Game: D&D 5e Group type: Online (Free to Play) Experience: Open to all Location/Timezone: Eastern Daylight Time, Eastern United States. Schedule:1800(6:00 pm) on Saturdays weekly. Roles sought: A maximum of eight players. Game style: A Murder Mystery on a secluded island.
Game Intro: Off the coast of the mainland, far from the interference of the outside world, wanders the tranquil settlement of Tortuga, a small city built on the back of the colossal turtle Lovash. It may not be much, but it's home. You were born and raised here. As a member of the guard, your life is rather boring. Not much happens on Tortuga aside from the occasional thief or lost pet. One time, one of the hunter's hippogriffs got loose, but it was dealt with handily. While on duty, standing guard at the college, one of the villagers approaches you, stating that they've had such horrible nightmares as of late. You think nothing of it and tell them to get checked at the local apothecary. However, the reports intensify in number in the coming weeks. People are reporting dreams of their houses burning down, killing their own family, and unfathomably horrible creatures invading. Some people seem drained of any sense of self, wandering about their day, seemingly unrecognizable from the bright and cheery villagers you once knew. While you deal with comforting the citizens, your colleague pulls you aside and tells you that four people went missing last night. How is this possible? Could something have possibly made its way onto the island? Either way, something needs to be done before your tranquil island turns into a ghost town.
Game style
Rule of Cool (RoC): “Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy: “Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the campfire.
How to prepare: Make any character you'd like, so long as you feel like they could be a town guard. Join the campaign on startplaying.games and D&D Beyond via the link in the announcements section of the Discord. You may also have to make an account on owlbear. Link to Startplaying and Discord is below.
I think I'm just going to quit for now. I just wanted to run my first campaign as a paid dm. Don't know why I bothered; game's free. I no longer have the time to start or finish this. I've tried just about everything to get players, my old parties, forums, dnd discord, even guys on base. Perhaps it was too ambitious of me to think I could be a professional. I'll be going on deployment in a couple of months. game's not going to happen.
Game: D&D 5e
Group type: Online (Free to Play)
Experience: Open to all
Location/Timezone: Eastern Daylight Time, Eastern United States.
Schedule: 1800(6:00 pm) on Saturdays weekly.
Roles sought: A maximum of eight players.
Game style: A Murder Mystery on a secluded island.
Game Intro: Off the coast of the mainland, far from the interference of the outside world, wanders the tranquil settlement of Tortuga, a small city built on the back of the colossal turtle Lovash. It may not be much, but it's home. You were born and raised here. As a member of the guard, your life is rather boring. Not much happens on Tortuga aside from the occasional thief or lost pet. One time, one of the hunter's hippogriffs got loose, but it was dealt with handily. While on duty, standing guard at the college, one of the villagers approaches you, stating that they've had such horrible nightmares as of late. You think nothing of it and tell them to get checked at the local apothecary. However, the reports intensify in number in the coming weeks. People are reporting dreams of their houses burning down, killing their own family, and unfathomably horrible creatures invading. Some people seem drained of any sense of self, wandering about their day, seemingly unrecognizable from the bright and cheery villagers you once knew. While you deal with comforting the citizens, your colleague pulls you aside and tells you that four people went missing last night. How is this possible? Could something have possibly made its way onto the island? Either way, something needs to be done before your tranquil island turns into a ghost town.
Game style
Rule of Cool (RoC): “Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy: “Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the campfire.
How to prepare: Make any character you'd like, so long as you feel like they could be a town guard. Join the campaign on startplaying.games and D&D Beyond via the link in the announcements section of the Discord. You may also have to make an account on owlbear. Link to Startplaying and Discord is below.
https://discord.gg/74erjPW9
https://startplaying.games/adventure/cmbay6b820002xnl5vmc8ykrn
I think I'm just going to quit for now. I just wanted to run my first campaign as a paid dm. Don't know why I bothered; game's free. I no longer have the time to start or finish this. I've tried just about everything to get players, my old parties, forums, dnd discord, even guys on base. Perhaps it was too ambitious of me to think I could be a professional. I'll be going on deployment in a couple of months. game's not going to happen.
🫡