yet again looking for more players because none can stay for more than a day. I don't get why, I tried really hard to make it interesting and adaptable but they still leave, maybe I'm not meant to be a dm, I really like being one but nobody stays. elysium_
Call me the Potato Cat. I shall be your guide in my Potato wisdom. Warning: Potato Wisdom is copyrighted and if used will result in 4573 Potato Cats boiling you in Canola oil for aproxomently 4.3 hours at 93 degrees C. do not copy my Qoutes
They don't even make it to one session and leave without saying anything then again all of my campaigns I dm end up like this
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Call me the Potato Cat. I shall be your guide in my Potato wisdom. Warning: Potato Wisdom is copyrighted and if used will result in 4573 Potato Cats boiling you in Canola oil for aproxomently 4.3 hours at 93 degrees C. do not copy my Qoutes
I'd be happy to offer my assistance in identifying the challenges you're facing with player retention and working together to improve your campaigns. If you're interested, please send me a message with your Discord details, and we can have a conversation.
In my role as a Dungeon Master, I've learned that player retention is a multifaceted issue. There are various factors and unique circumstances that can contribute to players departing from your campaigns. Let's explore these complexities and come up with strategies to enhance your gaming experience.
Here are some things we can talk about, that just off the top of my head can lead to low player retention... especially if you're not even getting to the 1st session.
Communication Issues: It's possible that there are communication problems either in the initial campaign pitch or during the recruitment process. Players may not fully understand what to expect from the campaign or your DMing style.
Scheduling Conflicts: If the you and players cannot find suitable session times, it can lead to players dropping out before even starting.
Expectation Mismatch: There might be a disconnect between what the players are expecting and what you're offering in terms of gameplay, story, or difficulty level.
Inadequate Session Zero: It appears that you may not be conducting a Session Zero, or at least a GOOD Session Zero where expectations are set, characters are created, and any questions or concerns are addressed. This can lead to confusion and uncertainty among players.
Online Etiquette: Online play often requires a different set of etiquette and communication skills than in-person gaming. Players may leave if they don't feel comfortable or if things are not well organized prior to getting everybody together.
Consistency: If players feel like consistency will become an issue either from other players or from you as the DM, players may lose trust and interest in committing to the campaign.
Preparedness: I've touched on this before, but it's worth mentioning twice. Players may leave if you seem unprepared or disorganized, making it difficult for them to immerse themselves in the game. An unorganized or unprepared DM is a major red flag for players.
Interpersonal Dynamics: There could be interpersonal issues within the group, leading to players leaving without providing feedback.
To improve player retention, some things that I do to ensure retention are the following.
Clear Campaign Pitch: Ensure that the campaign pitch clearly communicates the setting, expectations, and any house rules or unique elements of the game.
Scheduling: Be open to finding session times that accommodate the availability of the interested players. But once those times are set it has to be consistent.
Session Zero: Conduct a proper Session Zero to set expectations, establish character backgrounds, and discuss any player concerns.
Online Etiquette: Emphasize the importance of respectful and clear communication in the online gaming environment. This includes providing expectations of good stable internet, a quality mic, push to talk if needed for players who may have a ton of background noise and things of that nature.
Consistency: Commit to running campaigns consistently and avoid starting new ones before completing ongoing ones. It does not sound like you're having this issue, but it's worth mentioning in case you're trying to run multiple games.
Preparation: Be well-prepared for each session, ensuring that players have a smooth and engaging experience.
Feedback: Encourage players to provide feedback on their experiences, both positive and negative, to identify areas for improvement.
Player Screening: Consider a more selective approach to recruiting players to find individuals whose playstyle and expectations align with your DM's style. I can't stress enough how important this step is. Your DM style may not be the right fit for some players, and some players may not be the right fit for your DM style. Also, it really helps if you get players who are all looking for the same type of game.
Run and official Campaign: Everybody wants to be the next Matt Mercer and create their own world, with their own epic story and all that jazz. And that's great. However, if you're trying this and having issues with retention, consider running an official WotC campaign. Maybe start with Lost Mine of Phandelver. Your players will know that there is campaign structure since it's already written, and it will give them a ton of lore to feed off of when making their characters. Then after that short campaign is done, and you have players who now trust you as a DM, you can introduce them to your own world/storylines. Or maybe you may just fall in love with the group and keep the same characters and expand your story into a homebrewed Sword Coast Adventure.
It's crucial for the DM to reflect on their approach and make adjustments based on player feedback to increase the chances of building a stable and engaged player group. Additionally, it's important for the you not to be too hard on yourself; improving as a DM often involves a learning curve and adapting to different player preferences and dynamics.
Again, I'm more than willing to help you out if you want the help. Hopefully we can chat soon.
Also, don’t doubt your skills as a DM. It’s really hard to find a group online that gets to a single session, I haven’t played a game at all yet despite wanting to do so for a while. Looking forward to have my first session 0!
I'm fairly new with just 1 one-shot and a 3 session homebrew campaign going. My timezone is WEST / UTC+1 so if that doesn't go to far from ur time (and if it does, it's during free days where I would be up anyways) I'm up for a game! Right now I'm open to any day of the week but in the future it will most likely be weekends. If everything is fine with that, then my discord is .kildar
I'd be happy to offer my assistance in identifying the challenges you're facing with player retention and working together to improve your campaigns. If you're interested, please send me a message with your Discord details, and we can have a conversation.
In my role as a Dungeon Master, I've learned that player retention is a multifaceted issue. There are various factors and unique circumstances that can contribute to players departing from your campaigns. Let's explore these complexities and come up with strategies to enhance your gaming experience.
Here are some things we can talk about, that just off the top of my head can lead to low player retention... especially if you're not even getting to the 1st session.
Communication Issues: It's possible that there are communication problems either in the initial campaign pitch or during the recruitment process. Players may not fully understand what to expect from the campaign or your DMing style.
Scheduling Conflicts: If the you and players cannot find suitable session times, it can lead to players dropping out before even starting.
Expectation Mismatch: There might be a disconnect between what the players are expecting and what you're offering in terms of gameplay, story, or difficulty level.
Inadequate Session Zero: It appears that you may not be conducting a Session Zero, or at least a GOOD Session Zero where expectations are set, characters are created, and any questions or concerns are addressed. This can lead to confusion and uncertainty among players.
Online Etiquette: Online play often requires a different set of etiquette and communication skills than in-person gaming. Players may leave if they don't feel comfortable or if things are not well organized prior to getting everybody together.
Consistency: If players feel like consistency will become an issue either from other players or from you as the DM, players may lose trust and interest in committing to the campaign.
Preparedness: I've touched on this before, but it's worth mentioning twice. Players may leave if you seem unprepared or disorganized, making it difficult for them to immerse themselves in the game. An unorganized or unprepared DM is a major red flag for players.
Interpersonal Dynamics: There could be interpersonal issues within the group, leading to players leaving without providing feedback.
To improve player retention, some things that I do to ensure retention are the following.
Clear Campaign Pitch: Ensure that the campaign pitch clearly communicates the setting, expectations, and any house rules or unique elements of the game.
Scheduling: Be open to finding session times that accommodate the availability of the interested players. But once those times are set it has to be consistent.
Session Zero: Conduct a proper Session Zero to set expectations, establish character backgrounds, and discuss any player concerns.
Online Etiquette: Emphasize the importance of respectful and clear communication in the online gaming environment. This includes providing expectations of good stable internet, a quality mic, push to talk if needed for players who may have a ton of background noise and things of that nature.
Consistency: Commit to running campaigns consistently and avoid starting new ones before completing ongoing ones. It does not sound like you're having this issue, but it's worth mentioning in case you're trying to run multiple games.
Preparation: Be well-prepared for each session, ensuring that players have a smooth and engaging experience.
Feedback: Encourage players to provide feedback on their experiences, both positive and negative, to identify areas for improvement.
Player Screening: Consider a more selective approach to recruiting players to find individuals whose playstyle and expectations align with your DM's style. I can't stress enough how important this step is. Your DM style may not be the right fit for some players, and some players may not be the right fit for your DM style. Also, it really helps if you get players who are all looking for the same type of game.
Run and official Campaign: Everybody wants to be the next Matt Mercer and create their own world, with their own epic story and all that jazz. And that's great. However, if you're trying this and having issues with retention, consider running an official WotC campaign. Maybe start with Lost Mine of Phandelver. Your players will know that there is campaign structure since it's already written, and it will give them a ton of lore to feed off of when making their characters. Then after that short campaign is done, and you have players who now trust you as a DM, you can introduce them to your own world/storylines. Or maybe you may just fall in love with the group and keep the same characters and expand your story into a homebrewed Sword Coast Adventure.
It's crucial for the DM to reflect on their approach and make adjustments based on player feedback to increase the chances of building a stable and engaged player group. Additionally, it's important for the you not to be too hard on yourself; improving as a DM often involves a learning curve and adapting to different player preferences and dynamics.
Again, I'm more than willing to help you out if you want the help. Hopefully we can chat soon.
What he said. Plus, making sure you fit in with what your players are looking for. If you're running a game that has puzzles and deep brain drama, a bunch of Murder Hobos will only last a play session. Consequently, if your game caters to combat with little thought-provoking, Deep thinkers will pass on it also.
yet again looking for more players because none can stay for more than a day. I don't get why, I tried really hard to make it interesting and adaptable but they still leave, maybe I'm not meant to be a dm, I really like being one but nobody stays.
elysium_
Call me the Potato Cat. I shall be your guide in my Potato wisdom.
Warning: Potato Wisdom is copyrighted and if used will result in 4573 Potato Cats boiling you in Canola oil for aproxomently 4.3 hours at 93 degrees C. do not copy my Qoutes
I would like join I am fat man#2558 contact me when you can
They don't even make it to one session and leave without saying anything then again all of my campaigns I dm end up like this
Call me the Potato Cat. I shall be your guide in my Potato wisdom.
Warning: Potato Wisdom is copyrighted and if used will result in 4573 Potato Cats boiling you in Canola oil for aproxomently 4.3 hours at 93 degrees C. do not copy my Qoutes
@Purplepotatopower,
I'd be happy to offer my assistance in identifying the challenges you're facing with player retention and working together to improve your campaigns. If you're interested, please send me a message with your Discord details, and we can have a conversation.
In my role as a Dungeon Master, I've learned that player retention is a multifaceted issue. There are various factors and unique circumstances that can contribute to players departing from your campaigns. Let's explore these complexities and come up with strategies to enhance your gaming experience.
Here are some things we can talk about, that just off the top of my head can lead to low player retention... especially if you're not even getting to the 1st session.
Communication Issues: It's possible that there are communication problems either in the initial campaign pitch or during the recruitment process. Players may not fully understand what to expect from the campaign or your DMing style.
Scheduling Conflicts: If the you and players cannot find suitable session times, it can lead to players dropping out before even starting.
Expectation Mismatch: There might be a disconnect between what the players are expecting and what you're offering in terms of gameplay, story, or difficulty level.
Inadequate Session Zero: It appears that you may not be conducting a Session Zero, or at least a GOOD Session Zero where expectations are set, characters are created, and any questions or concerns are addressed. This can lead to confusion and uncertainty among players.
Online Etiquette: Online play often requires a different set of etiquette and communication skills than in-person gaming. Players may leave if they don't feel comfortable or if things are not well organized prior to getting everybody together.
Consistency: If players feel like consistency will become an issue either from other players or from you as the DM, players may lose trust and interest in committing to the campaign.
Preparedness: I've touched on this before, but it's worth mentioning twice. Players may leave if you seem unprepared or disorganized, making it difficult for them to immerse themselves in the game. An unorganized or unprepared DM is a major red flag for players.
Interpersonal Dynamics: There could be interpersonal issues within the group, leading to players leaving without providing feedback.
To improve player retention, some things that I do to ensure retention are the following.
Clear Campaign Pitch: Ensure that the campaign pitch clearly communicates the setting, expectations, and any house rules or unique elements of the game.
Scheduling: Be open to finding session times that accommodate the availability of the interested players. But once those times are set it has to be consistent.
Session Zero: Conduct a proper Session Zero to set expectations, establish character backgrounds, and discuss any player concerns.
Online Etiquette: Emphasize the importance of respectful and clear communication in the online gaming environment. This includes providing expectations of good stable internet, a quality mic, push to talk if needed for players who may have a ton of background noise and things of that nature.
Consistency: Commit to running campaigns consistently and avoid starting new ones before completing ongoing ones. It does not sound like you're having this issue, but it's worth mentioning in case you're trying to run multiple games.
Preparation: Be well-prepared for each session, ensuring that players have a smooth and engaging experience.
Feedback: Encourage players to provide feedback on their experiences, both positive and negative, to identify areas for improvement.
Player Screening: Consider a more selective approach to recruiting players to find individuals whose playstyle and expectations align with your DM's style. I can't stress enough how important this step is. Your DM style may not be the right fit for some players, and some players may not be the right fit for your DM style. Also, it really helps if you get players who are all looking for the same type of game.
It's crucial for the DM to reflect on their approach and make adjustments based on player feedback to increase the chances of building a stable and engaged player group. Additionally, it's important for the you not to be too hard on yourself; improving as a DM often involves a learning curve and adapting to different player preferences and dynamics.
Again, I'm more than willing to help you out if you want the help. Hopefully we can chat soon.
Hello, I’m interested! My tag’s plelb#0
Also, don’t doubt your skills as a DM. It’s really hard to find a group online that gets to a single session, I haven’t played a game at all yet despite wanting to do so for a while. Looking forward to have my first session 0!
Hey, at least your players don't flake out on the day of the game WITH COMPLETE RADIO SILENCE when you message them to get them to show up.
I am interested and i wont leave.
I might be interested but it depends on time and dates and if you allow high shcoolers( I am a minor)
i'll join and stay for awhile
here's my discord if you want to play sometime
Zinova#7007
Hi I would like to join my discord is sara421
i would like to join, my discord is goldenkarel
I'm fairly new with just 1 one-shot and a 3 session homebrew campaign going. My timezone is WEST / UTC+1 so if that doesn't go to far from ur time (and if it does, it's during free days where I would be up anyways) I'm up for a game! Right now I'm open to any day of the week but in the future it will most likely be weekends.
If everything is fine with that, then my discord is .kildar
I'm looking to play. My discord is Gummi2208
I'm interested! I sent a friend request to your discord.
"By the moon, by the shadows."
What he said. Plus, making sure you fit in with what your players are looking for. If you're running a game that has puzzles and deep brain drama, a bunch of Murder Hobos will only last a play session.
Consequently, if your game caters to combat with little thought-provoking, Deep thinkers will pass on it also.
Just my two cents as a Forever MD/GM
gm_dm_alexander is my Discord
Any luck finding new players?
gm_dm_alexander is my Discord
I'd be happy to join, but I'm mostly on here at like midnight.
If you somehow still need players I'm down for the long run to help you become better from a player preceptive