Hello! In one of the campaigns I DM for, a few players just left, still pretty early on, only a few in-game days in so far. Anyhow, I'm looking for 1 (maybe 2 if y'all have some nice ideas) new players for the campaign, little heads up though, it'll take a decent amount of prep and work even though we don't do messages every day.
So, Long explanation of what's transpired:
Many years ago (6, the Ancient Archwizard, Martin Adalade Callahan uncovered a truth that should have remained unknown, certain spells had the power to break reality itself, (shocker, right? /j). Over the course of a millennium, he harnessed this knowledge, eventually unraveling existence in a single moment, collapsing into nothingness save for some few lucky souls with immeasurable knowledge and power. Time passed, an immeasurable eternity before enough magic condensed into the old head deity, now called Karamel the Unbound. Using the raw threads of the Weave, she began the task of restoring creation, forging new stars, planets, and mortal life from the remnants of all that had been, during which, she consolidated everyone leftover from the blast onto the same planet, Scyrip, (Sigh-rip or Syrup). Eventually, she saw the need for greater hands to rebuild existence—minor deities and emissaries/angels who could establish order, rebuild society, and shape reality itself from the ground up. Instead of making entire deities from scratch, she sought out a handful of artifacts from the old worlds, overdriving them with magic, and shaping them into deities— your characters are these deities. After which, Kara found a select few good souls and offered them ascension to be her personal emissaries/angels, the identities and actions of which are unknown.
Tldr: universe got destroyed by some evil Wizard named Martin, eventually a deity named Kara gets reawakened and rebuilds a lot of stuff, and makes some deities out of magic items, these are you guys.
As for modern-day, a lot is shrouded in mystery, but so far, the party has awoken by mother—Karamel—in a temple housed in the town Apvill Cidreth. With an invitation from Karamel and noticing some pocket change, the party visits the nearby shopkeep En, a little mapach (racoon like being), finds a suspicious part spider person and makes him explain his past till he gets to the trauma part and cries, they bid him farewell and splurge on horses before heading off to a town just a few days travel away. This is where we 'ended' last, on the journey.
Finally to character creation, your characters are 3rd level, and what I'm looking for is their domain(s)/epithet(s) to build your character around, you will start with a minor magical item tied to your character that makes up this domain/epithet, it will scale in power with you. A holy symbol would also be nice, but won't come up for a while if at all, just a nice flavor bit. If you have any questions, feel free to ask me! Basically:
Name of the character
Race of the character
Class(es) of the character
Domain/Epithet and an idea for the item you were made from
(optional) any other information you think to be relevant
(current players have said that something like "mischief or harvest or something a little more primal and less human condition like Nature or Thunder" would fit in well, though you are still free for whatever you wish, just some ideas/inspiration, preferably not War Vengeance or Peace cause those are taken)
You said you don't do messages every day, does that mean this is a play-by-post? If so, what are the posting expectations? And is this 2014 or 2024 rules?
Whatever the specifics, here's my take on a mischievous, less human, nature-based character concept: -Name: Regal -Race: Satyr (2014 rules) OR Forest Gnome (2024 rules) -Class: Archfey Warlock -Domain/Epithet: Lord of the False Glade -Item Made From: Mirror Shard of the First Whisper, a gemstone-like object hung from a necklace, its surface reflecting viewers' hopes and dreams in mischievous caricatures -Additional Info: The artifact doubles as a "holy" symbol because my patron -- an archfey that survived the unraveling -- is contained inside it. While they tell me that I must do what they require -- e.g., create beautiful yet dangerous illusions in the wilderness and charm travelers into going to them instead of where they want/need to go -- to rebuild the Fey Realm, I know they want me to do so because it's the only way they themselves will survive; I do so because keeping sentient beings alive is the right thing to do
Thank you, I felt like I was missing some info, but it should suffice I do hope. Yes, it is a pbp, it appears I didn't post this there, sorry about that. you can use either 5e or 24' or a mix of both if you want to. I am loving the character concept, I'll add you to the IC and OOC chats, you can read through them if you want more info, but if you just read the last few messages you won't just be tossed in the deep end. Do you have any ideas for the archfey? If you don't, I'd be glad to add some backstory for them should it come up.
I've got two options for the archfey's motivations, but not sure how to weave either into a backstory yet. Can we split the difference where I give the options and you choose one but don't tell me and instead let Regal found out which it is in-game? Either way, I'd like a day or so to get caught up on the chats if that's okay.
Option 1: Civilization Sucks Impact: Illusions promote chaos by tricking people into becoming feral servants and losing their ability for law and order.
Option 2: Reality Sucks Impact: The "truth" of the world is too negative for them, and thus they create illusions for people to believe everything is a utopia.
Hello! In one of the campaigns I DM for, a few players just left, still pretty early on, only a few in-game days in so far. Anyhow, I'm looking for 1 (maybe 2 if y'all have some nice ideas) new players for the campaign, little heads up though, it'll take a decent amount of prep and work even though we don't do messages every day.
So, Long explanation of what's transpired:
Tldr: universe got destroyed by some evil Wizard named Martin, eventually a deity named Kara gets reawakened and rebuilds a lot of stuff, and makes some deities out of magic items, these are you guys.
As for modern-day, a lot is shrouded in mystery, but so far, the party has awoken by mother—Karamel—in a temple housed in the town Apvill Cidreth. With an invitation from Karamel and noticing some pocket change, the party visits the nearby shopkeep En, a little mapach (racoon like being), finds a suspicious part spider person and makes him explain his past till he gets to the trauma part and cries, they bid him farewell and splurge on horses before heading off to a town just a few days travel away. This is where we 'ended' last, on the journey.
Finally to character creation, your characters are 3rd level, and what I'm looking for is their domain(s)/epithet(s) to build your character around, you will start with a minor magical item tied to your character that makes up this domain/epithet, it will scale in power with you. A holy symbol would also be nice, but won't come up for a while if at all, just a nice flavor bit. If you have any questions, feel free to ask me! Basically:
(current players have said that something like "mischief or harvest or something a little more primal and less human condition like Nature or Thunder" would fit in well, though you are still free for whatever you wish, just some ideas/inspiration, preferably not War Vengeance or Peace cause those are taken)
This sounds interesting.
You said you don't do messages every day, does that mean this is a play-by-post? If so, what are the posting expectations? And is this 2014 or 2024 rules?
Whatever the specifics, here's my take on a mischievous, less human, nature-based character concept:
-Name: Regal
-Race: Satyr (2014 rules) OR Forest Gnome (2024 rules)
-Class: Archfey Warlock
-Domain/Epithet: Lord of the False Glade
-Item Made From: Mirror Shard of the First Whisper, a gemstone-like object hung from a necklace, its surface reflecting viewers' hopes and dreams in mischievous caricatures
-Additional Info: The artifact doubles as a "holy" symbol because my patron -- an archfey that survived the unraveling -- is contained inside it. While they tell me that I must do what they require -- e.g., create beautiful yet dangerous illusions in the wilderness and charm travelers into going to them instead of where they want/need to go -- to rebuild the Fey Realm, I know they want me to do so because it's the only way they themselves will survive; I do so because keeping sentient beings alive is the right thing to do
Thank you, I felt like I was missing some info, but it should suffice I do hope. Yes, it is a pbp, it appears I didn't post this there, sorry about that. you can use either 5e or 24' or a mix of both if you want to. I am loving the character concept, I'll add you to the IC and OOC chats, you can read through them if you want more info, but if you just read the last few messages you won't just be tossed in the deep end. Do you have any ideas for the archfey? If you don't, I'd be glad to add some backstory for them should it come up.
I've got two options for the archfey's motivations, but not sure how to weave either into a backstory yet. Can we split the difference where I give the options and you choose one but don't tell me and instead let Regal found out which it is in-game? Either way, I'd like a day or so to get caught up on the chats if that's okay.
Option 1: Civilization Sucks
Impact: Illusions promote chaos by tricking people into becoming feral servants and losing their ability for law and order.
Option 2: Reality Sucks
Impact: The "truth" of the world is too negative for them, and thus they create illusions for people to believe everything is a utopia.
Oh I love that, either sound awfully appealing. And yeah, that's alright, please take your time. Here's the campaign link for whenever you get around to building Regal https://www.dndbeyond.com/campaigns/join/66855832517400183