I have a question. I've been reading through the Bladesinger and a thought hit me. After some short research, I discovered that both Booming Blade and Green Flame Blade apply for Spell Sniper range increase. At first the alarm bells did not ring, but then it slowly settled. Let me explain...
Let's consider a Bladesinger with 2 levels of Fighter dip. During her leveling, she picked Spell Sniper, War Caster and Polearm Master. Now she is wielding a Glaive.
Am I right to assume, she can cast Booming Blade as a Reaction to anyone entering her 10ft range and either forcing the enemy to eat the bonus damage or stop? If that is the case, Strength Based Bladesingers might be an interesting option.
I can't see a rule against it, but Polearm Master and Sentinel combine for much the same effect. Although, note that using a glaive (or any two handed weapon) will end your Bladesong - so the only reach weapon available for the combo would be the trusty whip. Good old whip...
"It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon."
If you attack with a 2h weapon your bladesong ends. If you really want to torture the intended rules vs written rules you could achieve the same effect by wielding a quarterstaff in one hand and a whip in the other...
Whip is an option for the Bladesinger and quite the more potent one, considering it makes them somewhat less MAD.
The Glaive would work with an Eldritch Knight, considering fighter would collect feats faster.
I was just randomly browsing stuff and it piqued my interest, so didn't think it fully through. But it's an interesting concept for an Honour Guard I had in mind. Like Eldritch Knights and Bladesingers NPCs trained in both magic and combat. Wanted to keep it within rules. Thanks for helping!
But does the 5 feet spell range get improved with the whip's reach? The wording suggests that you could only use the spells at a 5 foot range, not just from a melee attack. Which would be weird for the SCG mentioning the "school of the viper". Chapter 10 of the phb makes it sound that you 10ft reach is out of the spells range.
But does the 5 feet spell range get improved with the whip's reach? The wording suggests that you could only use the spells at a 5 foot range, not just from a melee attack. Which would be weird for the SCG mentioning the "school of the viper". Chapter 10 of the phb makes it sound that you 10ft reach is out of the spells range.
Spell Sniper doubles the range of the spell, so it becomes a 10ft from a 5ft. I asked Jeremy Crawford on Tweeter, and although he didn't answer, someone else confirmed the wording and application of the feats.
It would be more useful on an Eldritch Knight considering the more Feats they can get. Especially on a human. But if you are set on Bladesinger, then yes, Spell Sniper allows you to use Whip with both Booming Blade and Green Flame Blade.
He'd be the one to ask I gues, thanks for checking. With the little flavor box of the history, the wording would be better if the range was "melee attack". Otherwise it just seems like they're not writing for supplement, but as a head nod to some author. Granted whip is the only reach weapon that applies... what a waste.
That's actually the core of a build I'm pretty hyped to play soon. Involves a 4-level dip into Warlock for Hexblade, Pact of the Blade, and an ASI, with the rest into Sorcerer. Picking up Twinned and Quickened metamagic options, along with SCAG cantrips, like Lightning Lure to proc the Polearm Master reaction, lets you do a lot of damage. Finally, you can make your Sorcerer 14 feature your capstone and dip another two levels into Fighter for Action Surge or, even better, two levels into Paladin to have Divine Smite. Note that you can use your Sorcerer spell slots each time you hit with an attack to smite, including those in the SCAG cantrips, so you get something like...
(With haste.) Use Twinned Lightning Lure as your action to pull in two enemies, triggering Polearm Master reaction. With War Caster, use Twinned Booming Blade on each enemy to deal mad damage and leave the movement proc, and expend two spell slots to apply extra damage on each. Now that they're within 5 feet, use Quickened Green-Flame Blade for another burst of damage on both, and expend another spell slot to smite the target you hit. Finally, use your Haste action to Disengage. Boom. Equivalent of 4 damage cantrips in a turn with 3 smites thrown in for fun. You can burn a lot of metamagic points and slots, but you get a lot of Nova potential. Or not. The flexibility's there.
And on top of it, it's all SAD, you can use Warlock slots to replenish points/smite, and you get seventh-level casting. So roll well, get a +4 in Charisma, then use the rest of your ASI's for feats. It's pretty freaking great.
I don't think Lightning Lure will trigger the Polearm Master opportunity attack. "You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction". Also, you only get one reaction per round, so you can only make a single Polearm opportunity attack per round, no matter how many people enter your range by whatever means. Likewise, I don't think Warcaster reaction spells combine with twinned spells, since Warcaster can only target the triggering creature while twinning must target something else. I don't think that conflict can be resolved. Best confirm with your DM that these planned combinations are going to work as you hope before you commit too many resources to this build.
You wouldn't trigger Polearm Mastery, no. Only voluntary movement causes the opportunity for an attack. Same rules applies to forced movement from bashing and stuff. And honestly you only need Eldritch Blast with that Invocation that lets you pull baddies 10ft per Ray. Not to mention, if you have Polearm Mastery and Warcaster, you can use the other Invocation to push people away, actually creating a difficult to pass zone of 10ft around yourself. But it would require a bigger focus in Warlock.
Also I am uncertain how rays and attacks of opportunity work together. Are you forced to unload all of them into one target or if you can split the focus.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I have a question. I've been reading through the Bladesinger and a thought hit me. After some short research, I discovered that both Booming Blade and Green Flame Blade apply for Spell Sniper range increase. At first the alarm bells did not ring, but then it slowly settled. Let me explain...
Let's consider a Bladesinger with 2 levels of Fighter dip. During her leveling, she picked Spell Sniper, War Caster and Polearm Master. Now she is wielding a Glaive.
Am I right to assume, she can cast Booming Blade as a Reaction to anyone entering her 10ft range and either forcing the enemy to eat the bonus damage or stop? If that is the case, Strength Based Bladesingers might be an interesting option.
I can't see a rule against it, but Polearm Master and Sentinel combine for much the same effect. Although, note that using a glaive (or any two handed weapon) will end your Bladesong - so the only reach weapon available for the combo would be the trusty whip. Good old whip...
"It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon."
If you attack with a 2h weapon your bladesong ends. If you really want to torture the intended rules vs written rules you could achieve the same effect by wielding a quarterstaff in one hand and a whip in the other...
Whip is an option for the Bladesinger and quite the more potent one, considering it makes them somewhat less MAD.
The Glaive would work with an Eldritch Knight, considering fighter would collect feats faster.
I was just randomly browsing stuff and it piqued my interest, so didn't think it fully through. But it's an interesting concept for an Honour Guard I had in mind. Like Eldritch Knights and Bladesingers NPCs trained in both magic and combat. Wanted to keep it within rules. Thanks for helping!
But does the 5 feet spell range get improved with the whip's reach? The wording suggests that you could only use the spells at a 5 foot range, not just from a melee attack. Which would be weird for the SCG mentioning the "school of the viper". Chapter 10 of the phb makes it sound that you 10ft reach is out of the spells range.
Spell Sniper doubles the range of the spell, so it becomes a 10ft from a 5ft. I asked Jeremy Crawford on Tweeter, and although he didn't answer, someone else confirmed the wording and application of the feats.
It would be more useful on an Eldritch Knight considering the more Feats they can get. Especially on a human. But if you are set on Bladesinger, then yes, Spell Sniper allows you to use Whip with both Booming Blade and Green Flame Blade.
He'd be the one to ask I gues, thanks for checking. With the little flavor box of the history, the wording would be better if the range was "melee attack". Otherwise it just seems like they're not writing for supplement, but as a head nod to some author. Granted whip is the only reach weapon that applies... what a waste.
@Schanez
That's actually the core of a build I'm pretty hyped to play soon. Involves a 4-level dip into Warlock for Hexblade, Pact of the Blade, and an ASI, with the rest into Sorcerer. Picking up Twinned and Quickened metamagic options, along with SCAG cantrips, like Lightning Lure to proc the Polearm Master reaction, lets you do a lot of damage. Finally, you can make your Sorcerer 14 feature your capstone and dip another two levels into Fighter for Action Surge or, even better, two levels into Paladin to have Divine Smite. Note that you can use your Sorcerer spell slots each time you hit with an attack to smite, including those in the SCAG cantrips, so you get something like...
(With haste.) Use Twinned Lightning Lure as your action to pull in two enemies, triggering Polearm Master reaction. With War Caster, use Twinned Booming Blade on each enemy to deal mad damage and leave the movement proc, and expend two spell slots to apply extra damage on each. Now that they're within 5 feet, use Quickened Green-Flame Blade for another burst of damage on both, and expend another spell slot to smite the target you hit. Finally, use your Haste action to Disengage. Boom. Equivalent of 4 damage cantrips in a turn with 3 smites thrown in for fun. You can burn a lot of metamagic points and slots, but you get a lot of Nova potential. Or not. The flexibility's there.
And on top of it, it's all SAD, you can use Warlock slots to replenish points/smite, and you get seventh-level casting. So roll well, get a +4 in Charisma, then use the rest of your ASI's for feats. It's pretty freaking great.
I don't think Lightning Lure will trigger the Polearm Master opportunity attack. "You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction". Also, you only get one reaction per round, so you can only make a single Polearm opportunity attack per round, no matter how many people enter your range by whatever means. Likewise, I don't think Warcaster reaction spells combine with twinned spells, since Warcaster can only target the triggering creature while twinning must target something else. I don't think that conflict can be resolved. Best confirm with your DM that these planned combinations are going to work as you hope before you commit too many resources to this build.
Drat. I didn't see that volition line. Oh well, so much for that combo. I was really grooving for it.
Poop.
I'll always be here to ruin people's dreams. Let me know next time you get excited about something and I'll do my best to ruin that too... :-)
You wouldn't trigger Polearm Mastery, no. Only voluntary movement causes the opportunity for an attack. Same rules applies to forced movement from bashing and stuff. And honestly you only need Eldritch Blast with that Invocation that lets you pull baddies 10ft per Ray. Not to mention, if you have Polearm Mastery and Warcaster, you can use the other Invocation to push people away, actually creating a difficult to pass zone of 10ft around yourself. But it would require a bigger focus in Warlock.
Also I am uncertain how rays and attacks of opportunity work together. Are you forced to unload all of them into one target or if you can split the focus.