Hello this is Marcus(AKA Vibez)!! I will begin DUNGEON MASTERINGONLINEADVENTURES using the **NEW**2024 Player's HandbookRULESET!! I have been reading over the rulebook for the past week and creating characters with almost every CORE class and species, and I WILL BE ABLE TO HELP YOU START YOUR NEW ADVENTURE AS WELL!! This ruleset has STREAMLINED and SIMPLIFIED many technical aspects of the game, making MAJORREWORKS AND IMPROVEMENTS TOEVERYCLASS, SPECIES, AND BACKGROUND.LEVEL 1 CHARACTERS AREMUCHBETTER SUITED to face the perils that D&D has to offer, ULTIMATELY PROVIDINGA MUCH MOREFLUIDANDFUNSTYLE OF GAMEPLAYRIGHT AT THE BEGINNING!
LET'S GET STARTED!! The adventure we will be starting with is D&D Beyond's adventure:
Frozen Sick
Something is killing people in Palebank Village, and if the characters don’t stop it, they might be next. “Frozen Sick” is an adventure that takes characters from 1st to 3rd level and introduces them to the continent’s Biting North region—the bleak arctic realms of the Greying Wildlands and Eiselcross.
Game: D&D 5e (2024 edition) Group preferred: Online Experience: New / a few years / veteran Location/Timezone: (GMT -10 Hawaii) Availability: (Pref Sundays but flexible) Preferred role: Player Game style: (casual, with passion to keep things smoothly moving forward)
I grew up playing D&D with my family since I was about 12 years old (I'm now 32). Growing up playing with my brothers was LIFE-CHANGINGFOR ME. Our stubbornness, pride, and naivety led us through many WONDERFUL MOMENTS ANDINCREDIBLEMEMORIES TOGETHER and IWILL FOREVER BE GRATEFUL TO D&D!!
I HOPE TO BRING THATSPIRIT OF FUNTO THEMASSESWITH THENEXT GENERATION OF D&D, using D&D Beyond's native MAPS (now in Alpha) and ENCOUNTERS (now in Beta) resources as well as embracing PROJECT SIGIL during its incredible journey of REVOLUTIONIZING THE WAYD&DIS ENJOYED BY PEOPLEALL OVER THE WORLD!!I WANT TOCREATE A SPACEFOR PEOPLE TOGET TOGETHER AND PLAY a fun board game, and EMBRACETHE CHALLENGESANDREWARDSTHAT THISINCREDIBLEGAME HAS TO OFFER **AS A GROUP!**
THE FEE WILL BE $10/SESSION. This will help to cover the rulebook costs! The reason I will be charging for these sessions is because AS PASSIONATE AS I AM ABOUT THIS, MY TIME IS VALUABLE AND I'VE BEEN PUTTING A LOT OF LOVE AND EFFORT INTO DOING THIS FOR THE COMMUNITY AND DOING IT WELL!!I WILLTRY MY BEST TO MAKE THE EXPERIENCEWORTH IT FOR EVERYONE INVOLVED!! I will be sharing the COMPLETE bundle of DIGITAL RULEBOOKS with EVERYONE in the campaign AS THEY ARE RELEASED, beginning with the 2024 Player's Handbook as we MAKE CHARACTERS, MEET EACH OTHER, and GET THE PARTY READY FOR ADVENTURE!!
I'M LOOKING TO PLAY SUNDAYS, and since MYTIMEZONE ISGMT -10 (Hawaii), early for me most likely means later for you guys. LET'S START WITH 10AM-2PM HST and try to lock in a time around then that WORKS FOR EVERYONE! - Once we have4-5 PLAYERS, I am open to meeting1-on-1 tocreate charactersoutside of just Sundays, and if things move along quickly enough I'm open to kicking things off this upcomingSeptember 15th!
MYPLAYSTYLEIS ON THECASUAL HARDCORESIDE. I'm not super heavy into roleplay, although I PUT IN THE EFFORT FOR OTHERSTO ENJOY THE EXPERIENCE ANDI ENCOURAGE THE PARTY TO DO THE SAME!!WE'RE ALL HERE TOHAVE A GOOD TIMESOSHOW UP AS YOURBEST SELVESAND LET'S HAVE ABLAST!!
Being a Player
If you want to be one of the protagonists in your group’s adventures, consider being a player. Here’s what players do:
Make a Character. Your character is your alter ego in the fantasy world of the game. Use the rules in chapter 2 of the 2024 Player's Handbook to create your character.
Team Up. Your character joins the other players’ characters to form an adventuring party. These adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters.
Venture Forth. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
The three main pillars of D&D play are social interaction, exploration, and combat. Whichever one you’re experiencing, the game unfolds according to this basic pattern:
The Dungeon Master Describes a Scene. The DM tells the players where their adventurers are and what’s around them (how many doors lead out of a room, what’s on a table, and so on).
The Players Describe What Their Characters Do. Typically, the characters stick together as they travel through a dungeon or another environment. Sometimes different adventurers do different things: one adventurer might search a treasure chest while a second examines a mysterious symbol engraved on a wall and a third keeps watch for monsters. Outside combat, the DM ensures that every character has a chance to act and decides how to resolve their activity. In combat, the characters take turns.
The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and tries to open a door, the DM might say the door opens and describe what lies beyond. But the door might be locked, the floor might hide a trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the game back to step 1.
This pattern holds during every game session (each time you sit down to play D&D), whether the adventurers are talking to a noble, exploring a ruin, or fighting a dragon. In certain situations—particularly combat—the action is more structured, and everyone takes turns.
Hello this is Marcus (AKA Vibez)!! I will begin DUNGEON MASTERING ONLINE ADVENTURES using the **NEW** 2024 Player's Handbook RULESET!! I have been reading over the rulebook for the past week and creating characters with almost every CORE class and species, and I WILL BE ABLE TO HELP YOU START YOUR NEW ADVENTURE AS WELL!! This ruleset has STREAMLINED and SIMPLIFIED many technical aspects of the game, making MAJOR REWORKS AND IMPROVEMENTS TO EVERY CLASS, SPECIES, AND BACKGROUND. LEVEL 1 CHARACTERS ARE MUCH BETTER SUITED to face the perils that D&D has to offer, ULTIMATELY PROVIDING A MUCH MORE FLUID AND FUN STYLE OF GAMEPLAY RIGHT AT THE BEGINNING!
LET'S GET STARTED!! The adventure we will be starting with is D&D Beyond's adventure:
Frozen Sick
Something is killing people in Palebank Village, and if the characters don’t stop it, they might be next. “Frozen Sick” is an adventure that takes characters from 1st to 3rd level and introduces them to the continent’s Biting North region—the bleak arctic realms of the Greying Wildlands and Eiselcross.
Game: D&D 5e (2024 edition)
Group preferred: Online
Experience: New / a few years / veteran
Location/Timezone: (GMT -10 Hawaii)
Availability: (Pref Sundays but flexible)
Preferred role: Player
Game style: (casual, with passion to keep things smoothly moving forward)
I grew up playing D&D with my family since I was about 12 years old (I'm now 32). Growing up playing with my brothers was LIFE-CHANGING FOR ME. Our stubbornness, pride, and naivety led us through many WONDERFUL MOMENTS AND INCREDIBLE MEMORIES TOGETHER and I WILL FOREVER BE GRATEFUL TO D&D!!
I HOPE TO BRING THAT SPIRIT OF FUN TO THE MASSES WITH THE NEXT GENERATION OF D&D, using D&D Beyond's native MAPS (now in Alpha) and ENCOUNTERS (now in Beta) resources as well as embracing PROJECT SIGIL during its incredible journey of REVOLUTIONIZING THE WAY D&D IS ENJOYED BY PEOPLE ALL OVER THE WORLD!! I WANT TO CREATE A SPACE FOR PEOPLE TO GET TOGETHER AND PLAY a fun board game, and EMBRACE THE CHALLENGES AND REWARDS THAT THIS INCREDIBLE GAME HAS TO OFFER **AS A GROUP!**
THE FEE WILL BE $10/SESSION. This will help to cover the rulebook costs! The reason I will be charging for these sessions is because AS PASSIONATE AS I AM ABOUT THIS, MY TIME IS VALUABLE AND I'VE BEEN PUTTING A LOT OF LOVE AND EFFORT INTO DOING THIS FOR THE COMMUNITY AND DOING IT WELL!! I WILL TRY MY BEST TO MAKE THE EXPERIENCE WORTH IT FOR EVERYONE INVOLVED!! I will be sharing the COMPLETE bundle of DIGITAL RULEBOOKS with EVERYONE in the campaign AS THEY ARE RELEASED, beginning with the 2024 Player's Handbook as we MAKE CHARACTERS, MEET EACH OTHER, and GET THE PARTY READY FOR ADVENTURE!!
I'M LOOKING TO PLAY SUNDAYS, and since MY TIMEZONE IS GMT -10 (Hawaii), early for me most likely means later for you guys. LET'S START WITH 10AM-2PM HST and try to lock in a time around then that WORKS FOR EVERYONE!
- Once we have 4-5 PLAYERS, I am open to meeting 1-on-1 to create characters outside of just Sundays, and if things move along quickly enough I'm open to kicking things off this upcoming September 15th!
MY PLAYSTYLE IS ON THE CASUAL HARDCORE SIDE. I'm not super heavy into roleplay, although I PUT IN THE EFFORT FOR OTHERS TO ENJOY THE EXPERIENCE AND I ENCOURAGE THE PARTY TO DO THE SAME!! WE'RE ALL HERE TO HAVE A GOOD TIME SO SHOW UP AS YOUR BEST SELVES AND LET'S HAVE A BLAST!!
Being a Player
If you want to be one of the protagonists in your group’s adventures, consider being a player. Here’s what players do:
Make a Character. Your character is your alter ego in the fantasy world of the game. Use the rules in chapter 2 of the 2024 Player's Handbook to create your character.
Team Up. Your character joins the other players’ characters to form an adventuring party. These adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters.
Venture Forth. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
The three main pillars of D&D play are social interaction, exploration, and combat. Whichever one you’re experiencing, the game unfolds according to this basic pattern:
This pattern holds during every game session (each time you sit down to play D&D), whether the adventurers are talking to a noble, exploring a ruin, or fighting a dragon. In certain situations—particularly combat—the action is more structured, and everyone takes turns.