most subclasses for the ranger has features that lets them deal more damage or make more attacks outright, they get extra attack at 5th level and then later an more situational and subclass dependent feature that acts just as if you had gotten an third attack like the fighter. And on top of this you have a lot of spells that just outright increase your damage output, like hunters mark, flame arrows, and swift quiver, so why is the ranger considered to be weak? in terms of other pillars of the game, i can see how the ranger might fall short, and i have never played or seen somebody else play ranger, but in terms of sheer damage output the ranger should almost outclass the other classes.
and to demonstrate how perhaps not op but defenetly potent rangers are, let me show you this example:
it is dusk in the city of waterdeep we have two goblins holding hands, walking together down an dark alley, hoping to take a shortcut to get to an small hill on the outskirts of the city where they can watch the sunset together ahead of them we have their small child who wants to be an adventurer when he grows up running a few feet ahead of them. On the rooftop there is an hunter conclave ranger of 17th level who really does not like goblins. Having used pass without trace and his hide plain . Assuming he casts swift quiver on his quiver of arrows, he can one attack with his longbow against each member of this poor family with the use of his volley, then attack ether of the parents once more as part of that action with the horde breaker feature. Then he can use his bonus action to make two more attacks, meaning that he can potentially hit one of the parents with four arrows in one combat round, in this case he'd go for the dad who is an retirered rogue who used to steal money to give to the local orphanage, the main target of this assassination attempt. The hunter conclave ranger can repeat all of this every combat round until this poor goblin family is nothing but corpses or until one of them manage to get away.
if the family was instead attacked by an fighter, they might have had an (slightly) better chance of survival. If the fighter wanted to keep up that same attack routine, he would have to use his action surge every round, just to keep up with the ranger, something that he could not do for long since he can only use action surge twice per short rest at 17th level, meaning that there is a slightly higher chance that at least the small goblin child could escape and become batman or whatever
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The math on rangers is OK. Beast master generally sucks (although you /can/ make a good beastmaster), but mathematically speaking, rangers work fine including beastmaster. It's pretty much everything else about them that falls apart. The class features themselves are poorly designed.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
elaborate on how its features are poorly designed, i know that natural explorer and favored enemy, the two main features of the ranger are completely situational and if you picked forest as your favored terrain and the campaign takes place in space you are boned and something similar happens with favored enemy, but i dont really see any troubles with the other class features
and ýeah beastmaster is lame but give me an awaken spell, an level 17 beastmaster ranger, and maybe a few tombes of quickness and action plus an +3 magical shield and i will turn an completely ordinary giant crab into an god crab with like 25 armor class or even higher, so it is not completely useless, just nearly useless in all situations if you do not prepare
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Natural explorer and favored enemy are the main features I was talking about. Highly situational = often irrelevant. That's poor feature design. There's just very little that makes me look at a base ranger and say ooooooh, that's interesting. Some of the archetypes are neat (Gloomstalker is good, hunter is beastly if boring).
The math on them works fine though. One of my groups had a hunter ranger DW rapiers, and she was making it rain D8s when it was damage time. She had some magic that was helpful from time to time, but nothing mindblowingly cool. Damage though, that was never a problem. More often it was like, leave some for the rest of us to kill. She was a whirling dervish of death.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
i know we already agree on all points and there is no reason for me to say anything more i just wanna talk about how an level 3 ranger can quadruple restrain somebody by having them walk over a snare spell, then hit them with an net infused with the ensnaring strike spell and then let their constrictor snake companion use constrict on them
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
i know we already agree on all points and there is no reason for me to say anything more i just wanna talk about how an level 3 ranger can quadruple restrain somebody by having them walk over a snare spell, then hit them with an net infused with the ensnaring strike spell and then let their constrictor snake companion use constrict on them
A level 3 ranger cannot do that. If the ranger hits with the net, the constrictor does not get an attack.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
In the very specific situation of enemies being so close to each other, yes Hunter ranger works well for one combat.
But:
- Pass Without Trace and Swift Quiver are both concentration, so you can't have both up at the start of combat. Swift Quiver lasts 1 minute. Hide in Plain Sight takes 1 minute to apply and goes away if you move or take an action. So you basically can't use any of your stealth if you want to use swift quiver, or you use your bonus action to cast it in the first round of combat, giving up those 2 shots that round.
- You have one 5th level spell slot per long rest, so no Swift Quiver for the rest of the fights that day.
- Meanwhile, Battlemaster fighter gets 6 d10 superiority die per SHORT rest, plus 3 attacks per round without bonus action, plus 2 action surges per SHORT rest. Plus still has his bonus action open. If he uses a Hand Crossbow and the crossbow expert feat, he can take an extra attack at the cost of 1 average damage per attack.
Fighter very clearly comes out on top for the adventuring day, with 6 action surges and 18 superiority die to spend if you assume 2 short rests. Especially when you consider that hoardbreaker and volley are situational, where nothing about the fighter set up depends on the situation. A smart DM will have enemies spread out after the first volley.
you are correct about concentration, but you must remember that it is hard to move your legs when your legs are full of arrows my friend, also in terms of single target dps the ranger will still be better than fighter during the first and second tiers of play, if only slightly, with the help of their respective 3rd level ranger archetype feature and the hunters mark spell, but after that yeah they start to become outclassed by the fighter, what i was trying to show here is that the ranger might be a little underestimated compared to what they are capable of
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
i guess you are right in that the battle master would have an higher offensive challenge rating than an ranger, and can achive higher bursts of DPS that hey can later regain on an short rest to use again, but at the same time it feels like burst damage is not what the battle master subclass was designed for, its more of an subclass for those that wanna play the more strategic aspects of combat. The new UA will defenetly make the ranger more powerful, as will it make the battle master more fun and versatile out of combat with the new manuver options. And clearly if the combat continued for longer the ranger would inevitably catch up to the fighter at some point, since even with an 1st level spell slot you can have concentration for up to an hour.
i guess, whilst i worded it weirdly, what i was trying to say was that it felt like people where underestimating the power of the ranger and its potential for damage output, it is far from useless in combat.
Also, i know that few dm's would ever have an campaign set on the field of battle, and if so they would use some kind of rule set to simplify mass combat, but imagine what an asset an hunter conclave ranger would be on an proper battlefield fighting an legion of hobgoblins or an horde of orcs or something, using their abilities against tightly packed front lines of foot soldiers to just do so much damage, that could be interesting and the one place where an hunter conclave ranger could almost always outclass any fighter.
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
One thing that’s rarely considered in calculating ranger damage is surprise. A ranger or other stealthy character that surprises an enemy and wins initiative can get in two rounds of damage before the enemy can do anything (technically they would have their reaction after the end of their first turn.)
It is possible to create a Fighter with Stealth, Perception and a decent Wisdom, but there are trade offs.
How often the DM and the rest of the party allow the ranger to surprise enemies is another question.
Let's look at Battlemaster vs Hunter level 5 longbow, both having 18 dex and archery fighting style so to hit and damage bonuses are equal.
Fighter:
1st round: Four attacks with action surge, each adding a superiority die. That's 8d8 + 16 damage, 56 avg. damage
2nd and 3rd round: Two attacks, out of superiority die. 2d8 + 8. 17 avg. damage.
Total after 3 rounds: 90
Ranger w/ Hunter's Mark and Colossus Slayer:
1st - 3rd rounds: 3d8 + 2d6 + 8 = 28.5 damage
Total after 3 rounds: 85.5
Fighter comes out on top.
Hunter's mark not requiring concentration goes a long way, because now adding other spells while keeping damage up is viable.
The difference being, you will not always have superiority dice to drop. Ranger will beat it out over a longer fight.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I guess one question is, "Do you think you would enjoy playing a Ranger?" If the answer is "Yes", then play the Ranger and enjoy the game.
Fighter is the lost class in the current incarnation of D&D. All the other classes have something special compared to the fighter. But, the Ranger's best qualities are situational and the party gets to enjoy the Ranger's qualities for favored enemy in all the other things about tracking and all that. I guess this is why I use Rangers as NPCs. As a DM I can place them in their proper environment and leave them there.
yeah, favored enemy is great if you wanna roleplay an dwarf who hates orcs and goblinoids and other enemies of dwarvenkind with an burning passion, who will just kill and slay until all that those races are no longer exists. That is what the ranger is good for. I think it be neat if they could have classes as their favored enemies, and be an enemy of barbarians, inquisitor who fights the rouges, hunter of the druids
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Let's look at Battlemaster vs Hunter level 5 longbow, both having 18 dex and archery fighting style so to hit and damage bonuses are equal.
Fighter:
1st round: Four attacks with action surge, each adding a superiority die. That's 8d8 + 16 damage, 56 avg. damage
2nd and 3rd round: Two attacks, out of superiority die. 2d8 + 8. 17 avg. damage.
Total after 3 rounds: 90
Ranger w/ Hunter's Mark and Colossus Slayer:
1st - 3rd rounds: 3d8 + 2d6 + 8 = 28.5 damage
Total after 3 rounds: 85.5
Fighter comes out on top.
Hunter's mark not requiring concentration goes a long way, because now adding other spells while keeping damage up is viable.
The difference being, you will not always have superiority dice to drop. Ranger will beat it out over a longer fight.
And you won't always have concentration available, or spell slots available. And if you are saving your spell slots for Hunter's Mark to make sure your damage keeps up, then you aren't using all the cool ranger spells that make the class special outside of combat.
Your table may vary, but in 5e most combat is fairly short, over in less than 5 rounds. And it's typical to have 2-3 short rests per long rest, with 3-5 combat encounters a day.
So on most adventuring days, in most parties, at most tables, the ranger will lag behind in combat as written in the PHB, especially in Tier 3+4. It's features are super situational. And while it has some cool spells for out of combat, its half caster spell slots, its very limited spells known, and competition for concentration make it hard to use them often enough to stand out.
This is why the class variants UA that just came out is desperately needed. A limited use no concentration Hunter's Mark frees up spell slots and concentration to use on utility and other cool combat spells while still keeping their damage comparable to other classes. The 1/day uses of nature utility spells also allow you to do some cool, non-gamebreaking stuff and stand out. All of a sudden 'Locate Plants or Animals' is something to consider, when otherwise it would never get chosen.
yeah, favored enemy is great if you wanna roleplay an dwarf who hates orcs and goblinoids and other enemies of dwarvenkind with an burning passion, who will just kill and slay until all that those races are no longer exists. That is what the ranger is good for. I think it be neat if they could have classes as their favored enemies, and be an enemy of barbarians, inquisitor who fights the rouges, hunter of the druids
But favored enemy isn't necessary for that. Any character can decide they don't like a particular race or class.
yeah but there is defenetly something with dwarves and racisim that go hand in hand in a way, the only reason they get along with the elves is becuase both hate orcs, they also have a hatred of giants and goblinoids and kobolds, and in earlier editions tey got bonuses when fighting against giants and goblinoids and orcs to showcase that, but yes you are right in that many other characters dont like certain people
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
yeah, favored enemy is great if you wanna roleplay an dwarf who hates orcs and goblinoids and other enemies of dwarvenkind with an burning passion, who will just kill and slay until all that those races are no longer exists. That is what the ranger is good for. I think it be neat if they could have classes as their favored enemies, and be an enemy of barbarians, inquisitor who fights the rouges, hunter of the druids
It's not great if your DM doesn't let you fight orcs and goblinoids.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
if the orcs will not come to you, you will have to come to the orcs, ether that or you start accusing people of being orc sympatisers until you are right about it.
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
monkeydave why did you not just say all this from the start? also what about fighting bigger baddies, like for instance fighting a single red dragon, should not that be a longer fight than a typical encounter, whould that not be a place where the ranger could shine? Also, remember that most fighters are probably non-battlemasters, even if battle master is by far the most fun fighter subclass. And in terms of non-battlemasters, they are all worse in DPS than battle master, especially the champion who will barely ever see his crit come up in a three round battle, the arcane archer has only two shots, the samurai has plenty temp hp and advantage but deals no more damage than a ranger etc.
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
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most subclasses for the ranger has features that lets them deal more damage or make more attacks outright, they get extra attack at 5th level and then later an more situational and subclass dependent feature that acts just as if you had gotten an third attack like the fighter. And on top of this you have a lot of spells that just outright increase your damage output, like hunters mark, flame arrows, and swift quiver, so why is the ranger considered to be weak? in terms of other pillars of the game, i can see how the ranger might fall short, and i have never played or seen somebody else play ranger, but in terms of sheer damage output the ranger should almost outclass the other classes.
and to demonstrate how perhaps not op but defenetly potent rangers are, let me show you this example:
it is dusk in the city of waterdeep we have two goblins holding hands, walking together down an dark alley, hoping to take a shortcut to get to an small hill on the outskirts of the city where they can watch the sunset together ahead of them we have their small child who wants to be an adventurer when he grows up running a few feet ahead of them. On the rooftop there is an hunter conclave ranger of 17th level who really does not like goblins. Having used pass without trace and his hide plain . Assuming he casts swift quiver on his quiver of arrows, he can one attack with his longbow against each member of this poor family with the use of his volley, then attack ether of the parents once more as part of that action with the horde breaker feature. Then he can use his bonus action to make two more attacks, meaning that he can potentially hit one of the parents with four arrows in one combat round, in this case he'd go for the dad who is an retirered rogue who used to steal money to give to the local orphanage, the main target of this assassination attempt. The hunter conclave ranger can repeat all of this every combat round until this poor goblin family is nothing but corpses or until one of them manage to get away.
if the family was instead attacked by an fighter, they might have had an (slightly) better chance of survival. If the fighter wanted to keep up that same attack routine, he would have to use his action surge every round, just to keep up with the ranger, something that he could not do for long since he can only use action surge twice per short rest at 17th level, meaning that there is a slightly higher chance that at least the small goblin child could escape and become batman or whatever
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The math on rangers is OK. Beast master generally sucks (although you /can/ make a good beastmaster), but mathematically speaking, rangers work fine including beastmaster. It's pretty much everything else about them that falls apart. The class features themselves are poorly designed.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
elaborate on how its features are poorly designed, i know that natural explorer and favored enemy, the two main features of the ranger are completely situational and if you picked forest as your favored terrain and the campaign takes place in space you are boned and something similar happens with favored enemy, but i dont really see any troubles with the other class features
and ýeah beastmaster is lame but give me an awaken spell, an level 17 beastmaster ranger, and maybe a few tombes of quickness and action plus an +3 magical shield and i will turn an completely ordinary giant crab into an god crab with like 25 armor class or even higher, so it is not completely useless, just nearly useless in all situations if you do not prepare
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Natural explorer and favored enemy are the main features I was talking about. Highly situational = often irrelevant. That's poor feature design. There's just very little that makes me look at a base ranger and say ooooooh, that's interesting. Some of the archetypes are neat (Gloomstalker is good, hunter is beastly if boring).
The math on them works fine though. One of my groups had a hunter ranger DW rapiers, and she was making it rain D8s when it was damage time. She had some magic that was helpful from time to time, but nothing mindblowingly cool. Damage though, that was never a problem. More often it was like, leave some for the rest of us to kill. She was a whirling dervish of death.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
i know we already agree on all points and there is no reason for me to say anything more i just wanna talk about how an level 3 ranger can quadruple restrain somebody by having them walk over a snare spell, then hit them with an net infused with the ensnaring strike spell and then let their constrictor snake companion use constrict on them
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
A level 3 ranger cannot do that. If the ranger hits with the net, the constrictor does not get an attack.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
In the very specific situation of enemies being so close to each other, yes Hunter ranger works well for one combat.
But:
- Pass Without Trace and Swift Quiver are both concentration, so you can't have both up at the start of combat. Swift Quiver lasts 1 minute. Hide in Plain Sight takes 1 minute to apply and goes away if you move or take an action. So you basically can't use any of your stealth if you want to use swift quiver, or you use your bonus action to cast it in the first round of combat, giving up those 2 shots that round.
- You have one 5th level spell slot per long rest, so no Swift Quiver for the rest of the fights that day.
- Meanwhile, Battlemaster fighter gets 6 d10 superiority die per SHORT rest, plus 3 attacks per round without bonus action, plus 2 action surges per SHORT rest. Plus still has his bonus action open. If he uses a Hand Crossbow and the crossbow expert feat, he can take an extra attack at the cost of 1 average damage per attack.
Fighter very clearly comes out on top for the adventuring day, with 6 action surges and 18 superiority die to spend if you assume 2 short rests. Especially when you consider that hoardbreaker and volley are situational, where nothing about the fighter set up depends on the situation. A smart DM will have enemies spread out after the first volley.
you are correct about concentration, but you must remember that it is hard to move your legs when your legs are full of arrows my friend, also in terms of single target dps the ranger will still be better than fighter during the first and second tiers of play, if only slightly, with the help of their respective 3rd level ranger archetype feature and the hunters mark spell, but after that yeah they start to become outclassed by the fighter, what i was trying to show here is that the ranger might be a little underestimated compared to what they are capable of
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Let's look at Battlemaster vs Hunter level 5 longbow, both having 18 dex and archery fighting style so to hit and damage bonuses are equal.
Fighter:
1st round: Four attacks with action surge, each adding a superiority die. That's 8d8 + 16 damage, 56 avg. damage
2nd and 3rd round: Two attacks, out of superiority die. 2d8 + 8. 17 avg. damage.
Total after 3 rounds: 90
Ranger w/ Hunter's Mark and Colossus Slayer:
1st - 3rd rounds: 3d8 + 2d6 + 8 = 28.5 damage
Total after 3 rounds: 85.5
Fighter comes out on top.
Hunter's mark not requiring concentration goes a long way, because now adding other spells while keeping damage up is viable.
i guess you are right in that the battle master would have an higher offensive challenge rating than an ranger, and can achive higher bursts of DPS that hey can later regain on an short rest to use again, but at the same time it feels like burst damage is not what the battle master subclass was designed for, its more of an subclass for those that wanna play the more strategic aspects of combat. The new UA will defenetly make the ranger more powerful, as will it make the battle master more fun and versatile out of combat with the new manuver options. And clearly if the combat continued for longer the ranger would inevitably catch up to the fighter at some point, since even with an 1st level spell slot you can have concentration for up to an hour.
i guess, whilst i worded it weirdly, what i was trying to say was that it felt like people where underestimating the power of the ranger and its potential for damage output, it is far from useless in combat.
Also, i know that few dm's would ever have an campaign set on the field of battle, and if so they would use some kind of rule set to simplify mass combat, but imagine what an asset an hunter conclave ranger would be on an proper battlefield fighting an legion of hobgoblins or an horde of orcs or something, using their abilities against tightly packed front lines of foot soldiers to just do so much damage, that could be interesting and the one place where an hunter conclave ranger could almost always outclass any fighter.
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
One thing that’s rarely considered in calculating ranger damage is surprise. A ranger or other stealthy character that surprises an enemy and wins initiative can get in two rounds of damage before the enemy can do anything (technically they would have their reaction after the end of their first turn.)
It is possible to create a Fighter with Stealth, Perception and a decent Wisdom, but there are trade offs.
How often the DM and the rest of the party allow the ranger to surprise enemies is another question.
The difference being, you will not always have superiority dice to drop. Ranger will beat it out over a longer fight.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I guess one question is, "Do you think you would enjoy playing a Ranger?" If the answer is "Yes", then play the Ranger and enjoy the game.
Fighter is the lost class in the current incarnation of D&D. All the other classes have something special compared to the fighter. But, the Ranger's best qualities are situational and the party gets to enjoy the Ranger's qualities for favored enemy in all the other things about tracking and all that. I guess this is why I use Rangers as NPCs. As a DM I can place them in their proper environment and leave them there.
yeah, favored enemy is great if you wanna roleplay an dwarf who hates orcs and goblinoids and other enemies of dwarvenkind with an burning passion, who will just kill and slay until all that those races are no longer exists. That is what the ranger is good for. I think it be neat if they could have classes as their favored enemies, and be an enemy of barbarians, inquisitor who fights the rouges, hunter of the druids
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
And you won't always have concentration available, or spell slots available. And if you are saving your spell slots for Hunter's Mark to make sure your damage keeps up, then you aren't using all the cool ranger spells that make the class special outside of combat.
Your table may vary, but in 5e most combat is fairly short, over in less than 5 rounds. And it's typical to have 2-3 short rests per long rest, with 3-5 combat encounters a day.
So on most adventuring days, in most parties, at most tables, the ranger will lag behind in combat as written in the PHB, especially in Tier 3+4. It's features are super situational. And while it has some cool spells for out of combat, its half caster spell slots, its very limited spells known, and competition for concentration make it hard to use them often enough to stand out.
This is why the class variants UA that just came out is desperately needed. A limited use no concentration Hunter's Mark frees up spell slots and concentration to use on utility and other cool combat spells while still keeping their damage comparable to other classes. The 1/day uses of nature utility spells also allow you to do some cool, non-gamebreaking stuff and stand out. All of a sudden 'Locate Plants or Animals' is something to consider, when otherwise it would never get chosen.
But favored enemy isn't necessary for that. Any character can decide they don't like a particular race or class.
yeah but there is defenetly something with dwarves and racisim that go hand in hand in a way, the only reason they get along with the elves is becuase both hate orcs, they also have a hatred of giants and goblinoids and kobolds, and in earlier editions tey got bonuses when fighting against giants and goblinoids and orcs to showcase that, but yes you are right in that many other characters dont like certain people
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
It's not great if your DM doesn't let you fight orcs and goblinoids.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
if the orcs will not come to you, you will have to come to the orcs, ether that or you start accusing people of being orc sympatisers until you are right about it.
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
monkeydave why did you not just say all this from the start? also what about fighting bigger baddies, like for instance fighting a single red dragon, should not that be a longer fight than a typical encounter, whould that not be a place where the ranger could shine? Also, remember that most fighters are probably non-battlemasters, even if battle master is by far the most fun fighter subclass. And in terms of non-battlemasters, they are all worse in DPS than battle master, especially the champion who will barely ever see his crit come up in a three round battle, the arcane archer has only two shots, the samurai has plenty temp hp and advantage but deals no more damage than a ranger etc.
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes