Whats Been Happening: The group is in Phandelver at a cave called Cragmaw (current lvl 3) and in middle of combat but due to IRL event some players had to leave the campaign. And after the campaign is finished we were going to choose to continue after with a different module with same characters.
Campaign Info: This campaign is perfect for beginners and veterans to get their feet wet into playing DND or for vets of the game getting back into it. I combine the 2 adventures into one to expand the campaign. This adventure will go from lvl 1-5 and will take about 12 - 18 session to complete. A short but sweet campaign.
Dragons of Stormwreck Isle:Dragons of Stormwreck Isle draws the characters into the midst of an ancient war among dragons as they explore an island that has long been a battlefield in that conflict. The isle's magical scars left behind by the death of dragons. Faced with the evil schemes of one living dragon and the righteous anger of another, they'll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle.
Lost Mines of Phandelver: after completeing the Isle they find themselves at the city of Neverwinter when their dwarf patron and friend, Gundren Rockseeker, hires them to escort a wagon to Phandalin. Gundren has gone ahead with a warrior, Sildar Hallwinter, to attend to business in the town while the adventures follow with the supplies. The adventures will be paid 10 gp each by the owner of Barthen’s Provisions in Phandalin when they deliver the wagon safely to that trading post. From what stories they heard in Phandalin that there is a Mine carved out by dwarfs and gnomes but the mine has been missing for centuries. Rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mines. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers — a trio of dwarves — have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines.
Game Style: I am not really a rules lawyer but at the same time rules can help the game not be broken, so my games are loose when it comes to that as DND rule can be not so clear sometimes. As it comes to being a chaotic player that I've experienced with over the years. I like a lot of shenanigan's around my table as it makes it more fun and interesting, But be courteous of other people around you. That is my main rule at my table. If you want to check how I run my games I also have a YouTube channel on my games called McCluskers Gaming
Contact: You can message me here, Discord SeanP03 (McCluskers)#9529 , or at the game link at Start Playing
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Game: D&D 5e
Group Type: Online (FOUNDRY VTT)
Experience: Any (New/A few years/Veteran)
Timezone: Based in PST, but all zones welcome
Seats: 2 OPEN
Price: $15 Per Session
Start Playing Link: https://startplaying.games/adventure/clgqvdl3g000008l6f6wm3qjy
Whats Been Happening: The group is in Phandelver at a cave called Cragmaw (current lvl 3) and in middle of combat but due to IRL event some players had to leave the campaign. And after the campaign is finished we were going to choose to continue after with a different module with same characters.
Campaign Info: This campaign is perfect for beginners and veterans to get their feet wet into playing DND or for vets of the game getting back into it. I combine the 2 adventures into one to expand the campaign. This adventure will go from lvl 1-5 and will take about 12 - 18 session to complete. A short but sweet campaign.
Dragons of Stormwreck Isle: Dragons of Stormwreck Isle draws the characters into the midst of an ancient war among dragons as they explore an island that has long been a battlefield in that conflict. The isle's magical scars left behind by the death of dragons. Faced with the evil schemes of one living dragon and the righteous anger of another, they'll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle.
Lost Mines of Phandelver: after completeing the Isle they find themselves at the city of Neverwinter when their dwarf patron and friend, Gundren Rockseeker, hires them to escort a wagon to Phandalin. Gundren has gone ahead with a warrior, Sildar Hallwinter, to attend to business in the town while the adventures follow with the supplies. The adventures will be paid 10 gp each by the owner of Barthen’s Provisions in Phandalin when they deliver the wagon safely to that trading post. From what stories they heard in Phandalin that there is a Mine carved out by dwarfs and gnomes but the mine has been missing for centuries. Rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mines. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers — a trio of dwarves — have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines.
Game Style: I am not really a rules lawyer but at the same time rules can help the game not be broken, so my games are loose when it comes to that as DND rule can be not so clear sometimes. As it comes to being a chaotic player that I've experienced with over the years. I like a lot of shenanigan's around my table as it makes it more fun and interesting, But be courteous of other people around you. That is my main rule at my table. If you want to check how I run my games I also have a YouTube channel on my games called McCluskers Gaming
Contact: You can message me here, Discord SeanP03 (McCluskers)#9529 , or at the game link at Start Playing