*That is basically what he’s been doing, and no will stop him. Coronet would be a great aunt to those children either way.*
*For Coronet there are three kinds of people; family (regardless of what the relationship actually is), people she finds entertaining or engaging enough to interact with, and necromancy fodder.*
*Absolutely love that. My favorite character that doesn’t fight.*
*One day I might try her out. I have two stat blocks for her, though I probably won’t use the Mythic Version of her here. she can, turn one, unleash two breath weapons that deal 80d10 of nearly any damage type. Too powerful for here (though I might throw her at my players when they get close to level 20).*
*When that day comes I will be so happy to see them fight. Love me a good dragon destroying some peasants who think they ever stood a chance.*
(Too powerful for the thread, eh? I have an eldritch god/demon lord/fallen angel character that's so powerful they could beat Ragnaris after just a couple rounds of combat. Would you like me to... I̷͍͉̼̤̯̖͚̯͓͙̞͎̹͛̇̋̾́̇̅̏̍̉́͗͝͠͝N̸͎̠͕͇̫̗̦̋̿T̷̢̠͕̪̲̞̺̗̿̒̓̄̾̽͆̈́̈́̂R̴͕͙̥̯̺͓̮̳̦̩͉̤̒̍̈́͛̅̿̅̅͋̀͝Ö̸̙̤͉̫̤̼̮̜̀̇ͅD̴̛̤̞̗̝̰͍̣̫̗̈͋͛̈̏͆̂̎͑̕͝Ú̸̳̹̭̞̃͑̐̑̋̿̇̏̀̓̎̒͝C̵͓̠̻͈̞̩̬͚̃̃͌̋̅̅̅̑̔̐̂́̌E̷̛̙̭͓͒̂͐̊͗̐̍̀̽͝ ̵̧̛̣̻͉̭͚͓̳͉̝͒̇̽̏͛̌̔͐̋̾̒̈́͜Ț̵̛̘̩̩̼̩̓̋̄̓̂͌͒̈̿̄͂̕͝H̴̢̨̡̜̪͕̭͉̟̦͎̒͂̊̈̉̏̄̌̒͑̈́̍͝Ȩ̶͕̱͚̻̻̙͔̗̬͈̜͂̀M̷̢̧͉̯̝̹̩̮̯̼̣̬͉͈̰̊̔́̓̀͌́͊͑̉̌̅̌?̴̨̨̯͔̠̰̺͔͕͕͎̼͚̺͋̓̃͒̃͆̔̃̾͊̂̈́͗̕͝)
*Goku can do 40d10x20, or x50, or x100. You get the point. Which I only think Azzy can survive. I’m pretty sure that would erase anyone else, but I’m not sure how much health your characters got.*
(Aezi'el the Fallen One's most powerful attack deals 50d12 damage, and it's a recharge action. Their second most powerful deals 48d10, and it's also a recharge. As for health, I think theirs is somewhere in the 10000s.)
*Goku could one shot that, although he probably immediately drop after because he’d be using SS3 or beyond. Which would be 40d10x400, so on average, I think that’s slightly more health than he’s got. I don’t know though, don’t feel like doing the math for that.*
*That is basically what he’s been doing, and no will stop him. Coronet would be a great aunt to those children either way.*
*For Coronet there are three kinds of people; family (regardless of what the relationship actually is), people she finds entertaining or engaging enough to interact with, and necromancy fodder.*
*Absolutely love that. My favorite character that doesn’t fight.*
*One day I might try her out. I have two stat blocks for her, though I probably won’t use the Mythic Version of her here. she can, turn one, unleash two breath weapons that deal 80d10 of nearly any damage type. Too powerful for here (though I might throw her at my players when they get close to level 20).*
*When that day comes I will be so happy to see them fight. Love me a good dragon destroying some peasants who think they ever stood a chance.*
(Too powerful for the thread, eh? I have an eldritch god/demon lord/fallen angel character that's so powerful they could beat Ragnaris after just a couple rounds of combat. Would you like me to... I̷͍͉̼̤̯̖͚̯͓͙̞͎̹͛̇̋̾́̇̅̏̍̉́͗͝͠͝N̸͎̠͕͇̫̗̦̋̿T̷̢̠͕̪̲̞̺̗̿̒̓̄̾̽͆̈́̈́̂R̴͕͙̥̯̺͓̮̳̦̩͉̤̒̍̈́͛̅̿̅̅͋̀͝Ö̸̙̤͉̫̤̼̮̜̀̇ͅD̴̛̤̞̗̝̰͍̣̫̗̈͋͛̈̏͆̂̎͑̕͝Ú̸̳̹̭̞̃͑̐̑̋̿̇̏̀̓̎̒͝C̵͓̠̻͈̞̩̬͚̃̃͌̋̅̅̅̑̔̐̂́̌E̷̛̙̭͓͒̂͐̊͗̐̍̀̽͝ ̵̧̛̣̻͉̭͚͓̳͉̝͒̇̽̏͛̌̔͐̋̾̒̈́͜Ț̵̛̘̩̩̼̩̓̋̄̓̂͌͒̈̿̄͂̕͝H̴̢̨̡̜̪͕̭͉̟̦͎̒͂̊̈̉̏̄̌̒͑̈́̍͝Ȩ̶͕̱͚̻̻̙͔̗̬͈̜͂̀M̷̢̧͉̯̝̹̩̮̯̼̣̬͉͈̰̊̔́̓̀͌́͊͑̉̌̅̌?̴̨̨̯͔̠̰̺͔͕͕͎̼͚̺͋̓̃͒̃͆̔̃̾͊̂̈́͗̕͝)
*Goku can do 40d10x20, or x50, or x100. You get the point. Which I only think Azzy can survive. I’m pretty sure that would erase anyone else, but I’m not sure how much health your characters got.*
*Azabrose is an absurd tank, but not that absurd. His primary abilities are his ludicrous HP pool (nearing 3,000 if you include his temp HP), damage reduction (flat-out reduces incoming damage), and a feature called Shielding System, which makes it so that if he loses his temporary hit points any damage from the same attack does not carry over to his actual HP. That's the only way he survived the first attack.*
*Dyscharist can reverse any one ability that would affect him, including attacks, so perhaps he would be a better match.*
*3000 hp, plus damage reduction is absurd, a long with like 60 damage on each attacks. Kenpachi might need to stop holding back!*
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*That is basically what he’s been doing, and no will stop him. Coronet would be a great aunt to those children either way.*
*For Coronet there are three kinds of people; family (regardless of what the relationship actually is), people she finds entertaining or engaging enough to interact with, and necromancy fodder.*
*Absolutely love that. My favorite character that doesn’t fight.*
*One day I might try her out. I have two stat blocks for her, though I probably won’t use the Mythic Version of her here. she can, turn one, unleash two breath weapons that deal 80d10 of nearly any damage type. Too powerful for here (though I might throw her at my players when they get close to level 20).*
*When that day comes I will be so happy to see them fight. Love me a good dragon destroying some peasants who think they ever stood a chance.*
(Too powerful for the thread, eh? I have an eldritch god/demon lord/fallen angel character that's so powerful they could beat Ragnaris after just a couple rounds of combat. Would you like me to... I̷͍͉̼̤̯̖͚̯͓͙̞͎̹͛̇̋̾́̇̅̏̍̉́͗͝͠͝N̸͎̠͕͇̫̗̦̋̿T̷̢̠͕̪̲̞̺̗̿̒̓̄̾̽͆̈́̈́̂R̴͕͙̥̯̺͓̮̳̦̩͉̤̒̍̈́͛̅̿̅̅͋̀͝Ö̸̙̤͉̫̤̼̮̜̀̇ͅD̴̛̤̞̗̝̰͍̣̫̗̈͋͛̈̏͆̂̎͑̕͝Ú̸̳̹̭̞̃͑̐̑̋̿̇̏̀̓̎̒͝C̵͓̠̻͈̞̩̬͚̃̃͌̋̅̅̅̑̔̐̂́̌E̷̛̙̭͓͒̂͐̊͗̐̍̀̽͝ ̵̧̛̣̻͉̭͚͓̳͉̝͒̇̽̏͛̌̔͐̋̾̒̈́͜Ț̵̛̘̩̩̼̩̓̋̄̓̂͌͒̈̿̄͂̕͝H̴̢̨̡̜̪͕̭͉̟̦͎̒͂̊̈̉̏̄̌̒͑̈́̍͝Ȩ̶͕̱͚̻̻̙͔̗̬͈̜͂̀M̷̢̧͉̯̝̹̩̮̯̼̣̬͉͈̰̊̔́̓̀͌́͊͑̉̌̅̌?̴̨̨̯͔̠̰̺͔͕͕͎̼͚̺͋̓̃͒̃͆̔̃̾͊̂̈́͗̕͝)
*Goku can do 40d10x20, or x50, or x100. You get the point. Which I only think Azzy can survive. I’m pretty sure that would erase anyone else, but I’m not sure how much health your characters got.*
(Aezi'el the Fallen One's most powerful attack deals 50d12 damage, and it's a recharge action. Their second most powerful deals 48d10, and it's also a recharge. As for health, I think theirs is somewhere in the 10000s.)
*10,000 is Coronet’s health in her Mythic form, but she has a lot of nasty ability/vitality/magic drain effects that is where her power gets scary (to emulate both the draining effects that undead can have and the strength and warmth zapping effects the extreme cold can have). She is definitely less “all out damage” and more “debuff and debilitate”. That way she can toy with her opponent, put the fear of oblivion into them.
It makes the end of battle tea party with her opponent all the more delightful*
*That is basically what he’s been doing, and no will stop him. Coronet would be a great aunt to those children either way.*
*For Coronet there are three kinds of people; family (regardless of what the relationship actually is), people she finds entertaining or engaging enough to interact with, and necromancy fodder.*
*Absolutely love that. My favorite character that doesn’t fight.*
*One day I might try her out. I have two stat blocks for her, though I probably won’t use the Mythic Version of her here. she can, turn one, unleash two breath weapons that deal 80d10 of nearly any damage type. Too powerful for here (though I might throw her at my players when they get close to level 20).*
*When that day comes I will be so happy to see them fight. Love me a good dragon destroying some peasants who think they ever stood a chance.*
(Too powerful for the thread, eh? I have an eldritch god/demon lord/fallen angel character that's so powerful they could beat Ragnaris after just a couple rounds of combat. Would you like me to... I̷͍͉̼̤̯̖͚̯͓͙̞͎̹͛̇̋̾́̇̅̏̍̉́͗͝͠͝N̸͎̠͕͇̫̗̦̋̿T̷̢̠͕̪̲̞̺̗̿̒̓̄̾̽͆̈́̈́̂R̴͕͙̥̯̺͓̮̳̦̩͉̤̒̍̈́͛̅̿̅̅͋̀͝Ö̸̙̤͉̫̤̼̮̜̀̇ͅD̴̛̤̞̗̝̰͍̣̫̗̈͋͛̈̏͆̂̎͑̕͝Ú̸̳̹̭̞̃͑̐̑̋̿̇̏̀̓̎̒͝C̵͓̠̻͈̞̩̬͚̃̃͌̋̅̅̅̑̔̐̂́̌E̷̛̙̭͓͒̂͐̊͗̐̍̀̽͝ ̵̧̛̣̻͉̭͚͓̳͉̝͒̇̽̏͛̌̔͐̋̾̒̈́͜Ț̵̛̘̩̩̼̩̓̋̄̓̂͌͒̈̿̄͂̕͝H̴̢̨̡̜̪͕̭͉̟̦͎̒͂̊̈̉̏̄̌̒͑̈́̍͝Ȩ̶͕̱͚̻̻̙͔̗̬͈̜͂̀M̷̢̧͉̯̝̹̩̮̯̼̣̬͉͈̰̊̔́̓̀͌́͊͑̉̌̅̌?̴̨̨̯͔̠̰̺͔͕͕͎̼͚̺͋̓̃͒̃͆̔̃̾͊̂̈́͗̕͝)
*Goku can do 40d10x20, or x50, or x100. You get the point. Which I only think Azzy can survive. I’m pretty sure that would erase anyone else, but I’m not sure how much health your characters got.*
(Aezi'el the Fallen One's most powerful attack deals 50d12 damage, and it's a recharge action. Their second most powerful deals 48d10, and it's also a recharge. As for health, I think theirs is somewhere in the 10000s.)
*Goku could one shot that, although he probably immediately drop after because he’d be using SS3 or beyond. Which would be 40d10x400, so on average, I think that’s slightly more health than he’s got. I don’t know though, don’t feel like doing the math for that.*
*88,000 on average.*
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*That is basically what he’s been doing, and no will stop him. Coronet would be a great aunt to those children either way.*
*For Coronet there are three kinds of people; family (regardless of what the relationship actually is), people she finds entertaining or engaging enough to interact with, and necromancy fodder.*
*Absolutely love that. My favorite character that doesn’t fight.*
*One day I might try her out. I have two stat blocks for her, though I probably won’t use the Mythic Version of her here. she can, turn one, unleash two breath weapons that deal 80d10 of nearly any damage type. Too powerful for here (though I might throw her at my players when they get close to level 20).*
*When that day comes I will be so happy to see them fight. Love me a good dragon destroying some peasants who think they ever stood a chance.*
(Too powerful for the thread, eh? I have an eldritch god/demon lord/fallen angel character that's so powerful they could beat Ragnaris after just a couple rounds of combat. Would you like me to... I̷͍͉̼̤̯̖͚̯͓͙̞͎̹͛̇̋̾́̇̅̏̍̉́͗͝͠͝N̸͎̠͕͇̫̗̦̋̿T̷̢̠͕̪̲̞̺̗̿̒̓̄̾̽͆̈́̈́̂R̴͕͙̥̯̺͓̮̳̦̩͉̤̒̍̈́͛̅̿̅̅͋̀͝Ö̸̙̤͉̫̤̼̮̜̀̇ͅD̴̛̤̞̗̝̰͍̣̫̗̈͋͛̈̏͆̂̎͑̕͝Ú̸̳̹̭̞̃͑̐̑̋̿̇̏̀̓̎̒͝C̵͓̠̻͈̞̩̬͚̃̃͌̋̅̅̅̑̔̐̂́̌E̷̛̙̭͓͒̂͐̊͗̐̍̀̽͝ ̵̧̛̣̻͉̭͚͓̳͉̝͒̇̽̏͛̌̔͐̋̾̒̈́͜Ț̵̛̘̩̩̼̩̓̋̄̓̂͌͒̈̿̄͂̕͝H̴̢̨̡̜̪͕̭͉̟̦͎̒͂̊̈̉̏̄̌̒͑̈́̍͝Ȩ̶͕̱͚̻̻̙͔̗̬͈̜͂̀M̷̢̧͉̯̝̹̩̮̯̼̣̬͉͈̰̊̔́̓̀͌́͊͑̉̌̅̌?̴̨̨̯͔̠̰̺͔͕͕͎̼͚̺͋̓̃͒̃͆̔̃̾͊̂̈́͗̕͝)
*Goku can do 40d10x20, or x50, or x100. You get the point. Which I only think Azzy can survive. I’m pretty sure that would erase anyone else, but I’m not sure how much health your characters got.*
*Azabrose is an absurd tank, but not that absurd. His primary abilities are his ludicrous HP pool (nearing 3,000 if you include his temp HP), damage reduction (flat-out reduces incoming damage), and a feature called Shielding System, which makes it so that if he loses his temporary hit points any damage from the same attack does not carry over to his actual HP. That's the only way he survived the first attack.*
*Dyscharist can reverse any one ability that would affect him, including attacks, so perhaps he would be a better match.*
*3000 hp, plus damage reduction is absurd, a long with like 60 damage on each attacks. Kenpachi might need to stop holding back!*
*Okay, we need to spot before this turns into a [gp] measuring contest.*
(Just to show y'all exactly how ridiculous Aezi'el is, here's their statblock:
Aezi'el The Fallen One Large Celestial (Fallen One), Neutral Evil Armor Class 51 (natural armor, shield) Hit Points 11080 (267d10 + 9612) Speed 120 ft, fly 520 ft STR 80(+35) DEX 68(+29) CON 80(+35) INT 77(+33) WIS 53(+21) CHA 80(+35) Saving Throws Str +76, Dex +70, Con +76, Wis +62, Cha +76 Skills Acrobatics +70, Athletics +76, Deception +76, Intimidation +76, Religion +74, Stealth +70, Survival +62 Damage Resistances acid, bludgeoning, cold, force, lightning, piercing, psychic, slashing, thunder Damage Immunities fire, necrotic, poison, radiant Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, stunned Senses Blindsight 20 ft, Darkvision 1500 ft, Tremorsense 50 ft, Truesight 300 ft, passive Perception 31 Languages Celestial, Common, Infernal, Telepathy Proficiency +41 Challenge 160 (??? XP) TRAITS Legendary Resistance (18/Day). If Aezi'el fails a saving throw, they can choose to succeed instead. Master of Magic. Aezi'el may cast a spell before using their action as normal. Action Surge (17/Short or Long Rest). Aezi'el can push themself beyond their normal limits for a moment. On their turn, they can take one additional action. They can use it only once on the same turn. Indomitable (65/Day). Aezi'el can reroll a saving throw that they fails. If they does so, they must use the new roll. ACTIONS Multiattack. Aezi'el makes thirteen attacks with their Infernal Whip and one Shield Bash, or thirteen attacks with their Celestial Trident. Celestial Trident. Melee or Ranged Weapon Attack: +165 to hit, reach 10 ft or range 100/340 ft, one target. Hit: 57 (5d8 + 35) piercing damage, or 62 (5d10 + 35) piercing damage if used with two hands to make a melee attack. Any creature hit by this attack must succeed on a DC 48 Constitution saving throw or become paralyzed and stunned. A creature with a Chaotic or Lawful alignment takes 96 (9d20) radiant or necrotic damage, with a Chaotic aligned creature taking radiant damage and a Lawful aligned creature taking necrotic damage. Infernal Whip. Melee Weapon Attack: +165 to hit, reach 55 ft, one target. Hit: 51 (3d10 + 35) slashing damage. If Aezi'el chooses, any creature hit by this attack automatically becomes restrained (escape DC 48), and takes 86 (13d12) fire damage and 86 (13d12) necrotic damage at the start of its turn. Aezi'el may move a restrained creature up to 50 feet in any direction, but cannot attack another creature with their Infernal Whip until the restrained creature escapes. Shield Bash. Melee Weapon Attack: +165 to hit, reach 10 ft, one target. Hit: 38 (1d6 + 35) bludgeoning damage. If the target is a Gargantuan or smaller creature, it must succeed on a DC 48 Strength saving throw or be pushed 30 feet backwards and knocked prone. Lance of Demonic Divinity (Recharge 6–6). Aezi'el creates a 15-foot long spear of pure demonic and divine power, and hurls it at a creature within 500 feet of them. The creature must succeed on DC 48 Dexterity saving throw, taking 325 (50d12) radiant or necrotic damage (Aezi'el's choice) on a failed save or half as much damage on a successful one. Flame Breath (Recharge 4–6). Aezi'el exhales a plume of pure black flame in a 300-foot cone. Any creatures caught in this area must succeed on a DC 48 Dexterity saving throw, taking 264 (48d10) fire damage on a failed save or half as much damage on a successful one. Shield Wall. Aezi'el protects themself from all incoming damage, reducing it by half (rounded down) until the beginning of their next turn. While in this stance, they can also make one Shield Bash attack. Aezi'el must be wielding a shield to use this action. Spellcasting. Aezi'el casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 84, +76 to hit with spell attacks): 3/day each: wish BONUS ACTIONS Instant Teleportation. Aezi'el immediately teleports up to 1200 to a point they can see. If a creature occupies that point, they are immediately pushed 20 feet away from that spot. Gaze of Terror. Aezi'el gazes at a creature within 30 feet of them, their eyes burning with arcane malevolence. The creature must succeed on a DC 48 Wisdom saving throw, or become frightened of Aezi'el for 10 minutes. That creature also has disadvantage on their next attack. While frightened, they may make another saving throw at the end of each of their turns, ending the condition on a success. REACTIONS Second Wind (24/Short or Long Rest). Aezi'el has a limited well of stamina that they can draw on to protect themself from harm. They regain 272 (1d10 + 267) hit points. Intercept. When a creature adjacent to Aezi'el makes an attack that requires a roll to hit, Aezi'el can intercept the attack with their Infernal Whip. Aezi'el makes an attack roll with their Infernal Whip. If the roll is higher than the attack roll of the creature, the attack of the creature misses. LEGENDARY ACTIONS Extra Attack. Aezi'el makes one attack with one of their weapons. Reposition. Aezi'el moves 60 feet without provoking Opportunity Attacks. Destructive Orb (Costs 2 Actions). Aezi'el creates an orb of crackling, warbling energy, hurling it at a point they choose. On contact with a surface, the orb explodes, sending destructive power coursing through a 50-foot-radius sphere. A creature hit by this attack must succeed on a DC 48 Constitution saving throw, taking 112 (32d6) force damage and gaining three levels of exhaustion on a failed save, and taking half as much damage and only gaining one level of exhaustion on a successful one.)
Rollback Post to RevisionRollBack
Hi guys! This is my desktop alt account. My mobile one goes by the name of AgateElk8337, so maybe you've heard of me? Who knows! For those who don't know, I'm a demiromantic, very socially awkward he/him from the Sooner State. I'm also an unofficial therapist on Onions Are LIke Worms.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with barbecue sauce."
*That is basically what he’s been doing, and no will stop him. Coronet would be a great aunt to those children either way.*
*For Coronet there are three kinds of people; family (regardless of what the relationship actually is), people she finds entertaining or engaging enough to interact with, and necromancy fodder.*
*Absolutely love that. My favorite character that doesn’t fight.*
*One day I might try her out. I have two stat blocks for her, though I probably won’t use the Mythic Version of her here. she can, turn one, unleash two breath weapons that deal 80d10 of nearly any damage type. Too powerful for here (though I might throw her at my players when they get close to level 20).*
*When that day comes I will be so happy to see them fight. Love me a good dragon destroying some peasants who think they ever stood a chance.*
(Too powerful for the thread, eh? I have an eldritch god/demon lord/fallen angel character that's so powerful they could beat Ragnaris after just a couple rounds of combat. Would you like me to... I̷͍͉̼̤̯̖͚̯͓͙̞͎̹͛̇̋̾́̇̅̏̍̉́͗͝͠͝N̸͎̠͕͇̫̗̦̋̿T̷̢̠͕̪̲̞̺̗̿̒̓̄̾̽͆̈́̈́̂R̴͕͙̥̯̺͓̮̳̦̩͉̤̒̍̈́͛̅̿̅̅͋̀͝Ö̸̙̤͉̫̤̼̮̜̀̇ͅD̴̛̤̞̗̝̰͍̣̫̗̈͋͛̈̏͆̂̎͑̕͝Ú̸̳̹̭̞̃͑̐̑̋̿̇̏̀̓̎̒͝C̵͓̠̻͈̞̩̬͚̃̃͌̋̅̅̅̑̔̐̂́̌E̷̛̙̭͓͒̂͐̊͗̐̍̀̽͝ ̵̧̛̣̻͉̭͚͓̳͉̝͒̇̽̏͛̌̔͐̋̾̒̈́͜Ț̵̛̘̩̩̼̩̓̋̄̓̂͌͒̈̿̄͂̕͝H̴̢̨̡̜̪͕̭͉̟̦͎̒͂̊̈̉̏̄̌̒͑̈́̍͝Ȩ̶͕̱͚̻̻̙͔̗̬͈̜͂̀M̷̢̧͉̯̝̹̩̮̯̼̣̬͉͈̰̊̔́̓̀͌́͊͑̉̌̅̌?̴̨̨̯͔̠̰̺͔͕͕͎̼͚̺͋̓̃͒̃͆̔̃̾͊̂̈́͗̕͝)
*Goku can do 40d10x20, or x50, or x100. You get the point. Which I only think Azzy can survive. I’m pretty sure that would erase anyone else, but I’m not sure how much health your characters got.*
(Aezi'el the Fallen One's most powerful attack deals 50d12 damage, and it's a recharge action. Their second most powerful deals 48d10, and it's also a recharge. As for health, I think theirs is somewhere in the 10000s.)
*Goku could one shot that, although he probably immediately drop after because he’d be using SS3 or beyond. Which would be 40d10x400, so on average, I think that’s slightly more health than he’s got. I don’t know though, don’t feel like doing the math for that.*
*88,000 on average.*
*Thank you, I think that is slightly more than 10,000.*
(Just to show y'all exactly how ridiculous Aezi'el is, here's their statblock:
Aezi'el The Fallen One Large Celestial (Fallen One), Neutral Evil Armor Class 51 (natural armor, shield) Hit Points 11080 (267d10 + 9612) Speed 120 ft, fly 520 ft STR 80(+35) DEX 68(+29) CON 80(+35) INT 77(+33) WIS 53(+21) CHA 80(+35) Saving Throws Str +76, Dex +70, Con +76, Wis +62, Cha +76 Skills Acrobatics +70, Athletics +76, Deception +76, Intimidation +76, Religion +74, Stealth +70, Survival +62 Damage Resistances acid, bludgeoning, cold, force, lightning, piercing, psychic, slashing, thunder Damage Immunities fire, necrotic, poison, radiant Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, stunned Senses Blindsight 20 ft, Darkvision 1500 ft, Tremorsense 50 ft, Truesight 300 ft, passive Perception 31 Languages Celestial, Common, Infernal, Telepathy Proficiency +41 Challenge 160 (??? XP) TRAITS Legendary Resistance (18/Day). If Aezi'el fails a saving throw, they can choose to succeed instead. Master of Magic. Aezi'el may cast a spell before using their action as normal. Action Surge (17/Short or Long Rest). Aezi'el can push themself beyond their normal limits for a moment. On their turn, they can take one additional action. They can use it only once on the same turn. Indomitable (65/Day). Aezi'el can reroll a saving throw that they fails. If they does so, they must use the new roll. ACTIONS Multiattack. Aezi'el makes thirteen attacks with their Infernal Whip and one Shield Bash, or thirteen attacks with their Celestial Trident. Celestial Trident. Melee or Ranged Weapon Attack: +165 to hit, reach 10 ft or range 100/340 ft, one target. Hit: 57 (5d8 + 35) piercing damage, or 62 (5d10 + 35) piercing damage if used with two hands to make a melee attack. Any creature hit by this attack must succeed on a DC 48 Constitution saving throw or become paralyzed and stunned. A creature with a Chaotic or Lawful alignment takes 96 (9d20) radiant or necrotic damage, with a Chaotic aligned creature taking radiant damage and a Lawful aligned creature taking necrotic damage. Infernal Whip. Melee Weapon Attack: +165 to hit, reach 55 ft, one target. Hit: 51 (3d10 + 35) slashing damage. If Aezi'el chooses, any creature hit by this attack automatically becomes restrained (escape DC 48), and takes 86 (13d12) fire damage and 86 (13d12) necrotic damage at the start of its turn. Aezi'el may move a restrained creature up to 50 feet in any direction, but cannot attack another creature with their Infernal Whip until the restrained creature escapes. Shield Bash. Melee Weapon Attack: +165 to hit, reach 10 ft, one target. Hit: 38 (1d6 + 35) bludgeoning damage. If the target is a Gargantuan or smaller creature, it must succeed on a DC 48 Strength saving throw or be pushed 30 feet backwards and knocked prone. Lance of Demonic Divinity (Recharge 6–6). Aezi'el creates a 15-foot long spear of pure demonic and divine power, and hurls it at a creature within 500 feet of them. The creature must succeed on DC 48 Dexterity saving throw, taking 325 (50d12) radiant or necrotic damage (Aezi'el's choice) on a failed save or half as much damage on a successful one. Flame Breath (Recharge 4–6). Aezi'el exhales a plume of pure black flame in a 300-foot cone. Any creatures caught in this area must succeed on a DC 48 Dexterity saving throw, taking 264 (48d10) fire damage on a failed save or half as much damage on a successful one. Shield Wall. Aezi'el protects themself from all incoming damage, reducing it by half (rounded down) until the beginning of their next turn. While in this stance, they can also make one Shield Bash attack. Aezi'el must be wielding a shield to use this action. Spellcasting. Aezi'el casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 84, +76 to hit with spell attacks): 3/day each: wish BONUS ACTIONS Instant Teleportation. Aezi'el immediately teleports up to 1200 to a point they can see. If a creature occupies that point, they are immediately pushed 20 feet away from that spot. Gaze of Terror. Aezi'el gazes at a creature within 30 feet of them, their eyes burning with arcane malevolence. The creature must succeed on a DC 48 Wisdom saving throw, or become frightened of Aezi'el for 10 minutes. That creature also has disadvantage on their next attack. While frightened, they may make another saving throw at the end of each of their turns, ending the condition on a success. REACTIONS Second Wind (24/Short or Long Rest). Aezi'el has a limited well of stamina that they can draw on to protect themself from harm. They regain 272 (1d10 + 267) hit points. Intercept. When a creature adjacent to Aezi'el makes an attack that requires a roll to hit, Aezi'el can intercept the attack with their Infernal Whip. Aezi'el makes an attack roll with their Infernal Whip. If the roll is higher than the attack roll of the creature, the attack of the creature misses. LEGENDARY ACTIONS Extra Attack. Aezi'el makes one attack with one of their weapons. Reposition. Aezi'el moves 60 feet without provoking Opportunity Attacks. Destructive Orb (Costs 2 Actions). Aezi'el creates an orb of crackling, warbling energy, hurling it at a point they choose. On contact with a surface, the orb explodes, sending destructive power coursing through a 50-foot-radius sphere. A creature hit by this attack must succeed on a DC 48 Constitution saving throw, taking 112 (32d6) force damage and gaining three levels of exhaustion on a failed save, and taking half as much damage and only gaining one level of exhaustion on a successful one.)
*1. There are reasons we have spoilers, this is one of them. 2. I’m sorry, my brother in Christ. What the actual f*ck is that*
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Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*What Himy said, that would legit take Goku not holding back to win, and I don’t want Goku not hold back on this thread. That is absolutely ridiculous dude, and if I see them introed on this thread I’m quitting.*
(Just to show y'all exactly how ridiculous Aezi'el is, here's their statblock:
Aezi'el The Fallen One Large Celestial (Fallen One), Neutral Evil Armor Class 51 (natural armor, shield) Hit Points 11080 (267d10 + 9612) Speed 120 ft, fly 520 ft STR 80(+35) DEX 68(+29) CON 80(+35) INT 77(+33) WIS 53(+21) CHA 80(+35) Saving Throws Str +76, Dex +70, Con +76, Wis +62, Cha +76 Skills Acrobatics +70, Athletics +76, Deception +76, Intimidation +76, Religion +74, Stealth +70, Survival +62 Damage Resistances acid, bludgeoning, cold, force, lightning, piercing, psychic, slashing, thunder Damage Immunities fire, necrotic, poison, radiant Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, stunned Senses Blindsight 20 ft, Darkvision 1500 ft, Tremorsense 50 ft, Truesight 300 ft, passive Perception 31 Languages Celestial, Common, Infernal, Telepathy Proficiency +41 Challenge 160 (??? XP) TRAITS Legendary Resistance (18/Day). If Aezi'el fails a saving throw, they can choose to succeed instead. Master of Magic. Aezi'el may cast a spell before using their action as normal. Action Surge (17/Short or Long Rest). Aezi'el can push themself beyond their normal limits for a moment. On their turn, they can take one additional action. They can use it only once on the same turn. Indomitable (65/Day). Aezi'el can reroll a saving throw that they fails. If they does so, they must use the new roll. ACTIONS Multiattack. Aezi'el makes thirteen attacks with their Infernal Whip and one Shield Bash, or thirteen attacks with their Celestial Trident. Celestial Trident. Melee or Ranged Weapon Attack: +165 to hit, reach 10 ft or range 100/340 ft, one target. Hit: 57 (5d8 + 35) piercing damage, or 62 (5d10 + 35) piercing damage if used with two hands to make a melee attack. Any creature hit by this attack must succeed on a DC 48 Constitution saving throw or become paralyzed and stunned. A creature with a Chaotic or Lawful alignment takes 96 (9d20) radiant or necrotic damage, with a Chaotic aligned creature taking radiant damage and a Lawful aligned creature taking necrotic damage. Infernal Whip. Melee Weapon Attack: +165 to hit, reach 55 ft, one target. Hit: 51 (3d10 + 35) slashing damage. If Aezi'el chooses, any creature hit by this attack automatically becomes restrained (escape DC 48), and takes 86 (13d12) fire damage and 86 (13d12) necrotic damage at the start of its turn. Aezi'el may move a restrained creature up to 50 feet in any direction, but cannot attack another creature with their Infernal Whip until the restrained creature escapes. Shield Bash. Melee Weapon Attack: +165 to hit, reach 10 ft, one target. Hit: 38 (1d6 + 35) bludgeoning damage. If the target is a Gargantuan or smaller creature, it must succeed on a DC 48 Strength saving throw or be pushed 30 feet backwards and knocked prone. Lance of Demonic Divinity (Recharge 6–6). Aezi'el creates a 15-foot long spear of pure demonic and divine power, and hurls it at a creature within 500 feet of them. The creature must succeed on DC 48 Dexterity saving throw, taking 325 (50d12) radiant or necrotic damage (Aezi'el's choice) on a failed save or half as much damage on a successful one. Flame Breath (Recharge 4–6). Aezi'el exhales a plume of pure black flame in a 300-foot cone. Any creatures caught in this area must succeed on a DC 48 Dexterity saving throw, taking 264 (48d10) fire damage on a failed save or half as much damage on a successful one. Shield Wall. Aezi'el protects themself from all incoming damage, reducing it by half (rounded down) until the beginning of their next turn. While in this stance, they can also make one Shield Bash attack. Aezi'el must be wielding a shield to use this action. Spellcasting. Aezi'el casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 84, +76 to hit with spell attacks): 3/day each: wish BONUS ACTIONS Instant Teleportation. Aezi'el immediately teleports up to 1200 to a point they can see. If a creature occupies that point, they are immediately pushed 20 feet away from that spot. Gaze of Terror. Aezi'el gazes at a creature within 30 feet of them, their eyes burning with arcane malevolence. The creature must succeed on a DC 48 Wisdom saving throw, or become frightened of Aezi'el for 10 minutes. That creature also has disadvantage on their next attack. While frightened, they may make another saving throw at the end of each of their turns, ending the condition on a success. REACTIONS Second Wind (24/Short or Long Rest). Aezi'el has a limited well of stamina that they can draw on to protect themself from harm. They regain 272 (1d10 + 267) hit points. Intercept. When a creature adjacent to Aezi'el makes an attack that requires a roll to hit, Aezi'el can intercept the attack with their Infernal Whip. Aezi'el makes an attack roll with their Infernal Whip. If the roll is higher than the attack roll of the creature, the attack of the creature misses. LEGENDARY ACTIONS Extra Attack. Aezi'el makes one attack with one of their weapons. Reposition. Aezi'el moves 60 feet without provoking Opportunity Attacks. Destructive Orb (Costs 2 Actions). Aezi'el creates an orb of crackling, warbling energy, hurling it at a point they choose. On contact with a surface, the orb explodes, sending destructive power coursing through a 50-foot-radius sphere. A creature hit by this attack must succeed on a DC 48 Constitution saving throw, taking 112 (32d6) force damage and gaining three levels of exhaustion on a failed save, and taking half as much damage and only gaining one level of exhaustion on a successful one.)
*1. There are reasons we have spoilers, this is one of them. 2. I’m sorry, my brother in Christ. What the actual f*ck is that*
(1.] My bad, I kinda forgot those existed. 2.] An elder god, that's what.)
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Hi guys! This is my desktop alt account. My mobile one goes by the name of AgateElk8337, so maybe you've heard of me? Who knows! For those who don't know, I'm a demiromantic, very socially awkward he/him from the Sooner State. I'm also an unofficial therapist on Onions Are LIke Worms.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with barbecue sauce."
*What Himy said, that would legit take Goku not holding back to win, and I don’t want Goku not hold back on this thread. That is absolutely ridiculous dude, and if I see them introed on this thread I’m quitting.*
(Wasn't actually plannin' on introin' them, was mostly just joking. And even if I did intro them, I'd never have them fight, since the only rule is no gods, and like I said, Aezi'el is an elder god.)
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Hi guys! This is my desktop alt account. My mobile one goes by the name of AgateElk8337, so maybe you've heard of me? Who knows! For those who don't know, I'm a demiromantic, very socially awkward he/him from the Sooner State. I'm also an unofficial therapist on Onions Are LIke Worms.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with barbecue sauce."
Hi guys! This is my desktop alt account. My mobile one goes by the name of AgateElk8337, so maybe you've heard of me? Who knows! For those who don't know, I'm a demiromantic, very socially awkward he/him from the Sooner State. I'm also an unofficial therapist on Onions Are LIke Worms.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with barbecue sauce."
*What Himy said, that would legit take Goku not holding back to win, and I don’t want Goku not hold back on this thread. That is absolutely ridiculous dude, and if I see them introed on this thread I’m quitting.*
*We do not need another azzy situation, and just never you gave it an actual stat blocker does not make it fair or balanced. We need more rules, because “Anything that’s not instant death” is far too vague. Or at least some honor codes*
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Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*Aw, dang, I just realized that my god would be breaking the rules, even though other gods don't recognize them as one. I'll have to intro them somewhere else, I guess.*
*I imagine that it doesn't break the spirit of the rules, since he's weaker than even non-demigod characters, but it breaks the letter, so if we're going legal it definitely counts as a breach.*
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Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*What Himy said, that would legit take Goku not holding back to win, and I don’t want Goku not hold back on this thread. That is absolutely ridiculous dude, and if I see them introed on this thread I’m quitting.*
*We do not need another azzy situation, and just never you gave it an actual stat blocker does not make it fair or balanced. We need more rules, because “Anything that’s not instant death” is far too vague. Or at least some honor codes*
*Honestly, we need to know where the limit is. If something’s going to have really high health it can’t do huge damage too, we can’t just all have the agreement that we aren’t going to make op characters because we end up with a flower situation then.*
*Aw, dang, I just realized that my god would be breaking the rules, even though other gods don't recognize them as one. I'll have to intro them somewhere else, I guess.*
*I imagine that it doesn't break the spirit of the rules, since he's weaker than even non-demigod characters, but it breaks the letter, so if we're going legal it definitely counts as a breach.*
*Simple solution. Make him like a Kami. Instead of having dominion over whatever, they’re the physical embodiment of it. Arch did that with the wind.*
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Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*That is basically what he’s been doing, and no will stop him. Coronet would be a great aunt to those children either way.*
*For Coronet there are three kinds of people; family (regardless of what the relationship actually is), people she finds entertaining or engaging enough to interact with, and necromancy fodder.*
*Absolutely love that. My favorite character that doesn’t fight.*
*One day I might try her out. I have two stat blocks for her, though I probably won’t use the Mythic Version of her here. she can, turn one, unleash two breath weapons that deal 80d10 of nearly any damage type. Too powerful for here (though I might throw her at my players when they get close to level 20).*
*When that day comes I will be so happy to see them fight. Love me a good dragon destroying some peasants who think they ever stood a chance.*
(Too powerful for the thread, eh? I have an eldritch god/demon lord/fallen angel character that's so powerful they could beat Ragnaris after just a couple rounds of combat. Would you like me to... I̷͍͉̼̤̯̖͚̯͓͙̞͎̹͛̇̋̾́̇̅̏̍̉́͗͝͠͝N̸͎̠͕͇̫̗̦̋̿T̷̢̠͕̪̲̞̺̗̿̒̓̄̾̽͆̈́̈́̂R̴͕͙̥̯̺͓̮̳̦̩͉̤̒̍̈́͛̅̿̅̅͋̀͝Ö̸̙̤͉̫̤̼̮̜̀̇ͅD̴̛̤̞̗̝̰͍̣̫̗̈͋͛̈̏͆̂̎͑̕͝Ú̸̳̹̭̞̃͑̐̑̋̿̇̏̀̓̎̒͝C̵͓̠̻͈̞̩̬͚̃̃͌̋̅̅̅̑̔̐̂́̌E̷̛̙̭͓͒̂͐̊͗̐̍̀̽͝ ̵̧̛̣̻͉̭͚͓̳͉̝͒̇̽̏͛̌̔͐̋̾̒̈́͜Ț̵̛̘̩̩̼̩̓̋̄̓̂͌͒̈̿̄͂̕͝H̴̢̨̡̜̪͕̭͉̟̦͎̒͂̊̈̉̏̄̌̒͑̈́̍͝Ȩ̶͕̱͚̻̻̙͔̗̬͈̜͂̀M̷̢̧͉̯̝̹̩̮̯̼̣̬͉͈̰̊̔́̓̀͌́͊͑̉̌̅̌?̴̨̨̯͔̠̰̺͔͕͕͎̼͚̺͋̓̃͒̃͆̔̃̾͊̂̈́͗̕͝)
*Goku can do 40d10x20, or x50, or x100. You get the point. Which I only think Azzy can survive. I’m pretty sure that would erase anyone else, but I’m not sure how much health your characters got.*
*Azabrose is an absurd tank, but not that absurd. His primary abilities are his ludicrous HP pool (nearing 3,000 if you include his temp HP), damage reduction (flat-out reduces incoming damage), and a feature called Shielding System, which makes it so that if he loses his temporary hit points any damage from the same attack does not carry over to his actual HP. That's the only way he survived the first attack.*
*Dyscharist can reverse any one ability that would affect him, including attacks, so perhaps he would be a better match.*
*3000 hp, plus damage reduction is absurd, a long with like 60 damage on each attacks. Kenpachi might need to stop holding back!*
*I will reduce his damage to 1d12+27 basic +3d8 radiant.*
*Or maybe remove him entirely. Being a tank doesn't do much but drag out fights.*
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Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
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*Goku could one shot that, although he probably immediately drop after because he’d be using SS3 or beyond. Which would be 40d10x400, so on average, I think that’s slightly more health than he’s got. I don’t know though, don’t feel like doing the math for that.*
*3000 hp, plus damage reduction is absurd, a long with like 60 damage on each attacks. Kenpachi might need to stop holding back!*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*10,000 is Coronet’s health in her Mythic form, but she has a lot of nasty ability/vitality/magic drain effects that is where her power gets scary (to emulate both the draining effects that undead can have and the strength and warmth zapping effects the extreme cold can have). She is definitely less “all out damage” and more “debuff and debilitate”. That way she can toy with her opponent, put the fear of oblivion into them.
It makes the end of battle tea party with her opponent all the more delightful*
*88,000 on average.*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*Okay, we need to spot before this turns into a [gp] measuring contest.*
(Just to show y'all exactly how ridiculous Aezi'el is, here's their statblock:
Aezi'el The Fallen One
Large Celestial (Fallen One), Neutral Evil
Armor Class 51 (natural armor, shield)
Hit Points 11080 (267d10 + 9612)
Speed 120 ft, fly 520 ft
STR 80(+35) DEX 68(+29) CON 80(+35) INT 77(+33) WIS 53(+21) CHA 80(+35)
Saving Throws Str +76, Dex +70, Con +76, Wis +62, Cha +76
Skills Acrobatics +70, Athletics +76, Deception +76, Intimidation +76, Religion +74, Stealth +70, Survival +62
Damage Resistances acid, bludgeoning, cold, force, lightning, piercing, psychic, slashing, thunder
Damage Immunities fire, necrotic, poison, radiant
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, stunned
Senses Blindsight 20 ft, Darkvision 1500 ft, Tremorsense 50 ft, Truesight 300 ft, passive Perception 31
Languages Celestial, Common, Infernal, Telepathy
Proficiency +41
Challenge 160 (??? XP)
TRAITS
Legendary Resistance (18/Day). If Aezi'el fails a saving throw, they can choose to succeed instead.
Master of Magic. Aezi'el may cast a spell before using their action as normal.
Action Surge (17/Short or Long Rest). Aezi'el can push themself beyond their normal limits for a moment. On their turn, they can take one additional action. They can use it only once on the same turn.
Indomitable (65/Day). Aezi'el can reroll a saving throw that they fails. If they does so, they must use the new roll.
ACTIONS
Multiattack. Aezi'el makes thirteen attacks with their Infernal Whip and one Shield Bash, or thirteen attacks with their Celestial Trident.
Celestial Trident. Melee or Ranged Weapon Attack: +165 to hit, reach 10 ft or range 100/340 ft, one target. Hit: 57 (5d8 + 35) piercing damage, or 62 (5d10 + 35) piercing damage if used with two hands to make a melee attack. Any creature hit by this attack must succeed on a DC 48 Constitution saving throw or become paralyzed and stunned. A creature with a Chaotic or Lawful alignment takes 96 (9d20) radiant or necrotic damage, with a Chaotic aligned creature taking radiant damage and a Lawful aligned creature taking necrotic damage.
Infernal Whip. Melee Weapon Attack: +165 to hit, reach 55 ft, one target. Hit: 51 (3d10 + 35) slashing damage. If Aezi'el chooses, any creature hit by this attack automatically becomes restrained (escape DC 48), and takes 86 (13d12) fire damage and 86 (13d12) necrotic damage at the start of its turn. Aezi'el may move a restrained creature up to 50 feet in any direction, but cannot attack another creature with their Infernal Whip until the restrained creature escapes.
Shield Bash. Melee Weapon Attack: +165 to hit, reach 10 ft, one target. Hit: 38 (1d6 + 35) bludgeoning damage. If the target is a Gargantuan or smaller creature, it must succeed on a DC 48 Strength saving throw or be pushed 30 feet backwards and knocked prone.
Lance of Demonic Divinity (Recharge 6–6). Aezi'el creates a 15-foot long spear of pure demonic and divine power, and hurls it at a creature within 500 feet of them. The creature must succeed on DC 48 Dexterity saving throw, taking 325 (50d12) radiant or necrotic damage (Aezi'el's choice) on a failed save or half as much damage on a successful one.
Flame Breath (Recharge 4–6). Aezi'el exhales a plume of pure black flame in a 300-foot cone. Any creatures caught in this area must succeed on a DC 48 Dexterity saving throw, taking 264 (48d10) fire damage on a failed save or half as much damage on a successful one.
Shield Wall. Aezi'el protects themself from all incoming damage, reducing it by half (rounded down) until the beginning of their next turn. While in this stance, they can also make one Shield Bash attack. Aezi'el must be wielding a shield to use this action.
Spellcasting. Aezi'el casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 84, +76 to hit with spell attacks):
3/day each: wish
BONUS ACTIONS
Instant Teleportation. Aezi'el immediately teleports up to 1200 to a point they can see. If a creature occupies that point, they are immediately pushed 20 feet away from that spot.
Gaze of Terror. Aezi'el gazes at a creature within 30 feet of them, their eyes burning with arcane malevolence. The creature must succeed on a DC 48 Wisdom saving throw, or become frightened of Aezi'el for 10 minutes. That creature also has disadvantage on their next attack. While frightened, they may make another saving throw at the end of each of their turns, ending the condition on a success.
REACTIONS
Second Wind (24/Short or Long Rest). Aezi'el has a limited well of stamina that they can draw on to protect themself from harm. They regain 272 (1d10 + 267) hit points.
Intercept. When a creature adjacent to Aezi'el makes an attack that requires a roll to hit, Aezi'el can intercept the attack with their Infernal Whip. Aezi'el makes an attack roll with their Infernal Whip. If the roll is higher than the attack roll of the creature, the attack of the creature misses.
LEGENDARY ACTIONS
Extra Attack. Aezi'el makes one attack with one of their weapons.
Reposition. Aezi'el moves 60 feet without provoking Opportunity Attacks.
Destructive Orb (Costs 2 Actions). Aezi'el creates an orb of crackling, warbling energy, hurling it at a point they choose. On contact with a surface, the orb explodes, sending destructive power coursing through a 50-foot-radius sphere. A creature hit by this attack must succeed on a DC 48 Constitution saving throw, taking 112 (32d6) force damage and gaining three levels of exhaustion on a failed save, and taking half as much damage and only gaining one level of exhaustion on a successful one.)
Hi guys! This is my desktop alt account. My mobile one goes by the name of AgateElk8337, so maybe you've heard of me? Who knows! For those who don't know, I'm a demiromantic, very socially awkward he/him from the Sooner State. I'm also an unofficial therapist on Onions Are LIke Worms.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with barbecue sauce."
"You're never fully dressed without a smile!"
Click here for cool art!
*Thank you, I think that is slightly more than 10,000.*
*1. There are reasons we have spoilers, this is one of them. 2. I’m sorry, my brother in Christ. What the actual f*ck is that*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*What Himy said, that would legit take Goku not holding back to win, and I don’t want Goku not hold back on this thread. That is absolutely ridiculous dude, and if I see them introed on this thread I’m quitting.*
(1.] My bad, I kinda forgot those existed. 2.] An elder god, that's what.)
Hi guys! This is my desktop alt account. My mobile one goes by the name of AgateElk8337, so maybe you've heard of me? Who knows! For those who don't know, I'm a demiromantic, very socially awkward he/him from the Sooner State. I'm also an unofficial therapist on Onions Are LIke Worms.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with barbecue sauce."
"You're never fully dressed without a smile!"
Click here for cool art!
*Please stop this measuring contest*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
(Wasn't actually plannin' on introin' them, was mostly just joking. And even if I did intro them, I'd never have them fight, since the only rule is no gods, and like I said, Aezi'el is an elder god.)
Hi guys! This is my desktop alt account. My mobile one goes by the name of AgateElk8337, so maybe you've heard of me? Who knows! For those who don't know, I'm a demiromantic, very socially awkward he/him from the Sooner State. I'm also an unofficial therapist on Onions Are LIke Worms.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with barbecue sauce."
"You're never fully dressed without a smile!"
Click here for cool art!
(My bad, Baalze. Sorry for startin' this.)
Hi guys! This is my desktop alt account. My mobile one goes by the name of AgateElk8337, so maybe you've heard of me? Who knows! For those who don't know, I'm a demiromantic, very socially awkward he/him from the Sooner State. I'm also an unofficial therapist on Onions Are LIke Worms.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with barbecue sauce."
"You're never fully dressed without a smile!"
Click here for cool art!
*We do not need another azzy situation, and just never you gave it an actual stat blocker does not make it fair or balanced. We need more rules, because “Anything that’s not instant death” is far too vague. Or at least some honor codes*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*Everytime I think I have made an overpowered character this thread proves me wrong. 😆*
*I don’t think this one is even my fault, although I was feeding into it with the whole ‘But Goku can beat them’ thing.*
*Aw, dang, I just realized that my god would be breaking the rules, even though other gods don't recognize them as one. I'll have to intro them somewhere else, I guess.*
*I imagine that it doesn't break the spirit of the rules, since he's weaker than even non-demigod characters, but it breaks the letter, so if we're going legal it definitely counts as a breach.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*Honestly, we need to know where the limit is. If something’s going to have really high health it can’t do huge damage too, we can’t just all have the agreement that we aren’t going to make op characters because we end up with a flower situation then.*
*Simple solution. Make him like a Kami. Instead of having dominion over whatever, they’re the physical embodiment of it. Arch did that with the wind.*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*I will reduce his damage to 1d12+27 basic +3d8 radiant.*
*Or maybe remove him entirely. Being a tank doesn't do much but drag out fights.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.