🌍 Exploration: High ⭐⭐⭐⭐ | ⚔️ Combat: High⭐⭐⭐⭐ | 🎭 Social RP & Drama: Moderate ⭐⭐⭐ | 🧩 Puzzles: Low⭐ | 😂 Humor: Occasional⭐⭐
Adventure Blurb:
Ragnarök approaches and across Grimnir its signs are clear. Raiders rally in Drifthall ahead of season, witches stir in the Ironwood, and war drums echo from every shore of the Serpent Sea.
Aboard the Sea Wolf, a longship crewed by those you’ve earned, recruited, or inspired, and chosen by the Volv, the seers of Drifthall.The gods will not save you, but you might save Grimnir.
You stand at the forefront of fate, with blood on your axe and the Halls of the Slain as your reward! Will your saga end in glory, or be lost to the waves?
What This Campaign Offers:
🪓 Norse Mythic Fantasy – Immerse yourself in a grim, frostbitten world of longships, gods, and seers.
🛡️ Command Your Raiders – You’re not alone. Build your loyal crew, lead them in battle, and earn Glory for your name. Tactical wargame-style elements elevate your role beyond the battlefield.
⚔️ Gritty Heroism – Combat is brutal, choices carry weight, and death is always on the horizon.
Game Details:
📜 System: D&D 5e (2014 Ruleset) 🧭 Level Range: Currently Level 8 → Progressing through Level 20 🧱 Platform: Foundry VTT + Discord (Voice Chat, No Video Required) 💻 Tech Requirements: A computer capable of running Foundry VTT 🔓 Open Spots: [1/6]
About the Campaign
🛶 Blood, Prophecy, and the End of the World | 🧠 Mythology Meets Grit | ✍️ Collaborative Storytelling with Player-Driven Threads
The Sea Wolves campaign is rooted in mythological grit, built for players who love harsh stakes, brutal heroism, and navigating both the brutality of war and the quiet moments in between. The world pushes back, but your story is yours to shape. Whether you seek to defy prophecy, court the gods, or simply survive to sing another day.
About the Game Master: Ken
Ken brings over two decades of GMing experience to the table, combining deep storytelling with immersive presentation. He’s known for tailoring narrative arcs to his players, weaving their choices into the world’s unfolding fate. While the game is serious in tone, Ken supports a flexible, collaborative environment that also blends in homebrew elements and tactical wargaming.
As a CAD designer by trade, Ken takes special pride in map design—expect thoughtful, realistic layouts crafted in DungeonDraft, paired with custom tokens and occasional artist collaborations for that extra personalized touch. If you enjoy rich visual storytelling and a GM who meets you halfway in both rules and narrative, you’ll feel right at home aboard the Sea Wolf.
About Polyhedra
This game is part of Polyhedra, a vetted, community-driven space for high-quality paid TTRPG experiences. Before joining, you’ll need to complete a short interview with the Polyhedra team to go over guidelines and expectations.
🌍 Exploration: High ⭐⭐⭐⭐ | ⚔️ Combat: High⭐⭐⭐⭐ | 🎭 Social RP & Drama: Moderate ⭐⭐⭐ | 🧩 Puzzles: Low⭐ | 😂 Humor: Occasional⭐⭐
Adventure Blurb:
What This Campaign Offers:
🪓 Norse Mythic Fantasy – Immerse yourself in a grim, frostbitten world of longships, gods, and seers.
🛡️ Command Your Raiders – You’re not alone. Build your loyal crew, lead them in battle, and earn Glory for your name. Tactical wargame-style elements elevate your role beyond the battlefield.
⚔️ Gritty Heroism – Combat is brutal, choices carry weight, and death is always on the horizon.
Game Details:
📜 System: D&D 5e (2014 Ruleset)
🧭 Level Range: Currently Level 8 → Progressing through Level 20
🧱 Platform: Foundry VTT + Discord (Voice Chat, No Video Required)
💻 Tech Requirements: A computer capable of running Foundry VTT
🔓 Open Spots: [1/6]
About the Campaign
🛶 Blood, Prophecy, and the End of the World | 🧠 Mythology Meets Grit | ✍️ Collaborative Storytelling with Player-Driven Threads
The Sea Wolves campaign is rooted in mythological grit, built for players who love harsh stakes, brutal heroism, and navigating both the brutality of war and the quiet moments in between. The world pushes back, but your story is yours to shape. Whether you seek to defy prophecy, court the gods, or simply survive to sing another day.
About the Game Master: Ken
Ken brings over two decades of GMing experience to the table, combining deep storytelling with immersive presentation. He’s known for tailoring narrative arcs to his players, weaving their choices into the world’s unfolding fate. While the game is serious in tone, Ken supports a flexible, collaborative environment that also blends in homebrew elements and tactical wargaming.
As a CAD designer by trade, Ken takes special pride in map design—expect thoughtful, realistic layouts crafted in DungeonDraft, paired with custom tokens and occasional artist collaborations for that extra personalized touch. If you enjoy rich visual storytelling and a GM who meets you halfway in both rules and narrative, you’ll feel right at home aboard the Sea Wolf.
About Polyhedra
This game is part of Polyhedra, a vetted, community-driven space for high-quality paid TTRPG experiences. Before joining, you’ll need to complete a short interview with the Polyhedra team to go over guidelines and expectations.
➡️SCHEDULE Polyhedra CHAT
🎧 Discord Community
🌎Polyhedra Website
📩 Interested?
Hope to speak to you soon! If you have further questions, feel free to reach out on Discord Happy gaming!
We still have seats!