Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. Does this mean i get an attack with each claw, per "attack" when wielding no weapon/shield for a total of 6d6 attacks with the claw bonus and the extra attack at lvl 5. Or does the additional claw attack represent the second set of claw so i only get a total of 3d6s?
It's not bad. The only bad Barbarian subclass is Battlerager. Even Wild Magic, while it doesn't quite do what it ought to do, is okay. (Though it's definitely the second worst.)
Go with whatever sounds fun. There are hardly any truly bad options, and even the bad ones aren't hard to fix.
I was sold on the rp aspect, goliath who inheritered his dads werebear curse and is overtaken by primal furry he dont understand when he gets angered. rip and tear tooth and claw all dat good shit.........but if i gotta go like PoM and just use the tail for deflection to be optimal then thats kinda out the window.
Defs gon go with a Zealot or Champion instead then XD seems like a garbo class
I actually like beast barb. 3d6+15 damage per turn at level 3 isn't bad, or did you forget that you add your strength and rage damage bonus to the 3rd attack? Honestly it doesn't fall of in damage until you start getting magic weapons and feats.
It's not bad. The only bad Barbarian subclass is Battlerager. Even Wild Magic, while it doesn't quite do what it ought to do, is okay. (Though it's definitely the second worst.)
You forgot about the actually worst barb subclass: berserker. The only thing battlerager is worse at doing is killing itself with self inflicted debuffs...
It's not bad. The only bad Barbarian subclass is Battlerager. Even Wild Magic, while it doesn't quite do what it ought to do, is okay. (Though it's definitely the second worst.)
You forgot about the actually worst barb subclass: berserker. The only thing battlerager is worse at doing is killing itself with self inflicted debuffs...
Berserker does fine in the "long rests only" pattern of gameplay that seems to be the most common. If you only have one or two big fights instead of a lot of smaller ones, you can get a lot of mileage out of an extra attack each turn with your best weapon, and the cost is pretty minimal. Admittedly the higher level intimidation feature doesn't do much, but that's fairly late anyway. Idk, I can't rate it lower than Battlerager. Battlerager is a mess.
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Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. Does this mean i get an attack with each claw, per "attack" when wielding no weapon/shield for a total of 6d6 attacks with the claw bonus and the extra attack at lvl 5. Or does the additional claw attack represent the second set of claw so i only get a total of 3d6s?
It's not per attack, it's per turn. 3 attacks. Unless you also have a way to attack with your bonus action, then it's 4.
Ty first char confusing myself.
Defs gon go with a Zealot or Champion instead then XD seems like a garbo class
It's not bad. The only bad Barbarian subclass is Battlerager. Even Wild Magic, while it doesn't quite do what it ought to do, is okay. (Though it's definitely the second worst.)
Go with whatever sounds fun. There are hardly any truly bad options, and even the bad ones aren't hard to fix.
I was sold on the rp aspect, goliath who inheritered his dads werebear curse and is overtaken by primal furry he dont understand when he gets angered. rip and tear tooth and claw all dat good shit.........but if i gotta go like PoM and just use the tail for deflection to be optimal then thats kinda out the window.
I actually like beast barb. 3d6+15 damage per turn at level 3 isn't bad, or did you forget that you add your strength and rage damage bonus to the 3rd attack? Honestly it doesn't fall of in damage until you start getting magic weapons and feats.
You forgot about the actually worst barb subclass: berserker. The only thing battlerager is worse at doing is killing itself with self inflicted debuffs...
Berserker does fine in the "long rests only" pattern of gameplay that seems to be the most common. If you only have one or two big fights instead of a lot of smaller ones, you can get a lot of mileage out of an extra attack each turn with your best weapon, and the cost is pretty minimal. Admittedly the higher level intimidation feature doesn't do much, but that's fairly late anyway. Idk, I can't rate it lower than Battlerager. Battlerager is a mess.