Maybe. It kind of would depend on the teleportation used, imo. Both versions of the spell say about the same thing:
You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.
So, if the target were to misty step behind some cover and run. Or dimension door a few hundred feet away and run, then certainty, I’d give the ranger advantage on the roll. But if they used teleport, and went really far away (like a few miles or the other side of an ocean or something) I wouldn’t even let the ranger roll to try and track them. No kind of skill check could reasonably do that. I’m honestly not sure where I’d draw the line about how far is too far, though.
In this particular case, an opponent used teleport to escape combat and move to a totally separate part of the dungeon complex, over 1000 feet away and completely out of sight. My own interpretation is that the ranger can track up to the point where the creature teleported then the trail simply vanishes, leaving nothing to track. I just wanted to be sure I'm not missing something.
Maybe. It kind of would depend on the teleportation used, imo. Both versions of the spell say about the same thing:
You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.
So, if the target were to misty step behind some cover and run. Or dimension door a few hundred feet away and run, then certainty, I’d give the ranger advantage on the roll. But if they used teleport, and went really far away (like a few miles or the other side of an ocean or something) I wouldn’t even let the ranger roll to try and track them. No kind of skill check could reasonably do that. I’m honestly not sure where I’d draw the line about how far is too far, though.
I agree with this — one thing to keep in mind about advantage is that while it increases the average die roll, it doesn't increase the maximum die roll, which means that it can't make an otherwise impossible task possible from a mechanical perspective. I tend to extend that to the narrative perspective as well; advantage only makes things you're already capable of doing easier.
I agree with this — one thing to keep in mind about advantage is that while it increases the average die roll, it doesn't increase the maximum die roll, which means that it can't make an otherwise impossible task possible from a mechanical perspective. I tend to extend that to the narrative perspective as well; advantage only makes things you're already capable of doing easier.
That's an excellent way to think of it
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Okay - disclaimer - there's going to be some parsing of semantics here.
The 2014 version of Hunter's Mark says, "You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it."
So you have to be able to see the creature to initiate the Hunter's Mark. And the Survival check is generally associated with tracking enemies. But the wording of that spell doesn't say you get advantage to TRACK the target. It says you get advantage to FIND the target. Maybe, if I were feeling super generous, I might allow the player to make a Survival check (with advantage) to get a general idea of where the target might have Teleported to. But even that's pushing it. A lot.
More likely, I would say no. But... IF the target were one of that ranger's Favored Enemies, I would let the ranger make an Intelligence check (without advantage) to use their Favored Enemy ability ("You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them") to try to make an educated guess about where the target might have teleported to.
There's space in between the location you were and the one you teleported to, since it wasn't physically traversed, there's nothing to track is what i meant.
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Once Hunter's Mark (2014 rules) is placed on an enemy, can a ranger track that enemy if it teleports away?
Ray Porter
Maybe. It kind of would depend on the teleportation used, imo. Both versions of the spell say about the same thing:
You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.
So, if the target were to misty step behind some cover and run. Or dimension door a few hundred feet away and run, then certainty, I’d give the ranger advantage on the roll. But if they used teleport, and went really far away (like a few miles or the other side of an ocean or something) I wouldn’t even let the ranger roll to try and track them. No kind of skill check could reasonably do that.
I’m honestly not sure where I’d draw the line about how far is too far, though.
In this particular case, an opponent used teleport to escape combat and move to a totally separate part of the dungeon complex, over 1000 feet away and completely out of sight. My own interpretation is that the ranger can track up to the point where the creature teleported then the trail simply vanishes, leaving nothing to track. I just wanted to be sure I'm not missing something.
Thanks,
Ray
I agree with this — one thing to keep in mind about advantage is that while it increases the average die roll, it doesn't increase the maximum die roll, which means that it can't make an otherwise impossible task possible from a mechanical perspective. I tend to extend that to the narrative perspective as well; advantage only makes things you're already capable of doing easier.
pronouns: he/she/they
That's an excellent way to think of it
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Okay - disclaimer - there's going to be some parsing of semantics here.
The 2014 version of Hunter's Mark says, "You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it."
So you have to be able to see the creature to initiate the Hunter's Mark. And the Survival check is generally associated with tracking enemies. But the wording of that spell doesn't say you get advantage to TRACK the target. It says you get advantage to FIND the target. Maybe, if I were feeling super generous, I might allow the player to make a Survival check (with advantage) to get a general idea of where the target might have Teleported to. But even that's pushing it. A lot.
More likely, I would say no. But... IF the target were one of that ranger's Favored Enemies, I would let the ranger make an Intelligence check (without advantage) to use their Favored Enemy ability ("You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them") to try to make an educated guess about where the target might have teleported to.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
It would be able to track a creature before and after it teleport, but nothing in between can be traced.
Teleportation is instantaneous. So there is no "in between".
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
There's space in between the location you were and the one you teleported to, since it wasn't physically traversed, there's nothing to track is what i meant.