Game: D&D 5e Group preferred: Online Experience: New / a few years Location/Timezone: US Central time Availability: Saturdays for pretty much the whole day, most Sundays before 6 PM Preferred role: Player Game style: Looking for more storytelling/roleplay type groups, where the goal is more about creating memorable characters and interactions than just beating things up, roughly 70/30 in favor of plot, rp, and exploration rather than mechanics-driven combat.
I have a number of character ideas I've been wanting to try out for a while listed below, but haven't had the chance to, though a lot of them probably require some communication with the DM to make sure they're balanced and fit the world/party/atmosphere. i.e. don't play Testiclees the Face-eater in a serious campaign. I kind of spoiled the game for myself by bingeing Legends of Avantris content.
Testiclees the Face-eater; goliath barbarian with amnesia, he doesn't remember much about himself besides his name and the fact that the face is just the tastiest part of any animal. Spends his days hunting in the woods, he sells his kills to local butchers at a discount because he knows he took the best cut of meat for himself. What he doesn't know is that the butchers, who initially took the opportunity to rip him off every time, started to feel bad that he never picked up on their deception and started paying full price for the meat without telling him.
Azeras; juvenile silver dragon warlock with PTSD, he can't use his full dragon form because he was enslaved with an orb of dragonkind for years, maybe even decades, depending on how far back in time 3.5e actually took place (he was a former character that got stolen and the whole rest of the party died before they could try to hunt for him). Has access to the draconic change self ability and weaker cold breath (pretty sure I used the one for the silver wyrmling when I got to play him for a couple sessions because juvenile got buffed between 3.5 and 5e) but is extremely timid and will prioritize helping or protecting allies instead of attacking. Will also experience mental breaks if restrained, the exact form of which defaults to a catatonic state, but is up in the air if the DM wants to do something fun with it.
Hassan; wood elf cleric who hates the gods, he experienced a major event earlier in life that made him reject the gods for failing in their duties, and he intends to become the new god of life and protection, whatever it takes. Rather than praying to a deity for his magic, he meditated and trained for years to be able to see and interact with the weave, so casting spells for him is like pulling the threads of magical connection between its source and its target loose and tying them into a knot, a different knot for each spell. He forcibly drags threads of magic from the deities who fell down on the job, which can earn him their ire if he's (k)not careful.
Seldan; tabaxi alchemist who doesn't really speak common, his common is broken and accented (I literally just wanted to play the "drugs" cat meme and built him around the idea) and got kicked out of his hometown for selling drugs to kids. Kids that weren't actually kids, but halflings and gnomes, but nobody believed him. I came up with a homebrew alchemist class for him that follows the idea of sorcery points that could be put into potions with certain effects, but I understand that's not likely to be accepted without a full write-up and lengthy discussion with the DM.
Melrin; crazy old elf wizard who imbues all his magic into a large wooden soup spoon. The utensil is so old and covered in spells that it looks cracked and powdery, and it's unclear if he can even read it. He frequently uses spells that nobody believes are actually spells, until he uses them and explains how he does it, which usually amounts to a cantrip or low level spell being applied creatively. (Casting testicular torsion is easy, all you have to do is start with a mage hand, and as you're casting it you twist it around his nuts. It may only be able to apply 5 pounds of force, but any amount of force applied to the nuts is painful.)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Game: D&D 5e
Group preferred: Online
Experience: New / a few years
Location/Timezone: US Central time
Availability: Saturdays for pretty much the whole day, most Sundays before 6 PM
Preferred role: Player
Game style: Looking for more storytelling/roleplay type groups, where the goal is more about creating memorable characters and interactions than just beating things up, roughly 70/30 in favor of plot, rp, and exploration rather than mechanics-driven combat.
I have a number of character ideas I've been wanting to try out for a while listed below, but haven't had the chance to, though a lot of them probably require some communication with the DM to make sure they're balanced and fit the world/party/atmosphere. i.e. don't play Testiclees the Face-eater in a serious campaign. I kind of spoiled the game for myself by bingeing Legends of Avantris content.
Testiclees the Face-eater; goliath barbarian with amnesia, he doesn't remember much about himself besides his name and the fact that the face is just the tastiest part of any animal. Spends his days hunting in the woods, he sells his kills to local butchers at a discount because he knows he took the best cut of meat for himself. What he doesn't know is that the butchers, who initially took the opportunity to rip him off every time, started to feel bad that he never picked up on their deception and started paying full price for the meat without telling him.
Azeras; juvenile silver dragon warlock with PTSD, he can't use his full dragon form because he was enslaved with an orb of dragonkind for years, maybe even decades, depending on how far back in time 3.5e actually took place (he was a former character that got stolen and the whole rest of the party died before they could try to hunt for him). Has access to the draconic change self ability and weaker cold breath (pretty sure I used the one for the silver wyrmling when I got to play him for a couple sessions because juvenile got buffed between 3.5 and 5e) but is extremely timid and will prioritize helping or protecting allies instead of attacking. Will also experience mental breaks if restrained, the exact form of which defaults to a catatonic state, but is up in the air if the DM wants to do something fun with it.
Hassan; wood elf cleric who hates the gods, he experienced a major event earlier in life that made him reject the gods for failing in their duties, and he intends to become the new god of life and protection, whatever it takes. Rather than praying to a deity for his magic, he meditated and trained for years to be able to see and interact with the weave, so casting spells for him is like pulling the threads of magical connection between its source and its target loose and tying them into a knot, a different knot for each spell. He forcibly drags threads of magic from the deities who fell down on the job, which can earn him their ire if he's (k)not careful.
Seldan; tabaxi alchemist who doesn't really speak common, his common is broken and accented (I literally just wanted to play the "drugs" cat meme and built him around the idea) and got kicked out of his hometown for selling drugs to kids. Kids that weren't actually kids, but halflings and gnomes, but nobody believed him. I came up with a homebrew alchemist class for him that follows the idea of sorcery points that could be put into potions with certain effects, but I understand that's not likely to be accepted without a full write-up and lengthy discussion with the DM.
Melrin; crazy old elf wizard who imbues all his magic into a large wooden soup spoon. The utensil is so old and covered in spells that it looks cracked and powdery, and it's unclear if he can even read it. He frequently uses spells that nobody believes are actually spells, until he uses them and explains how he does it, which usually amounts to a cantrip or low level spell being applied creatively. (Casting testicular torsion is easy, all you have to do is start with a mage hand, and as you're casting it you twist it around his nuts. It may only be able to apply 5 pounds of force, but any amount of force applied to the nuts is painful.)