Game: D&D 5e Cost: $30/Session Group type: Online Experience: Veteran (22 years playing/17 years DMing) Location/Timezone: Texas - Central Time Schedule: Sessions start every Saturday evening - 4:00pm Pacific / 5:00pm Mountain / 6:00pm Central / 7:00pm Eastern/11:00pm UTC. Schedule is flexible by up to an hour forward, and real life always comes first - so if you need to cancel your needs will always be respected. Typical session runs 4-5 hours. Roles sought: 4 Players Game style: To set proper expectations, this will be a High-RP game. I put a lot of narrative focus into character downtime, building of interpersonal relationships between characters, and giving them a chance to really express themselves and develop into complex, believable beings; not just Combat Stat Blocks.
Things to Expect Going In: -There may be extended periods of time where your PC is out of the spotlight. 20-30 minutes in some cases. Rest assured, you and your character will be given the chance to shine and receive an equal amount of total "Screen Time" as the other PCs, but you will definitely have the most fun if you can invest not only in your PC, but in the PCs of the other players at the table, as well. -Expect to spend time in-session roleplaying the quieter moments with your character; the return trip from the adventure, resting around the campfire, enjoying dinner with your companions, recovering from incurred injuries, and negotiating your next course of action with both your party and any appropriate NPCs. -Rest assured, there will be plenty of combat! However, my style of writing means that sometimes the combat can take a bit to actually get to. Generally, you should expect about 4-6 sessions of heavy Roleplay, followed by 3-5 sessions of heavy Combat.
Additionally, I make use of the Lines & Veils, X-Card, and Aftercare safety tools. I pride myself on ensuring my tables are a Safe Space, with a zero-tolerance policy towards hate speech & bullying. It's my highest priority to ensure that every player feels comfortable & is enjoying themselves; my proverbial door is always open in order to ensure that any concerns are addressed quickly and professionally.
About the adventure
Twenty years following a nearly century-long war known as The Great Conflict, Levomia is a world of tangible magic, surging technology, intrigue, and bureaucratic tension. As national leaders vie for influence both within and beyond their borders, ancient curses and dark forces menace the conflict-addled land, threatening the uneasy peace of it's 11 major nations. With the advent of magical aerial vehicles known as AulaNavs, as well as the introduction of rail-guided locomotives called AulaVects, the distance between lands is shrinking with each passing day, as journeys that once took many moons to complete can now be made in a matter of hours.
Levomia is a world where the simplicity of technology joins in union with the everlasting beauty of the old.
Guardsmen in plate armor hold lever-action rifles at the ready, defending the occupants of fortresses that have stood for millennia. Atop the peaks of mountains formed from shards of stone which fell from the heavens, dragons scheme in hidden lairs whilst would-be fortune hunters blast open mines with dynamite downrange. Humanoid machines of war seek to find their place within the borders of nations that once held their reigns, their construct forms granted freedom during the final days of The Great Conflict. Celestials and Devils given corporeal form wander the lands freely, carrying no memory of their lives before crawling from the ashes of battle-scarred lands.
Above all else, Levomia is a world of possibility teetering on the precipice of it's future; one where it may become a shining beacon of prosperity, or a smoldering ruin mourning what might have been. Amidst the turmoil, would-be heroes rise to the call every day, and still more meet an early grave.
Upon Levomia, who will you become?
Adventures in Levomia is a long-form campaign for 4-6 players, created with an emphasis on player agency & choice. By working with your Dungeon Master (me!) & your fellow players, it's my goal to develop a unique, customized experience for each and every table. Rather than presenting pre-written adventures or official modules, I work to weave in the desires of the player - as well as their character backstories - to craft a wholly original experience each & every time. My games are very narrative-focused, with a heavy emphasis on roleplay interaction. If you're looking for somewhere to flex your amateur theater muscles, this might be the game for you!
Upon landing on the hosted game page, you will be given the opportunity to Join Campaign via a button on the righthand side of your screen. In order to join, creating a StartPlaying.Games account is required. Once you've joined, I will be informed and we will be able to communicate through StartPlaying.
Game: D&D 5e
Cost: $30/Session
Group type: Online
Experience: Veteran (22 years playing/17 years DMing)
Location/Timezone: Texas - Central Time
Schedule: Sessions start every Saturday evening - 4:00pm Pacific / 5:00pm Mountain / 6:00pm Central / 7:00pm Eastern/11:00pm UTC. Schedule is flexible by up to an hour forward, and real life always comes first - so if you need to cancel your needs will always be respected. Typical session runs 4-5 hours.
Roles sought: 4 Players
Game style: To set proper expectations, this will be a High-RP game. I put a lot of narrative focus into character downtime, building of interpersonal relationships between characters, and giving them a chance to really express themselves and develop into complex, believable beings; not just Combat Stat Blocks.
Things to Expect Going In:
-There may be extended periods of time where your PC is out of the spotlight. 20-30 minutes in some cases. Rest assured, you and your character will be given the chance to shine and receive an equal amount of total "Screen Time" as the other PCs, but you will definitely have the most fun if you can invest not only in your PC, but in the PCs of the other players at the table, as well.
-Expect to spend time in-session roleplaying the quieter moments with your character; the return trip from the adventure, resting around the campfire, enjoying dinner with your companions, recovering from incurred injuries, and negotiating your next course of action with both your party and any appropriate NPCs.
-Rest assured, there will be plenty of combat! However, my style of writing means that sometimes the combat can take a bit to actually get to. Generally, you should expect about 4-6 sessions of heavy Roleplay, followed by 3-5 sessions of heavy Combat.
Additionally, I make use of the Lines & Veils, X-Card, and Aftercare safety tools. I pride myself on ensuring my tables are a Safe Space, with a zero-tolerance policy towards hate speech & bullying. It's my highest priority to ensure that every player feels comfortable & is enjoying themselves; my proverbial door is always open in order to ensure that any concerns are addressed quickly and professionally.
About the adventure
Twenty years following a nearly century-long war known as The Great Conflict, Levomia is a world of tangible magic, surging technology, intrigue, and bureaucratic tension. As national leaders vie for influence both within and beyond their borders, ancient curses and dark forces menace the conflict-addled land, threatening the uneasy peace of it's 11 major nations. With the advent of magical aerial vehicles known as AulaNavs, as well as the introduction of rail-guided locomotives called AulaVects, the distance between lands is shrinking with each passing day, as journeys that once took many moons to complete can now be made in a matter of hours.
Levomia is a world where the simplicity of technology joins in union with the everlasting beauty of the old.
Guardsmen in plate armor hold lever-action rifles at the ready, defending the occupants of fortresses that have stood for millennia.
Atop the peaks of mountains formed from shards of stone which fell from the heavens, dragons scheme in hidden lairs whilst would-be fortune hunters blast open mines with dynamite downrange.
Humanoid machines of war seek to find their place within the borders of nations that once held their reigns, their construct forms granted freedom during the final days of The Great Conflict.
Celestials and Devils given corporeal form wander the lands freely, carrying no memory of their lives before crawling from the ashes of battle-scarred lands.
Above all else, Levomia is a world of possibility teetering on the precipice of it's future; one where it may become a shining beacon of prosperity, or a smoldering ruin mourning what might have been. Amidst the turmoil, would-be heroes rise to the call every day, and still more meet an early grave.
Upon Levomia, who will you become?
Adventures in Levomia is a long-form campaign for 4-6 players, created with an emphasis on player agency & choice. By working with your Dungeon Master (me!) & your fellow players, it's my goal to develop a unique, customized experience for each and every table. Rather than presenting pre-written adventures or official modules, I work to weave in the desires of the player - as well as their character backstories - to craft a wholly original experience each & every time. My games are very narrative-focused, with a heavy emphasis on roleplay interaction. If you're looking for somewhere to flex your amateur theater muscles, this might be the game for you!
How to Join
Follow this link: Saturday Evenings Adventures in Levomia
Upon landing on the hosted game page, you will be given the opportunity to Join Campaign via a button on the righthand side of your screen. In order to join, creating a StartPlaying.Games account is required.
Once you've joined, I will be informed and we will be able to communicate through StartPlaying.
I hope to hear from you soon!