I have a campaign where I need a new character, but we are at level 6. Is there any reason I shouldn't take 1 level of fighter to get the Unarmed Fighting Style, and 5 levels of Monk, so that I can get all the benefits of a Monk, while not having to wait until level 11 to get a d8 damage dice?
Am I missing a crucial sentence where Monk abilities only work if they're used with the specific "Monk unarmed attack"?
I have a campaign where I need a new character, but we are at level 6. Is there any reason I shouldn't take 1 level of fighter to get the Unarmed Fighting Style, and 5 levels of Monk, so that I can get all the benefits of a Monk, while not having to wait until level 11 to get a d8 damage dice?
Am I missing a crucial sentence where Monk abilities only work if they're used with the specific "Monk unarmed attack"?
You could do that. And it might be ok with subclasses that have features that rely heavily on unarmed strikes (Astral Self, Mercy, etc). But usually you would probably just be better off using a spear or quarterstaff (or a martial weapon, if you have a way to get proficiency in it, like via a racial feature) and use its versatile property to do d8 damage on your Action and unarmed as your bonus action attack or Flurry of Blows. Or use the bonus action to dodge or disengage or dash. You are only about 1 point of damage, on average, behind the d8 of the fighting style as a 6th level monk.
Edit: And the level in fighter delays your Ki point and access to Evasion at 7th level, which you will have to wait until 8th level to get.
ohh interesting, I didn't realize how close the average damage ends up being once you're already level 6.
I guess since I'm hoping to go hard core into the unarmed fighting features of the Astral Monk it's okay to multiclass, I'm thinking of also going deeper into a fighter multiclass as the campaign progresses to be an Echo Knight, and kind've play a "Shadow Clone Jutsu" Naruto style character, making a shadow clone of itself, doing lots of punches with lots of "shadow clone" arms. So I think I'll just stick with the multiclass to get the damage dice.
ohh interesting, I didn't realize how close the average damage ends up being once you're already level 6.
I guess since I'm hoping to go hard core into the unarmed fighting features of the Astral Monk it's okay to multiclass, I'm thinking of also going deeper into a fighter multiclass as the campaign progresses to be an Echo Knight, and kind've play a "Shadow Clone Jutsu" Naruto style character, making a shadow clone of itself, doing lots of punches with lots of "shadow clone" arms. So I think I'll just stick with the multiclass to get the damage dice.
Appreciate the response!
That's fine, if you think you will have fun playing that character. Which is the whole point of playing this game. You play whatever you think will be the most fun. And at level 12 monk you can swap out the unarmed fighting style, since you will be at a d8 anyway, for something like blind fighting or anything else you might like. Fighters Martial Versatility at level 4 allows you to swap out fighting styles at ASI levels
ohh interesting, I didn't realize how close the average damage ends up being once you're already level 6.
I guess since I'm hoping to go hard core into the unarmed fighting features of the Astral Monk it's okay to multiclass, I'm thinking of also going deeper into a fighter multiclass as the campaign progresses to be an Echo Knight, and kind've play a "Shadow Clone Jutsu" Naruto style character, making a shadow clone of itself, doing lots of punches with lots of "shadow clone" arms. So I think I'll just stick with the multiclass to get the damage dice.
Appreciate the response!
Honestly its a crime that echo knight is a fighter subclass when its clearly based on noob saibot and should be a monk subclass.
ohh interesting, I didn't realize how close the average damage ends up being once you're already level 6.
I guess since I'm hoping to go hard core into the unarmed fighting features of the Astral Monk it's okay to multiclass, I'm thinking of also going deeper into a fighter multiclass as the campaign progresses to be an Echo Knight, and kind've play a "Shadow Clone Jutsu" Naruto style character, making a shadow clone of itself, doing lots of punches with lots of "shadow clone" arms. So I think I'll just stick with the multiclass to get the damage dice.
Appreciate the response!
Honestly its a crime that echo knight is a fighter subclass when its clearly based on noob saibot and should be a monk subclass.
Its not actually all that different a range of damage. You'd only be getting one more point of damage on average.
Now if you really want to go unorthodox, you could go Strength based Heavy Armor monk with that 1 level fighter dip. Its surprising how many monk features continue to work with Heavy Armor.
I have a character that is Level 1 Fighter (unarmed) and the rest MONK. Once monk damage doe is D8 will go to fighter 4 to get new feat so I can retrain Unnamed to another fighting style.
Ended up settling on the Echo Fighter/ Astral Monk combo since that was what was really in my mind at the time the question came up.
Here's a level 9 character sheet, Fighter 3/ Monk 6. I think ideally this character stops at 3 fighter levels, but maybe a 4th level to get ASI and Feat.
Honestly monk should get unarmed fighting style for free or get one fighting style.
As part of the Warrior Group in 1D&D they will get a fighting style. Not sure if Unarmed Fighting Style will be in 1D&D though. I don't think it's been in any UA so far.
Why would you get a d8 from monk+unarmed fighting? They don’t stack, you choose the bigger die. For level 5, that’s a d6.
Not sure what you mean they don’t stack. Unarmed fighting style gives you a d8 if your hands are empty. So a monk that doesn’t use a weapon would have d8
I don’t know if I would call it broken. You get the d8 anyway at level 11 monk and you can swap out the fighting style to something like blind fighting afterwards
I have a campaign where I need a new character, but we are at level 6. Is there any reason I shouldn't take 1 level of fighter to get the Unarmed Fighting Style, and 5 levels of Monk, so that I can get all the benefits of a Monk, while not having to wait until level 11 to get a d8 damage dice?
Am I missing a crucial sentence where Monk abilities only work if they're used with the specific "Monk unarmed attack"?
You could do that. And it might be ok with subclasses that have features that rely heavily on unarmed strikes (Astral Self, Mercy, etc). But usually you would probably just be better off using a spear or quarterstaff (or a martial weapon, if you have a way to get proficiency in it, like via a racial feature) and use its versatile property to do d8 damage on your Action and unarmed as your bonus action attack or Flurry of Blows. Or use the bonus action to dodge or disengage or dash. You are only about 1 point of damage, on average, behind the d8 of the fighting style as a 6th level monk.
Edit: And the level in fighter delays your Ki point and access to Evasion at 7th level, which you will have to wait until 8th level to get.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
ohh interesting, I didn't realize how close the average damage ends up being once you're already level 6.
I guess since I'm hoping to go hard core into the unarmed fighting features of the Astral Monk it's okay to multiclass, I'm thinking of also going deeper into a fighter multiclass as the campaign progresses to be an Echo Knight, and kind've play a "Shadow Clone Jutsu" Naruto style character, making a shadow clone of itself, doing lots of punches with lots of "shadow clone" arms. So I think I'll just stick with the multiclass to get the damage dice.
Appreciate the response!
That's fine, if you think you will have fun playing that character. Which is the whole point of playing this game. You play whatever you think will be the most fun. And at level 12 monk you can swap out the unarmed fighting style, since you will be at a d8 anyway, for something like blind fighting or anything else you might like. Fighters Martial Versatility at level 4 allows you to swap out fighting styles at ASI levels
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Honestly its a crime that echo knight is a fighter subclass when its clearly based on noob saibot and should be a monk subclass.
I think the same for the Battle Master.
Its not actually all that different a range of damage. You'd only be getting one more point of damage on average.
Now if you really want to go unorthodox, you could go Strength based Heavy Armor monk with that 1 level fighter dip. Its surprising how many monk features continue to work with Heavy Armor.
I have a character that is Level 1 Fighter (unarmed) and the rest MONK. Once monk damage doe is D8 will go to fighter 4 to get new feat so I can retrain Unnamed to another fighting style.
Ended up settling on the Echo Fighter/ Astral Monk combo since that was what was really in my mind at the time the question came up.
Here's a level 9 character sheet, Fighter 3/ Monk 6. I think ideally this character stops at 3 fighter levels, but maybe a 4th level to get ASI and Feat.
https://ddb.ac/characters/95610635/AN2GiQ
And a little heroforge miniature to help imagine the astral arms, echo, and all :) Thanks all for the input!!
Honestly monk should get unarmed fighting style for free or get one fighting style.
As part of the Warrior Group in 1D&D they will get a fighting style. Not sure if Unarmed Fighting Style will be in 1D&D though. I don't think it's been in any UA so far.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Why would you get a d8 from monk+unarmed fighting? They don’t stack, you choose the bigger die. For level 5, that’s a d6.
Not sure what you mean they don’t stack. Unarmed fighting style gives you a d8 if your hands are empty. So a monk that doesn’t use a weapon would have d8
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Yeah my bad I missed that. That’s really broken.
I don’t know if I would call it broken. You get the d8 anyway at level 11 monk and you can swap out the fighting style to something like blind fighting afterwards
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Broken? most martials can use a one d ten at level one or a 2d6 for big weapons. your trippin.
Level 1 monk custom lineage with the fighting initiate feat, doing 1d8+dex damage per attack and 3 attacks per turn.
you don't get extra attack until level 5
Yeah it would be two attacks at 1. Would get three at level 2 with a FoB, though
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?