I'm in a campaign currently and I've been somewhat struggling how to roleplay my character. He has a 19 in Charisma, 14 in Int, and a 10 in Wisdom. I get charisma being force of personality and able to influence people in ways and intelligence being knowledge and booksmarts (which he has through years of study). What I'm unsure of is how exactly to roleplay the lack of wisdom. I know it has a lot to do with reading people, but surely there's more to it than blindly trusting folks and being reckless, right?
a 10 WIS is avarage, not low. Your paladin havn't lack of wisdom nor are wiser than any regular folk.
Wisdom rely on how perceptive and insightfull a individual is. Its basically how attentive it is and how well that individual can read people but also have a bit to do with common sense (as basics to tend a wound with medicine checks or predict if soon would be raining with survival check). So you can roleplay it as much wise as any avarage person you know.
I will put on an exemple:
There's a hill giant coming in your direction with a angry face and a boulder in its hands. An individual with lack of wisdom (a would say 8 or lower to that situation) would be wise enouth to assume that that boulder could brake its ribs but maybe would need a more clear gesture to assume that this giant may probably trhow that boulder as soon as it get in range.
On the other hand, your avarage wisdom paladin maybe is not wise enouth to predict exactly which posture it may assume to change the giants intent (as when we face a barking dog and don't know what to do so we stay still) but its wise enough to assume that this is a probable threat.
Why did you put the 14 in the INT when it's more important for a Pally to get a great resilience with the surroundings to don't get even caught, grappled or surprised ?? I could suggest you should put the 10 on the INT and the 14 on the WIS just to let your pally earn later the Observant FEAT ( which it allows you raise +1 on INT or WIS ).
Then, with those choices, where is this insane BBEG ???
Wisdom is about how well you apply the information you take in. In 1e, there was a description that if you’re outside and you felt water splashing on your arm, your int will tell you it’s raining, your wis will tell you to get inside out of the rain. I think of wis as you make good choices or bad choices. As Helton said, a 10 wis is perfectly average, so you don’t have to do much special to role-play it. Sometimes you’ll make good choices, sometimes bad choices. Same as a normal person. From a statistical standpoint, most people you know probably have a wis around a 10.
Why did you put the 14 in the INT when it's more important for a Pally to get a great resilience with the surroundings to don't get even caught, grappled or surprised ?? I could suggest you should put the 10 on the INT and the 14 on the WIS just to let your pally earn later the Observant FEAT ( which it allows you raise +1 on INT or WIS ).
Short answer is because of backstory reasons. I'd prefer Wisdom on a pali normally but figured it made more sense and wanted to try something a little different.
As Helton said, a 10 wis is perfectly average, so you don’t have to do much special to role-play it. Sometimes you’ll make good choices, sometimes bad choices. Same as a normal person. From a statistical standpoint, most people you know probably have a wis around a 10.
True, I guess a 10 would be the average. I guess I'm sort of trying to force a feeling of lower wisdom than he actually has. Maybe just more impulsive than average, but as you and Helton said, nothing too crazy. Appreciate it.
Again, 10 is average. Just play them as normal in that regard. Even an 8 is only barely below average, truly low scores in any stat are uncommon for D&D heroes in 5e, and largely impossible in points buy games.
If you want to play a high cha, low wis character for the heck of it though, then consider how a high cha might contribute to the low wis.
Your character has an arresting, magnetic, or overbearing personality. Whether through charm or intimidation, they're pretty used to just getting their way, at least from the people they've interacted with directly. When they were kids, their friend group did what they wanted to do and they may never even have realized that some of the other kids might have wanted to do something else. Why - how even - would they have learned to read other people's preferences and body language? When would they have learned to identify potential threats if others just generally didn't want to threaten them? They may have actively worked to developed these skills (proficiency in insight or perception), but they probably won't have come naturally (low wisdom bonus).
You've probably known, or at least met, some larger than life people who just kind of existed in their own world, and everyone around them is just kind of dragged along for the ride. generally but not always wealthy & privileged. Not necessarily malicious or cruel, or even really selfish in the sense of consciously deciding to put themselves before anyone else, but they dream big and talk big and everyone else gets swept up in it and they can't see the disruption they cause at the eye of their own personal storm because, for them, the storm is just always there, it's just normal. It's hard to wrap your head around anything bigger than you, or that isn't about you, when your personal orbit really does revolve around you.
A pop culture example would be Cave Johnson from the Portal franchise. Probably the best example of a high Intelligence, Sky-High Charisma, not a drop of Wisdom character I can think of. Lots of fun quote compilations on youtube if you're not already familiar with them.
Again, 10 is average. Just play them as normal in that regard. Even an 8 is only barely below average, truly low scores in any stat are uncommon for D&D heroes in 5e, and largely impossible in points buy games.
If you want to play a high cha, low wis character for the heck of it though, then consider how a high cha might contribute to the low wis.
Your character has an arresting, magnetic, or overbearing personality. Whether through charm or intimidation, they're pretty used to just getting their way, at least from the people they've interacted with directly. When they were kids, their friend group did what they wanted to do and they may never even have realized that some of the other kids might have wanted to do something else. Why - how even - would they have learned to read other people's preferences and body language? When would they have learned to identify potential threats if others just generally didn't want to threaten them? They may have actively worked to developed these skills (proficiency in insight or perception), but they probably won't have come naturally (low wisdom bonus).
You've probably known, or at least met, some larger than life people who just kind of existed in their own world, and everyone around them is just kind of dragged along for the ride. generally but not always wealthy & privileged. Not necessarily malicious or cruel, or even really selfish in the sense of consciously deciding to put themselves before anyone else, but they dream big and talk big and everyone else gets swept up in it and they can't see the disruption they cause at the eye of their own personal storm because, for them, the storm is just always there, it's just normal. It's hard to wrap your head around anything bigger than you, or that isn't about you, when your personal orbit really does revolve around you.
A pop culture example would be Cave Johnson from the Portal franchise. Probably the best example of a high Intelligence, Sky-High Charisma, not a drop of Wisdom character I can think of. Lots of fun quote compilations on youtube if you're not already familiar with them.
I see he's going to multiclass his Pally into a Wizard or an Artificier. Then, if not, I don't see the useness of getting a high INT on this class.
I see he's going to multiclass his Pally into a Wizard or an Artificier. Then, if not, I don't see the useness of getting a high INT on this class.
As he stated before, high int is because of background stuff, so RP stuff, AND he wants to try something a little different. Maybe his paladin is some kind of detective, with high investigation. Or he is a historian, a learned fighter.
Not everything always has to be about what is best.
I'm in a campaign currently and I've been somewhat struggling how to roleplay my character. He has a 19 in Charisma, 14 in Int, and a 10 in Wisdom. I get charisma being force of personality and able to influence people in ways and intelligence being knowledge and booksmarts (which he has through years of study). What I'm unsure of is how exactly to roleplay the lack of wisdom. I know it has a lot to do with reading people, but surely there's more to it than blindly trusting folks and being reckless, right?
10 is low???? You should see my characters! LOL ;)
Paladins are one of the few classes who can get away with a lower wisdom, since they have proficiency in the saving throws. The difference between a 10 WIS and an 8 WIS, really isn't all that much. I would rather have those points to put in a more crucial stat in a point buy system.
Between proficiency with wisdom saves and aura of protection, a level 6+ paladin that dumps wisdom can be expected to have a wisdom save roughly equivalent to that of a monk in a party without a paladin, only slightly behind that of a cleric or druid in a party without a paladin. Of course, wisdom is an especially important save, higher is always better, but the paladin's save is still pretty solid.
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I'm in a campaign currently and I've been somewhat struggling how to roleplay my character. He has a 19 in Charisma, 14 in Int, and a 10 in Wisdom. I get charisma being force of personality and able to influence people in ways and intelligence being knowledge and booksmarts (which he has through years of study). What I'm unsure of is how exactly to roleplay the lack of wisdom. I know it has a lot to do with reading people, but surely there's more to it than blindly trusting folks and being reckless, right?
a 10 WIS is avarage, not low. Your paladin havn't lack of wisdom nor are wiser than any regular folk.
Wisdom rely on how perceptive and insightfull a individual is. Its basically how attentive it is and how well that individual can read people but also have a bit to do with common sense (as basics to tend a wound with medicine checks or predict if soon would be raining with survival check). So you can roleplay it as much wise as any avarage person you know.
I will put on an exemple:
There's a hill giant coming in your direction with a angry face and a boulder in its hands. An individual with lack of wisdom (a would say 8 or lower to that situation) would be wise enouth to assume that that boulder could brake its ribs but maybe would need a more clear gesture to assume that this giant may probably trhow that boulder as soon as it get in range.
On the other hand, your avarage wisdom paladin maybe is not wise enouth to predict exactly which posture it may assume to change the giants intent (as when we face a barking dog and don't know what to do so we stay still) but its wise enough to assume that this is a probable threat.
Why did you put the 14 in the INT when it's more important for a Pally to get a great resilience with the surroundings to don't get even caught, grappled or surprised ?? I could suggest you should put the 10 on the INT and the 14 on the WIS just to let your pally earn later the Observant FEAT ( which it allows you raise +1 on INT or WIS ).
Then, with those choices, where is this insane BBEG ???
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Wisdom is about how well you apply the information you take in. In 1e, there was a description that if you’re outside and you felt water splashing on your arm, your int will tell you it’s raining, your wis will tell you to get inside out of the rain. I think of wis as you make good choices or bad choices.
As Helton said, a 10 wis is perfectly average, so you don’t have to do much special to role-play it. Sometimes you’ll make good choices, sometimes bad choices. Same as a normal person. From a statistical standpoint, most people you know probably have a wis around a 10.
Short answer is because of backstory reasons. I'd prefer Wisdom on a pali normally but figured it made more sense and wanted to try something a little different.
True, I guess a 10 would be the average. I guess I'm sort of trying to force a feeling of lower wisdom than he actually has. Maybe just more impulsive than average, but as you and Helton said, nothing too crazy. Appreciate it.
Again, 10 is average. Just play them as normal in that regard. Even an 8 is only barely below average, truly low scores in any stat are uncommon for D&D heroes in 5e, and largely impossible in points buy games.
If you want to play a high cha, low wis character for the heck of it though, then consider how a high cha might contribute to the low wis.
Your character has an arresting, magnetic, or overbearing personality. Whether through charm or intimidation, they're pretty used to just getting their way, at least from the people they've interacted with directly. When they were kids, their friend group did what they wanted to do and they may never even have realized that some of the other kids might have wanted to do something else. Why - how even - would they have learned to read other people's preferences and body language? When would they have learned to identify potential threats if others just generally didn't want to threaten them? They may have actively worked to developed these skills (proficiency in insight or perception), but they probably won't have come naturally (low wisdom bonus).
You've probably known, or at least met, some larger than life people who just kind of existed in their own world, and everyone around them is just kind of dragged along for the ride. generally but not always wealthy & privileged. Not necessarily malicious or cruel, or even really selfish in the sense of consciously deciding to put themselves before anyone else, but they dream big and talk big and everyone else gets swept up in it and they can't see the disruption they cause at the eye of their own personal storm because, for them, the storm is just always there, it's just normal. It's hard to wrap your head around anything bigger than you, or that isn't about you, when your personal orbit really does revolve around you.
A pop culture example would be Cave Johnson from the Portal franchise. Probably the best example of a high Intelligence, Sky-High Charisma, not a drop of Wisdom character I can think of. Lots of fun quote compilations on youtube if you're not already familiar with them.
I see he's going to multiclass his Pally into a Wizard or an Artificier. Then, if not, I don't see the useness of getting a high INT on this class.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
As he stated before, high int is because of background stuff, so RP stuff, AND he wants to try something a little different.
Maybe his paladin is some kind of detective, with high investigation.
Or he is a historian, a learned fighter.
Not everything always has to be about what is best.
10 is low???? You should see my characters! LOL ;)
high CHA + low WIS (and low INT for bonus points)= ultimate CHAD build.
Now go be a Chad!
SIR, YESSIR !!!
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Paladins are one of the few classes who can get away with a lower wisdom, since they have proficiency in the saving throws. The difference between a 10 WIS and an 8 WIS, really isn't all that much. I would rather have those points to put in a more crucial stat in a point buy system.
Between proficiency with wisdom saves and aura of protection, a level 6+ paladin that dumps wisdom can be expected to have a wisdom save roughly equivalent to that of a monk in a party without a paladin, only slightly behind that of a cleric or druid in a party without a paladin. Of course, wisdom is an especially important save, higher is always better, but the paladin's save is still pretty solid.