth. Thus the discovery of the arcane arts was made and Din named it magic!
We now fast forward 500 years and the planet is humming with the sound of magic. To the north east now lies Acane, a land where war is on the horizon over the future of magic and who shall oversee its use; The Alabaster Isles dot the south east, a mega continent of islands made of ivory and obsidian, a place littered with megafauna that could rival that of the Beastlands; Slightly west of 0 degrees north and 0 degrees east lies an unnamed land of psionic and alien life, not much is known of this land as anyone who dare explored it is now lost to history; In the southwest lies Galamat, a land of nature, tradition, and honor. Where the spirits rule whether or not they are Eidolon; and finally, The land of Euhnoria, a mega continent of deserts, wild rain forests, tundra, and islands held over it all with intricate roots systems, a place of exploration, and sky piracy lies in the north west.
The times become more complicated, morality more gray, and the villains more dubious. So Welcome to Wrelira, warriors. I hope you enjoy your stay!
If interested, please e-mail me at featheredtabaxi@gmail.com
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Hello All!
My name is Avery Guyer, also known as the Feathered Tabaxi! I am a DM who’s been playing D&D since 2016 and has been honing their DM craft for the past 2 years. I have finally gotten to a point where I am proud of the skills and tools I possess in order to run online campaigns! I am LGBTQIA+ friendly and I play with experienced and new players alike! Though I am anti-AI art. Let me share with you some of the details of my craft!
Price & Deals
My price sits at $20 per person, per session. I know this can be a lot but I have some amazing tools that I use in games to achieve a fun sense of immersion! I will also do live streamed or recorded content as well for an extra $10 per session, as it requires me to do a bit more work on the back end of things. Your session 0, which includes a consent sheet via google forms, will be half price. No one wants to pay full price to build a character! Lastly, if you happen to have 6 players total, I throw in an extra deal on top! With 6 player groups, every 5th session is free!
What do you get for that Price?
I use the Forge browser based vtt, which means you won't have to pay anything extra for access to a visual and interactive board. It also has D&D Beyond integration so we can easily port over characters without the hassle of manually filling out character sheets. Speaking of D&D Beyond, I sport a Master Tier subscription, so all of the content I own is yours to use! You also have the option for me to include you in my own Feathered Tabaxi discord server or I can create an entirely private one for your group to play in! On discord, I also utilize a music bot that is hosted over my computer, so as long as I have a stable connection, so too should the music! Lastly, you will likely see that I have access to many homebrew items during the course of our game, this would be because of my subscription to Griffon’s Saddlebag on Patreon.
Here’s what a campaign with me looks like!
I am not usually a fan of pre-built modules. I prefer long term character/narrative focused games. That means I am in it for the long haul! I stop when the story feels right or upon request by the players. My current game has been going on for about a year now and the characters are level 6. I also prefer to use my homebrew setting of Wrelira, which I will leave a summary for at the end of this post. I am no stranger though, to creating a world custom tailored to your group's preferences! Most homebrew will have to go through me but if you want something new created, I would love to accommodate that request. Since my biggest inspirations for DMing are Critical Role and Worlds Beyond Number, their homebrew content is pretty much guaranteed to be allowed!
Undecided? Here’s what other players have said!
“My character is miserable, but I’m having a blast!” -The Water Genasi Wizard from my Adventures in Acane Group
“Avery has been a fantastic DM! As a DM myself I am picky. Avery has done a great job in creating a world that feels like the characters live and have value in it. I look forward to every session, and love the results of things good Or bad because they keep it fun. 10/10 would recommend.” -The Dhampir Bloodhunter/Paladin from my Adventures in Acane Group
As Promised, My Homebrew Lore!
Wrelira is a plane that rides the line of magic and technology by mixing the two. While much of its technology is reminiscent of Victorian/Reconstruction Era science, its creation is owed to that of magic instead. Long passed are the gods of this world, so much so that no one recalls entirely who they were and the things they did. Instead, Eidolons have taken residence as the worshiped class of Wrelira. The spirits are alive and well in this world and the civilized people attempt to work in tandem with these forces of nature. Those of this extraplanar persuasion that become widely revered enough transcend their ties to their home planes and become the spirit, the essence, of their chosen domain. They shed their previous forms to become something bigger, something celestial. Due to the world's progression passed it's original divine creators, no one truly remembers its origin or even the myth that was retold countless times after this event.
In fact, the history that most of academic study goes to is an event known as the Felling. For you see, long ago Wrelira was dominated by Elves, far more so than human-folk and the shorter lived. It was during this age that certain clans of land elves and triton struck an accord to build a society together in order to declare their splendor and magnificence to the world at large. It was said that their time was one of abundance and discovery. They found that with enough of one's concentration and understanding of much older runic languages they could magically enchant items, though they had no word at the time to describe what power they drew upon. Hearing word of these great feats, many clans of Dwarves and Gnomes began to make their way to these great cities and take up the pursuit of this Elvish enchantment, thus Artificers were born.
It is this union between the world's first magic and the finest craftsmen of the era that lead to what we now call The Nation of Artifice. Eventually these practices became so potent that these ancient peoples were able to accomplish feats never before thought possible. Towers could be erected in a day, forests cleared in hours, but most importantly they were able to remove earth from the surface and make their cities fly. With this detachment from the land, these nations became arrogant. This part of the Nations' history is where many historians begin to see the first use of terms such as "High Elves" and "Cloudtop Dwarves." They began to reap from lands they no longer sowed and harmed the world they had forgotten was a living thing itself.
Much of Wrelira tried to get them to rejoin its surface. In the continent now known as Euhnoria, skyscraper thick roots and vines tried to reach out for the cities and reclaim its lost soil. The Eidolons of the age saw the planet they loved being hurt and decided they could no longer stand idly by and watch these self proclaimed gods lord their new abilities over the world that birthed them. The Eidolons beseeched Wrelira's brother, Wrokkolon, and sister, Wriosia, planes for their help in dealing with this matter. It was only Wriosia, what we now call the Feywild, that answered the call. We know not what deal was struck or what was given in trade for their assistance but it is felt on the world to this day as many areas of the planar veils between Wrelira and Wriosia are thin and inspire much of Wrelira's flora and fauna to adapt in a convergent way to Wriosia's own denizens. What we do know is that after a great period of time, every city within the Nations of Artifice fell in the same night, many of them into the reaching arms of Euhnoria.
What remained of this generation of High Elves and the newly enkindled Sea Elves saw what they brought upon themselves and decided to isolate themselves until their shame could be forgiven by the rest of Wrelira. The Cloudtop Dwarves scattered to the winds and traveled far and wide. It would take a long time for new civilizations to take root but they inevitably would. The biggest catalyst of this happened upon an artifact hunt on the surface beneath the roots and vines of Euhnoria's new Ether Islands. A minstrel known as Marowar Din would accompany the Ether Baron of Aelloth on this historic expedition. Over the course of their journey, the Baron would point out the runes of various artifacts and their translations, at first none of this would interest Din but after a time she began to use the runic words in song, eventually finding that all they needed was structure to manifest little miracles. With a chord she could now instantaneously clean her clothes or burn away overgrowth. Thus the discovery of the arcane arts was made and Din named it magic!
We now fast forward 500 years and the planet is humming with the sound of magic. To the north east now lies Acane, a land where war is on the horizon over the future of magic and who shall oversee its use; The Alabaster Isles dot the south east, a mega continent of islands made of ivory and obsidian, a place littered with megafauna that could rival that of the Beastlands; Slightly west of 0 degrees north and 0 degrees east lies an unnamed land of psionic and alien life, not much is known of this land as anyone who dare explored it is now lost to history; In the southwest lies Galamat, a land of nature, tradition, and honor. Where the spirits rule whether or not they are Eidolon; and finally, The land of Euhnoria, a mega continent of deserts, wild rain forests, tundra, and islands held over it all with intricate roots systems, a place of exploration, and sky piracy lies in the north west.
The times become more complicated, morality more gray, and the villains more dubious. So Welcome to Wrelira, warriors. I hope you enjoy your stay!
If interested, please e-mail me at featheredtabaxi@gmail.com