BEFORE YOU READ FURTHER: I AM LOOKING TO DM FOR NEW MEMBERS HERE. HELP BUILD THIER D&D EXPERIENCE AS MANY HAVE DONE FOR ME HERE.
About me:
I’m Kyle. Only had real experience in 5e games here in PbP games. New DM here so you’d have to bear with me. Plus I’m in a bunch of games right now. If you all wanna try a Lost Mines of Phandelver game, I can try my best running it. I can post at least once a day for the most part, but they will be lengthy so plenty to work off of.
If you’re new to this, don’t worry, I am as well. I want to keep the group small and manageable.
Synopsis:
In the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for escorting his supplies safely to Barthen’s Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to “take care of business.”
The story will begin on the trail with the players enroute to Phandalin.
Game type:
5e game! PbP game posting at least once a day. Casual game folks! We all have lives. I enjoy roleplay and I want this to be a roleplay heavy game, so feel free to roleplay with one another between my posts. I tend to like detailed posters. One liners tend to hem up the game quite a bit. And please please please use proper English.
This game features adults, using adult language. You have been warned. (Aquisitions Incorporated reference)
Character creation:
Starting at level 1. Characters will be races from the PHB only for the sake of keeping things simple with a standard array or point buy, so no min/max stats, with starting equipment. If you want a backstory go crazy. I will try to add them into the story somehow if possible. Attach a pic to your PC as well, please. Looking for 4, possibly 5 players.
Again, this is intended to be roleplay heavy in proper English.
Apply by posting your character here. Include the following:
Character name
Class
Race
Background (Impress with that background (roleplay heavy game))
Character description
Give me a line about your experience as well. Just curious of your experience level.
Layout for posting in the forum:
Character name in the first line (Easier for me to follow who’s who)
Example: I dash toward the gap in the floor and jump. This isn’t going to be good. Just prior to jumping, I cast light on my quarterstaff. As I land, I take a swing at the guard with my quarterstaff. “You killed my father!”
Any skills, attacks and damage rolls (rolls need to be done in the forum with the dice roller) in the third line like so:
Example: Attack: 19 Advantage or DIsadvantage: 13 Damage: 2 type of damage
OOC (out of character) text needs to be specified separately in the last line if you have any. Relevant text to the game only.
Example: OOC - How far away am I to the door? Is the guard bloodied?
I understand all the tool tips and such won’t always happen. I post a lot from my phone and this type of format shouldn’t be too hard to follow.
Initiative and combat:
Once we enter initiative, I will most likely roll for everyone if you haven’t beat me to it. Then initiative will be listed in, most likely, its own post for easy access. I don’t want to tie the game up waiting for combat so if you take a while, I will post your action with your best interest in mind.
Loot and treasure:
coins will be decided evenly to avoid a player vs player fight. The remainder goes to the Gods! You’re a team so act the part. Treasure items will be worked out between the party members. Looting will only find you coin and worthy items. I don’t want to have to deal with someone carrying 17 goblin swords to sell later for 2 gp. I’ll give you guys coin and items so don’t worry about that.
Rule disagreements:
I don’t mind a discussion about rules (I’m still learning), but at the end of the day, I’m the DM (not trying to sound like a dick). Any discussion will take place in the chat thread.
I'm interested, I'll post when I get home from work when I'm on my computer. I'm not a new player but I mainly DM and have for 30 years. Never get to be a player. I'm playing in one game on here now.
I'm interested, I'll post when I get home from work when I'm on my computer. I'm not a new player but I mainly DM and have for 30 years. Never get to be a player. I'm playing in one game on here now.
I’m willing to take a DM looking to play. This is me trying to give some play time to others lol
Kimberly Stormwell is a vertrian in the army. She is a lieutenant, with the aims to achieve higher rankings. She has always been violent and more of a act now, ask questions later. When prisoners were captured, it was her job to interrogate them, to get the information out. She has a lot of respect and loyalty to her Captain, which is how she ends up on small missions such as escorting a caravan of supplies.
She wears a black robe with thin pink lines that swirl in a few places. Her hair is midnight black with one stripe of pink on her left side. She has Hazel eyes that are very bright. She is 5'2" but her presence is very big. She weighs 135 and when it is possible to see any of her muscles, she is very tone. She wears a silver necklace that has a emerald hanging from it in which she uses to focus her powers.
My experience level as a player is low. I have only played 2 sessions ever, so about 8 hours total. I have little play by post experience, but I am looking forward to this as I want to be a player. I am currently a DM for my friends IRL. That's where most of my experience comes from. I have been working and forging a campaign from scratch for over a year and have about 6 months of DM experience. If nothing else, it helps me know to not jump at a DM for doing something a specific way.
Description: Scars cover most of Renvalms body and hidden among the many obvious weapon scars are two that look surgical in appearance. One is behind his right ear the other just above his heart. His skin is unusually pale even though he hardly wears any kind of shirt outside.
Renvalm Hellhelm grew up on the streets and knew that life could be rough and only the strong or the clever survived, he was both. Growing up he was bigger then most kids his age and with that size came strength and also gave people the impression that was all he had. He used this to his advantage when he decided to join the local thieves guild as an enforcer. Though this gave him what he wanted such as gold for food, shelter and the protection of the guild this also painted a target on his back. The criminal underworld may have had it's advantages it also had drawbacks, the worst of which was that you could go missing and no one would question it. The underworld would just chalk it up to a hazard of the job while others would take it has one less criminal off the streets. Unfortunately Renvalm Hellhelm found himself in this situation. Going to sleep one day just to find himself waking up in a cell left him feeling confused, like anyone would in his situation. His first thought was that he must've passed out somewhere and thrown into a cell. But that didn't feel right, he had no memory of drinking and decided not to due to the fact that he had a job the next day and wanted to be clear headed. Looking around he saw other cells just like his own, each with one person and each person with the same blank look. For what felt like hours he tried everything to get a response from them but to no response of any kind. Giving up and deciding to try a get some rest as he had nothing else to do he heard a door open and what sounded like someone approaching with something with wheels. Offering no explanations as the figure walked up pushing what appeared to be a table with wheels with leather straps. Without warning the figure pulled something out of a pouch, muttered something, and before he knew what was happening Renvalm found himself falling asleep. What followed was something that could only be described has a living nightmare. For what felt like days he was left strapped down and experimented on. Now he knew where the people ho went missing were going to. They were lab rats and from the state of the others he might survive or worse become like them. One day he awoken, still strapped down, to find the room empty. This was unusual because there was always a least one guard inside at all times. It wasn't until he heard the fighting in the direction of the cells that he figured out what was going on. Somehow the other subjects had gotten out of there catatonic like state and were now rioting. Not wanting to let this opportunity go to waste he decided to brake out himself. Straining against the bonds he pulled with all his might but the leather felt like it would never break, until he felt a strange sensation. He felt like his strength had doubled and giving one more tug he finally ripped off the bonds holding him. Wondering what happened but knowing that he had no time to find out he freed his legs and got ready to leave. Looking for a way out he decided to see how the other prisoners were doing. Opening the door he saw something that chilled him, the others looked completely different then how they looked before. They looked completely savage as the ripped open the guards. Not wanting to go that way he looked for another way and saw a barred window that locked. Using the knowledge he gained he picked the lock with some metal tools and fled thru the window and into the night.
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
Darthos was born in Amphail, a village just north of Waterdeep. There, he lived with his father who owned a small business selling herbs, spices, and some magical items here and there. Darthos's childhood was mostly uneventful, he helped his father when he could and played with the other village children when he wasn't busy doing chores. The kids were afraid of him at first, but when he managed to scare away the local bullies with what little magic his father taught him, they became his friends rather quickly. His childhood was filled with wild adventures into the outlying forests that his father would tell him never to go to, with him playing at some hero with the other kids, running around the village all free of care and the like.
At the age fourteen, his father died. He left him with nothing but an old and empty spellbook. It was then that he realized his childhood was over and had to step up in order to survive. He took up his father's shop and ran it as the owner for several years until a party of drow raided their village. Darthos did what he could to save his people but the drow were strong and ferocious fighters, and even though he could see in the dark, they cast this strange spell over him, rendering him sightless and afraid. When the spell over him ended - a spell which he later came to realize was not on him but around him - the village was burning and mothers were crying over their taken children. He tried to go after them, using whatever skills he had to track them down into the Underdark where he eventually got lost for several months before finally finding his way out on the brink of death, starving, and dehydrated.
It was pure chance that a hermit happened upon him. The hermit took him in and nestled him back to health. When Darthos came through, he realized the hermit was a drow and was about to fight for life, beginning an incantation before the drow raised a hand and explained that he wasn't like his kin, that he hated their ways and since no fair folk would accept him into their society chose to live in the woods as a hermit and study the arcane in seclusion. Darthos's interest suddenly grew and he asked the drow, Krenar, to teach him what he knew.
The drow agreed only if he agreed to do everything he said without hesitation. Darthos agreed.
The first few years were nothing more than menial chores. Going to nearby villages, cleaning the small cabin, hunting food and the like. Darthos grew frustrated and often asked when the teaching would take place but Krenar would only tell him that he already began and would say nothing else. This continued for some time until at last Krenar sat him down one day and began teaching him the theory of the arcane, urging him to take notes as he spoke. Several more months of this and at last, he learned his first cantrips, then without any warning, Krenar handed him a magic tome and told him to learn the spells within.
Darthos read through the tome for several days trying to decipher Krenar's notes, trying to understand the intricate manipulations of the weave that were scrawled within. Eventually, he took out his own tome and began jotting down his own notes of a particular ritual that caught his interest. Later that night, he cast his first spell when after a grueling hour of preforming a ritual, a familiar appeared to him in the guise of a bearded dragon lizard. A sense of immense accomplishment overcame him and he tried to jot down as many as he could, but realized he could only keep a couple to memory and when he asked Krenar about this he told him that his mind wasn't used to the arcane yet. When he asked how he could get better, Krenar told him that his lessons were at an end.
He told him that he could teach him no longer, that he would have to go travel the land and learn its secrets and understand the weave over the material plane if he was to get any better. At first, Darthos was loathe to leave, Krenar was like a father to him but he understood the rationality, and so he gathered what meager belongings he had, along with his spellbook and after giving Krenar a long embrace, set off to Neverwinter to find another master that would be willing to teach him the secrets of magic.
Character description:
Darthos is average of height with bright red skin and piercing red eyes, his horns curve along the sides of his head like a ram's; his hair white, in a sort of homage to Krenar, falls in long locks just beyond his shoulders. He has a slim build, lithe and almost graceful, his tail is four feet long and ten inches at its thickest, a tail which he uses as a sort of third hand to hold things from time to time. He's usually seen wearing a dark brown, sleeveless jerkin tucked into a pair of trousers of a slightly lighter shade with a belt tightening it into place, which also holds his dagger.
Give me a line about your experience as well. Just curious of your experience level. Never really played a campaign yet, I understand the core rules from watching CR a lot, but that's about it.
Yuri grew up in a small town along the long road from Waterdeep to Neverwinter. His father, a gifted elven mage, owned and ran a small shop, catering to the various adventurers and caravan guards that would frequently travel the length of the road. His mother, an adventurer herself, would always talk of the day she stopped in his father's shop, met a shy high elf who couldn't look her in the eye when she spoke, but could look at nothing else when he thought she wasn't paying attention.
A few years later Yuri was born, an inquisitive child, and in awe of the tales his parents would tell: of his mother's adventures as a younger woman and his father's myths and legends of fantastical beasts and the labyrinths that held them. The town itself held little interest for Aeric, and as he grew, he spent more time in the hills and forests that surrounded the little town, using what he had read in his father's library and been taught by his mother in way of combat to forage for medicinal herbs or food and hunt down the animals and beasts that might otherwise threaten the townfolk.
As he grew into a man, Yuri found more himself growing restless, even the forests and hills that he knew so well held little excitement for him. Deciding that his wanderlust stemmed from the stories his parents told, he announced his intention to become an adventurer. It was then that his mother took down her old longsword from its place on the wall, and his father looked over his stock, picking up a small, metal buckler and handing it to Yuri.
The next morning Yuri left, travelling to Neverwinter and, thinking it best to start with a small, straightforward, and simple job, signed on a caravan guard, delivering provisions to a small town a short distance to the south.
Description: Yuri is a young man, 24 years old and eager to see the world and adventure. He is a little shorter than a human, but not any less stocky. His knife edged ears mark his father's heritage, and he shares his brown, almost black hair and green eyes. He appears comfortable in his adventuring garb, which appears a little well worn and takes great care to ensure his longsword is as sharp as it can be.
Experience: Hi, I'm new to DnD, but am sort of familiar with the game thanks to Acq Inc. and The Adventure Zone. I picked up a copy of the PHB, but have struggled to find a group, this seems like a great way to try out the game without having to either travel a long way or make a pre-arranged time for Roll20.
I really like all the characters and back stories. I kinda feel bad that mine wasn't as in depth as the others, but I want to come up with more for the future for Kim. I have my base idea and will expand as the campaign goes on and she learns to trust the others in the group.
Ever since she was young, Gramgran has wanted to bring joy to the world, especially to children. So she did the only thing she could think of, use her family's influence to start orphanages all across the nation. Over the years, her family had grown smaller, due to infighting with other nobles, accidents, and sadder moments that she doesn't like to talk about. Most of her family is gone now, and after 600 years, she's quite forgotten what her name was. So she goes by what the children call her, "Gramgran". As she has aged through the years, and her family has shrunk, she has become the head of the house of Firaith, and has used her increased power to help even more people. Now she's on a tour of the orphanages, and has become a bit lost in her old age. So she's decided to adventure a bit like in her younger years, and explore this continent once again, while looking for her orphanages. (She also has a habit of thinking of others as her children, since almost everyone is younger than her). When a dwarf named Gundren asked her to help transport supplies, of course she said yes to the young man. After all, it looked like the youngsters he'd hired were the sorts to get hurt, and Gramgran will not stand by while children get hurt.
Gramgran is an old elf, very short (4'10), with shocking white hair down her back, and sky blue eyes. What's most surprising though is that she actually has a wrinkles, which is something that is almost never seen on an elf. She's quite short, and a little frail, but seems limber for a 637 year old. She's wearing scale mail, a shield, and a mace at her side. A crossbow is slung across her back. She also has an amulet around her neck with the symbol of Lliira.
I'm almost brand new to DnD, but I've started playing a few games on here, and I've quite enjoyed it! I hope to be able to play with you soon if you pick me.
Morpetor is a torn soul. He has spent much of his life in the libraries of the world, learning as much as he can about the magic that surrounds every fiber of his being.
He is motivated by the values of right and wrong instilled in him through his mother and father at young age. However, through failings of his own combined with his adventures throughout the realm, he has learned to look at every situation as a new opportunity to help people see the good and right choice to be made. Truth is not relative, it may just look a little different from a different perspective.
As a 6ft 5in Wood Elf, Morpetor has always stood out in a crowd. This is probably why he dresses in natural tones of browns, greens, and amber - covering his silver locks with the hood of his worn cloak. Beyond his vast knowledge, his century of life has taught him to keep a low profile as long as necessary. However, when the time comes, he is not afraid to use the quarterstaff he has been leaning against to connect a solid blow to his opponents noggin.
Morpetor is in search of knowledge, but more than that, he is in search of friendship and camaraderie.
I played once in my early teens and that was in the 80s. I understand the concepts, but need some serious play time. Looking forward to it.
I have a spot open for a 1st level character. All other players just advanced to 3rd level. This will not be an issue and I will have you advanced quickly to where the others are. New players encouraged!!!!!!!! Refer to the first post and let me know about you. Posting has been once or twice a day. I hope to keep myself consistent, but things do come up. I'm working on my DM'ing skills so you’ll have to bear with me at some points.
Current roster
Character name: Kimberley Stormwell
Race: Human
Class: Sorcerer (hard ass ice thrower)
Charactername: Yuri Naïlo
Race: Half Elf
Class: Fighter (another hard ass with a unique sword)
Character name: Gramgran
Race: Wood Elf
Class: Cleric (Life) (the grandmother of the group, al la Rosie Beestinger)
Character name: Morpetor Aloro
Class: Wizard
Race: Wood Elf (fireballing wizard with a staff as a back up plan)
Give me a reason why you’re in Phandalin, a small mining town off the beaten path. Rumors of a mine of great wealth surround the city. Most likely, a gentleman named Sildar Hallwinter will contact you with a request.
Class - Warlock (Hexblade - non PHB, so let me know if you'd rather something else)
Race - Tiefling
Background (Impress with that background (roleplay heavy game))
Vah'Lhorn took another drink from the tankard set in front of him. "Why... How did I end up here, Bram?" the tiefling turned to address the somewhat stocky human that had accompanied him on the road from Neverwinter. The pair had rode into town earlier that day on behalf of the Lionshield Coster with warnings of recent bandit activity, and missives to pass onto Linene Graywind regarding her recent shipments. Since speaking to Linene the pair found their news too late to be useful, and with little else to do they had squandered the afternoon in teh Stonehill Inn. With evening coming about, and accompanied by more than a few rounds of decidedly average ale, Vah'Lhorn was feeling unusually talkative and sombre.
Bram looked at his travelling companion. He didn't really care about engaging the freakish looking tiefling in drunken melancholy, but Bram was a little curious as he had learned very little whilst on the road. This thing, for he still couldn't think of Vah'Lhorn as a 'man', he has travelled with was boh vile and pitiable at the same time. "Why, we cam' ere by horsh! Has'n yer ale gotten the better of yer at last?"
"That's not what I meant Bram... I had a good life, I was fighting for a good cause and believed in my soul that what I was doing was right. I cared for my comrades, and they I, despite our 'differences'..." Vah'Lhorn's voice trailed off momentarily, but resumed before Bram could interject,"We were in the reserve line that day, and everyone expected that we'd be called in to re-inforce the flanks after the initial clashes in the centre. The general was always bullish in his strategies, and favoured breaking though the main body to show his superior strength, even if it cost him a few more men. Well that day, he'd marched us up to the front knowing the enemy were weakened, but well dug-in. He ordered the charge, throwing away men like sand in the wind, but grinding the defenders down; as he started pulling reserves out, that is when they hit us from behind... a host of cavalry! Cavalry that had been led behind our lines, I know not how, but it tore through us as we started to march. Confusion and cries for help are all I can remember from then on. The army was routed, so I found out afterwards, but at the time a good number of our company were separated and made for what cover we could find. We fought, we ran, we fought, hid and ran some more into the night, the pursuit was relentless."
Vah'Lhorn had gone pale with the memory, his voice a little shaky, but clearly not from the alcohol. "We found some sort of ruined sanctum to hunker down in for the night, and my dreams that night were the stuff of true nightmares - and clearly I am no strager to the hellish." Another pause, another drink, then he continued, "I was woken from that restless half sleep for the watch, and though awake, the images kept coming - I thought myself bereft of sanity. That's when I found the altar. That's when I made the pact. The visions changed, they made sense to me, they showed me the way forwards." Bram was starting to look visibly shaken by the recounting, and his companion's manner changed from melancholy to menace.
"I saved those men, trapped, hunted individuals with no hope left. I gave them hope, for when the enemy came, I met them with the wrath of all the hells, the wrath that had reshaped me. Their hope though... I felt none of it. I felt nothing, for inside me was a war of a different nature." Vah'Lhorn's gaze went blank, inside he saw a red sea of emotion, of hurt, pain, cruelty, and terror, waves threatened to envelope a small child who sat on the shore, a child that was all the hope, happiness, and innocence that Vah'Lhorn no longer felt. He was the rock that broke that wave, and as it broke, he knew he was somewhere he could make a difference. Vah'Lhorn cut himself short as he stood up and moved away from the table, the affects of the ale seemingly erradicated "Take care of yourself Bram, I have things to do here!"
Vah'Lhorn walked out the tavern, his eyes searching for something...
Character description
A broken soul hides inside this solemn looking tiefling. Vah'Lhorn strives to be a beacon of hope to the needy, and is the first to come to the defense of an innocent - even if they tend to run from him in fear more than offer their thanks. Despite this he continues on his chosen path, standing in the front line so no others need face danger, or feel the remorse of ending a life.
Give me a line about your experience as well. Just curious of your experience level.
I played back when it was AD&D, but have recently picked the game back up to play with the family. Will be DM'ing for the first time with them, so trying to get a feel for 5e as a player first. I am currently in one other PbP homebrew campaign.
Currently in need of a replacement character!BEFORE YOU READ FURTHER: I AM LOOKING TO DM FOR NEW MEMBERS HERE. HELP BUILD THIER D&D EXPERIENCE AS MANY HAVE DONE FOR ME HERE.
About me:
I’m Kyle. Only had real experience in 5e games here in PbP games. New DM here so you’d have to bear with me. Plus I’m in a bunch of games right now. If you all wanna try a Lost Mines of Phandelver game, I can try my best running it. I can post at least once a day for the most part, but they will be lengthy so plenty to work off of.
If you’re new to this, don’t worry, I am as well. I want to keep the group small and manageable.
Synopsis:
In the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for escorting his supplies safely to Barthen’s Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to “take care of business.”
The story will begin on the trail with the players enroute to Phandalin.
Game type:
5e game! PbP game posting at least once a day. Casual game folks! We all have lives. I enjoy roleplay and I want this to be a roleplay heavy game, so feel free to roleplay with one another between my posts. I tend to like detailed posters. One liners tend to hem up the game quite a bit. And please please please use proper English.
Character creation:
Starting at level 1. Characters will be races from the PHB only for the sake of keeping things simple with a standard array or point buy, so no min/max stats, with starting equipment. If you want a backstory go crazy. I will try to add them into the story somehow if possible. Attach a pic to your PC as well, please. Looking for 4, possibly 5 players.
Apply by posting your character here. Include the following:
Layout for posting in the forum:
Example: Jeff the wizard
Example: I dash toward the gap in the floor and jump. This isn’t going to be good. Just prior to jumping, I cast light on my quarterstaff. As I land, I take a swing at the guard with my quarterstaff. “You killed my father!”
Example: Attack: 19 Advantage or DIsadvantage: 13 Damage: 2 type of damage
Example: Stealth: 10
Link to dice roller walkthrough: https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/2985-rolling-dice
Example: OOC - How far away am I to the door? Is the guard bloodied?
I understand all the tool tips and such won’t always happen. I post a lot from my phone and this type of format shouldn’t be too hard to follow.
Initiative and combat:
Once we enter initiative, I will most likely roll for everyone if you haven’t beat me to it. Then initiative will be listed in, most likely, its own post for easy access. I don’t want to tie the game up waiting for combat so if you take a while, I will post your action with your best interest in mind.
Loot and treasure:
coins will be decided evenly to avoid a player vs player fight. The remainder goes to the Gods! You’re a team so act the part. Treasure items will be worked out between the party members. Looting will only find you coin and worthy items. I don’t want to have to deal with someone carrying 17 goblin swords to sell later for 2 gp. I’ll give you guys coin and items so don’t worry about that.
Rule disagreements:
I don’t mind a discussion about rules (I’m still learning), but at the end of the day, I’m the DM (not trying to sound like a dick). Any discussion will take place in the chat thread.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
When is the weekly time?
how old are you?
how much experiens do i need?
I'm interested, I'll post when I get home from work when I'm on my computer. I'm not a new player but I mainly DM and have for 30 years. Never get to be a player. I'm playing in one game on here now.
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
I’m willing to take a DM looking to play. This is me trying to give some play time to others lol
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Kimberley Stormwell
Sorcerer
Human
Kimberly Stormwell is a vertrian in the army. She is a lieutenant, with the aims to achieve higher rankings. She has always been violent and more of a act now, ask questions later. When prisoners were captured, it was her job to interrogate them, to get the information out. She has a lot of respect and loyalty to her Captain, which is how she ends up on small missions such as escorting a caravan of supplies.
She wears a black robe with thin pink lines that swirl in a few places. Her hair is midnight black with one stripe of pink on her left side. She has Hazel eyes that are very bright. She is 5'2" but her presence is very big. She weighs 135 and when it is possible to see any of her muscles, she is very tone. She wears a silver necklace that has a emerald hanging from it in which she uses to focus her powers.
My experience level as a player is low. I have only played 2 sessions ever, so about 8 hours total. I have little play by post experience, but I am looking forward to this as I want to be a player. I am currently a DM for my friends IRL. That's where most of my experience comes from. I have been working and forging a campaign from scratch for over a year and have about 6 months of DM experience. If nothing else, it helps me know to not jump at a DM for doing something a specific way.
I may be interested depending on the time of game
Name: Renvalm Hellhelm
Male
Age: 28
Race: Human
Class: Barbarian
Backstory: Criminal
Hair: Black with one white streak over his eye
Eyes: Hazel
Height: 6'
Weight: 200lbs
Description: Scars cover most of Renvalms body and hidden among the many obvious weapon scars are two that look surgical in appearance. One is behind his right ear the other just above his heart. His skin is unusually pale even though he hardly wears any kind of shirt outside.
Renvalm Hellhelm grew up on the streets and knew that life could be rough and only the strong or the clever survived, he was both. Growing up he was bigger then most kids his age and with that size came strength and also gave people the impression that was all he had. He used this to his advantage when he decided to join the local thieves guild as an enforcer. Though this gave him what he wanted such as gold for food, shelter and the protection of the guild this also painted a target on his back. The criminal underworld may have had it's advantages it also had drawbacks, the worst of which was that you could go missing and no one would question it. The underworld would just chalk it up to a hazard of the job while others would take it has one less criminal off the streets. Unfortunately Renvalm Hellhelm found himself in this situation.
Going to sleep one day just to find himself waking up in a cell left him feeling confused, like anyone would in his situation. His first thought was that he must've passed out somewhere and thrown into a cell. But that didn't feel right, he had no memory of drinking and decided not to due to the fact that he had a job the next day and wanted to be clear headed. Looking around he saw other cells just like his own, each with one person and each person with the same blank look. For what felt like hours he tried everything to get a response from them but to no response of any kind. Giving up and deciding to try a get some rest as he had nothing else to do he heard a door open and what sounded like someone approaching with something with wheels. Offering no explanations as the figure walked up pushing what appeared to be a table with wheels with leather straps. Without warning the figure pulled something out of a pouch, muttered something, and before he knew what was happening Renvalm found himself falling asleep. What followed was something that could only be described has a living nightmare. For what felt like days he was left strapped down and experimented on. Now he knew where the people ho went missing were going to. They were lab rats and from the state of the others he might survive or worse become like them.
One day he awoken, still strapped down, to find the room empty. This was unusual because there was always a least one guard inside at all times. It wasn't until he heard the fighting in the direction of the cells that he figured out what was going on. Somehow the other subjects had gotten out of there catatonic like state and were now rioting. Not wanting to let this opportunity go to waste he decided to brake out himself. Straining against the bonds he pulled with all his might but the leather felt like it would never break, until he felt a strange sensation. He felt like his strength had doubled and giving one more tug he finally ripped off the bonds holding him. Wondering what happened but knowing that he had no time to find out he freed his legs and got ready to leave. Looking for a way out he decided to see how the other prisoners were doing. Opening the door he saw something that chilled him, the others looked completely different then how they looked before. They looked completely savage as the ripped open the guards. Not wanting to go that way he looked for another way and saw a barred window that locked. Using the knowledge he gained he picked the lock with some metal tools and fled thru the window and into the night.
Experience: I have some experience
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
Character name:
Darthos Tay
Class:
Wizard
Race:
Tiefling
Background:
Darthos was born in Amphail, a village just north of Waterdeep. There, he lived with his father who owned a small business selling herbs, spices, and some magical items here and there. Darthos's childhood was mostly uneventful, he helped his father when he could and played with the other village children when he wasn't busy doing chores. The kids were afraid of him at first, but when he managed to scare away the local bullies with what little magic his father taught him, they became his friends rather quickly. His childhood was filled with wild adventures into the outlying forests that his father would tell him never to go to, with him playing at some hero with the other kids, running around the village all free of care and the like.
At the age fourteen, his father died. He left him with nothing but an old and empty spellbook. It was then that he realized his childhood was over and had to step up in order to survive. He took up his father's shop and ran it as the owner for several years until a party of drow raided their village. Darthos did what he could to save his people but the drow were strong and ferocious fighters, and even though he could see in the dark, they cast this strange spell over him, rendering him sightless and afraid. When the spell over him ended - a spell which he later came to realize was not on him but around him - the village was burning and mothers were crying over their taken children. He tried to go after them, using whatever skills he had to track them down into the Underdark where he eventually got lost for several months before finally finding his way out on the brink of death, starving, and dehydrated.
It was pure chance that a hermit happened upon him. The hermit took him in and nestled him back to health. When Darthos came through, he realized the hermit was a drow and was about to fight for life, beginning an incantation before the drow raised a hand and explained that he wasn't like his kin, that he hated their ways and since no fair folk would accept him into their society chose to live in the woods as a hermit and study the arcane in seclusion. Darthos's interest suddenly grew and he asked the drow, Krenar, to teach him what he knew.
The drow agreed only if he agreed to do everything he said without hesitation. Darthos agreed.
The first few years were nothing more than menial chores. Going to nearby villages, cleaning the small cabin, hunting food and the like. Darthos grew frustrated and often asked when the teaching would take place but Krenar would only tell him that he already began and would say nothing else. This continued for some time until at last Krenar sat him down one day and began teaching him the theory of the arcane, urging him to take notes as he spoke. Several more months of this and at last, he learned his first cantrips, then without any warning, Krenar handed him a magic tome and told him to learn the spells within.
Darthos read through the tome for several days trying to decipher Krenar's notes, trying to understand the intricate manipulations of the weave that were scrawled within. Eventually, he took out his own tome and began jotting down his own notes of a particular ritual that caught his interest. Later that night, he cast his first spell when after a grueling hour of preforming a ritual, a familiar appeared to him in the guise of a bearded dragon lizard. A sense of immense accomplishment overcame him and he tried to jot down as many as he could, but realized he could only keep a couple to memory and when he asked Krenar about this he told him that his mind wasn't used to the arcane yet. When he asked how he could get better, Krenar told him that his lessons were at an end.
He told him that he could teach him no longer, that he would have to go travel the land and learn its secrets and understand the weave over the material plane if he was to get any better. At first, Darthos was loathe to leave, Krenar was like a father to him but he understood the rationality, and so he gathered what meager belongings he had, along with his spellbook and after giving Krenar a long embrace, set off to Neverwinter to find another master that would be willing to teach him the secrets of magic.
Character description:
Darthos is average of height with bright red skin and piercing red eyes, his horns curve along the sides of his head like a ram's; his hair white, in a sort of homage to Krenar, falls in long locks just beyond his shoulders. He has a slim build, lithe and almost graceful, his tail is four feet long and ten inches at its thickest, a tail which he uses as a sort of third hand to hold things from time to time. He's usually seen wearing a dark brown, sleeveless jerkin tucked into a pair of trousers of a slightly lighter shade with a belt tightening it into place, which also holds his dagger.
Give me a line about your experience as well. Just curious of your experience level.
Never really played a campaign yet, I understand the core rules from watching CR a lot, but that's about it.
Othorion Sarfir - Half-Drow Eldritch Knight - The Murder Court
Character name: Yuri Naïlo
Race: Half Elf
Class: Fighter
Background: Outlander
Yuri grew up in a small town along the long road from Waterdeep to Neverwinter. His father, a gifted elven mage, owned and ran a small shop, catering to the various adventurers and caravan guards that would frequently travel the length of the road. His mother, an adventurer herself, would always talk of the day she stopped in his father's shop, met a shy high elf who couldn't look her in the eye when she spoke, but could look at nothing else when he thought she wasn't paying attention.
A few years later Yuri was born, an inquisitive child, and in awe of the tales his parents would tell: of his mother's adventures as a younger woman and his father's myths and legends of fantastical beasts and the labyrinths that held them. The town itself held little interest for Aeric, and as he grew, he spent more time in the hills and forests that surrounded the little town, using what he had read in his father's library and been taught by his mother in way of combat to forage for medicinal herbs or food and hunt down the animals and beasts that might otherwise threaten the townfolk.
As he grew into a man, Yuri found more himself growing restless, even the forests and hills that he knew so well held little excitement for him. Deciding that his wanderlust stemmed from the stories his parents told, he announced his intention to become an adventurer. It was then that his mother took down her old longsword from its place on the wall, and his father looked over his stock, picking up a small, metal buckler and handing it to Yuri.
The next morning Yuri left, travelling to Neverwinter and, thinking it best to start with a small, straightforward, and simple job, signed on a caravan guard, delivering provisions to a small town a short distance to the south.
Description: Yuri is a young man, 24 years old and eager to see the world and adventure. He is a little shorter than a human, but not any less stocky. His knife edged ears mark his father's heritage, and he shares his brown, almost black hair and green eyes. He appears comfortable in his adventuring garb, which appears a little well worn and takes great care to ensure his longsword is as sharp as it can be.
Experience: Hi, I'm new to DnD, but am sort of familiar with the game thanks to Acq Inc. and The Adventure Zone. I picked up a copy of the PHB, but have struggled to find a group, this seems like a great way to try out the game without having to either travel a long way or make a pre-arranged time for Roll20.
Still open. Probably need a cleric applicant to help the others from dying! Lol
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
I really like all the characters and back stories. I kinda feel bad that mine wasn't as in depth as the others, but I want to come up with more for the future for Kim. I have my base idea and will expand as the campaign goes on and she learns to trust the others in the group.
Character: Gramgran
Race: Wood Elf
Class: Cleric (Life)
Backstory: Noble
Ever since she was young, Gramgran has wanted to bring joy to the world, especially to children. So she did the only thing she could think of, use her family's influence to start orphanages all across the nation. Over the years, her family had grown smaller, due to infighting with other nobles, accidents, and sadder moments that she doesn't like to talk about. Most of her family is gone now, and after 600 years, she's quite forgotten what her name was. So she goes by what the children call her, "Gramgran". As she has aged through the years, and her family has shrunk, she has become the head of the house of Firaith, and has used her increased power to help even more people. Now she's on a tour of the orphanages, and has become a bit lost in her old age. So she's decided to adventure a bit like in her younger years, and explore this continent once again, while looking for her orphanages. (She also has a habit of thinking of others as her children, since almost everyone is younger than her). When a dwarf named Gundren asked her to help transport supplies, of course she said yes to the young man. After all, it looked like the youngsters he'd hired were the sorts to get hurt, and Gramgran will not stand by while children get hurt.
Gramgran is an old elf, very short (4'10), with shocking white hair down her back, and sky blue eyes. What's most surprising though is that she actually has a wrinkles, which is something that is almost never seen on an elf. She's quite short, and a little frail, but seems limber for a 637 year old. She's wearing scale mail, a shield, and a mace at her side. A crossbow is slung across her back. She also has an amulet around her neck with the symbol of Lliira.
I'm almost brand new to DnD, but I've started playing a few games on here, and I've quite enjoyed it! I hope to be able to play with you soon if you pick me.
I’ll get invite out tomorrow morning when this closes and start up the thread. Last call
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Character name: Morpetor Aloro
Class: Wizard
Race: Wood Elf
Background/Character Description:
Morpetor is a torn soul. He has spent much of his life in the libraries of the world, learning as much as he can about the magic that surrounds every fiber of his being.
He is motivated by the values of right and wrong instilled in him through his mother and father at young age. However, through failings of his own combined with his adventures throughout the realm, he has learned to look at every situation as a new opportunity to help people see the good and right choice to be made. Truth is not relative, it may just look a little different from a different perspective.
As a 6ft 5in Wood Elf, Morpetor has always stood out in a crowd. This is probably why he dresses in natural tones of browns, greens, and amber - covering his silver locks with the hood of his worn cloak. Beyond his vast knowledge, his century of life has taught him to keep a low profile as long as necessary. However, when the time comes, he is not afraid to use the quarterstaff he has been leaning against to connect a solid blow to his opponents noggin.
Morpetor is in search of knowledge, but more than that, he is in search of friendship and camaraderie.
CLOSED FOR NOW. THANKS
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
I have a spot open for a 1st level character. All other players just advanced to 3rd level. This will not be an issue and I will have you advanced quickly to where the others are. New players encouraged!!!!!!!! Refer to the first post and let me know about you. Posting has been once or twice a day. I hope to keep myself consistent, but things do come up. I'm working on my DM'ing skills so you’ll have to bear with me at some points.
Current roster
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
In addition to the above post:
Give me a reason why you’re in Phandalin, a small mining town off the beaten path. Rumors of a mine of great wealth surround the city. Most likely, a gentleman named Sildar Hallwinter will contact you with a request.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
I'm interested... Vah'Lhorn, Tiefling Hexblade
Vah'Lhorn took another drink from the tankard set in front of him. "Why... How did I end up here, Bram?" the tiefling turned to address the somewhat stocky human that had accompanied him on the road from Neverwinter. The pair had rode into town earlier that day on behalf of the Lionshield Coster with warnings of recent bandit activity, and missives to pass onto Linene Graywind regarding her recent shipments. Since speaking to Linene the pair found their news too late to be useful, and with little else to do they had squandered the afternoon in teh Stonehill Inn. With evening coming about, and accompanied by more than a few rounds of decidedly average ale, Vah'Lhorn was feeling unusually talkative and sombre.
Bram looked at his travelling companion. He didn't really care about engaging the freakish looking tiefling in drunken melancholy, but Bram was a little curious as he had learned very little whilst on the road. This thing, for he still couldn't think of Vah'Lhorn as a 'man', he has travelled with was boh vile and pitiable at the same time. "Why, we cam' ere by horsh! Has'n yer ale gotten the better of yer at last?"
"That's not what I meant Bram... I had a good life, I was fighting for a good cause and believed in my soul that what I was doing was right. I cared for my comrades, and they I, despite our 'differences'..." Vah'Lhorn's voice trailed off momentarily, but resumed before Bram could interject,"We were in the reserve line that day, and everyone expected that we'd be called in to re-inforce the flanks after the initial clashes in the centre. The general was always bullish in his strategies, and favoured breaking though the main body to show his superior strength, even if it cost him a few more men. Well that day, he'd marched us up to the front knowing the enemy were weakened, but well dug-in. He ordered the charge, throwing away men like sand in the wind, but grinding the defenders down; as he started pulling reserves out, that is when they hit us from behind... a host of cavalry! Cavalry that had been led behind our lines, I know not how, but it tore through us as we started to march. Confusion and cries for help are all I can remember from then on. The army was routed, so I found out afterwards, but at the time a good number of our company were separated and made for what cover we could find. We fought, we ran, we fought, hid and ran some more into the night, the pursuit was relentless."
Vah'Lhorn had gone pale with the memory, his voice a little shaky, but clearly not from the alcohol. "We found some sort of ruined sanctum to hunker down in for the night, and my dreams that night were the stuff of true nightmares - and clearly I am no strager to the hellish." Another pause, another drink, then he continued, "I was woken from that restless half sleep for the watch, and though awake, the images kept coming - I thought myself bereft of sanity. That's when I found the altar. That's when I made the pact. The visions changed, they made sense to me, they showed me the way forwards." Bram was starting to look visibly shaken by the recounting, and his companion's manner changed from melancholy to menace.
"I saved those men, trapped, hunted individuals with no hope left. I gave them hope, for when the enemy came, I met them with the wrath of all the hells, the wrath that had reshaped me. Their hope though... I felt none of it. I felt nothing, for inside me was a war of a different nature." Vah'Lhorn's gaze went blank, inside he saw a red sea of emotion, of hurt, pain, cruelty, and terror, waves threatened to envelope a small child who sat on the shore, a child that was all the hope, happiness, and innocence that Vah'Lhorn no longer felt. He was the rock that broke that wave, and as it broke, he knew he was somewhere he could make a difference. Vah'Lhorn cut himself short as he stood up and moved away from the table, the affects of the ale seemingly erradicated "Take care of yourself Bram, I have things to do here!"
Vah'Lhorn walked out the tavern, his eyes searching for something...
Bring out your inner chatacter class...