We were building new characters for a homebrew campaign. DM witnessed me roll for my stats rolling one 13 after another. He kept telling me to stop after the 2nd, but I could not. Ended up rolling 13 for all 6 rolls. He told me to reroll, says he is not superstitious, but doesn't want to take a chance. XD
Any crazy rolls out there that anyone else has had?
Well....in terms of crazy good ones, I once rolled an 18,17,16,15,14,14. In terms of bad, i once rolled nothing above an 11. It was 5 10s and one 11. Not fun.
I have been sold on point buy or standard array for this very reason. I have a tendency to role an 18 and then nothing over a 10. The worse roll I have had so far was 18, 8, 8, 7, 3, 3. I remember the GM saying, "Wow this character is going to be a little OP with an 18." Then the sudden shift in tone and outright laughter as the next two rolls were a 3s (8 consecutive 1s). I remember just asking to use standard array at the end and he just nodded. It is why I tend to play halflings as well, I roll multiple 1s every session and that racial feature is the greatest thing for a player like me, sometimes even when I have advantage. Nothing as rough as rolling two freaking 1s on d20s, haha.
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IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
Rolling for stats is a favorite topic of mine because of the discussion of the other methods by comparison. In my view, rolling for stats would be the best way to go every time because the averages of the methods are nearly the same, but no DM is going to force a player to keep a set of terrible stats (lets say nothing above a 10, or even five of six stats not above a ten or ...) so the real average of rolling for stats is much higher than the mathematical average RAW.
And the second question is how do the other players feel about the player that has the uber stats or how does the player feel that rolled the lowest set in the party? In the latter case they will feel slighted when they are constantly taking ASIs when the other players are getting feats.
So as a DM I would go with the stat buy method used on D&D Beyond so everyone gets the chance to set their mix under the same rules, but as a player I want to roll 'em up.
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We were building new characters for a homebrew campaign. DM witnessed me roll for my stats rolling one 13 after another. He kept telling me to stop after the 2nd, but I could not. Ended up rolling 13 for all 6 rolls. He told me to reroll, says he is not superstitious, but doesn't want to take a chance. XD
Any crazy rolls out there that anyone else has had?
Well....in terms of crazy good ones, I once rolled an 18,17,16,15,14,14. In terms of bad, i once rolled nothing above an 11. It was 5 10s and one 11. Not fun.
I have been sold on point buy or standard array for this very reason. I have a tendency to role an 18 and then nothing over a 10. The worse roll I have had so far was 18, 8, 8, 7, 3, 3. I remember the GM saying, "Wow this character is going to be a little OP with an 18." Then the sudden shift in tone and outright laughter as the next two rolls were a 3s (8 consecutive 1s). I remember just asking to use standard array at the end and he just nodded. It is why I tend to play halflings as well, I roll multiple 1s every session and that racial feature is the greatest thing for a player like me, sometimes even when I have advantage. Nothing as rough as rolling two freaking 1s on d20s, haha.
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
Rolling for stats is a favorite topic of mine because of the discussion of the other methods by comparison. In my view, rolling for stats would be the best way to go every time because the averages of the methods are nearly the same, but no DM is going to force a player to keep a set of terrible stats (lets say nothing above a 10, or even five of six stats not above a ten or ...) so the real average of rolling for stats is much higher than the mathematical average RAW.
And the second question is how do the other players feel about the player that has the uber stats or how does the player feel that rolled the lowest set in the party? In the latter case they will feel slighted when they are constantly taking ASIs when the other players are getting feats.
So as a DM I would go with the stat buy method used on D&D Beyond so everyone gets the chance to set their mix under the same rules, but as a player I want to roll 'em up.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt