Hello adventurers. I primarily have Dungeon Mastered D&D and rarely get to play (your pity is appreciated). My group has a couple of players who have that 3.5 multiclass to succeed mindset and experiment quite often usually to pretty just ok results. What kind of multiclass character have you played successfully? What was the goal (math or story wise I love both) and did you feel like it got to where you wanted to get it? I have a Barbarian / Monk w/ tavern brawler feat Jackie Chan themed character I want to play and have a few fantasy builds of it, but I feel like both classes need completely different stats to be successful. (yes I know the feature gained unarmored ACs do not stack) Got any tips on how to make that successful? My gut says to not worry about it and just go Str & Con with the Barbarian class as my base.
First off i have my reservations about multi classing and i will never allow a players to multiclass more than 1 additional class
Also i really dislike powergaming, i like balanced stats and skills and not just characters that are good at 1 thing and that is murdering stuff
That said, in the campaign world that im working on i have a faction that are a mix of monks and assasins so i kinda had to look into multiclassing to make npc's for this faction (i dont like to break the rules too much when making NPC's, also keeps it balanced and easier to handle the CR)
what a came up with for my NPC's was sometihng along the lines of this (added some feats for the sake of being a PC)
Well a rogue assasin(3)/shadow path monk(6)
alert feat help you go first and use your assassinate
defensive dualist - for more protection if you want
magic initiate(wizard)
mage hand - to open and close doors or pick pocket from range
prestidigitation - for distractions and to snuff out light sources
mage armor - more armor
you use a shortsword and that is it, no need to get fancy... darts are a good option for ranged or you could carry a short bow
i would love to play a character like this in a campaign
mage hand - to open and close doors or pick pocket from range
Just to point out, if you are allowing pickpocket at range with mage hand you are literally taking the archetype defining ability of arcane trickster and rolling it into a talent. If you are concerned about power gaming, letting a player pick assassin archtype while also benefiting from the arcane trickster one is really questionable.
On the general Topic:
In general in 5e, you will be most powerful eventually with 1 class. Multiclassing allows you to remove certain weaknesses from characters. For example, Lore - bards have weak offensive cantrips, picking up 2 levels of warlock gives you the best cantrip in the game, and 2 short rest spell slots, and 2 invocations that could help. But you will forever be 2 levels behind your casting curve as a bard.
Another example is 11th level is really pivotal as a fighter. You gain a 3rd attack, and your next big offensive boost is probably 2/rest action surge at 17th level. There is a lot of options if you want to gain other abilities at that point.
mage hand - to open and close doors or pick pocket from range
In general in 5e, you will be most powerful eventually with 1 class. Multiclassing allows you to remove certain weaknesses from characters. For example, Lore - bards have weak offensive cantrips, picking up 2 levels of warlock gives you the best cantrip in the game, and 2 short rest spell slots, and 2 invocations that could help. But you will forever be 2 levels behind your casting curve as a bard.
I second this. With the exception of a handful of combinations (mostly involving Paladin and Bard/Warlock/Sorcerer, but are arguably still not quite as good) multi-classing is not nearly as mechanically efficient as staying in a single class unless you are trying to do something out of the ordinary. For example, I've seen multi-class builds for getting as many skill proficiencies as possible. Is this a cool thought? Yea! Of course! Is it mechanically better than straight Bard or Rogue? No.
On topic... One of my favorite multi-class builds is Rogue (Swashbuckler)/ Fighter (Battlemaster) for a "honor-less", dirty duelist, dervish feel. I ran an NPC like this in one of my games to help aid the party in a raid on a castle, and she was quite fun! You can dance around the battlefield and hit high profile targets.
Hello adventurers. I primarily have Dungeon Mastered D&D and rarely get to play (your pity is appreciated). My group has a couple of players who have that 3.5 multiclass to succeed mindset and experiment quite often usually to pretty just ok results.
What kind of multiclass character have you played successfully? What was the goal (math or story wise I love both) and did you feel like it got to where you wanted to get it?
I have a Barbarian / Monk w/ tavern brawler feat Jackie Chan themed character I want to play and have a few fantasy builds of it, but I feel like both classes need completely different stats to be successful. (yes I know the feature gained unarmored ACs do not stack) Got any tips on how to make that successful? My gut says to not worry about it and just go Str & Con with the Barbarian class as my base.
First off i have my reservations about multi classing and i will never allow a players to multiclass more than 1 additional class
Also i really dislike powergaming, i like balanced stats and skills and not just characters that are good at 1 thing and that is murdering stuff
That said, in the campaign world that im working on i have a faction that are a mix of monks and assasins so i kinda had to look into multiclassing to make npc's for this faction (i dont like to break the rules too much when making NPC's, also keeps it balanced and easier to handle the CR)
what a came up with for my NPC's was sometihng along the lines of this (added some feats for the sake of being a PC)
Well a rogue assasin(3)/shadow path monk(6)
alert feat help you go first and use your assassinate
defensive dualist - for more protection if you want
magic initiate(wizard)
mage hand - to open and close doors or pick pocket from range
prestidigitation - for distractions and to snuff out light sources
mage armor - more armor
you use a shortsword and that is it, no need to get fancy... darts are a good option for ranged or you could carry a short bow
i would love to play a character like this in a campaign
i dont define tricksters by range pick pocket. if you dont like it take another cantrip? i just picked it for the utility
but yeah in general i agree... multiclassing should be approached with care since it lends heavily to power gaming which i hate with all my being
I second this. With the exception of a handful of combinations (mostly involving Paladin and Bard/Warlock/Sorcerer, but are arguably still not quite as good) multi-classing is not nearly as mechanically efficient as staying in a single class unless you are trying to do something out of the ordinary. For example, I've seen multi-class builds for getting as many skill proficiencies as possible. Is this a cool thought? Yea! Of course! Is it mechanically better than straight Bard or Rogue? No.
On topic... One of my favorite multi-class builds is Rogue (Swashbuckler)/ Fighter (Battlemaster) for a "honor-less", dirty duelist, dervish feel. I ran an NPC like this in one of my games to help aid the party in a raid on a castle, and she was quite fun! You can dance around the battlefield and hit high profile targets.
Just using the basic rule set. Cleric 1 (war god)/Fighter type (all lv) seems broken as hell.
War priest gets 1 + wisdom mod additional attack. AT LV 1 and it stacks with fighter additional attack because they are BONUS actions.
drops the mic