I’m guessing you mean adding 1 to con will bump your hp (not to mention con saves). The obvious other choice would be int, as it’s an odd number. The other way could be +1to con and cha. Then at 16, you take a half feat the boosts cha, like fey touched or telekinetic.
Since you’re a tiefling, you could go infernal constitution, get that con bonus, and a couple others bonuses, if cold or poison come up in your campaign.
If you’re in eberron, or not in eberron but allowed to use stuff from there, aberrant dragonmark can also be fun.
Yes, Con not Cha. Edited my post. But I don't really need Int do I? I'm a damage tank. I was thinking Con + Cha as well.
Infernal Con looks good. Resistance to 2 cold + poison on top of my fire resistance will always be useful (especially since we are close to fighting Tiamat.)
Not sure about Fey Touched, but Telekinetic seems rad. Pulling someone towards me and welcoming them with an improved Divine Smite would be pretty awesome.
So far I'm leaning towards ASI to get Telekinetic (or maybe something else) vs Infernal Con, because it's not super often we get hit with poison or cold.
Do you use your slots mostly for smite or spells? If the former, pick up more CHA instead of con-- being a tank means having good saves which increasing CHA does, plus it helps team mates.
If you use your slots more on spells, then you're concentrating a lot. Res con helps in that instance.
If you don't want to raise CHA, but don't use much spells, then maybe go with skill expert to be more useful in athletics or persuasion or something.
Go with Skill Expert, which cgarciao mentioned. Take your Con to 16, it will give you a an extra +1 hp for every level. Which means an extra +12 hp at level 12. You also don't have proficiency in Perception. I would take that. I don't make a character build without proficiency in Perception, since it's so useful. Not all skills are equal. For your expertise, I probably go Persuasion, but really up to you. If you were a Shield Master, I would suggest expertise in Athletics.
p.s. how do you have 106 hp? Roll for hp, I am guessing? At level 11 with a +2 Con modifier, you would have 92 hp using an average of the HD.
p.p.s. why do you have an Amulet of the Planes? It requires a DC 15 Int check and like most paladins (myself included), that's your dump stat with an 9 (-1). Seems like an awfully tough Int check with a -1 to me! :) lol
> p.s. how do you have 106 hp? Roll for hp, I am guessing? At level 11 with a +2 Con modifier, you would have 92 hp using an average of the HD.
Yes, we roll for HP. My last roll was pretty epic :)
> p.p.s. why do you have an Amulet of the Planes? It requires a DC 15 Int check and like most paladins (myself included), that's your dump stat with an 9 (-1). Seems like an awfully tough Int check with a -1 to me! :) lol
That's just a proxy for Amulet for the Devout (which I have) and I couldn't find it in the Inventory list. Had to attune to something, so just picked that one.
> p.s. how do you have 106 hp? Roll for hp, I am guessing? At level 11 with a +2 Con modifier, you would have 92 hp using an average of the HD.
Yes, we roll for HP. My last roll was pretty epic :)
> p.p.s. why do you have an Amulet of the Planes? It requires a DC 15 Int check and like most paladins (myself included), that's your dump stat with an 9 (-1). Seems like an awfully tough Int check with a -1 to me! :) lol
That's just a proxy for Amulet for the Devout (which I have) and I couldn't find it in the Inventory list. Had to attune to something, so just picked that one.
Your DM probably doesn't have Tasha's Cauldron of Everything. I believe that's where the Amulet of the Devout comes from.
I would consider ASI Cha, you and anyone within 10ft of you get and extra to +1 to all saves even if you are not casting any spells that rely of charisma, or using adjure enemy for your CD that is pretty big. If the party tend ot spread out less so but if you have you and a barbarian flanking the enemy with the cleric standing just behind you with spirit guardians up so your auroa affects most of the party it is huge.
My character: ddb.ac/characters/15234941/ICfqpX
I hit level 12 and need to either choose a feat or ASI. I'm an Oath of Vengeance Paladin with Dual fighting style. Sword and board.
S 20, D 12, Co 15, I 9, W 10, Ch 16
Adding 1 to Con bumps my HP from 116 to 124, but not sure where to put that second ASI. Or should I go for a Feat?
Thanks, everyone!
I’m guessing you mean adding 1 to con will bump your hp (not to mention con saves). The obvious other choice would be int, as it’s an odd number.
The other way could be +1to con and cha. Then at 16, you take a half feat the boosts cha, like fey touched or telekinetic.
Since you’re a tiefling, you could go infernal constitution, get that con bonus, and a couple others bonuses, if cold or poison come up in your campaign.
If you’re in eberron, or not in eberron but allowed to use stuff from there, aberrant dragonmark can also be fun.
Yes, Con not Cha. Edited my post. But I don't really need Int do I? I'm a damage tank. I was thinking Con + Cha as well.
Infernal Con looks good. Resistance to 2 cold + poison on top of my fire resistance will always be useful (especially since we are close to fighting Tiamat.)
Not sure about Fey Touched, but Telekinetic seems rad. Pulling someone towards me and welcoming them with an improved Divine Smite would be pretty awesome.
So far I'm leaning towards ASI to get Telekinetic (or maybe something else) vs Infernal Con, because it's not super often we get hit with poison or cold.
There’s also resilient con, which I should have mentioned the first time.
Do you use your slots mostly for smite or spells? If the former, pick up more CHA instead of con-- being a tank means having good saves which increasing CHA does, plus it helps team mates.
If you use your slots more on spells, then you're concentrating a lot. Res con helps in that instance.
If you don't want to raise CHA, but don't use much spells, then maybe go with skill expert to be more useful in athletics or persuasion or something.
Go with Skill Expert, which cgarciao mentioned. Take your Con to 16, it will give you a an extra +1 hp for every level. Which means an extra +12 hp at level 12. You also don't have proficiency in Perception. I would take that. I don't make a character build without proficiency in Perception, since it's so useful. Not all skills are equal. For your expertise, I probably go Persuasion, but really up to you. If you were a Shield Master, I would suggest expertise in Athletics.
p.s. how do you have 106 hp? Roll for hp, I am guessing? At level 11 with a +2 Con modifier, you would have 92 hp using an average of the HD.
p.p.s. why do you have an Amulet of the Planes? It requires a DC 15 Int check and like most paladins (myself included), that's your dump stat with an 9 (-1). Seems like an awfully tough Int check with a -1 to me! :) lol
> p.s. how do you have 106 hp? Roll for hp, I am guessing? At level 11 with a +2 Con modifier, you would have 92 hp using an average of the HD.
Yes, we roll for HP. My last roll was pretty epic :)
> p.p.s. why do you have an Amulet of the Planes? It requires a DC 15 Int check and like most paladins (myself included), that's your dump stat with an 9 (-1). Seems like an awfully tough Int check with a -1 to me! :) lol
That's just a proxy for Amulet for the Devout (which I have) and I couldn't find it in the Inventory list. Had to attune to something, so just picked that one.
Your DM probably doesn't have Tasha's Cauldron of Everything. I believe that's where the Amulet of the Devout comes from.
I would consider ASI Cha, you and anyone within 10ft of you get and extra to +1 to all saves even if you are not casting any spells that rely of charisma, or using adjure enemy for your CD that is pretty big. If the party tend ot spread out less so but if you have you and a barbarian flanking the enemy with the cleric standing just behind you with spirit guardians up so your auroa affects most of the party it is huge.
What does taking Tough put your HP up to?