I have a player using the artificer class. Under the replicate item ability it says they can select from the list or any other common item not listed. He's wondering why he can't select an uncommon item as the items listed in the table are uncommon.
Though, more helpfully, Uncommon items have a much larger range of functionality and are harder to control for balance. Common items are all largely inconsequential, so there are minimal balance issues to worry about. (And yet, with Spell-Wrought Tattoos, there is still room for abuse.)
The DM is always welcome to allow exceptions, but it is up to them to determine whether a particular item is appropriate as an infusion for their campaign.
I have a player using the artificer class. Under the replicate item ability it says they can select from the list or any other common item not listed. He's wondering why he can't select an uncommon item as the items listed in the table are uncommon.
As Memnosyne said, because the rules say he can't. If you go down this path, you will find that your player's char is game-breaking, or at least, wildly more OP than that class already is. If that allow that char to do that in anything but in a campaign where magic items are easily available, trouble brews.
I have a player using the artificer class. Under the replicate item ability it says they can select from the list or any other common item not listed. He's wondering why he can't select an uncommon item as the items listed in the table are uncommon.
He can't do it, because the rules say so.
Though, more helpfully, Uncommon items have a much larger range of functionality and are harder to control for balance. Common items are all largely inconsequential, so there are minimal balance issues to worry about. (And yet, with Spell-Wrought Tattoos, there is still room for abuse.)
The DM is always welcome to allow exceptions, but it is up to them to determine whether a particular item is appropriate as an infusion for their campaign.
As Memnosyne said, because the rules say he can't. If you go down this path, you will find that your player's char is game-breaking, or at least, wildly more OP than that class already is. If that allow that char to do that in anything but in a campaign where magic items are easily available, trouble brews.
Thanks, it's my first time being the DM and still getting use to being on the other side of table