Can i take light armor proficiency using the Skill Expert Feat? Also whats the benifit of elements from spells, in that does using poison/fire/lightning have any other effects other than the stated damages? (catch a target on fire or slow a target whose cold?)
Can i take light armor proficiency using the Skill Expert Feat? Also whats the benifit of elements from spells, in that does using poison/fire/lightning have any other effects other than the stated damages? (catch a target on fire or slow a target whose cold?)
Thanks
The Skill expert feat provides an additional proficiency in a chosen skill. Proficiency with weapons, armor, shields, or tools are not considered skills within the game mechanics. So no armor proficiency with that particular feat.
the lightly armored, moderately armored, and heavily armored feats give armor proficiencies, but some have prerequisites.
RAW elemental damage doesn’t do anything more than cause damage, unless there are other effects added on within the feature that gives the option to use those damage types. For example, it might make sense that someone might catch on fire when hit by a firebolt cantrip, but RAW another separate feature like making them doused in oil would be required. That being said, a DM is free and even encouraged to make these interactions cooler.
...RAW elemental damage doesn’t do anything more than cause damage, unless there are other effects added on within the feature that gives the option to use those damage types. ...
It's worth mentioning that the main thing the different damage types "do" is interact differently with enemy creatures' immunities, resistances and vulnerabilities. Some creatures might be immune to fire and vulnerable to cold, or resistant to poison but vulnerable to lightning - so it is helpful to have a range of potential damage types available to best exploit those weaknesses.
Also whats the benifit of elements from spells, in that does using poison/fire/lightning have any other effects other than the stated damages? (catch a target on fire or slow a target whose cold?)
There are no additional effects unless they are described in the spell. Ray of Frost, for example, specifies that a target hit by the spell has its speed reduced by 10'. Ice Storm makes the area of effect difficult terrain. Some spells can have effects on objects which are not carried or worn. For example, Fire Ball will set alight flammable objects that are not carried or worn in its area of effect. The Fire Bolt cantrip can target objects as well as creatures, and will also set flammable objects alight.
As Bobbybaker points outs, the description for flask of oil notes that you can make a ranged attack with the flask, and on a hit will douse the target in oil. Subsequent fire damage to the target will set the oil alight, causing more fire damage.
Note that, in the Spells section of D&D Beyond, you can filter for damage types by using advanced filters, so you can search for spells that do elemental damage.
Hi
Can i take light armor proficiency using the Skill Expert Feat? Also whats the benifit of elements from spells, in that does using poison/fire/lightning have any other effects other than the stated damages? (catch a target on fire or slow a target whose cold?)
Thanks
The Skill expert feat provides an additional proficiency in a chosen skill. Proficiency with weapons, armor, shields, or tools are not considered skills within the game mechanics. So no armor proficiency with that particular feat.
the lightly armored, moderately armored, and heavily armored feats give armor proficiencies, but some have prerequisites.
RAW elemental damage doesn’t do anything more than cause damage, unless there are other effects added on within the feature that gives the option to use those damage types. For example, it might make sense that someone might catch on fire when hit by a firebolt cantrip, but RAW another separate feature like making them doused in oil would be required. That being said, a DM is free and even encouraged to make these interactions cooler.
Thats perfect Bobby thank you for your knowledge!
It's worth mentioning that the main thing the different damage types "do" is interact differently with enemy creatures' immunities, resistances and vulnerabilities. Some creatures might be immune to fire and vulnerable to cold, or resistant to poison but vulnerable to lightning - so it is helpful to have a range of potential damage types available to best exploit those weaknesses.
There are no additional effects unless they are described in the spell. Ray of Frost, for example, specifies that a target hit by the spell has its speed reduced by 10'. Ice Storm makes the area of effect difficult terrain. Some spells can have effects on objects which are not carried or worn. For example, Fire Ball will set alight flammable objects that are not carried or worn in its area of effect. The Fire Bolt cantrip can target objects as well as creatures, and will also set flammable objects alight.
As Bobbybaker points outs, the description for flask of oil notes that you can make a ranged attack with the flask, and on a hit will douse the target in oil. Subsequent fire damage to the target will set the oil alight, causing more fire damage.
Note that, in the Spells section of D&D Beyond, you can filter for damage types by using advanced filters, so you can search for spells that do elemental damage.