So the cast off armor is a common magic item included in xanathars guide to everything which allows you to remove the armor type in one action, the warforged in one of the ebberon books (I forgor which one) has integrated protection +1 AC blah blah blah but it says that it takes one hour to don or doff any armor so i'm just wondering which one overrides the other and stuff
This definitely seems like something that would really depend on the DM, but personally I think that the magic item takes priority over the racial trait, so through magic the armor can be doffed as an action, but still takes an hour for the warforged to put back on.
So the cast off armor is a common magic item included in xanathars guide to everything which allows you to remove the armor type in one action, the warforged in one of the ebberon books (I forgor which one) has integrated protection +1 AC blah blah blah but it says that it takes one hour to don or doff any armor so i'm just wondering which one overrides the other and stuff
"Specific beats general" is the answer here, so the question is which is more specific, the item's rule or the race's rule. Only your DM can answer that.
Definitely up to the GM here. Personally the Racial would trump magic item effect. But either way could work if the GM/player talk it out.
Are you a player looking for it to be one way or the other? Are you the GM and are just curious, or has a player brought it up? Is it an actual scenario, or just hypothetical?
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Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
For a simpler example, take the human race. It can't fly. However, winged boots say it can fly, to an extent. Which one wins? The boots.
Items that give you new capabilities override those of your race.
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Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair
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So the cast off armor is a common magic item included in xanathars guide to everything which allows you to remove the armor type in one action, the warforged in one of the ebberon books (I forgor which one) has integrated protection +1 AC blah blah blah but it says that it takes one hour to don or doff any armor so i'm just wondering which one overrides the other and stuff
This definitely seems like something that would really depend on the DM, but personally I think that the magic item takes priority over the racial trait, so through magic the armor can be doffed as an action, but still takes an hour for the warforged to put back on.
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"Specific beats general" is the answer here, so the question is which is more specific, the item's rule or the race's rule. Only your DM can answer that.
Definitely up to the GM here. Personally the Racial would trump magic item effect. But either way could work if the GM/player talk it out.
Are you a player looking for it to be one way or the other? Are you the GM and are just curious, or has a player brought it up? Is it an actual scenario, or just hypothetical?
Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
Magic items beat racial rules.
For a simpler example, take the human race. It can't fly. However, winged boots say it can fly, to an extent. Which one wins? The boots.
Items that give you new capabilities override those of your race.
Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair