I am making a 2014 character an I am unfamiliar with 2024 rules he’s a sorcerer and I did not have all the spell variety I wanted to make his abilities and backstory make sense together (he as a very specific skillset due to his backstory) anyways I looked on d and d beyond to quickly filter spells to see if I missed something and I came across sorcous blast ( I think that is what it was called) wich is a cantrip that fits what I need but I am worried that it doesn’t quite fit the 2014 rules so I am wondering if I need to homebrew it to make it a little less powerful
I think you're probably referring to Sorcerous Burst. This is a spell that's only in the 2024 Player's Handbook and shouldn't be used on a 2014-based character without DM approval. In general, you should check with your DM about questions like this.
I have played games with this DM before and he is extremely lenient with homebrew as long as it doesn’t make things easy enough to not be fun he and I are strong believers in the fact that d and d is made to be fun not to be bogged down by rules regardless obviously asking the dm is a must for non-base game material I was just asking for ideas to make it fair or an opinion on if it is already fair because I have never played 2024 before and am not familiar with the differences so I wanted a second opinion.
Because this character is so specific and I might need to do so again at higher levels is there any general pattern of how much more or less powerful 2024 spells are compared to 2014 spells and generally in which aspect (e.g. they need to do less damage etc.)
The changes to existing spells have not been particularly drastic, aside from a lot of the old summoning spells being completely reworked. Healing spells generally do more healing and some damaging spells have had their damage and/or level-scaled damage increased. A lot of spells are exactly the same as their 2014 versions.
Sorcerous Burst is slightly lower average damage than fire bolt, but lets you pick the damage type. It's not likely to cause balance issues, but as always, check with the DM.
Sorcerous Burst is slightly lower average damage than fire bolt, but lets you pick the damage type. It's not likely to cause balance issues, but as always, check with the DM.
Mathematically speaking, Fire Bolt will on average do more damage over the course of a campaign than Sorcerous Burst even with the exploding dice mechanic. The exploding dice can sometimes cause some really big damage with the extra d8's (which can be really fun), but their actual average damage long-term will be less than a cantrip with flat d10's for their damage.
I have seen the exploding mechanic in other ttrpgs specifically frontier scum and it is a fun mechanic and can lead to some really exciting rolls though the limit kind of puts a damper on it beacause my sorcerer can only end up rolling 2d8 having a 14 charisma where as in frontier scum when you have d4s you can roll 4 or (very rarely) even 5 on average it does less damage but it can lead to some very fun moments by doing less damage then the d8 does with a maximum this has no relevance to the conversation just sharing my experiences
I am making a 2014 character an I am unfamiliar with 2024 rules he’s a sorcerer and I did not have all the spell variety I wanted to make his abilities and backstory make sense together (he as a very specific skillset due to his backstory) anyways I looked on d and d beyond to quickly filter spells to see if I missed something and I came across sorcous blast ( I think that is what it was called) wich is a cantrip that fits what I need but I am worried that it doesn’t quite fit the 2014 rules so I am wondering if I need to homebrew it to make it a little less powerful
I think you're probably referring to Sorcerous Burst. This is a spell that's only in the 2024 Player's Handbook and shouldn't be used on a 2014-based character without DM approval. In general, you should check with your DM about questions like this.
pronouns: he/she/they
I have played games with this DM before and he is extremely lenient with homebrew as long as it doesn’t make things easy enough to not be fun he and I are strong believers in the fact that d and d is made to be fun not to be bogged down by rules regardless obviously asking the dm is a must for non-base game material I was just asking for ideas to make it fair or an opinion on if it is already fair because I have never played 2024 before and am not familiar with the differences so I wanted a second opinion.
I do not think you need to change anything about Sorcerous Burst to make it work with the 2014 rules.
pronouns: he/she/they
Because this character is so specific and I might need to do so again at higher levels is there any general pattern of how much more or less powerful 2024 spells are compared to 2014 spells and generally in which aspect (e.g. they need to do less damage etc.)
The changes to existing spells have not been particularly drastic, aside from a lot of the old summoning spells being completely reworked. Healing spells generally do more healing and some damaging spells have had their damage and/or level-scaled damage increased. A lot of spells are exactly the same as their 2014 versions.
pronouns: he/she/they
Sorcerous Burst is slightly lower average damage than fire bolt, but lets you pick the damage type. It's not likely to cause balance issues, but as always, check with the DM.
Thanks wagnarokkr and pantagruel
Mathematically speaking, Fire Bolt will on average do more damage over the course of a campaign than Sorcerous Burst even with the exploding dice mechanic. The exploding dice can sometimes cause some really big damage with the extra d8's (which can be really fun), but their actual average damage long-term will be less than a cantrip with flat d10's for their damage.
I have seen the exploding mechanic in other ttrpgs specifically frontier scum and it is a fun mechanic and can lead to some really exciting rolls though the limit kind of puts a damper on it beacause my sorcerer can only end up rolling 2d8 having a 14 charisma where as in frontier scum when you have d4s you can roll 4 or (very rarely) even 5 on average it does less damage but it can lead to some very fun moments by doing less damage then the d8 does with a maximum this has no relevance to the conversation just sharing my experiences