I had a stars Druid called Luca who fell in love with a girl called Elli. The DM proceeded to create scenarios were it seemed as if she died over and over again, constantly destroying Luca emotionally. Then Luca had to die to keep Elli alive one last time, which caused Elli to live in sadness for the rest of her life.
That’s actually a really good idea, I’m gonna use it in my next campaign
I feel real sorry for your players
They deserve it
One of them was fighting a mummy lord, which was a deadly encounter for him, and he killed it in one turn without using his action surge or bonus attack
That happened to me one time when my players killed a death knight in one round before it had a chance to act (I rolled really sucky on initiative).
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I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Me being the inflicter of the trauma rather than the recepient...
One of my players is playing a cleric whose backstory is that he is always reborn to a noble household whenever he dies, and then a tragedy occurs causing him to be abandoned as a child.
Well, it was left to me to decide on the nature of the tragedy. Him being a dwarf, and the dwarves of my world having been driven from their homes by the giants, I settled on the giants coming to be the tragedy.
Or so it would seem.
The party finds the abandoned mansion with the crest on Zav's signet ring on the door. They entered via a tunnel into the basement, where the paladin sensed evil below them in the form of a fiend and, in true heroic fashion, they fled upstairs and barricaded the door. They were tasked by the ravens who have kept the place (led by The Master, a huge grey raven who is blind, who saw the cleric as a baby when the family fled) to clear out the evil in the basement and return the manor to its former glory.
The party set off downstairs and, after killing some demons, they discover a defiled temple, and the skeletal remains of a dwarf in a room with the words "Forgive Me" scratched at all angles all over the floor, walls, and ceiling. They discover a diary, which reveals that this was the clerics uncle, and that he had sought to use an ancient god to defend against the giants, but needed to summon Dagon to release the god. The pages show his descent into madness; starting off cheerful and devolving slowly into repetition and paranoia. The last page is a lament to his brother, repeated apologies, and a plea for forgiveness for what he has done, asking "why didn't you flee with your newborn, why did you come back?".
The party finds the temple to this ancient god, and after fighting disturbing anglerfish demons, the illusion is lifted and they find a dwarven corpse hanging on chains in the temple, bearing a signet ring that matches the clerics; the corpse of the clerics father, sacrificed to Dagon.
When I gave the player the diary, he told me "I don't know how to take this as a player, let alone as my character". I had ensured prior to this that I wasn't crossing any boundaries with such levels of horror.
It was probably the most potent session of the campaign, so far.
That happened to me one time when my players killed a death knight in one round before it had a chance to act (I rolled really sucky on initiative).
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Me being the inflicter of the trauma rather than the recepient...
One of my players is playing a cleric whose backstory is that he is always reborn to a noble household whenever he dies, and then a tragedy occurs causing him to be abandoned as a child.
Well, it was left to me to decide on the nature of the tragedy. Him being a dwarf, and the dwarves of my world having been driven from their homes by the giants, I settled on the giants coming to be the tragedy.
Or so it would seem.
The party finds the abandoned mansion with the crest on Zav's signet ring on the door. They entered via a tunnel into the basement, where the paladin sensed evil below them in the form of a fiend and, in true heroic fashion, they fled upstairs and barricaded the door. They were tasked by the ravens who have kept the place (led by The Master, a huge grey raven who is blind, who saw the cleric as a baby when the family fled) to clear out the evil in the basement and return the manor to its former glory.
The party set off downstairs and, after killing some demons, they discover a defiled temple, and the skeletal remains of a dwarf in a room with the words "Forgive Me" scratched at all angles all over the floor, walls, and ceiling. They discover a diary, which reveals that this was the clerics uncle, and that he had sought to use an ancient god to defend against the giants, but needed to summon Dagon to release the god. The pages show his descent into madness; starting off cheerful and devolving slowly into repetition and paranoia. The last page is a lament to his brother, repeated apologies, and a plea for forgiveness for what he has done, asking "why didn't you flee with your newborn, why did you come back?".
The party finds the temple to this ancient god, and after fighting disturbing anglerfish demons, the illusion is lifted and they find a dwarven corpse hanging on chains in the temple, bearing a signet ring that matches the clerics; the corpse of the clerics father, sacrificed to Dagon.
When I gave the player the diary, he told me "I don't know how to take this as a player, let alone as my character". I had ensured prior to this that I wasn't crossing any boundaries with such levels of horror.
It was probably the most potent session of the campaign, so far.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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