Had a character drink a potion of gaseous form, mage cast Gust of wind, which RAW says "disperses gas or clouds". Question then is would the char die? or would they be allowed to reform back into a gaseous form after gust was over., or, would it affect the char at all?
If gust of wind has any affect against a creature, you should apply that affect, or have it deal thunder damage.
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Everything from that down to just the effect it has on creatures seems fair. Personally, I'd make the gaseous creature autofail the save and be doubly affected by the push.
As a general rule, spells that do not list damage never do more damage than a typical spell of that level. It was not designed to do damage and simply does not have sufficient power to instantly kill a 100 hp character, for example.
Gust of Wind should certainly not instantly kill a character. As a DM, I would house rule it could do 2d8 of damage every round, Con Save negates.
Had a character drink a potion of gaseous form, mage cast Gust of wind, which RAW says "disperses gas or clouds". Question then is would the char die? or would they be allowed to reform back into a gaseous form after gust was over., or, would it affect the char at all?
Gust of Winddoes not state it disperses clouds. It disperses gases and vapors and fog (because the spell says it is strong wind, and strong wind always disperses fog). Gaseous Form does not use the word "vapor" anywhere and while it's entirely up to you if the cloud it makes is actually a gas, in common parlance gas clouds only exist in space. Any cloud you see (Gaseous Form renders you "misty") in Earth's atmosphere (the gaseous form cloud treats liquid water as a solid and hence underwater clouds aren't generally relevant to analyzing it, as the target creature won't be able to go underwater) is a suspension of liquid (e.g. a rain cloud) or solid (e.g. an ash cloud) particles.
I wouldn't say gust of wind disperses a creature in gaseous form to the point where the creature is damaged by it. Mechanically speaking, I think a better feature interaction might be to move the gaseous creature away some distance between 15 feet and the end of the spell's area of effect.
I might allow it. Neither of these spells see much play anyway, and the gaseous creature gets advantage on the saving throw against movement, so all in all, it's not like I'm going to break the game here. Oh shoot, you've found an easy way to defeat the entire category of "monsters that use gaseous form" -- how will I ever challenge you again? Lol.
I wouldn't say gust of wind disperses a creature in gaseous form to the point where the creature is damaged by it. Mechanically speaking, I think a better feature interaction might be to move the gaseous creature away some distance between 15 feet and the end of the spell's area of effect.
Nothing in the Gaseous Form says that the gaseous creature is affected by wind in any way that is different from non-gaseous creatures.
Had a character drink a potion of gaseous form, mage cast Gust of wind, which RAW says "disperses gas or clouds". Question then is would the char die? or would they be allowed to reform back into a gaseous form after gust was over., or, would it affect the char at all?
If gust of wind has any affect against a creature, you should apply that affect, or have it deal thunder damage.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
You are a gas, but you are also still a creature. I'd say this falls outside the rules and firmly into DM jurisdiction.
Here is an unofficial suggestion from Mike Mearls:
https://www.google.com/amp/s/www.sageadvice.eu/gaseous-form-vs-gust-of-wind/amp/
Everything from that down to just the effect it has on creatures seems fair. Personally, I'd make the gaseous creature autofail the save and be doubly affected by the push.
As a general rule, spells that do not list damage never do more damage than a typical spell of that level. It was not designed to do damage and simply does not have sufficient power to instantly kill a 100 hp character, for example.
Gust of Wind should certainly not instantly kill a character. As a DM, I would house rule it could do 2d8 of damage every round, Con Save negates.
Gust of Wind does not state it disperses clouds. It disperses gases and vapors and fog (because the spell says it is strong wind, and strong wind always disperses fog). Gaseous Form does not use the word "vapor" anywhere and while it's entirely up to you if the cloud it makes is actually a gas, in common parlance gas clouds only exist in space. Any cloud you see (Gaseous Form renders you "misty") in Earth's atmosphere (the gaseous form cloud treats liquid water as a solid and hence underwater clouds aren't generally relevant to analyzing it, as the target creature won't be able to go underwater) is a suspension of liquid (e.g. a rain cloud) or solid (e.g. an ash cloud) particles.
I wouldn't say gust of wind disperses a creature in gaseous form to the point where the creature is damaged by it. Mechanically speaking, I think a better feature interaction might be to move the gaseous creature away some distance between 15 feet and the end of the spell's area of effect.
"Not all those who wander are lost"
I might allow it. Neither of these spells see much play anyway, and the gaseous creature gets advantage on the saving throw against movement, so all in all, it's not like I'm going to break the game here. Oh shoot, you've found an easy way to defeat the entire category of "monsters that use gaseous form" -- how will I ever challenge you again? Lol.
Nothing in the Gaseous Form says that the gaseous creature is affected by wind in any way that is different from non-gaseous creatures.
Nor would I expect it to.
"Not all those who wander are lost"
I would treat it like a non gaseous creature. Save or pushed and 2:1 movement going against the wind.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?