We will be playing onSaturdays USA time zone start day and time still to be determined.
this is a 20+ also LGBTQ FRIENDLY group as it will have adult themes its a balanced campaign.
if intrested you can dm me on here to this thread or discord at LOONA0773 more info about campaign down below.
A long time ago there was king named Cedric the third. He studied at the Awolth school of magic just like his father and his father before him. But he had a weird obsession with the dead people and a strange connection to bringing the dead back to life. One day he went into the towns village and went mad started slaughtering innocents just for his sick twisted obsession. The kings guard and the school of magic raised against the king and put a end to his madness. The dust settled dawn grew near and the mad king was no more. That is till 300 years later. A strange attack on the Mainlands town set to fire people dyeing and no trace. Who or what would of caused this and why were these attacks happening? That is for you to find the source and put a stop to this madness once more. Could the Mad king somehow return or is there a sick twisted copycat but more skillful? perhaps it's the current king?
**Highlands**-home of the druid queen these lands are mostly known for the forestry workers of fine works of wood crafting hunting and highly trained rangers for outlaws. under the queen she has open arms and a kind spirt she's a mother of three of her own and her husband is no longer living. in the fine city you'll find lots of druids woodland elf's and fairy's very few bars and lots of wood shops.
**Canal City**-Home of the sea elf queen. theses lands are widely known for fishermen swimming boating ports of goods and most of all the ocean and ports of the canal. she's fierce and doesn't stand for evil you'll fine a god mixture of dragon born sea creatures humans and tabixs and very fine bakery's there's no drinking or thievery allowed here as they support a healthy life style of protein.
**Two Towers of the east**-Home of the dwarven king. Here is where most wines and brewery's are as this place is heavily popular sand home of the dwarfs not to many other races and very wealthy city. be careful though there greedy for gold butt reasonable bragging on prices. they mine for the most materials between the lands if your looking for a miners life this is the place you want to live.
**Mainland's**-known as the three kingdoms capitals. This is where you can find anything and everything. upper city of this place is mostly magic and schooling while the rest offers work odd jobs and you'll find a very diverse race of life. here is very open but guards are everywhere so don't think about robbing. you'll fine bars and shops up and down the lower city for the lower ends of life while uptown its more redefined and fancy.
**Awoleth Academy of Spells**-home of school of magic mainly the study's of evocation but sub classes in other magic study's. this school is located in the western cities of the mainland's.
**The Fading River**-This schools focus is study on history. From when the land was first founded to the present day located in the Highlands.
**le Bois Rouge**- home of the rangers and tanning or those who want to join the armies' located in the two towers of the east.
**Monastery of Politics**-home of the politics school. For those who want to study law or for those who is looking to become public officials located in Canal City.
**The Blue Lake**-Basically the school for all other needs. located in the Mainlands outskirts
few rules to clarify during combat if u want to switch a weapon it causes a action now u could do like "drop my sword to use this weapon"same goes for feeding/using healing potion in combatanther argument i dis like level 5 2 action if u look under action it says 2 attacks so u ether attack twice or use a action to do something that ends the turn unless yk action surge/bonus action ect..long rest=8hrsshort rest=2hoursthe help action=advantage on skill checks not saving throws or attacksdisengage=full action to not be in combat to move without opp attackdashing=action but gives u times 2 speed movementready in action=action so a prime example is this "I ready my bow for any enemy in line of sight of me ill fire a bow first moment i can see it" so this tells me Ur pre ready so if a wolf Ur fighting comes along the action pops off but if it doesn't show up on Ur next turn Ur can re instate it OR take a different action and drop the ready actionplease if Ur using a bow remember u can't have a shield equipped same with two handing a weapon or if u want to use two short sword unequip your shield.
I have up 2 Two slots open still.
We will be playing onSaturdays USA time zone start day and time still to be determined.
this is a 20+ also LGBTQ FRIENDLY group as it will have adult themes its a balanced campaign.
if intrested you can dm me on here to this thread or discord at LOONA0773 more info about campaign down below.
A long time ago there was king named Cedric the third. He studied at the Awolth school of magic just like his father and his father before him. But he had a weird obsession with the dead people and a strange connection to bringing the dead back to life. One day he went into the towns village and went mad started slaughtering innocents just for his sick twisted obsession. The kings guard and the school of magic raised against the king and put a end to his madness. The dust settled dawn grew near and the mad king was no more. That is till 300 years later. A strange attack on the Mainlands town set to fire people dyeing and no trace. Who or what would of caused this and why were these attacks happening? That is for you to find the source and put a stop to this madness once more. Could the Mad king somehow return or is there a sick twisted copycat but more skillful? perhaps it's the current king?
**Highlands**-home of the druid queen these lands are mostly known for the forestry workers of fine works of wood crafting hunting and highly trained rangers for outlaws. under the queen she has open arms and a kind spirt she's a mother of three of her own and her husband is no longer living. in the fine city you'll find lots of druids woodland elf's and fairy's very few bars and lots of wood shops.
**Canal City**-Home of the sea elf queen. theses lands are widely known for fishermen swimming boating ports of goods and most of all the ocean and ports of the canal. she's fierce and doesn't stand for evil you'll fine a god mixture of dragon born sea creatures humans and tabixs and very fine bakery's there's no drinking or thievery allowed here as they support a healthy life style of protein.
**Two Towers of the east**-Home of the dwarven king. Here is where most wines and brewery's are as this place is heavily popular sand home of the dwarfs not to many other races and very wealthy city. be careful though there greedy for gold butt reasonable bragging on prices. they mine for the most materials between the lands if your looking for a miners life this is the place you want to live.
**Mainland's**-known as the three kingdoms capitals. This is where you can find anything and everything. upper city of this place is mostly magic and schooling while the rest offers work odd jobs and you'll find a very diverse race of life. here is very open but guards are everywhere so don't think about robbing. you'll fine bars and shops up and down the lower city for the lower ends of life while uptown its more redefined and fancy.
**Awoleth Academy of Spells**-home of school of magic mainly the study's of evocation but sub classes in other magic study's. this school is located in the western cities of the mainland's.
**The Fading River**-This schools focus is study on history. From when the land was first founded to the present day located in the Highlands.
**le Bois Rouge**- home of the rangers and tanning or those who want to join the armies' located in the two towers of the east.
**Monastery of Politics**-home of the politics school. For those who want to study law or for those who is looking to become public officials located in Canal City.
**The Blue Lake**-Basically the school for all other needs. located in the Mainlands outskirts
few rules to clarify during combat if u want to switch a weapon it causes a action now u could do like "drop my sword to use this weapon" same goes for feeding/using healing potion in combat anther argument i dis like level 5 2 action if u look under action it says 2 attacks so u ether attack twice or use a action to do something that ends the turn unless yk action surge/bonus action ect.. long rest=8hrs short rest=2hours the help action=advantage on skill checks not saving throws or attacks disengage=full action to not be in combat to move without opp attack dashing=action but gives u times 2 speed movement ready in action=action so a prime example is this "I ready my bow for any enemy in line of sight of me ill fire a bow first moment i can see it" so this tells me Ur pre ready so if a wolf Ur fighting comes along the action pops off but if it doesn't show up on Ur next turn Ur can re instate it OR take a different action and drop the ready action please if Ur using a bow remember u can't have a shield equipped same with two handing a weapon or if u want to use two short sword unequip your shield.
this looks fun! I also added you on discord