What fate awaits a motley crew of malevolent souls upon their demise? Besides being condemned to an eternal train's journey towards the depths of hell. Fear not, wicked beings, for the deities of evil revel in your suffering! As the train encounters an unforeseen obstacle, grinding to a sinister halt, you, my sinister companions, are presented with a peculiar chance to break free. But ponder this: How shall you seize this opportunity? Will you cast aside your malevolence and insatiable avarice to achieve liberation, or shall your corrupted souls remain imprisoned, sinking deeper into this infernal realm?
In more refined terms, this game revolves around a gripping narrative where in the players embark on a treacherous journey aboard a train traversing the depths of hell, ultimately destined for the ominous Blackrock Prison of Avernus. However, an unexpected turn of events presents a unique opportunity for our nefarious protagonists. It is important to note that the players will assume the roles of morally ambiguous characters, who have previously faced defeat at the hands of valiant heroes and now find themselves condemned to imprisonment in the infernal realm. As a cohesive group, your primary objective shall be to escape from the depths of hell itself.
This game starts Saturday @ 1:00pm EST, runs for 4 hours with a 10 minute break at the 2 hour mark.
How to prepare
Prior to the commencement of the game, it is appreciated that you possess a functional microphone, access to Discord for communication, as well as access to both Roll20 and D&D Beyond platforms. If you encounter any difficulties or are unfamiliar with these tools, rest assured that I am more than willing to provide guidance and assistance. Additionally, I am flexible and capable of devising suitable workarounds to address any challenges that may arise during our gameplay.
A pre-game session zero will be conducted to facilitate character creation and offer assistance to all participants. The following guidelines are applicable to each player:
1. Characters will commence the game at level 12.
2. The distribution of attribute scores will adhere to the standard array: 15, 14, 13, 12, 10, 8.
3. As individuals embodying malevolent personas, the alignment of your characters should be primarily evil, or at most, chaotic neutral.
4. Each character should possess a documented record of transgressions, encompassing a spectrum that spans from minor infractions such as loitering to heinous acts like genocide.
5. It is strongly advised to avoid the archetype of a "murder hobo" - a character solely focused on indiscriminate killing - to maintain a more nuanced gameplay experience. Please note that these guidelines aim to establish a more immersive and meaningful gameplay environment.
This game is free to play, under these conditions-
Punctuality: Players are required to arrive on time for the first 10 sessions, with a 10-minute grace period. This ensures that the game can start promptly and everyone can participate fully from the beginning.
Session Duration and Breaks: Players are expected to play the full 4-hour session with a designated break at the 2-hour mark. This helps maintain focus and energy levels throughout the game.
Communication of Absences: If a player needs to miss or leave early, they must communicate this to the DM within a 24-hour period before the session. This allows the DM to adjust the game accordingly.
Consequences for Repeated Absences: If a player misses two sessions in a row without prior communication, they will be removed from the game. This ensures the commitment of all players to the group's schedule.
Emergency Situations: If a player encounters an emergency or other circumstances preventing them from continuing, they must inform the DM as soon as possible. This ensures that the DM can make necessary adjustments and prioritize the player's well-being.
Prohibition of Disruptive Behavior: Players are prohibited from engaging in deliberate acts of disruption or sabotage within the game, such as endangering their character, targeting other player characters, or adopting intentionally disruptive behavior to prompt expulsion from the game. Such conduct undermines the collaborative and immersive nature of the gaming experience.
Failure to adhere to any of the aforementioned guidelines may incur a penalty of $20 payable to the Dungeon Master (DM). Similarly, if the DM fails to uphold any of the outlined conditions, they are obligated to compensate all players with a payment of $20 each. This mutual accountability ensures that all participants are committed to maintaining the integrity and smooth operation of the gaming experience.
If interest or have questions send a me Direct Message @ SamLake22#1687 on discord
What fate awaits a motley crew of malevolent souls upon their demise? Besides being condemned to an eternal train's journey towards the depths of hell. Fear not, wicked beings, for the deities of evil revel in your suffering! As the train encounters an unforeseen obstacle, grinding to a sinister halt, you, my sinister companions, are presented with a peculiar chance to break free. But ponder this: How shall you seize this opportunity? Will you cast aside your malevolence and insatiable avarice to achieve liberation, or shall your corrupted souls remain imprisoned, sinking deeper into this infernal realm?
In more refined terms, this game revolves around a gripping narrative where in the players embark on a treacherous journey aboard a train traversing the depths of hell, ultimately destined for the ominous Blackrock Prison of Avernus. However, an unexpected turn of events presents a unique opportunity for our nefarious protagonists. It is important to note that the players will assume the roles of morally ambiguous characters, who have previously faced defeat at the hands of valiant heroes and now find themselves condemned to imprisonment in the infernal realm. As a cohesive group, your primary objective shall be to escape from the depths of hell itself.
This game starts Saturday @ 1:00pm EST, runs for 4 hours with a 10 minute break at the 2 hour mark.
How to prepare
Prior to the commencement of the game, it is appreciated that you possess a functional microphone, access to Discord for communication, as well as access to both Roll20 and D&D Beyond platforms. If you encounter any difficulties or are unfamiliar with these tools, rest assured that I am more than willing to provide guidance and assistance. Additionally, I am flexible and capable of devising suitable workarounds to address any challenges that may arise during our gameplay.
A pre-game session zero will be conducted to facilitate character creation and offer assistance to all participants. The following guidelines are applicable to each player:
1. Characters will commence the game at level 12.
2. The distribution of attribute scores will adhere to the standard array: 15, 14, 13, 12, 10, 8.
3. As individuals embodying malevolent personas, the alignment of your characters should be primarily evil, or at most, chaotic neutral.
4. Each character should possess a documented record of transgressions, encompassing a spectrum that spans from minor infractions such as loitering to heinous acts like genocide.
5. It is strongly advised to avoid the archetype of a "murder hobo" - a character solely focused on indiscriminate killing - to maintain a more nuanced gameplay experience. Please note that these guidelines aim to establish a more immersive and meaningful gameplay environment.
This game is free to play, under these conditions-
Punctuality: Players are required to arrive on time for the first 10 sessions, with a 10-minute grace period. This ensures that the game can start promptly and everyone can participate fully from the beginning.
Session Duration and Breaks: Players are expected to play the full 4-hour session with a designated break at the 2-hour mark. This helps maintain focus and energy levels throughout the game.
Communication of Absences: If a player needs to miss or leave early, they must communicate this to the DM within a 24-hour period before the session. This allows the DM to adjust the game accordingly.
Consequences for Repeated Absences: If a player misses two sessions in a row without prior communication, they will be removed from the game. This ensures the commitment of all players to the group's schedule.
Emergency Situations: If a player encounters an emergency or other circumstances preventing them from continuing, they must inform the DM as soon as possible. This ensures that the DM can make necessary adjustments and prioritize the player's well-being.
Failure to adhere to any of the aforementioned guidelines may incur a penalty of $20 payable to the Dungeon Master (DM). Similarly, if the DM fails to uphold any of the outlined conditions, they are obligated to compensate all players with a payment of $20 each. This mutual accountability ensures that all participants are committed to maintaining the integrity and smooth operation of the gaming experience.
If interest or have questions send a me Direct Message @ SamLake22#1687 on discord
Sorry, forgot to put the time and date for this game