What spells are affected by charm immunity? Like is it just the charm condition or spells that specifically say "charm" like Dominate Person/Monster, Hypnotic pattern, etc. I see two different answers online and the charm effect for these spells are different.
Obviously spells that inflict the charmed condition are affected, and then there's a few more like Power Word Pain or Mental Prison that don't inflict the condition but still check for the immunity and fizzle to one degree or another if the target has it.
What spells are affected by charm immunity? Like is it just the charm condition or spells that specifically say "charm" like Dominate Person/Monster, Hypnotic pattern, etc. I see two different answers online and the charm effect for these spells are different.
In official D&D rules, there is no such thing as "charm immunity", exactly; there's immunity to the Charmed condition. That means the creature cannot have the Charmed condition applied to it, so spells that normally apply that Condition don't. Any other effects of those spells still occur, unless they say they only affect charmed creatures (which Dominate Monster does, for instance).
Some spells and effects that don't apply the Charmed condition do explicitly say that they don't work on creatures immune to Charmed. But if they don't say that, then immunity to Charmed isn't relevant for them.
This is an old Reddit post, so it doesn’t include spells from XGtE, TCoE, or other books. But I found it a while ago when I was searching for a similar question: Spells that inflict charmed.
Maybe it's useful for you!
As others have said, it was clear with the spell entries in 2014, but in my opinion, the 2024 spell texts are even clearer, using capitalized words for many terms—in this case, Charmed.
First, I would like to say this is 5e I'm referring to. Second, I appreciate tarodent and the_ace_of_rogues replies if I interpreted them correctly. Third, I would agree with Wagnarokkr response because why would all other immunities affect only the condition stated (stun, frighten, etc.) while some how immunity to charm also affects a wide range of spells and other abilities? How does this one word affect so much while the others do so little?
It started with a friend of mine hosting a one shot saying the spell Hypnotic Pattern wouldn't work on a creature immune to charm. That doesn't make sense with how all the other immunities work. Hypnotic Pattern would reduce the creatures speed to zero. It would not give it the charm condition. I believe he was just getting caught up on the word "charm" in the spell.
Now with all that in mine is there a page in Dungeon Master Guide stating that immunity only effects conditions and who so I talk to about getting this added into the rules or at least saying that it affects spells too? Finally I should have stated my first post much better than what I did to get everyone on the same page on what the problem is because I have received two different kinds of answers to this question.
Hypnotic Pattern specifically says "While charmed by this spell, the creature is incapacitated and has a speed of 0." Ergo, if the creature cannot be charmed, it cannot be affected- the subsequent effects are contingent on the creature having the condition. The seeming broadness of charm immunity on effects is deliberate- they chose to tie various additional effects to that immunity.
Hypnotic Pattern specifically says "While charmed by this spell, the creature is incapacitated and has a speed of 0." Ergo, if the creature cannot be charmed, it cannot be affected- the subsequent effects are contingent on the creature having the condition. The seeming broadness of charm immunity on effects is deliberate- they chose to tie various additional effects to that immunity.
More importantly, Hypnotic Pattern says "Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the Charmed condition for the duration." Immunity to Charmed means that they cannot be affected by the Hypnotic Pattern.
This is an old Reddit post, so it doesn’t include spells from XGtE, TCoE, or other books. But I found it a while ago when I was searching for a similar question: Spells that inflict charmed.
Maybe it's useful for you!
As others have said, it was clear with the spell entries in 2014, but in my opinion, the 2024 spell texts are even clearer, using capitalized words for many terms—in this case, Charmed.
This is an old Reddit post, so it doesn’t include spells from XGtE, TCoE, or other books. But I found it a while ago when I was searching for a similar question: Spells that inflict charmed.
Maybe it's useful for you!
As others have said, it was clear with the spell entries in 2014, but in my opinion, the 2024 spell texts are even clearer, using capitalized words for many terms—in this case, Charmed.
Okay in which case where do I make a complaint to wizards that they need to add this information to the dungeon masters guide or where is it in the books?
Okay in which case where do I make a complaint to wizards that they need to add this information to the dungeon masters guide or where is it in the books?
I'm not positive what exactly you are referring to, but Immunity is described on page 28 of the 2024 Player's Handbook. It calls out immunity to conditions.
The example you gave of Hypnotic Pattern is on page 287 of the 2024 Player's Handbook and says "Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the Charmed condition for the duration. While Charmed, the creature has the Incapacitated condition and a Speed of 0."
If you have Immunity to the Charmed condition, you aren't affected by it. The secondary part that makes you Incapacitated and sets your Speed at 0 requires that you are affected by the Charmed condition so they also don't apply. If a target has Immunity to the Incapacitated condition but not the Charmed condition and failed their saving throw, they would be Charmed with a Speed of 0.
Also. since the saving throw is against the Charmed condition and not another effect with a Charmed rider, Elves have advantage on the saving throw. I don't think there are any scenarios where you would get advantage on the saving throw, restricted by school, but if a creature only got advantage or immunity against Enchantment effects to end the Charmed condition, it wouldn't help because Hypnotic Pattern is an Illusion spell. I have seen restrictions on the save attribute (for example Duergar only get advantage on Intelligence, Wisdom, and Charisma saving throws against spells), so that may effect whether a creatures advantage bonus applies.
What spells are affected by charm immunity? Like is it just the charm condition or spells that specifically say "charm" like Dominate Person/Monster, Hypnotic pattern, etc. I see two different answers online and the charm effect for these spells are different.
Obviously spells that inflict the charmed condition are affected, and then there's a few more like Power Word Pain or Mental Prison that don't inflict the condition but still check for the immunity and fizzle to one degree or another if the target has it.
In official D&D rules, there is no such thing as "charm immunity", exactly; there's immunity to the Charmed condition. That means the creature cannot have the Charmed condition applied to it, so spells that normally apply that Condition don't. Any other effects of those spells still occur, unless they say they only affect charmed creatures (which Dominate Monster does, for instance).
Some spells and effects that don't apply the Charmed condition do explicitly say that they don't work on creatures immune to Charmed. But if they don't say that, then immunity to Charmed isn't relevant for them.
pronouns: he/she/they
This is an old Reddit post, so it doesn’t include spells from XGtE, TCoE, or other books. But I found it a while ago when I was searching for a similar question: Spells that inflict charmed.
Maybe it's useful for you!
As others have said, it was clear with the spell entries in 2014, but in my opinion, the 2024 spell texts are even clearer, using capitalized words for many terms—in this case, Charmed.
First, I would like to say this is 5e I'm referring to. Second, I appreciate tarodent and the_ace_of_rogues replies if I interpreted them correctly. Third, I would agree with Wagnarokkr response because why would all other immunities affect only the condition stated (stun, frighten, etc.) while some how immunity to charm also affects a wide range of spells and other abilities? How does this one word affect so much while the others do so little?
It started with a friend of mine hosting a one shot saying the spell Hypnotic Pattern wouldn't work on a creature immune to charm. That doesn't make sense with how all the other immunities work. Hypnotic Pattern would reduce the creatures speed to zero. It would not give it the charm condition. I believe he was just getting caught up on the word "charm" in the spell.
Now with all that in mine is there a page in Dungeon Master Guide stating that immunity only effects conditions and who so I talk to about getting this added into the rules or at least saying that it affects spells too? Finally I should have stated my first post much better than what I did to get everyone on the same page on what the problem is because I have received two different kinds of answers to this question.
Hypnotic Pattern specifically says "While charmed by this spell, the creature is incapacitated and has a speed of 0." Ergo, if the creature cannot be charmed, it cannot be affected- the subsequent effects are contingent on the creature having the condition. The seeming broadness of charm immunity on effects is deliberate- they chose to tie various additional effects to that immunity.
More importantly, Hypnotic Pattern says "Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the Charmed condition for the duration." Immunity to Charmed means that they cannot be affected by the Hypnotic Pattern.
This D&D Beyond List should be more comprehensive.
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It was lazy of me not to do that query 😅 thanks, mate!
Okay in which case where do I make a complaint to wizards that they need to add this information to the dungeon masters guide or where is it in the books?
I'm not positive what exactly you are referring to, but Immunity is described on page 28 of the 2024 Player's Handbook. It calls out immunity to conditions.
The example you gave of Hypnotic Pattern is on page 287 of the 2024 Player's Handbook and says "Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the Charmed condition for the duration. While Charmed, the creature has the Incapacitated condition and a Speed of 0."
If you have Immunity to the Charmed condition, you aren't affected by it. The secondary part that makes you Incapacitated and sets your Speed at 0 requires that you are affected by the Charmed condition so they also don't apply. If a target has Immunity to the Incapacitated condition but not the Charmed condition and failed their saving throw, they would be Charmed with a Speed of 0.
Also. since the saving throw is against the Charmed condition and not another effect with a Charmed rider, Elves have advantage on the saving throw. I don't think there are any scenarios where you would get advantage on the saving throw, restricted by school, but if a creature only got advantage or immunity against Enchantment effects to end the Charmed condition, it wouldn't help because Hypnotic Pattern is an Illusion spell. I have seen restrictions on the save attribute (for example Duergar only get advantage on Intelligence, Wisdom, and Charisma saving throws against spells), so that may effect whether a creatures advantage bonus applies.
Does that help?
How to add Tooltips.