From the sprawling cities of Tergor, to the burning factories dotting Qhan, all the way across the Silver Sea to the porous mountains in the Commonwealth of Turak, the Taleweaver journey brings to life 5e in a way that very few storytellers can achieve.
The Taleweaver Chronicles is a homebrew world that focuses on depth and immersion of characters with a balance of original lore, intrigue, combat and magic. A true definition of 5e; limitless, dangerous and open-ended. Your quests are decided by you, your encounters are by you and your fate and the fate of the world is in your hands.
Every little detail; weather, history, NPCs, streets, cities, villages, landscapes, dungeons and tombs have all been painstakingly painted out for the brave adventure to traverse and interact with.
The Taleweaver stories bring reality to 5e, with actions causing far-reaching consequences in these tumultuous times of the world. The on-going campaigns are open-world by standard, with nothing but your conscience and your party members as a guide.
The setting of this world is medieval fantasy on a global scale. There are several states all inhabiting a variety of races and there are several religions. The rate of development for each state and continent vary largely. When you start, you may discover (with proper inquiry) that there are several political tumultuous things brewing and the first quest introduced to you may place you in a position to discover more if you wish. The way you play is decided by the party. If you choose to be politicians or their agents, sign up in the army, dungeon-crawl, or even take over the world. It is all your call.
The world is so large I am currently building a wiki so you can look up and add whatever you want as the campaigns continue and the world grows.
**Combat**
It gets really boring quick to just fight and long-rest with no true weight or meaningful story to guide the actions of the party. This is why I have added to the game combat a unique fighting and damage system utilising an extra stat called the MDT it is a threshold (40% of your health plus your constitution mod) that determines whether taken damage can cause a permanent injury. This strengthens the need to be creative and careful in approaching encounters and strengthens the need to roleplay. And for those people who do not believe in meaningless slaughter, I reward XP points equivalently for avoiding combat and still achieving your goal.
**About Text-Based Games**
Bad mic? Mic-shy? Better writing than speaking? But you still want to enjoy a good Dungeons and Dragons game? Text-based games may just be for you. Text games are incredibly rare and hard to come by because they require a much more advanced skill than just voice acting. They require creative writing mastery. This may be why they are much rarer to find than the usual voice game. They are also much more convenient and require much less to play but give the same if not more satisfaction from the voice games.
If you're not such a huge fan of theatre of the mind, do not worry my text-based games don't use just text, I use maps on Roll20 for battles and mazes and I use music and sound effects to heighten the atmosphere.
**Cost?**
It costs $15/$25 a month on a subscription system on Patreon (this also includes weekly one-shots, dungeon crawls and arena fights). The campaigns are designed to last as long as possible and the first set of players have already grown into a friendship that may just last a lifetime (and they all met each other in-game!).
**About Me**
I'm a 25-year-old Dungeon Master with more than 5 years of experience (a veteran). I studied literature and philosophy at University and right now I am at law school. In my spare time, I write fantasy and fictional works. As a DM, I do not see myself as a 'god of the realm' but as a medium, say, a window between your world and the world I've created. This gives me a sense of impartiality and gives all the games I run a very realistic edge.
From the sprawling cities of Tergor, to the burning factories dotting Qhan, all the way across the Silver Sea to the porous mountains in the Commonwealth of Turak, the Taleweaver journey brings to life 5e in a way that very few storytellers can achieve.
The Taleweaver Chronicles is a homebrew world that focuses on depth and immersion of characters with a balance of original lore, intrigue, combat and magic. A true definition of 5e; limitless, dangerous and open-ended. Your quests are decided by you, your encounters are by you and your fate and the fate of the world is in your hands.
Every little detail; weather, history, NPCs, streets, cities, villages, landscapes, dungeons and tombs have all been painstakingly painted out for the brave adventure to traverse and interact with.
The Taleweaver stories bring reality to 5e, with actions causing far-reaching consequences in these tumultuous times of the world. The on-going campaigns are open-world by standard, with nothing but your conscience and your party members as a guide.
The setting of this world is medieval fantasy on a global scale. There are several states all inhabiting a variety of races and there are several religions. The rate of development for each state and continent vary largely. When you start, you may discover (with proper inquiry) that there are several political tumultuous things brewing and the first quest introduced to you may place you in a position to discover more if you wish. The way you play is decided by the party. If you choose to be politicians or their agents, sign up in the army, dungeon-crawl, or even take over the world. It is all your call.
The world is so large I am currently building a wiki so you can look up and add whatever you want as the campaigns continue and the world grows.
**Combat**
It gets really boring quick to just fight and long-rest with no true weight or meaningful story to guide the actions of the party. This is why I have added to the game combat a unique fighting and damage system utilising an extra stat called the MDT it is a threshold (40% of your health plus your constitution mod) that determines whether taken damage can cause a permanent injury. This strengthens the need to be creative and careful in approaching encounters and strengthens the need to roleplay. And for those people who do not believe in meaningless slaughter, I reward XP points equivalently for avoiding combat and still achieving your goal.
**About Text-Based Games**
Bad mic? Mic-shy? Better writing than speaking? But you still want to enjoy a good Dungeons and Dragons game? Text-based games may just be for you. Text games are incredibly rare and hard to come by because they require a much more advanced skill than just voice acting. They require creative writing mastery. This may be why they are much rarer to find than the usual voice game. They are also much more convenient and require much less to play but give the same if not more satisfaction from the voice games.
If you're not such a huge fan of theatre of the mind, do not worry my text-based games don't use just text, I use maps on Roll20 for battles and mazes and I use music and sound effects to heighten the atmosphere.
**Cost?**
It costs $15/$25 a month on a subscription system on Patreon (this also includes weekly one-shots, dungeon crawls and arena fights). The campaigns are designed to last as long as possible and the first set of players have already grown into a friendship that may just last a lifetime (and they all met each other in-game!).
**About Me**
I'm a 25-year-old Dungeon Master with more than 5 years of experience (a veteran). I studied literature and philosophy at University and right now I am at law school. In my spare time, I write fantasy and fictional works. As a DM, I do not see myself as a 'god of the realm' but as a medium, say, a window between your world and the world I've created. This gives me a sense of impartiality and gives all the games I run a very realistic edge.
Join here: https://discord.gg/W83wvcJ