Hey, looking for anyone with tips, recommendations, and advice for PBP players and DMs. I'll be compiling them all and putting them together, posting them here for the use of all D&D users.
here's a couple thoughts on PBP that i've seen work well:
Have the enemy's all have one initiative roll (unless for the story line or other purposes; e.g. the Big Bad gets his own)
When everyone has rolled their initiative, break them into two groups, before enemy's and after. Then have everyone in that group post as soon as they an. That way they are not waiting on others.
Set a time limit on combat posting. Say 12 or 24 hrs. Your call.
You can also say that to keep things moving in combat you could 'bot' a given character. (bot = a predetermined set of actions; e.g. cast firebolt, strike with longbow, etc.)
One thing that i've seen that seems to kill a pbp group is stagnation. If you see it bogged down, move to the next scene. 'Railroading' is usually acceptable in PBP games.
Keep it fun for yourself. I've seen a number of DM's get bored or tired out. Switch things up to keep things lively; a big RP or combat encounter.
Have the other players help you make it fun. Let them know that is the reason we are all here. Everyone can contribute in someway.
Give rewards to those that are involved most; e.g. give inspiration, magic items (even common items can be a lot of fun in RP staff of flowers, etc.
I hope this helps
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D&D since 1984
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Hey, looking for anyone with tips, recommendations, and advice for PBP players and DMs. I'll be compiling them all and putting them together, posting them here for the use of all D&D users.
Tips for DMs:
Tips for Players:
Hey Kirby,
here's a couple thoughts on PBP that i've seen work well:
I hope this helps
D&D since 1984