I'm going to be playing in a homebrew campaign. I was going to play a level 3 totem barbarian and the rest fighter subclass cavalier. But I just learned I can't play a multi class character in this campaign. The idea of the character is a barbarian horse riding expert. Think Dothraki in game of thrones. So I thought lose totem warrior subclass and replace it with cavalier subclass from fighter but stay a barbarian base class. Clearly this wouldn't be allowed RAW but in a homebrew campaign rules can be changed.
Would any of you DM's out there allow this in your campaign? Is the cavalier subclass way better then the totem warrior subclass? This character won't be wearing armor like the Dothraki. He's also a bugbear. The biggest loss compared to my multi class build is the loss of the bear totem and the damage resistance that comes with it. Is this more powerful then the multi class option?
So, as I read this, your DM said "no MC'ing", and you want to homebrew a class to circumvent this rule. Why are you asking anyone here? There is only one person you should be having this conversation with, and that is your DM.
I am talking to him but it's always nice to gather thoughts from others to see what they think before making a decision. At this time he isn't sure.
Let me guess. You want to point him to this link and say "Other DM's would allow it". Well, my answer would be a very hard "no".
But I can assume your DM and me are coming from vastly different places, as I would never allow a Bugbear PC in my game. Maybe you can convince him.
It's incredibly rude to just assume this about someone and accuse them without giving them a chance. Have a little faith in your fellow human.
Fairburne_Zurlo: Have you looked at Ancestral Guardian Barbarians? An Ancestral Guardian with the Mounted Combatant feat is going to be very similar to what you want in terms skill set while being a much simpler solution than grafting a subclass from one class to another.
Honestly, I wouldn’t worry too much about the mounted end of cavalier. They’re basically ribbon abilities that are kind of nice for mounted, but don’t really do that much. Instead, just get animal handling skill, and if you really want it, take mounted combatant feat. Usually, I think mounted combatant is not a good feat, because I think mounted combat doesn’t work well, generally. In short, you can’t take your mount inside, and they’ll die in pretty much the first AoE attack they get caught in. Mounts are pretty much disposable.
This was my original build. I like effective builds but I don't min max necessarily. I'll take polearmaster and great weapon master because that's good but I also planned to take mounted combatant feat.
We are also going to have careers that will start at level 1 and go to level 10. As we level the career we get perks. This character was going to be an animal trainer. One thing we discussed as a perk would involve reviving the mount should it fall. Or maybe another perk would be expertise in animal trading if already proficient. I even designed the character look on hero forge. My niece is an excellentl painter and she was going to paint it for me.
I had everything planned out for weeks even had multiple discussions with the DM (real life brother) before I knew about the multiclass problem. I then decided Soulknife rogue. They look fun. But today I found out we have a wizard, cleric peace domain and a long bow weilding ranger and thought it might be hard to get sneak attack and we have no other melee characters. So that's why I'm revisiting this character and trying to come up with a solution to the multiclass problem. My other brother pitched this idea about using the cavalier subclass instead of sprit totem. And after we talked it about it I decided to post here and already told the DM. He's not sure and wants to look into it more. Which is also why I made this post so he could see the positive and negative to this idea from people who may know more then we do. On things like this I always believe it's a good idea to get opinions of others and use that info to make a better more informed choice in the end.
Honestly, I wouldn’t worry too much about the mounted end of cavalier. They’re basically ribbon abilities that are kind of nice for mounted, but don’t really do that much. Instead, just get animal handling skill, and if you really want it, take mounted combatant feat. Usually, I think mounted combatant is not a good feat, because I think mounted combat doesn’t work well, generally. In short, you can’t take your mount inside, and they’ll die in pretty much the first AoE attack they get caught in. Mounts are pretty much disposable.
I definitely agree with everything hear. Mounted combatant is good but its not good when a mount can't be ridden. Mounts many of them are also very disposable but with some homebrew ideas they can be made more viable without being over powered. I'm also trying not convince the player who wants to play a wizard to play an echo knight fighter. He said it looks fun but would prefer a wizard. If he did play the echo knight then my Soulknife rogue could be played and this whole issue would go away.
I am talking to him but it's always nice to gather thoughts from others to see what they think before making a decision. At this time he isn't sure.
Let me guess. You want to point him to this link and say "Other DM's would allow it". Well, my answer would be a very hard "no".
But I can assume your DM and me are coming from vastly different places, as I would never allow a Bugbear PC in my game. Maybe you can convince him.
It's incredibly rude to just assume this about someone and accuse them without giving them a chance. Have a little faith in your fellow human.
Fairburne_Zurlo: Have you looked at Ancestral Guardian Barbarians? An Ancestral Guardian with the Mounted Combatant feat is going to be very similar to what you want in terms skill set while being a much simpler solution than grafting a subclass from one class to another.
I hadn't considered it but I am now. I hadn't looked at that subclass in a while and although not ideal I could probably make it work. Thank You.
I'd drop the barbarian thing wholesale if mounted combat is your thing - as has been discussed in this thread already, stock mounts are too fragile for actual use. You have to either convince your DM to make your mount a Sidekick, or use PC levels: you can have a Moon Druid just *be* the mount (this is absurdly powerful), or you can pick a class and subclass with a leveled permanent pet. There are two of these: Beastmaster Ranger (needs both Tasha's and a heavy houserule fixing Tasha's to be fun) and Battlesmith Artificer.
Bugbear bear barbarians don't usually ride mounts, since they can usually bench twice their own body weight at a minimum. I've played one twice, and both times my number one trick was being the party rogue's mount for always-on sneak attacks.
Yeah, if you can find a way to re-fluff the class to your liking, the Ancestral Guardian toolkit is remarkably similar to what you're looking for out of cavalier except for the minor mounted stuff. I agree with everything that has been said about the weakness of mounted combat and stock mounts. I had glossed over it since it seems like you have a nice character concept going and fulfilling that may mean abandoning some of the optimization heuristics around mounted combat. If mounted combat is something you are heavily interest in definitely discuss with your DM about how viable of a strategy it will be in the campaign. If it's going to be mainly dungeon crawling and they'll be stingy with good mounts, then I would either avoid mounted combat entirely, or pivot to one of the classes suggested by others that have permanent pets. On that note, I would also consider the Paladin for your build, since while not permanent, the Find Steed spell will solve your mounted concerns very nicely once you reach 5th level.
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I'm going to be playing in a homebrew campaign. I was going to play a level 3 totem barbarian and the rest fighter subclass cavalier. But I just learned I can't play a multi class character in this campaign. The idea of the character is a barbarian horse riding expert. Think Dothraki in game of thrones. So I thought lose totem warrior subclass and replace it with cavalier subclass from fighter but stay a barbarian base class. Clearly this wouldn't be allowed RAW but in a homebrew campaign rules can be changed.
Would any of you DM's out there allow this in your campaign? Is the cavalier subclass way better then the totem warrior subclass? This character won't be wearing armor like the Dothraki. He's also a bugbear. The biggest loss compared to my multi class build is the loss of the bear totem and the damage resistance that comes with it. Is this more powerful then the multi class option?
So, as I read this, your DM said "no MC'ing", and you want to homebrew a class to circumvent this rule. Why are you asking anyone here? There is only one person you should be having this conversation with, and that is your DM.
I am talking to him but it's always nice to gather thoughts from others to see what they think before making a decision. At this time he isn't sure.
Let me guess. You want to point him to this link and say "Other DM's would allow it". Well, my answer would be a very hard "no".
But I can assume your DM and me are coming from vastly different places, as I would never allow a Bugbear PC in my game. Maybe you can convince him.
Well i can't play an elf or dwarf either so I gotta pick something.
Wait...what? Your DM allows Bugbears, but not Elves and Dwarves?
It's a custom world. Elves are extinct. Dwarves are alone in their mountain homes. Bugbears are tribes that roam. Like the native americans used to.
It's incredibly rude to just assume this about someone and accuse them without giving them a chance. Have a little faith in your fellow human.
Fairburne_Zurlo: Have you looked at Ancestral Guardian Barbarians? An Ancestral Guardian with the Mounted Combatant feat is going to be very similar to what you want in terms skill set while being a much simpler solution than grafting a subclass from one class to another.
Honestly, I wouldn’t worry too much about the mounted end of cavalier. They’re basically ribbon abilities that are kind of nice for mounted, but don’t really do that much. Instead, just get animal handling skill, and if you really want it, take mounted combatant feat.
Usually, I think mounted combatant is not a good feat, because I think mounted combat doesn’t work well, generally. In short, you can’t take your mount inside, and they’ll die in pretty much the first AoE attack they get caught in. Mounts are pretty much disposable.
https://ddb.ac/characters/48568656/bHwZha
This was my original build. I like effective builds but I don't min max necessarily. I'll take polearmaster and great weapon master because that's good but I also planned to take mounted combatant feat.
We are also going to have careers that will start at level 1 and go to level 10. As we level the career we get perks. This character was going to be an animal trainer. One thing we discussed as a perk would involve reviving the mount should it fall. Or maybe another perk would be expertise in animal trading if already proficient. I even designed the character look on hero forge. My niece is an excellentl painter and she was going to paint it for me.
https://www.heroforge.com/load_config=17441893/
https://www.heroforge.com/load_config=17501408/
I had everything planned out for weeks even had multiple discussions with the DM (real life brother) before I knew about the multiclass problem. I then decided Soulknife rogue. They look fun. But today I found out we have a wizard, cleric peace domain and a long bow weilding ranger and thought it might be hard to get sneak attack and we have no other melee characters. So that's why I'm revisiting this character and trying to come up with a solution to the multiclass problem. My other brother pitched this idea about using the cavalier subclass instead of sprit totem. And after we talked it about it I decided to post here and already told the DM. He's not sure and wants to look into it more. Which is also why I made this post so he could see the positive and negative to this idea from people who may know more then we do. On things like this I always believe it's a good idea to get opinions of others and use that info to make a better more informed choice in the end.
I definitely agree with everything hear. Mounted combatant is good but its not good when a mount can't be ridden. Mounts many of them are also very disposable but with some homebrew ideas they can be made more viable without being over powered. I'm also trying not convince the player who wants to play a wizard to play an echo knight fighter. He said it looks fun but would prefer a wizard. If he did play the echo knight then my Soulknife rogue could be played and this whole issue would go away.
I hadn't considered it but I am now. I hadn't looked at that subclass in a while and although not ideal I could probably make it work. Thank You.
I'd drop the barbarian thing wholesale if mounted combat is your thing - as has been discussed in this thread already, stock mounts are too fragile for actual use. You have to either convince your DM to make your mount a Sidekick, or use PC levels: you can have a Moon Druid just *be* the mount (this is absurdly powerful), or you can pick a class and subclass with a leveled permanent pet. There are two of these: Beastmaster Ranger (needs both Tasha's and a heavy houserule fixing Tasha's to be fun) and Battlesmith Artificer.
Bugbear bear barbarians don't usually ride mounts, since they can usually bench twice their own body weight at a minimum. I've played one twice, and both times my number one trick was being the party rogue's mount for always-on sneak attacks.
Yeah, if you can find a way to re-fluff the class to your liking, the Ancestral Guardian toolkit is remarkably similar to what you're looking for out of cavalier except for the minor mounted stuff. I agree with everything that has been said about the weakness of mounted combat and stock mounts. I had glossed over it since it seems like you have a nice character concept going and fulfilling that may mean abandoning some of the optimization heuristics around mounted combat. If mounted combat is something you are heavily interest in definitely discuss with your DM about how viable of a strategy it will be in the campaign. If it's going to be mainly dungeon crawling and they'll be stingy with good mounts, then I would either avoid mounted combat entirely, or pivot to one of the classes suggested by others that have permanent pets. On that note, I would also consider the Paladin for your build, since while not permanent, the Find Steed spell will solve your mounted concerns very nicely once you reach 5th level.